fix: forgot to * the array of clients
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a80ab30298
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@ -70,7 +70,7 @@ namespace dedicated_patches
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uint64_t sv_get_player_xuid_stub(int client_num)
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uint64_t sv_get_player_xuid_stub(int client_num)
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{
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{
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return static_cast<uint64_t>(game::svs_clients[client_num].xuid);
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return static_cast<uint64_t>((*game::svs_clients)[client_num].xuid);
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}
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}
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int sv_get_guid(int client_num)
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int sv_get_guid(int client_num)
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@ -80,7 +80,7 @@ namespace dedicated_patches
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return 0;
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return 0;
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}
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}
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return game::svs_clients[client_num].xuid;
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return (*game::svs_clients)[client_num].xuid;
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}
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}
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}
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}
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@ -190,7 +190,7 @@ namespace game
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WEAK symbol<char> s_dvarPool{0x157AC6220, 0x14A3CB620};
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WEAK symbol<char> s_dvarPool{0x157AC6220, 0x14A3CB620};
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WEAK symbol<int> g_dvarCount{0x157AC61CC, 0x14A3CB5FC};
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WEAK symbol<int> g_dvarCount{0x157AC61CC, 0x14A3CB5FC};
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WEAK symbol<client_s> svs_clients{0x0, 0x14A178E98};
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WEAK symbol<client_s*> svs_clients{0x0, 0x14A178E98};
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// Dvar variables
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// Dvar variables
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WEAK symbol<dvar_t*> com_maxclients{0x0, 0x14948EE70};
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WEAK symbol<dvar_t*> com_maxclients{0x0, 0x14948EE70};
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