fix: forgot to * the array of clients

This commit is contained in:
Diavolo 2023-04-03 21:51:30 +02:00
parent a80ab30298
commit 924abd0ed5
2 changed files with 3 additions and 3 deletions

View File

@ -70,7 +70,7 @@ namespace dedicated_patches
uint64_t sv_get_player_xuid_stub(int client_num) uint64_t sv_get_player_xuid_stub(int client_num)
{ {
return static_cast<uint64_t>(game::svs_clients[client_num].xuid); return static_cast<uint64_t>((*game::svs_clients)[client_num].xuid);
} }
int sv_get_guid(int client_num) int sv_get_guid(int client_num)
@ -80,7 +80,7 @@ namespace dedicated_patches
return 0; return 0;
} }
return game::svs_clients[client_num].xuid; return (*game::svs_clients)[client_num].xuid;
} }
} }

View File

@ -190,7 +190,7 @@ namespace game
WEAK symbol<char> s_dvarPool{0x157AC6220, 0x14A3CB620}; WEAK symbol<char> s_dvarPool{0x157AC6220, 0x14A3CB620};
WEAK symbol<int> g_dvarCount{0x157AC61CC, 0x14A3CB5FC}; WEAK symbol<int> g_dvarCount{0x157AC61CC, 0x14A3CB5FC};
WEAK symbol<client_s> svs_clients{0x0, 0x14A178E98}; WEAK symbol<client_s*> svs_clients{0x0, 0x14A178E98};
// Dvar variables // Dvar variables
WEAK symbol<dvar_t*> com_maxclients{0x0, 0x14948EE70}; WEAK symbol<dvar_t*> com_maxclients{0x0, 0x14948EE70};