Merge remote-tracking branch 'upstream/main' into favorites

This commit is contained in:
Jari van der Kaap 2023-04-22 21:34:00 +02:00
commit 9147501b8d
35 changed files with 1766 additions and 724 deletions

View File

@ -3,11 +3,9 @@
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#insert scripts\shared\shared.gsh;
#namespace serversettings;
REGISTER_SYSTEM( "serversettings", &__init__, undefined )
function autoexec __init__sytem__() { system::register("serversettings",&__init__,undefined,undefined); }
function __init__()
{
@ -17,36 +15,33 @@ function __init__()
function init()
{
level.hostname = GetDvarString( "sv_hostname");
if (level.hostname == "")
{
if(level.hostname == "")
level.hostname = "CoDHost";
}
SetDvar("sv_hostname", level.hostname);
SetDvar("ui_hostname", level.hostname);
//makeDvarServerInfo("ui_hostname", "CoDHost");
level.motd = GetDvarString( "scr_motd" );
if(level.motd == "")
{
level.motd = "";
}
SetDvar("scr_motd", level.motd);
SetDvar("ui_motd", level.motd);
//makeDvarServerInfo("ui_motd", "");
level.allowvote = GetDvarString( "g_allowvote" );
if(level.allowvote == "")
{
level.allowvote = "1";
}
SetDvar("g_allowvote", level.allowvote);
SetDvar("ui_allowvote", level.allowvote);
//makeDvarServerInfo("ui_allowvote", "1");
level.allow_teamchange = "1";
SetDvar("ui_allow_teamchange", level.allow_teamchange);
level.friendlyfire = GetGametypeSetting( "friendlyfiretype" );
SetDvar("ui_friendlyfire", level.friendlyfire);
//makeDvarServerInfo("ui_friendlyfire", "0");
if(GetDvarString( "scr_mapsize") == "")
SetDvar("scr_mapsize", "64");
@ -62,7 +57,7 @@ function init()
constrain_gametype(GetDvarString( "g_gametype"));
constrain_map_size(level.mapsize);
thread setup_callbacks();
for(;;)
@ -88,7 +83,7 @@ function update()
SetDvar("ui_motd", level.motd);
}
g_allowvote = GetDvarString( "g_allowvote");
g_allowvote = GetDvarString( "g_allowvote" );
if(level.allowvote != g_allowvote)
{
level.allowvote = g_allowvote;
@ -211,4 +206,4 @@ function setup_callbacks()
function default_onForfeit()
{
level.gameForfeited = false;
}
}

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@ -2,9 +2,28 @@ if Engine.GetCurrentMap() ~= "core_frontend" then
return
end
local utils = require("utils")
local enableLobbyMapVote = true -- toggle map vote in public lobby
local enableLargeServerBrowserButton = true -- toggle large server browser button
CoD.LobbyButtons.MP_STATS = {
local utils = require("utils")
require("datasources_start_menu_tabs")
require("datasources_change_map_categories")
require("datasources_gamesettingsflyout_buttons")
CoD.LobbyButtons.MP_PUBLIC_MATCH = {
stringRef = "MENU_PLAY_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnline",
customId = "btnPublicMatch",
}
CoD.LobbyButtons.MP_FIND_MATCH = {
stringRef = "MPUI_BASICTRAINING_CAPS",
action = OpenFindMatch,
customId = "btnFindMatch",
}
CoD.LobbyButtons.STATS = {
stringRef = "STATS",
action = function(self, element, controller, param, menu)
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
@ -31,17 +50,48 @@ CoD.LobbyButtons.SETTING_UP_BOTS = {
customId = "btnSettingUpBots"
}
CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME = {
CoD.LobbyButtons.GameSettingsFlyoutArenas = {
stringRef = "MPUI_SETUP_GAME_CAPS",
action = OpenSetupGameMP,
customId = "btnSetupGame",
action = function(self, element, controller, param, menu)
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
OpenPopup(menu, "GameSettingsFlyoutMP", controller)
end,
customId = "btnGameSettingsFlyoutMP"
}
local shouldShowMapVote = false
CoD.LobbyButtons.GameSettingsFlyoutMP = {
stringRef = "MPUI_SETUP_GAME_CAPS",
action = function(self, element, controller, param, menu)
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
OpenPopup(menu, "GameSettingsFlyoutMPCustom", controller)
end,
customId = "btnGameSettingsFlyoutMPCustom"
}
CoD.LobbyButtons.SERVER_BROWSER = {
stringRef = "MENU_SERVER_BROWSER_CAPS",
action = function(self, element, controller, param, menu)
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
OpenPopup(menu, "LobbyServerBrowserOnline", controller)
end,
customId = "btnDedicated"
}
local shouldShowMapVote = enableLobbyMapVote
local lobbyMapVote = function(lobbyMapVoteIsEnabled)
if lobbyMapVoteIsEnabled == true then
Engine.Exec(nil, "LobbyStopDemo")
end
end
local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
if menuId == LobbyData.UITargets.UI_MPLOBBYMAIN.id then
utils.RemoveSpaces(buttonTable)
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.THEATER_MP) - 1)
end
if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then
utils.AddSpacer(buttonTable)
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.MP_STATS)
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.STATS)
end
if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_MPLOBBYMAIN.id or menuId == LobbyData.UITargets.UI_MPLOBBYLANGAME.id then
@ -49,21 +99,34 @@ local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
end
if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id then
shouldShowMapVote = true
elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEPUBLICGAME.id then
if shouldShowMapVote == true then
shouldShowMapVote = false
--Enable map vote at start lobby
Engine.Exec(nil, "LobbyStopDemo")
shouldShowMapVote = enableLobbyMapVote
if enableLargeServerBrowserButton then
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.SERVER_BROWSER, 1)
end
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.MP_START_GAME, 1) --Launch match button
utils.AddSpacer(buttonTable, 1)
elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEPUBLICGAME.id then
utils.RemoveButton(buttonTable, CoD.LobbyButtons.MP_PUBLIC_LOBBY_LEADERBOARD)
utils.AddSpacer(buttonTable)
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME) --Setup game in public lobby
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.MP_START_GAME, 1)
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.GameSettingsFlyoutMP, 2)
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.GameSettingsFlyoutMP))
lobbyMapVote(shouldShowMapVote)
shouldShowMapVote = false
elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME.id then
utils.AddSpacer(buttonTable)
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.SETTING_UP_BOTS) --Bot setting button in public lobby
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.MP_START_GAME, 1)
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.GameSettingsFlyoutArenas, 2)
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.GameSettingsFlyoutArenas))
end
if menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then
utils.RemoveButton(buttonTable, CoD.LobbyButtons.THEATER_ZM)
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.THEATER_ZM, #buttonTable + 1)
utils.RemoveSpaces(buttonTable)
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.SERVER_BROWSER))
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS) - 1)
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.STATS))
end
end

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@ -0,0 +1,96 @@
local f0_local0 = function(f1_arg0, f1_arg1)
if not CoD.useMouse then
return
else
LUI.OverrideFunction_CallOriginalFirst(f1_arg0, "setState", function(element, controller)
if IsSelfInState(f1_arg0, "SelectingMap") then
f1_arg0.mapList:setMouseDisabled(false)
f1_arg0.mapCategoriesList:setMouseDisabled(true)
f1_arg0.m_categorySet = false
else
f1_arg0.mapList:setMouseDisabled(true)
f1_arg0.mapCategoriesList:setMouseDisabled(false)
end
end)
f1_arg0.mapList:setMouseDisabled(true)
f1_arg0.mapList:registerEventHandler("leftclick_outside", function(element, event)
if IsSelfInState(f1_arg0, "SelectingMap") and f1_arg0.m_categorySet then
CoD.PCUtil.SimulateButtonPress(f1_arg1, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE)
end
f1_arg0.m_categorySet = true
return true
end)
end
end
local PostLoadFunc = function(f4_arg0, f4_arg1)
f0_local0(f4_arg0, f4_arg1)
end
local f0_local2 = 10000
local f0_local3 = 10001
local f0_local4 = function(f5_arg0)
local f5_local0 = CoD.mapsTable[f5_arg0]
if CoD.CONTENT_DLC6_INDEX <= f5_local0.dlc_pack or f5_arg0 == "mp_redwood_ice" or f5_arg0 == "mp_veiled_heyday" then
return f0_local3
elseif f5_local0.dlc_pack > 0 then
return f0_local2
else
return f5_local0.dlc_pack
end
end
DataSources.ChangeMapCategories = DataSourceHelpers.ListSetup("ChangeMapCategories", function(f6_arg0)
local f6_local0 = {}
local f6_local1 = CoD.GetMapValue(Engine.DvarString(nil, "ui_mapname"), "dlc_pack", CoD.CONTENT_ORIGINAL_MAP_INDEX)
local f6_local2 = function(f7_arg0, f7_arg1)
return {
models = {
text = Engine.Localize("MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_CAPS"),
buttonText = Engine.Localize("MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_CAPS"),
image = "playlist_map",
description = Engine.Localize("MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_DESC")
},
properties = {
category = f7_arg1,
selectIndex = f6_local1 == f7_arg1
}
}
end
CoD.mapsTable = Engine.GetGDTMapsTable()
local f6_local3 = function(f8_arg0)
for f8_local3, f8_local4 in pairs(CoD.mapsTable) do
if f8_local4.session_mode == CoD.gameModeEnum and f0_local4(f8_local3) == f8_arg0 and (ShowPurchasableMap(f6_arg0, f8_local3) or Engine.IsMapValid(f8_local3)) then
return true
end
end
return false
end
if CoD.isCampaign == true then
table.insert(f6_local0, f6_local2("missions", CoD.CONTENT_ORIGINAL_MAP_INDEX))
table.insert(f6_local0, f6_local2("dev", CoD.CONTENT_DEV_MAP_INDEX))
else
table.insert(f6_local0, f6_local2("standard", CoD.CONTENT_ORIGINAL_MAP_INDEX))
if not Dvar.ui_execdemo:get() and f6_local3(f0_local2) then
table.insert(f6_local0, f6_local2("dlc", f0_local2))
end
if not Dvar.ui_execdemo:get() and f6_local3(f0_local3) then
table.insert(f6_local0, f6_local2("dlc_bonus", f0_local3))
end
if Mods_Enabled() then --and Engine.Mods_Lists_GetInfoEntries( LuaEnums.USERMAP_BASE_PATH, 0, Engine.Mods_Lists_GetInfoEntriesCount( LuaEnums.USERMAP_BASE_PATH ) ) ~= nil then
local f9_local11 = Engine.Mods_Lists_GetInfoEntries(LuaEnums.USERMAP_BASE_PATH, 0,
Engine.Mods_Lists_GetInfoEntriesCount(LuaEnums.USERMAP_BASE_PATH))
if f9_local11 then
for f9_local12 = 0, #f9_local11, 1 do
local f9_local17 = f9_local11[f9_local12]
if LUI.startswith(f9_local17.internalName, "mp_") then
table.insert(f6_local0, f6_local2("mods", CoD.CONTENT_MODS_INDEX))
end
end
end
end
end
return f6_local0
end, true)

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@ -0,0 +1,260 @@
local f0_local0 = function(f1_arg0, f1_arg1)
if not CoD.useMouse then
return
else
f1_arg0.Options:setHandleMouse(true)
f1_arg0.Options:registerEventHandler("leftclick_outside", function(element, event)
CoD.PCUtil.SimulateButtonPress(event.controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE)
return true
end)
end
end
local PostLoadFunc = function(f3_arg0, f3_arg1)
f0_local0(f3_arg0, f3_arg1)
f3_arg0.disableBlur = true
f3_arg0.disablePopupOpenCloseAnim = true
Engine.SetModelValue(Engine.CreateModel(Engine.GetGlobalModel(), "GameSettingsFlyoutOpen"), true)
LUI.OverrideFunction_CallOriginalSecond(f3_arg0, "close", function(element)
Engine.SetModelValue(Engine.CreateModel(Engine.GetGlobalModel(), "GameSettingsFlyoutOpen"), false)
end)
f3_arg0:registerEventHandler("occlusion_change", function(element, event)
local f5_local0 = element:getParent()
if f5_local0 then
local f5_local1 = f5_local0:getFirstChild()
while f5_local1 ~= nil do
if f5_local1.menuName == "Lobby" then
break
end
f5_local1 = f5_local1:getNextSibling()
end
if f5_local1 then
if event.occluded == true then
f5_local1:setAlpha(0)
end
f5_local1:setAlpha(1)
end
end
element:OcclusionChange(event)
end)
f3_arg0:subscribeToModel(Engine.CreateModel(Engine.GetGlobalModel(), "lobbyRoot.lobbyNav", true), function(model)
local f6_local0 = f3_arg0.occludedBy
while f6_local0 do
if f6_local0.occludedBy ~= nil then
f6_local0 = f6_local0.occludedBy
end
while f6_local0 and f6_local0.menuName ~= "Lobby" do
f6_local0 = GoBack(f6_local0, f3_arg1)
end
Engine.SendClientScriptNotify(f3_arg1, "menu_change" .. Engine.GetLocalClientNum(f3_arg1), "Main",
"closeToMenu")
return
end
GoBack(f3_arg0, f3_arg1)
end, false)
end
DataSources.GameSettingsFlyoutButtonsCustom = DataSourceHelpers.ListSetup("GameSettingsFlyoutButtonsCustom",
function(f7_arg0)
local f7_local0 = {
{
optionDisplay = "MPUI_CHANGE_MAP_CAPS",
customId = "btnChangeMap",
action = OpenChangeMap
},
-- {
-- optionDisplay = "MPUI_CHANGE_GAME_MODE_CAPS",
-- customId = "btnChangeGameMode",
-- action = OpenChangeGameMode
-- },
{
optionDisplay = "MENU_SETUP_BOTS_CAPS",
customId = "btnSetupBots",
action = OpenBotSettings
},
{
optionDisplay = "MPUI_EDIT_GAME_RULES_CAPS",
customId = "btnEditGameRules",
action = OpenEditGameRules
}
}
-- if CoD.isPC and IsServerBrowserEnabled() then
-- table.insert( f7_local0, {
-- optionDisplay = "PLATFORM_SERVER_SETTINGS_CAPS",
-- customID = "btnServerSettings",
-- action = OpenServerSettings
-- } )
-- end
local f7_local1 = {}
for f7_local5, f7_local6 in ipairs(f7_local0) do
table.insert(f7_local1, {
models = {
displayText = Engine.Localize(f7_local6.optionDisplay),
customId = f7_local6.customId,
disabled = f7_local6.disabled
},
properties = {
title = f7_local6.optionDisplay,
desc = f7_local6.desc,
action = f7_local6.action,
actionParam = f7_local6.actionParam
}
})
end
return f7_local1
end, nil, nil, nil)
LUI.createMenu.GameSettingsFlyoutMPCustom = function(controller)
local self = CoD.Menu.NewForUIEditor("GameSettingsFlyoutMPCustom")
if PreLoadFunc then
PreLoadFunc(self, controller)
end
self.soundSet = "default"
self:setOwner(controller)
self:setLeftRight(true, true, 0, 0)
self:setTopBottom(true, true, 0, 0)
self:playSound("menu_open", controller)
self.buttonModel = Engine.CreateModel(Engine.GetModelForController(controller), "GameSettingsFlyoutMP.buttonPrompts")
self.anyChildUsesUpdateState = true
local Options = LUI.UIList.new(self, controller, -2, 0, nil, false, false, 0, 0, false, false)
Options:makeFocusable()
Options:setLeftRight(true, false, 243.43, 523.43)
Options:setTopBottom(true, false, 177.56, 329.56)
Options:setYRot(25)
Options:setWidgetType(CoD.FE_List1ButtonLarge_PH)
Options:setVerticalCount(3)
Options:setSpacing(-2)
Options:setDataSource("GameSettingsFlyoutButtonsCustom")
Options:registerEventHandler("gain_focus", function(element, event)
local f9_local0 = nil
if element.gainFocus then
f9_local0 = element:gainFocus(event)
elseif element.super.gainFocus then
f9_local0 = element.super:gainFocus(event)
end
CoD.Menu.UpdateButtonShownState(element, self, controller, Enum.LUIButton.LUI_KEY_XBA_PSCROSS)
return f9_local0
end)
Options:registerEventHandler("lose_focus", function(element, event)
local f10_local0 = nil
if element.loseFocus then
f10_local0 = element:loseFocus(event)
elseif element.super.loseFocus then
f10_local0 = element.super:loseFocus(event)
end
return f10_local0
end)
self:AddButtonCallbackFunction(Options, controller, Enum.LUIButton.LUI_KEY_XBA_PSCROSS, "ENTER",
function(element, menu, controller, model)
ProcessListAction(self, element, controller)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBA_PSCROSS, "MENU_SELECT")
return true
end, false)
self:addElement(Options)
self.Options = Options
self:mergeStateConditions({
{
stateName = "Local",
condition = function(menu, element, event)
return IsLobbyNetworkModeLAN()
end
}
})
self:subscribeToModel(Engine.GetModel(Engine.GetGlobalModel(), "lobbyRoot.lobbyNetworkMode"), function(model)
local f14_local0 = self
local f14_local1 = {
controller = controller,
name = "model_validation",
modelValue = Engine.GetModelValue(model),
modelName = "lobbyRoot.lobbyNetworkMode"
}
CoD.Menu.UpdateButtonShownState(f14_local0, self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE)
end)
self:subscribeToModel(Engine.GetModel(Engine.GetGlobalModel(), "lobbyRoot.lobbyNav"), function(model)
local f15_local0 = self
local f15_local1 = {
controller = controller,
name = "model_validation",
modelValue = Engine.GetModelValue(model),
modelName = "lobbyRoot.lobbyNav"
}
CoD.Menu.UpdateButtonShownState(f15_local0, self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE)
end)
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil,
function(element, menu, controller, model)
GoBack(self, controller)
ClearMenuSavedState(menu)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, "")
return false
end, false)
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_START, "M",
function(element, menu, controller, model)
GoBackAndOpenOverlayOnParent(self, "StartMenu_Main", controller)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_START, "MENU_MENU")
return true
end, false)
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE, "S",
function(element, menu, controller, model)
if not IsLAN() and not IsPlayerAGuest(controller) and IsPlayerAllowedToPlayOnline(controller) then
GoBackAndOpenOverlayOnParent(self, "Social_Main", controller)
return true
else
end
end, function(element, menu, controller)
if not IsLAN() and not IsPlayerAGuest(controller) and IsPlayerAllowedToPlayOnline(controller) then
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE, "")
return false
else
return false
end
end, false)
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_LB, nil,
function(element, menu, controller, model)
SendButtonPressToOccludedMenu(menu, controller, model, Enum.LUIButton.LUI_KEY_LB)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_LB, "")
return false
end, false)
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_RB, nil,
function(element, menu, controller, model)
SendButtonPressToOccludedMenu(menu, controller, model, Enum.LUIButton.LUI_KEY_RB)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_RB, "")
return false
end, false)
Options.id = "Options"
self:processEvent({
name = "menu_loaded",
controller = controller
})
self:processEvent({
name = "update_state",
menu = self
})
if not self:restoreState() then
self.Options:processEvent({
name = "gain_focus",
controller = controller
})
end
LUI.OverrideFunction_CallOriginalSecond(self, "close", function(element)
element.Options:close()
Engine.UnsubscribeAndFreeModel(Engine.GetModel(Engine.GetModelForController(controller),
"GameSettingsFlyoutMP.buttonPrompts"))
end)
if PostLoadFunc then
PostLoadFunc(self, controller)
end
return self
end

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@ -0,0 +1,217 @@
DataSources.StartMenuTabs = ListHelper_SetupDataSource("StartMenuTabs", function(f44_arg0)
local f44_local0 = {}
table.insert(f44_local0, {
models = {
tabIcon = CoD.buttonStrings.shoulderl
},
properties = {
m_mouseDisabled = true
}
})
if Engine.IsDemoPlaying() then
local f44_local1 = "CoD.StartMenu_GameOptions"
if Engine.IsZombiesGame() then
f44_local1 = "CoD.StartMenu_GameOptions_ZM"
end
table.insert(f44_local0, {
models = {
tabName = Engine.Localize("MENU_THEATER_CAPS"),
tabWidget = f44_local1,
tabIcon = ""
},
properties = {
tabId = "gameOptions"
}
})
elseif Engine.IsInGame() then
if IsGameTypeDOA() and not InSafehouse() then
table.insert(f44_local0, {
models = {
tabName = "DOA",
tabWidget = "CoD.StartMenu_GameOptions_DOA",
tabIcon = ""
},
properties = {
tabId = "gameOptions"
}
})
elseif CoD.isCampaign then
table.insert(f44_local0, {
models = {
tabName = SessionModeToUnlocalizedSessionModeCaps(Engine.CurrentSessionMode()),
tabWidget = "CoD.StartMenu_GameOptions_CP",
tabIcon = ""
},
properties = {
tabId = "gameOptions"
}
})
if not Engine.IsCampaignModeZombies() then
if CoD.isSafehouse and CoD.isOnlineGame() and not IsInTrainingSim(f44_arg0) and Dvar.ui_safehousebarracks:get() and not IsPlayerAGuest(f44_arg0) then
table.insert(f44_local0, {
models = {
tabName = "CPUI_BARRACKS_CAPS",
tabWidget = "CoD.CombatRecordCP_Contents",
tabIcon = ""
},
properties = {
tabId = "combatRecord"
}
})
end
if HighestMapReachedGreaterThan(f44_arg0, 1) or LUI.DEV ~= nil then
table.insert(f44_local0, {
models = {
tabName = "CPUI_TACTICAL_MODE_CAPS",
tabWidget = "CoD.StartMenu_TacticalMode",
tabIcon = ""
},
properties = {
tabId = "tacticalMode"
}
})
end
if not CoD.isSafehouse and not IsPlayerAGuest(f44_arg0) then
table.insert(f44_local0, {
models = {
tabName = "CPUI_ACCOLADES",
tabWidget = "CoD.MissionRecordVault_Challenges",
tabIcon = ""
},
properties = {
tabId = "accolades"
}
})
end
end
elseif Engine.IsZombiesGame() then
table.insert(f44_local0, {
models = {
tabName = SessionModeToUnlocalizedSessionModeCaps(Engine.CurrentSessionMode()),
tabWidget = "CoD.StartMenu_GameOptions_ZM",
tabIcon = ""
},
properties = {
tabId = "gameOptions"
}
})
else
table.insert(f44_local0, {
models = {
tabName = SessionModeToUnlocalizedSessionModeCaps(Engine.CurrentSessionMode()),
tabWidget = "CoD.StartMenu_GameOptions",
tabIcon = ""
},
properties = {
tabId = "gameOptions"
}
})
end
else
if not IsPlayerAGuest(f44_arg0) then
table.insert(f44_local0, {
models = {
tabName = "MENU_TAB_IDENTITY_CAPS",
tabWidget = "CoD.StartMenu_Identity",
tabIcon = ""
},
properties = {
tabId = "identity",
disabled = Dvar.ui_execdemo_gamescom:get()
}
})
end
if not IsLobbyNetworkModeLAN() and not Dvar.ui_execdemo:get() and not Engine.IsCampaignModeZombies() and not IsPlayerAGuest(f44_arg0) then
table.insert(f44_local0, {
models = {
tabName = "MENU_TAB_CHALLENGES_CAPS",
tabWidget = "CoD.StartMenu_Challenges",
tabIcon = ""
},
properties = {
tabId = "challenges"
}
})
local f44_local1 = CoD.isPC
if f44_local1 then
f44_local1 = false --Mods_IsUsingMods()
end
table.insert(f44_local0, {
models = {
tabName = "MENU_TAB_BARRACKS_CAPS",
tabWidget = "CoD.StartMenu_Barracks",
tabIcon = "",
disabled = f44_local1
},
properties = {
tabId = "barracks"
}
})
if CommunityOptionsEnabled() then
local f44_local2 = CoD.perController[f44_arg0].openMediaTabAfterClosingGroups
CoD.perController[f44_arg0].openMediaTabAfterClosingGroups = false
table.insert(f44_local0, {
models = {
tabName = "MENU_TAB_MEDIA_CAPS",
tabWidget = "CoD.StartMenu_Media",
tabIcon = ""
},
properties = {
tabId = "media",
selectIndex = f44_local2
}
})
end
end
end
if IsGameTypeDOA() and Engine.IsInGame() and not InSafehouse() then
local f44_local1 = table.insert
local f44_local2 = f44_local0
local f44_local3 = {
models = {
tabName = "MENU_TAB_OPTIONS_CAPS",
tabWidget = "CoD.StartMenu_Options_DOA",
tabIcon = ""
}
}
local f44_local4 = {
tabId = "options"
}
local f44_local5 = Dvar.ui_execdemo:get()
if f44_local5 then
f44_local5 = not Engine.IsInGame()
end
f44_local4.selectIndex = f44_local5
f44_local3.properties = f44_local4
f44_local1(f44_local2, f44_local3)
else
local f44_local1 = table.insert
local f44_local2 = f44_local0
local f44_local3 = {
models = {
tabName = "MENU_TAB_OPTIONS_CAPS",
tabWidget = "CoD.StartMenu_Options",
tabIcon = ""
}
}
local f44_local4 = {
tabId = "options"
}
local f44_local5 = Dvar.ui_execdemo_gamescom:get()
if f44_local5 then
f44_local5 = not Engine.IsInGame()
end
f44_local4.selectIndex = f44_local5
f44_local3.properties = f44_local4
f44_local1(f44_local2, f44_local3)
end
table.insert(f44_local0, {
models = {
tabIcon = CoD.buttonStrings.shoulderr
},
properties = {
m_mouseDisabled = true
}
})
return f44_local0
end, true)

View File

@ -16,6 +16,28 @@ local SetButtonState = function(button, state)
end
end
local RemoveButton = function(buttonTable, button)
for id, v in pairs(buttonTable) do
if buttonTable[id].optionDisplay == button.stringRef then
table.remove(buttonTable, id)
end
end
end
local RemoveSpaces = function(buttonTable)
for id, v in pairs(buttonTable) do
buttonTable[id].isLastButtonInGroup = false
end
end
local GetButtonIndex = function(buttonTable, button)
for id, v in pairs(buttonTable) do
if buttonTable[id].optionDisplay == button.stringRef then
return id
end
end
end
local AddButton = function(controller, options, button, isLargeButton, index)
if button == nil then
return
@ -125,5 +147,8 @@ return {
AddButton = AddButton,
AddLargeButton = AddLargeButton,
AddSmallButton = AddSmallButton,
AddSpacer = AddSpacer
AddSpacer = AddSpacer,
RemoveButton = RemoveButton,
RemoveSpaces = RemoveSpaces,
GetButtonIndex = GetButtonIndex
}

View File

@ -1,84 +1,27 @@
if not Engine.IsInGame() then
return
end
-- Removed check for public matches to allow team change in ranked matches
CoD.IsTeamChangeAllowed = function()
if Engine.GetGametypeSetting( "allowInGameTeamChange" ) == 1 then
if Engine.GetGametypeSetting("allowInGameTeamChange") == 1 then
return true
else
return false
end
end
DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOptions", function (controller)
local options = {}
if Engine.IsDemoPlaying() then
if not IsDemoRestrictedBasicMode() then
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_UPLOAD_CLIP", Engine.GetDemoSegmentCount())), action = StartMenuUploadClip, disabledFunction = IsUploadClipButtonDisabled}, properties = {hideHelpItemLabel = true}})
end
if Engine.IsDemoHighlightReelMode() then
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_DEMO_CUSTOMIZE_HIGHLIGHT_REEL")), action = StartMenuOpenCustomizeHighlightReel, disabledFunction = IsCustomizeHighlightReelButtonDisabled}})
end
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.ToUpper(Engine.Localize("MENU_JUMP_TO_START"))), action = StartMenuJumpToStart, disabledFunction = IsJumpToStartButtonDisabled}, properties = {hideHelpItemLabel = true}})
local endDemoButtonText = nil
if Engine.IsDemoClipPlaying() then
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_CLIP"))
else
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_FILM"))
end
table.insert(options, {models = {displayText = Engine.ToUpper(endDemoButtonText), action = StartMenuEndDemo}})
elseif CoD.isCampaign then
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
local inTrainingSim = CoD.SafeGetModelValue(Engine.GetModelForController(controller), "safehouse.inTrainingSim")
if not inTrainingSim then
inTrainingSim = 0
end
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) then
if not CoD.isSafehouse and controller == Engine.GetPrimaryController() then
table.insert(options, {models = {displayText = "MENU_RESTART_MISSION_CAPS", action = RestartMission}})
if LUI.DEV ~= nil then
table.insert(options, {models = {displayText = "MENU_RESTART_CHECKPOINT_CAPS", action = RestartFromCheckpoint}})
end
end
if controller == Engine.GetPrimaryController() then
table.insert(options, {models = {displayText = "MENU_CHANGE_DIFFICULTY_CAPS", action = OpenDifficultySelect}})
end
if CoD.isSafehouse and inTrainingSim == 1 then
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
elseif controller == Engine.GetPrimaryController() then
if Engine.DvarBool(0, "ui_blocksaves") then
table.insert(options, {models = {displayText = "MENU_EXIT_CAPS", action = SaveAndQuitGame}})
else
table.insert(options, {models = {displayText = "MENU_SAVE_AND_QUIT_CAPS", action = SaveAndQuitGame}})
end
end
elseif CoD.isSafehouse and inTrainingSim == 1 then
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
else
table.insert(options, {models = {displayText = "MENU_LEAVE_PARTY_AND_EXIT_CAPS", action = QuitGame}})
end
elseif CoD.isMultiplayer then
if Engine.Team(controller, "name") ~= "TEAM_SPECTATOR" and Engine.GetGametypeSetting("disableClassSelection") ~= 1 then
table.insert(options, {models = {displayText = "MPUI_CHOOSE_CLASS_BUTTON_CAPS", action = ChooseClass}})
end
if not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_ROUND_END_KILLCAM) and not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_FINAL_KILLCAM) and CoD.IsTeamChangeAllowed() then
table.insert(options, {models = {displayText = "MPUI_CHANGE_TEAM_BUTTON_CAPS", action = ChooseTeam}})
end
if controller == 0 then
local endGameText = "MENU_QUIT_GAME_CAPS"
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and not CoD.isOnlineGame() then
endGameText = "MENU_END_GAME_CAPS"
end
table.insert(options, {models = {displayText = endGameText, action = QuitGame_MP}})
end
elseif CoD.isZombie then
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE)) then
table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}})
end
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then
table.insert(options, {models = {displayText = "MENU_END_GAME_CAPS", action = QuitGame_MP}})
else
table.insert(options, {models = {displayText = "MENU_QUIT_GAME_CAPS", action = QuitGame_MP}})
end
end
return options
end, true)
local getModeInfo = function()
local id = Engine.GetLobbyUIScreen()
return LobbyData:UITargetFromId(id)
end
local getMaxClients = function()
local modeInfo = getModeInfo()
return modeInfo.maxClients
end
-- Set com_maxclients InGame so players can join via direct connect (default from lobbydata)
Engine.SetDvar("com_maxclients", getMaxClients())
require("datasources_start_menu_game_options")

View File

@ -0,0 +1,75 @@
DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOptions", function (controller)
local options = {}
if Engine.IsDemoPlaying() then
if not IsDemoRestrictedBasicMode() then
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_UPLOAD_CLIP", Engine.GetDemoSegmentCount())), action = StartMenuUploadClip, disabledFunction = IsUploadClipButtonDisabled}, properties = {hideHelpItemLabel = true}})
end
if Engine.IsDemoHighlightReelMode() then
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_DEMO_CUSTOMIZE_HIGHLIGHT_REEL")), action = StartMenuOpenCustomizeHighlightReel, disabledFunction = IsCustomizeHighlightReelButtonDisabled}})
end
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.ToUpper(Engine.Localize("MENU_JUMP_TO_START"))), action = StartMenuJumpToStart, disabledFunction = IsJumpToStartButtonDisabled}, properties = {hideHelpItemLabel = true}})
local endDemoButtonText = nil
if Engine.IsDemoClipPlaying() then
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_CLIP"))
else
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_FILM"))
end
table.insert(options, {models = {displayText = Engine.ToUpper(endDemoButtonText), action = StartMenuEndDemo}})
elseif CoD.isCampaign then
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
local inTrainingSim = CoD.SafeGetModelValue(Engine.GetModelForController(controller), "safehouse.inTrainingSim")
if not inTrainingSim then
inTrainingSim = 0
end
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) then
if not CoD.isSafehouse and controller == Engine.GetPrimaryController() then
table.insert(options, {models = {displayText = "MENU_RESTART_MISSION_CAPS", action = RestartMission}})
if LUI.DEV ~= nil then
table.insert(options, {models = {displayText = "MENU_RESTART_CHECKPOINT_CAPS", action = RestartFromCheckpoint}})
end
end
if controller == Engine.GetPrimaryController() then
table.insert(options, {models = {displayText = "MENU_CHANGE_DIFFICULTY_CAPS", action = OpenDifficultySelect}})
end
if CoD.isSafehouse and inTrainingSim == 1 then
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
elseif controller == Engine.GetPrimaryController() then
if Engine.DvarBool(0, "ui_blocksaves") then
table.insert(options, {models = {displayText = "MENU_EXIT_CAPS", action = SaveAndQuitGame}})
else
table.insert(options, {models = {displayText = "MENU_SAVE_AND_QUIT_CAPS", action = SaveAndQuitGame}})
end
end
elseif CoD.isSafehouse and inTrainingSim == 1 then
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
else
table.insert(options, {models = {displayText = "MENU_LEAVE_PARTY_AND_EXIT_CAPS", action = QuitGame}})
end
elseif CoD.isMultiplayer then
if Engine.Team(controller, "name") ~= "TEAM_SPECTATOR" and Engine.GetGametypeSetting("disableClassSelection") ~= 1 then
table.insert(options, {models = {displayText = "MPUI_CHOOSE_CLASS_BUTTON_CAPS", action = ChooseClass}})
end
if not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_ROUND_END_KILLCAM) and not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_FINAL_KILLCAM) and CoD.IsTeamChangeAllowed() then
table.insert(options, {models = {displayText = "MPUI_CHANGE_TEAM_BUTTON_CAPS", action = ChooseTeam}})
end
if controller == 0 then
local endGameText = "MENU_QUIT_GAME_CAPS"
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and not CoD.isOnlineGame() then
endGameText = "MENU_END_GAME_CAPS"
end
table.insert(options, {models = {displayText = endGameText, action = QuitGame_MP}})
end
elseif CoD.isZombie then
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE)) then
table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}})
end
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then
table.insert(options, {models = {displayText = "MENU_END_GAME_CAPS", action = QuitGame_MP}})
else
table.insert(options, {models = {displayText = "MENU_QUIT_GAME_CAPS", action = QuitGame_MP}})
end
end
table.insert(options, {models = {displayText = "QUIT TO DESKTOP", action = OpenPCQuit}})
return options
end, true)

View File

@ -0,0 +1,34 @@
if Engine.GetCurrentMap() ~= "core_frontend" then
return
end
if CoD.LobbyMember then
local oldLobbyMember = CoD.LobbyMember.new
function CoD.LobbyMember.new(menu, controller)
local self = oldLobbyMember(menu, controller)
-- Hide the playlist count text
if self.SearchingForPlayer then
self.SearchingForPlayer:setAlpha(0)
end
if self.FEMemberBlurPanelContainer0 then
self.FEMemberBlurPanelContainer0:setAlpha(0)
end
return self
end
end
function IsLobbyStatusVisible()
return false
end
Engine.SetDvar("lobbyMigrate_Enabled", 0)
Engine.SetDvar("lobbyTimerStatusVotingInterval", 11000)
Engine.SetDvar("lobbyTimerStatusBeginInterval", 10)
Engine.SetDvar("lobbyTimerStatusStartInterval", 10)
Engine.SetDvar("lobbyTimerStatusPostGameInterval", 10)
Engine.SetDvar("lobbyTimerStatusVotingInterval_Arena", 11000)
require("widget_playlist_match_settings_info")
require("widget_playlist_category_match_settings_info")

View File

@ -0,0 +1,15 @@
if not CoD.playlistCategoryMatchSettingsInfo then
return
end
local oldPlaylistCategoryMatchSettingsInfo = CoD.playlistCategoryMatchSettingsInfo.new
function CoD.playlistCategoryMatchSettingsInfo.new(menu, controller)
local self = oldPlaylistCategoryMatchSettingsInfo(menu, controller)
-- Hide the playlist count text
if self.playlistCount then
self.playlistCount:setAlpha(0)
end
return self
end

View File

@ -0,0 +1,15 @@
if not CoD.playlistMatchSettingsInfo then
return
end
local oldPlaylistMatchSettingsInfo = CoD.playlistMatchSettingsInfo.new
function CoD.playlistMatchSettingsInfo.new(menu, controller)
local self = oldPlaylistMatchSettingsInfo(menu, controller)
-- Hide the playlist count text
if self.playlistCount then
self.playlistCount:setAlpha(0)
end
return self
end

View File

@ -20,7 +20,7 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Loot",
"Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot",
"Unlocks all Black Market loot.", "MPStatsSettings_unlock_loot",
"cg_unlockall_loot", {
{
option = "MENU_DISABLED",
@ -47,6 +47,20 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
value = 1
},
}, nil, updateDvar))
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Class Slots",
"Unlocks all create-a-class slots and sets.", "MPStatsSettings_unlockall_cac_slots",
"cg_unlockall_cac_slots", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
end
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Attachments",

2
deps/curl vendored

@ -1 +1 @@
Subproject commit 7ed010ce2192ae3e4d9663eaaa3a460f316b708b
Subproject commit 6b1e4dc6cdd2c1fc1730dc64aa5e2d82615e5993

2
deps/zlib vendored

@ -1 +1 @@
Subproject commit 5799c14c8526bf1aaa130c021982f831d155b46d
Subproject commit b8a8373ec195c8d286fe7e81e78b4a6d31bd859f

View File

@ -2,6 +2,7 @@
#include "loader/component_loader.hpp"
#include "auth.hpp"
#include "party.hpp"
#include "command.hpp"
#include "network.hpp"
#include "scheduler.hpp"
@ -24,6 +25,8 @@ namespace auth
{
namespace
{
std::array<uint64_t, 18> client_xuids{};
std::string get_hdd_serial()
{
DWORD serial{};
@ -151,6 +154,59 @@ namespace auth
return 0;
}
void distribute_player_xuid(const game::netadr_t& target, const size_t player_index, const uint64_t xuid)
{
if (player_index >= 18)
{
return;
}
utils::byte_buffer buffer{};
buffer.write(static_cast<uint32_t>(player_index));
buffer.write(xuid);
game::foreach_connected_client([&](const game::client_s& client, const size_t index)
{
if (client.address.type != game::NA_BOT)
{
network::send(client.address, "playerXuid", buffer.get_buffer());
}
if (index != player_index && target.type != game::NA_BOT)
{
utils::byte_buffer current_buffer{};
current_buffer.write(static_cast<uint32_t>(index));
current_buffer.write(client.xuid);
network::send(target, "playerXuid", current_buffer.get_buffer());
}
});
}
void handle_new_player(const game::netadr_t& target)
{
const command::params_sv params{};
if (params.size() < 2)
{
return;
}
const utils::info_string info_string(params[1]);
const auto xuid = strtoull(info_string.get("xuid").data(), nullptr, 16);
size_t player_index = 18;
game::foreach_connected_client([&](game::client_s& client, const size_t index)
{
if (client.address == target)
{
client.xuid = xuid;
player_index = index;
}
});
distribute_player_xuid(target, player_index, xuid);
}
void dispatch_connect_packet(const game::netadr_t& target, const std::string& data)
{
utils::byte_buffer buffer(data);
@ -172,14 +228,7 @@ namespace auth
profile_infos::add_and_distribute_profile_info(target, xuid, info);
game::SV_DirectConnect(target);
game::foreach_connected_client([&](game::client_s& client)
{
if (client.address == target)
{
client.xuid = xuid;
}
});
handle_new_player(target);
}
void handle_connect_packet_fragment(const game::netadr_t& target, const network::data_view& data)
@ -200,6 +249,30 @@ namespace auth
}, scheduler::server);
}
}
void handle_player_xuid_packet(const game::netadr_t& target, const network::data_view& data)
{
if (game::is_server_running() || !party::is_host(target))
{
return;
}
utils::byte_buffer buffer(data);
const auto player_id = buffer.read<uint32_t>();
const auto xuid = buffer.read<uint64_t>();
if (player_id < client_xuids.size())
{
client_xuids[player_id] = xuid;
}
}
void direct_connect_bots_stub(const game::netadr_t address)
{
game::SV_DirectConnect(address);
handle_new_player(address);
}
}
uint64_t get_guid()
@ -217,6 +290,40 @@ namespace auth
return guid;
}
uint64_t get_guid(const size_t client_num)
{
if (client_num >= 18)
{
return 0;
}
if (!game::is_server_running())
{
return client_xuids[client_num];
}
uint64_t xuid = 0;
const auto callback = [&xuid](const game::client_s& client)
{
xuid = client.xuid;
};
if (!game::access_connected_client(client_num, callback))
{
return 0;
}
return xuid;
}
void clear_stored_guids()
{
for (auto& xuid : client_xuids)
{
xuid = 0;
}
}
struct component final : generic_component
{
void post_unpack() override
@ -224,6 +331,10 @@ namespace auth
// Skip connect handler
utils::hook::set<uint8_t>(game::select(0x142253EFA, 0x14053714A), 0xEB);
network::on("connect", handle_connect_packet_fragment);
network::on("playerXuid", handle_player_xuid_packet);
// Intercept SV_DirectConnect in SV_AddTestClient
utils::hook::call(game::select(0x1422490DC, 0x14052E582), direct_connect_bots_stub);
// Patch steam id bit check
std::vector<std::pair<size_t, size_t>> patches{};
@ -271,6 +382,9 @@ namespace auth
p(0x141EB74D2_g, 0x141EB7515_g); // ?
utils::hook::call(0x14134BF7D_g, send_connect_data_stub);
// Fix crash
utils::hook::nop(0x142249097_g, 5);
}
for (const auto& patch : patches)

View File

@ -3,4 +3,6 @@
namespace auth
{
uint64_t get_guid();
uint64_t get_guid(size_t client_num);
void clear_stored_guids();
}

View File

@ -3,6 +3,10 @@
#include "game/game.hpp"
#include "auth.hpp"
#include "steam/steam.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@ -10,8 +14,25 @@ namespace colors
{
namespace
{
utils::hook::detour get_player_name_hook;
utils::hook::detour get_gamer_tag_hook;
utils::hook::detour cl_get_client_name_hook;
std::optional<int> get_color_for_xuid(const uint64_t xuid)
{
if (xuid == 0xCD02AF6448291209
|| xuid == 0x10F0C433E08E1357
|| xuid == 0x60E0FEFE42341715)
{
return 2;
}
return {};
}
std::optional<int> get_color_for_client(const int client_num)
{
const auto xuid = auth::get_guid(static_cast<size_t>(client_num));
return get_color_for_xuid(xuid);
}
template <size_t index>
void patch_color(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a = 255)
@ -36,23 +57,39 @@ namespace colors
utils::hook::copy(g_color_table + index * 4, color_float, sizeof(color_float));
}
/*uint64_t get_player_name_stub(const uint64_t client, int client_num, char* buffer, const int size,
const bool has_clan_tag)
bool cl_get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
const bool add_clan_name)
{
const auto res = get_player_name_hook.invoke<uint64_t>(client, client_num, buffer, size, has_clan_tag);
const auto res = cl_get_client_name_hook.invoke<bool>(local_client_num, index, buf, size, add_clan_name);
if (_ReturnAddress() != reinterpret_cast<void*>(0x1406A7B56_g))
if (_ReturnAddress() == reinterpret_cast<void*>(0x1406A7B56_g))
{
const auto val = utils::string::va("^%d%s", rand() % 7, buffer);
strncpy_s(buffer, size, val, size);
return res;
}
return res;
}*/
const auto color = get_color_for_client(index);
if (!color)
{
return res;
}
/*const char* get_gamer_tag_stub(const uint64_t num)
const auto val = utils::string::va("^%d%s", *color, buf);
utils::string::copy(buf, size, val);
return res;
}
/*const char* get_gamer_tag_stub(const uint32_t num)
{
return utils::string::va("^3%s", get_gamer_tag_hook.invoke<const char*>(num));
const auto color = get_color_for_xuid(steam::SteamUser()->GetSteamID().bits);
const auto name = reinterpret_cast<const char* (*)(uint32_t)>(0x141EC6E80)(num) + 8;
if (!color || num)
{
return name;
}
return utils::string::va("^1%s", *color, name);
}*/
}
@ -68,8 +105,8 @@ namespace colors
patch_color<6>(151, 80, 221); // 6 - Pink
// Old addresses
//get_player_name_hook.create(0x1413E3140_g, get_player_name_stub);
//get_gamer_tag_hook.create(0x141EC7370_g, get_gamer_tag_stub);
cl_get_client_name_hook.create(game::CL_GetClientName, cl_get_client_name_stub);
//utils::hook::jump(0x141EC72E0_g, get_gamer_tag_stub);
}
};
}

View File

@ -9,9 +9,11 @@ namespace discord
{
namespace
{
void ready(const DiscordUser* /*request*/)
void ready(const DiscordUser* request)
{
printf("Discord: Ready\n");
SetEnvironmentVariableA("discord_user", request->userId);
printf("Discord: Ready: %s - %s\n", request->userId, request->username);
DiscordRichPresence discord_presence{};
ZeroMemory(&discord_presence, sizeof(discord_presence));

View File

@ -110,6 +110,7 @@ namespace getinfo
info.set("bots", std::to_string(get_bot_count()));
info.set("sv_maxclients", std::to_string(get_max_client_count()));
info.set("protocol", std::to_string(PROTOCOL));
info.set("sub_protocol", std::to_string(SUB_PROTOCOL));
info.set("playmode", std::to_string(game::Com_SessionMode_GetMode()));
info.set("gamemode", std::to_string(Com_SessionMode_GetGameMode()));
info.set("sv_running", std::to_string(game::is_server_running()));

View File

@ -17,6 +17,7 @@ namespace loot
const game::dvar_t* dvar_cg_unlockall_camos_and_reticles;
const game::dvar_t* dvar_cg_unlockall_calling_cards;
const game::dvar_t* dvar_cg_unlockall_specialists_outfits;
const game::dvar_t* dvar_cg_unlockall_cac_slots;
utils::hook::detour loot_getitemquantity_hook;
utils::hook::detour liveinventory_getitemquantity_hook;
@ -30,7 +31,8 @@ namespace loot
utils::hook::detour bg_unlockablescharactercustomizationitemlocked_hook;
utils::hook::detour bg_emblemisentitlementbackgroundgranted_hook;
utils::hook::detour liveentitlements_isentitlementactiveforcontroller_hook;
utils::hook::detour bg_unlockablesgetcustomclasscount_hook;
int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id)
{
if (!dvar_cg_unlockall_loot->current.value.enabled)
@ -48,19 +50,25 @@ namespace loot
int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id)
{
// Item id's for extra CaC slots, CWL camo's and paid specialist outfits
// Item id's for CWL camo's and paid specialist outfits
if (dvar_cg_unlockall_loot->current.value.enabled && (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025 ||
item_id >= 90047 && item_id <= 90064))
{
return 1;
}
// Item id for extra CaC slots
if (dvar_cg_unlockall_cac_slots->current.value.enabled && item_id == 99003)
{
return 1;
}
return liveinventory_getitemquantity_hook.invoke<int>(controller_index, item_id);
}
bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controller_index)
{
if (dvar_cg_unlockall_loot->current.value.enabled)
if (dvar_cg_unlockall_cac_slots->current.value.enabled)
{
return true;
}
@ -160,9 +168,19 @@ namespace loot
return liveentitlements_isentitlementactiveforcontroller_hook.invoke<bool>(controllerIndex, incentiveId);
}
int bg_unlockablesgetcustomclasscount_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex)
{
if (dvar_cg_unlockall_cac_slots->current.value.enabled)
{
return 10;
}
return bg_unlockablesgetcustomclasscount_hook.invoke<int>(mode, controllerIndex);
}
};
struct component final : client_component
struct component final: client_component
{
void post_unpack() override
{
@ -172,6 +190,7 @@ namespace loot
dvar_cg_unlockall_camos_and_reticles = game::register_dvar_bool("cg_unlockall_camos_and_reticles", false, game::DVAR_ARCHIVE, "Unlocks all camos and reticles");
dvar_cg_unlockall_calling_cards = game::register_dvar_bool("cg_unlockall_calling_cards", false, game::DVAR_ARCHIVE, "Unlocks all calling cards");
dvar_cg_unlockall_specialists_outfits = game::register_dvar_bool("cg_unlockall_specialists_outfits", false, game::DVAR_ARCHIVE, "Unlocks all specialists outfits");
dvar_cg_unlockall_cac_slots = game::register_dvar_bool("cg_unlockall_cac_slots", false, game::DVAR_ARCHIVE, "Unlocks all Create a Class Slots");
loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub);
liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub);
@ -185,6 +204,7 @@ namespace loot
bg_unlockablescharactercustomizationitemlocked_hook.create(0x1426A2030_g, bg_unlockablescharactercustomizationitemlocked_stub);
bg_emblemisentitlementbackgroundgranted_hook.create(0x142667520_g, bg_emblemisentitlementbackgroundgranted_stub);
liveentitlements_isentitlementactiveforcontroller_hook.create(0x141E124E0_g, liveentitlements_isentitlementactiveforcontroller_stub);
bg_unlockablesgetcustomclasscount_hook.create(0x1426A5900_g, bg_unlockablesgetcustomclasscount_stub);
scheduler::once([]() {
if (dvar_cg_unlockall_loot->current.value.enabled)

View File

@ -163,7 +163,6 @@ namespace network
: 0;
}
uint64_t ret2()
{
return 2;
@ -173,6 +172,15 @@ namespace network
{
return 0;
}
void com_error_oob_stub(const char* file, int line, int code, [[maybe_unused]] const char* fmt, const char* error)
{
char buffer[1024]{};
strncpy_s(buffer, error, _TRUNCATE);
game::Com_Error_(file, line, code, "%s", buffer);
}
}
void on(const std::string& command, const callback& callback)
@ -321,10 +329,21 @@ namespace network
// NA_IP -> NA_RAWIP in NetAdr_ToString
utils::hook::set<uint8_t>(game::select(0x142172ED4, 0x140515864), game::NA_RAWIP);
// Kill 'echo' OOB handler
utils::hook::set<uint8_t>(game::select(0x14134D0FB, 0x14018EE82), 0xEB);
if (game::is_server())
{
// Remove restrictions for rcon commands
utils::hook::call(0x140538D5C_g, &con_restricted_execute_buf_stub); // SVC_RemoteCommand
utils::hook::call(0x140538D5C_g, con_restricted_execute_buf_stub); // SVC_RemoteCommand
// Kill 'error' OOB handler on the dedi
utils::hook::nop(0x14018EF8B_g, 5);
}
else
{
// Truncate error string to make sure there are no buffer overruns later
utils::hook::call(0x14134D206_g, com_error_oob_stub);
}
// TODO: Fix that

View File

@ -3,6 +3,7 @@
#include "game/game.hpp"
#include "party.hpp"
#include "auth.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "workshop.hpp"
@ -39,6 +40,8 @@ namespace party
void connect_to_lobby(const game::netadr_t& addr, const std::string& mapname, const std::string& gamemode,
const std::string& usermap_id, const std::string& mod_id)
{
auth::clear_stored_guids();
workshop::load_mod_if_needed(usermap_id, mod_id);
game::XSESSION_INFO info{};
@ -56,7 +59,8 @@ namespace party
}
void connect_to_lobby_with_mode(const game::netadr_t& addr, const game::eModes mode, const std::string& mapname,
const std::string& gametype, const std::string& usermap_id, const std::string& mod_id,
const std::string& gametype, const std::string& usermap_id,
const std::string& mod_id,
const bool was_retried = false)
{
if (game::Com_SessionMode_IsMode(mode))
@ -153,6 +157,14 @@ namespace party
return;
}
const auto sub_protocol = atoi(info.get("sub_protocol").data());
if (sub_protocol != SUB_PROTOCOL && sub_protocol != (SUB_PROTOCOL - 1))
{
const auto str = "Invalid sub-protocol.";
printf("%s\n", str);
return;
}
const auto gamename = info.get("gamename");
if (gamename != "T7"s)
{
@ -189,7 +201,7 @@ namespace party
const auto usermap_id = workshop::get_usermap_publisher_id(mapname);
if (workshop::check_valid_usermap_id(mapname, usermap_id) &&
workshop::check_valid_mod_id(mod_id))
workshop::check_valid_mod_id(mod_id))
{
if (is_connecting_to_dedi)
{

View File

@ -1,6 +1,8 @@
#pragma once
#include <utils/info_string.hpp>
#include "game/game.hpp"
namespace party
{
using query_callback_func = void(bool success, const game::netadr_t& host, const ::utils::info_string& info, uint32_t ping);

View File

@ -1,50 +1,68 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <game/game.hpp>
#include <game/utils.hpp>
#include "scheduler.hpp"
#include <utils/hook.hpp>
namespace patches
{
namespace
{
void script_errors_stub(const char* file, int line, unsigned int code, const char* fmt, ...)
{
char buffer[0x1000];
{
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
va_end(ap);
}
game::Com_Error(game::ERROR_SCRIPT_DROP, "%s", buffer);
}
}
struct component final : generic_component
{
void post_unpack() override
{
// don't make script errors fatal error
utils::hook::call(game::select(0x1412CAC4D, 0x140158EB2), script_errors_stub);
// Change 4 character name limit to 3 characters
utils::hook::set<uint8_t>(game::select(0x14224DA53, 0x140531143), 3);
utils::hook::set<uint8_t>(game::select(0x14224DBB4, 0x1405312A8), 3);
utils::hook::set<uint8_t>(game::select(0x14224DF8C, 0x1405316DC), 3);
scheduler::once([]
{
game::register_dvar_string("password", "", game::DVAR_USERINFO, "password");
}, scheduler::pipeline::main);
}
};
}
REGISTER_COMPONENT(patches::component)
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <game/game.hpp>
#include <game/utils.hpp>
#include "network.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
namespace patches
{
namespace
{
utils::hook::detour sv_execute_client_messages_hook;
void sv_execute_client_messages_stub(game::client_s* client, game::msg_t* msg)
{
if ((client->reliableSequence - client->reliableAcknowledge) < 0)
{
client->reliableAcknowledge = client->reliableSequence;
network::send(client->address, "error", "EXE_LOSTRELIABLECOMMANDS");
return;
}
sv_execute_client_messages_hook.invoke<void>(client, msg);
}
void script_errors_stub(const char* file, int line, unsigned int code, const char* fmt, ...)
{
char buffer[0x1000];
{
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
va_end(ap);
}
game::Com_Error(game::ERROR_SCRIPT_DROP, "%s", buffer);
}
}
struct component final : generic_component
{
void post_unpack() override
{
// don't make script errors fatal error
utils::hook::call(game::select(0x1412CAC4D, 0x140158EB2), script_errors_stub);
// Change 4 character name limit to 3 characters
utils::hook::set<uint8_t>(game::select(0x14224DA53, 0x140531143), 3);
utils::hook::set<uint8_t>(game::select(0x14224DBB4, 0x1405312A8), 3);
utils::hook::set<uint8_t>(game::select(0x14224DF8C, 0x1405316DC), 3);
// make sure client's reliableAck are not negative
sv_execute_client_messages_hook.create(game::select(0x14224A460, 0x14052F840), sv_execute_client_messages_stub);
scheduler::once([]
{
game::register_dvar_string("password", "", game::DVAR_USERINFO, "password");
}, scheduler::pipeline::main);
}
};
}
REGISTER_COMPONENT(patches::component)

View File

@ -1,93 +1,93 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "server_list.hpp"
#include "game/game.hpp"
#include <utils/string.hpp>
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "server_list.hpp"
#include "game/game.hpp"
#include <utils/string.hpp>
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include "network.hpp"
#include "scheduler.hpp"
namespace server_list
{
namespace
{
utils::hook::detour lua_serverinfo_to_table_hook;
struct state
{
game::netadr_t address{};
bool requesting{false};
std::chrono::high_resolution_clock::time_point query_start{};
callback callback{};
};
#include "network.hpp"
#include "scheduler.hpp"
namespace server_list
{
namespace
{
utils::hook::detour lua_serverinfo_to_table_hook;
struct state
{
game::netadr_t address{};
bool requesting{false};
std::chrono::high_resolution_clock::time_point query_start{};
callback callback{};
};
utils::concurrency::container<state> master_state;
utils::concurrency::container<server_list> favorite_servers{};
void handle_server_list_response(const game::netadr_t& target,
const network::data_view& data, state& s)
{
if (!s.requesting || s.address != target)
{
return;
}
s.requesting = false;
const auto callback = std::move(s.callback);
std::optional<size_t> start{};
for (size_t i = 0; i + 6 < data.size(); ++i)
{
if (data[i + 6] == '\\')
{
start.emplace(i);
break;
}
}
if (!start.has_value())
{
callback(true, {});
return;
}
std::unordered_set<game::netadr_t> result{};
for (auto i = start.value(); i + 6 < data.size(); i += 7)
{
if (data[i + 6] != '\\')
{
break;
}
game::netadr_t address{};
address.type = game::NA_RAWIP;
address.localNetID = game::NS_CLIENT1;
memcpy(&address.ipv4.a, data.data() + i + 0, 4);
memcpy(&address.port, data.data() + i + 4, 2);
address.port = ntohs(address.port);
result.emplace(address);
}
callback(true, result);
}
void lua_serverinfo_to_table_stub(game::hks::lua_State* state, game::ServerInfo serverInfo, int index)
{
lua_serverinfo_to_table_hook.invoke(state, serverInfo, index);
if (state)
{
auto botCount = atoi(game::Info_ValueForKey(serverInfo.tags, "bots"));
game::Lua_SetTableInt("botCount", botCount, state);
}
utils::concurrency::container<server_list> favorite_servers{};
void handle_server_list_response(const game::netadr_t& target,
const network::data_view& data, state& s)
{
if (!s.requesting || s.address != target)
{
return;
}
s.requesting = false;
const auto callback = std::move(s.callback);
std::optional<size_t> start{};
for (size_t i = 0; i + 6 < data.size(); ++i)
{
if (data[i + 6] == '\\')
{
start.emplace(i);
break;
}
}
if (!start.has_value())
{
callback(true, {});
return;
}
std::unordered_set<game::netadr_t> result{};
for (auto i = start.value(); i + 6 < data.size(); i += 7)
{
if (data[i + 6] != '\\')
{
break;
}
game::netadr_t address{};
address.type = game::NA_RAWIP;
address.localNetID = game::NS_CLIENT1;
memcpy(&address.ipv4.a, data.data() + i + 0, 4);
memcpy(&address.port, data.data() + i + 4, 2);
address.port = ntohs(address.port);
result.emplace(address);
}
callback(true, result);
}
void lua_serverinfo_to_table_stub(game::hks::lua_State* state, game::ServerInfo serverInfo, int index)
{
lua_serverinfo_to_table_hook.invoke(state, serverInfo, index);
if (state)
{
auto botCount = atoi(game::Info_ValueForKey(serverInfo.tags, "bots"));
game::Lua_SetTableInt("botCount", botCount, state);
}
}
std::string get_favorite_servers_file_path()
@ -97,14 +97,14 @@ namespace server_list
void write_favorite_servers()
{
favorite_servers.access([&](std::unordered_set<game::netadr_t>& servers)
favorite_servers.access([&](std::unordered_set<game::netadr_t>& servers)
{
std::string servers_buffer = "";
std::string servers_buffer = "";
for (auto itr : servers)
{
servers_buffer.append(utils::string::va("%i.%i.%i.%i:%u\n", itr.ipv4.a, itr.ipv4.b, itr.ipv4.c, itr.ipv4.d, itr.port));
}
utils::io::write_file(get_favorite_servers_file_path(), servers_buffer);
utils::io::write_file(get_favorite_servers_file_path(), servers_buffer);
});
}
@ -116,8 +116,8 @@ namespace server_list
return;
}
favorite_servers.access([&path](std::unordered_set<game::netadr_t>& servers)
{
favorite_servers.access([&path](std::unordered_set<game::netadr_t>& servers)
{
servers.clear();
std::string filedata;
if (utils::io::read_file(path, &filedata))
@ -126,51 +126,51 @@ namespace server_list
for (auto server_address : srv)
{
auto server = network::address_from_string(server_address);
servers.insert(server);
servers.insert(server);
}
}
}
});
}
}
bool get_master_server(game::netadr_t& address)
{
address = network::address_from_string("server.boiii.re:20810");
return address.type != game::NA_BAD;
}
void request_servers(callback callback)
{
master_state.access([&callback](state& s)
{
game::netadr_t addr{};
if (!get_master_server(addr))
{
return;
}
s.requesting = true;
s.address = addr;
s.callback = std::move(callback);
s.query_start = std::chrono::high_resolution_clock::now();
network::send(s.address, "getservers", utils::string::va("T7 %i full empty", PROTOCOL));
});
}
}
bool get_master_server(game::netadr_t& address)
{
address = network::address_from_string("server.boiii.re:20810");
return address.type != game::NA_BAD;
}
void request_servers(callback callback)
{
master_state.access([&callback](state& s)
{
game::netadr_t addr{};
if (!get_master_server(addr))
{
return;
}
s.requesting = true;
s.address = addr;
s.callback = std::move(callback);
s.query_start = std::chrono::high_resolution_clock::now();
network::send(s.address, "getservers", utils::string::va("T7 %i full empty", PROTOCOL));
});
}
void add_favorite_server(game::netadr_t addr)
{
favorite_servers.access([&addr](std::unordered_set<game::netadr_t>& servers)
{
servers.insert(addr);
favorite_servers.access([&addr](std::unordered_set<game::netadr_t>& servers)
{
servers.insert(addr);
});
write_favorite_servers();
}
void remove_favorite_server(game::netadr_t addr)
{
favorite_servers.access([&addr](std::unordered_set<game::netadr_t>& servers)
{
favorite_servers.access([&addr](std::unordered_set<game::netadr_t>& servers)
{
for (auto it = servers.begin(); it != servers.end(); ++it)
{
if (network::are_addresses_equal(*it, addr))
@ -178,7 +178,7 @@ namespace server_list
servers.erase(it);
break;
}
}
}
});
write_favorite_servers();
}
@ -187,57 +187,52 @@ namespace server_list
{
return favorite_servers;
}
struct component final : client_component
{
void post_unpack() override
{
network::on("getServersResponse", [](const game::netadr_t& target, const network::data_view& data)
{
master_state.access([&](state& s)
{
handle_server_list_response(target, data, s);
});
});
scheduler::loop([]
{
master_state.access([](state& s)
{
if (!s.requesting)
{
return;
}
const auto now = std::chrono::high_resolution_clock::now();
if ((now - s.query_start) < 2s)
{
return;
}
s.requesting = false;
s.callback(false, {});
s.callback = {};
});
}, scheduler::async, 200ms);
lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub);
scheduler::once([]
struct component final : client_component
{
void post_unpack() override
{
network::on("getServersResponse", [](const game::netadr_t& target, const network::data_view& data)
{
read_favorite_servers();
}, scheduler::main);
}
void pre_destroy() override
{
master_state.access([](state& s)
{
s.requesting = false;
s.callback = {};
});
}
};
}
REGISTER_COMPONENT(server_list::component)
master_state.access([&](state& s)
{
handle_server_list_response(target, data, s);
});
});
scheduler::loop([]
{
master_state.access([](state& s)
{
if (!s.requesting)
{
return;
}
const auto now = std::chrono::high_resolution_clock::now();
if ((now - s.query_start) < 2s)
{
return;
}
s.requesting = false;
s.callback(false, {});
s.callback = {};
});
}, scheduler::async, 200ms);
lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub);
}
void pre_destroy() override
{
master_state.access([](state& s)
{
s.requesting = false;
s.callback = {};
});
}
};
}
REGISTER_COMPONENT(server_list::component)

View File

@ -1,6 +1,7 @@
#pragma once
#define PROTOCOL 3
#define PROTOCOL 4
#define SUB_PROTOCOL 1
#ifdef __cplusplus
namespace game
@ -1583,15 +1584,23 @@ namespace game
int client_state;
char __pad0[0x28];
netadr_t address;
char __pad1[0x5588];
char __pad1[20468];
int reliableSequence;
int reliableAcknowledge;
char __pad2[4];
int messageAcknowledge;
char gap_5040[1416];
uint64_t xuid;
char __pad2[0xB5D84];
char __pad3[0xB5D84];
int guid;
char __pad3[0x8];
char __pad4[0x8];
bool bIsTestClient;
char __pad4[0x29DAC];
char __pad5[3];
int serverId;
char __pad6[171432];
};
#ifdef __cplusplus
static_assert(sizeof(client_s) == 0xE5110);

View File

@ -78,6 +78,8 @@ namespace game
// G
WEAK symbol<void()> G_ClearVehicleInputs{0x1423812E0, 0x1405C1200};
WEAK symbol<qboolean(void* ent)> StuckInClient{0x1415A8360, 0x14023BFE0};
// Live
WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C380};

View File

@ -176,6 +176,30 @@ namespace game
}
}
template <typename T>
static bool access_client(T* client_states, const size_t index, const std::function<void(client_s&)>& callback)
{
if (!client_states || !callback)
{
return false;
}
if (index >= get_max_client_count())
{
return false;
}
auto& client = client_states[index];
if (client.client_state <= 0)
{
return false;
}
callback(client);
return true;
}
void foreach_client(const std::function<void(client_s&, size_t index)>& callback)
{
if (is_server())
@ -214,4 +238,14 @@ namespace game
callback(client);
});
}
bool access_connected_client(const size_t index, const std::function<void(client_s&)>& callback)
{
if (is_server())
{
return access_client(*svs_clients, index, callback);
}
return access_client(*svs_clients_cl, index, callback);
}
}

View File

@ -24,4 +24,6 @@ namespace game
void foreach_connected_client(const std::function<void(client_s&, size_t index)>& callback);
void foreach_connected_client(const std::function<void(client_s&)>& callback);
bool access_connected_client(size_t index, const std::function<void(client_s&)>& callback);
}

View File

@ -65,6 +65,7 @@
#endif
#include <map>
#include <array>
#include <atomic>
#include <vector>
#include <mutex>

View File

@ -1,233 +1,235 @@
#include <std_include.hpp>
#include "../steam.hpp"
#include "game/game.hpp"
#include "component/party.hpp"
#include "component/network.hpp"
#include "component/server_list.hpp"
#include <utils/string.hpp>
#include <utils/concurrency.hpp>
namespace steam
{
namespace
{
struct server
{
bool handled{false};
game::netadr_t address{};
gameserveritem_t server_item{};
};
#include <std_include.hpp>
#include "../steam.hpp"
#include "game/game.hpp"
#include "component/party.hpp"
#include "component/network.hpp"
#include "component/server_list.hpp"
#include <utils/string.hpp>
#include <utils/concurrency.hpp>
namespace steam
{
namespace
{
struct server
{
bool handled{false};
game::netadr_t address{};
gameserveritem_t server_item{};
};
auto* const internet_request = reinterpret_cast<void*>(1);
auto* const favorites_request = reinterpret_cast<void*>(4);
using servers = std::vector<server>;
auto* const favorites_request = reinterpret_cast<void*>(4);
using servers = std::vector<server>;
::utils::concurrency::container<servers> internet_servers{};
::utils::concurrency::container<servers> favorites_servers{};
::utils::concurrency::container<servers> favorites_servers{};
std::atomic<matchmaking_server_list_response*> internet_response{};
std::atomic<matchmaking_server_list_response*> favorites_response{};
gameserveritem_t create_server_item(const game::netadr_t& address, const ::utils::info_string& info,
const uint32_t ping, const bool success)
{
gameserveritem_t server{};
server.m_NetAdr.m_usConnectionPort = address.port;
server.m_NetAdr.m_usQueryPort = address.port;
server.m_NetAdr.m_unIP = ntohl(address.addr);
server.m_nPing = static_cast<int>(ping);
server.m_bHadSuccessfulResponse = success;
server.m_bDoNotRefresh = false;
::utils::string::copy(server.m_szGameDir, "");
::utils::string::copy(server.m_szMap, info.get("mapname").data());
::utils::string::copy(server.m_szGameDescription, info.get("description").data());
server.m_nAppID = 311210;
server.m_nPlayers = atoi(info.get("clients").data());
server.m_nMaxPlayers = atoi(info.get("sv_maxclients").data());
server.m_nBotPlayers = atoi(info.get("bots").data());
server.m_bPassword = info.get("isPrivate") == "1";
server.m_bSecure = true;
server.m_ulTimeLastPlayed = 0;
server.m_nServerVersion = 1000;
::utils::string::copy(server.m_szServerName, info.get("hostname").data());
const auto playmode = info.get("playmode");
const auto mode = game::eModes(std::atoi(playmode.data()));
const auto* tags = ::utils::string::va(
R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\%s\zombies\%s\playerCount\%d\bots\%d\modName\%s\)",
info.get("gametype").data(),
std::atomic<matchmaking_server_list_response*> favorites_response{};
gameserveritem_t create_server_item(const game::netadr_t& address, const ::utils::info_string& info,
const uint32_t ping, const bool success)
{
const auto sub_protocol = atoi(info.get("sub_protocol").data());
gameserveritem_t server{};
server.m_NetAdr.m_usConnectionPort = address.port;
server.m_NetAdr.m_usQueryPort = address.port;
server.m_NetAdr.m_unIP = ntohl(address.addr);
server.m_nPing = static_cast<int>(ping);
server.m_bHadSuccessfulResponse = success;
server.m_bDoNotRefresh = false;
::utils::string::copy(server.m_szGameDir, "");
::utils::string::copy(server.m_szMap, info.get("mapname").data());
::utils::string::copy(server.m_szGameDescription, info.get("description").data());
server.m_nAppID = (sub_protocol == SUB_PROTOCOL || sub_protocol == (SUB_PROTOCOL - 1)) ? 311210 : 0;
server.m_nPlayers = atoi(info.get("clients").data());
server.m_nMaxPlayers = atoi(info.get("sv_maxclients").data());
server.m_nBotPlayers = atoi(info.get("bots").data());
server.m_bPassword = info.get("isPrivate") == "1";
server.m_bSecure = true;
server.m_ulTimeLastPlayed = 0;
server.m_nServerVersion = 1000;
::utils::string::copy(server.m_szServerName, info.get("hostname").data());
const auto playmode = info.get("playmode");
const auto mode = game::eModes(std::atoi(playmode.data()));
const auto* tags = ::utils::string::va(
R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\%s\zombies\%s\playerCount\%d\bots\%d\modName\%s\)",
info.get("gametype").data(),
info.get("dedicated") == "1" ? "true" : "false",
info.get("hc") == "1" ? "true" : "false",
info.get("hc") == "1" ? "true" : "false",
mode == game::MODE_ZOMBIES ? "true" : "false",
server.m_nPlayers,
atoi(info.get("bots").data()),
info.get("modname").data());
::utils::string::copy(server.m_szGameTags, tags);
server.m_steamID.bits = strtoull(info.get("xuid").data(), nullptr, 16);
return server;
}
void handle_server_respone(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
info.get("modname").data());
::utils::string::copy(server.m_szGameTags, tags);
server.m_steamID.bits = strtoull(info.get("xuid").data(), nullptr, 16);
return server;
}
void handle_server_respone(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping, ::utils::concurrency::container<servers>& server_list,
std::atomic<matchmaking_server_list_response*>& response, void* request)
{
bool all_handled = false;
std::optional<int> index{};
server_list.access([&](servers& srvs)
{
size_t i = 0;
for (; i < srvs.size(); ++i)
{
if (srvs[i].address == host)
{
break;
}
}
if (i >= srvs.size())
{
return;
}
index = static_cast<int>(i);
auto& srv = srvs[i];
srv.handled = true;
srv.server_item = create_server_item(host, info, ping, success);
for (const auto& entry : srvs)
{
if (!entry.handled)
{
return;
}
}
all_handled = true;
});
const auto res = response.load();
if (!index || !res)
{
return;
}
if (success)
{
res->ServerResponded(request, *index);
}
else
{
res->ServerFailedToRespond(request, *index);
}
if (all_handled)
{
res->RefreshComplete(request, eServerResponded);
}
std::atomic<matchmaking_server_list_response*>& response, void* request)
{
bool all_handled = false;
std::optional<int> index{};
server_list.access([&](servers& srvs)
{
size_t i = 0;
for (; i < srvs.size(); ++i)
{
if (srvs[i].address == host)
{
break;
}
}
if (i >= srvs.size())
{
return;
}
index = static_cast<int>(i);
auto& srv = srvs[i];
srv.handled = true;
srv.server_item = create_server_item(host, info, ping, success);
for (const auto& entry : srvs)
{
if (!entry.handled)
{
return;
}
}
all_handled = true;
});
const auto res = response.load();
if (!index || !res)
{
return;
}
if (success)
{
res->ServerResponded(request, *index);
}
else
{
res->ServerFailedToRespond(request, *index);
}
if (all_handled)
{
res->RefreshComplete(request, eServerResponded);
}
}
void handle_internet_server_response(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
void handle_internet_server_response(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping)
{
handle_server_respone(success, host, info, ping, internet_servers, internet_response, internet_request);
{
handle_server_respone(success, host, info, ping, internet_servers, internet_response, internet_request);
}
void handle_favorites_server_response(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
void handle_favorites_server_response(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping)
{
handle_server_respone(success, host, info, ping, favorites_servers, favorites_response, favorites_request);
}
void ping_server(const game::netadr_t& server, party::query_callback callback)
{
party::query_server(server, callback);
}
}
void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
internet_response = pRequestServersResponse;
server_list::request_servers([](const bool success, const std::unordered_set<game::netadr_t>& s)
{
const auto res = internet_response.load();
if (!res)
{
return;
}
if (!success)
{
res->RefreshComplete(internet_request, eServerFailedToRespond);
return;
}
if (s.empty())
{
res->RefreshComplete(internet_request, eNoServersListedOnMasterServer);
return;
}
internet_servers.access([&s](servers& srvs)
{
srvs = {};
srvs.reserve(s.size());
for (auto& address : s)
{
server new_server{};
new_server.address = address;
new_server.server_item = create_server_item(address, {}, 0, false);
srvs.push_back(new_server);
}
});
for (auto& srv : s)
{
ping_server(srv, handle_internet_server_response);
}
});
return internet_request;
}
void* matchmaking_servers::RequestLANServerList(unsigned int iApp,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(2);
}
void* matchmaking_servers::RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(3);
}
void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
{
handle_server_respone(success, host, info, ping, favorites_servers, favorites_response, favorites_request);
}
void ping_server(const game::netadr_t& server, party::query_callback callback)
{
party::query_server(server, callback);
}
}
void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
internet_response = pRequestServersResponse;
server_list::request_servers([](const bool success, const std::unordered_set<game::netadr_t>& s)
{
const auto res = internet_response.load();
if (!res)
{
return;
}
if (!success)
{
res->RefreshComplete(internet_request, eServerFailedToRespond);
return;
}
if (s.empty())
{
res->RefreshComplete(internet_request, eNoServersListedOnMasterServer);
return;
}
internet_servers.access([&s](servers& srvs)
{
srvs = {};
srvs.reserve(s.size());
for (auto& address : s)
{
server new_server{};
new_server.address = address;
new_server.server_item = create_server_item(address, {}, 0, false);
srvs.push_back(new_server);
}
});
for (auto& srv : s)
{
ping_server(srv, handle_internet_server_response);
}
});
return internet_request;
}
void* matchmaking_servers::RequestLANServerList(unsigned int iApp,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(2);
}
void* matchmaking_servers::RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(3);
}
void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
favorites_response = pRequestServersResponse;
auto& srvs = server_list::get_favorite_servers();
srvs.access([&](std::unordered_set<game::netadr_t> s)
srvs.access([&](std::unordered_set<game::netadr_t> s)
{
const auto res = favorites_response.load();
if (!res)
{
return;
}
if (s.empty())
{
res->RefreshComplete(favorites_request, eNoServersListedOnMasterServer);
@ -252,146 +254,145 @@ namespace steam
for (auto& srv : s)
{
ping_server(srv, handle_favorites_server_response);
}
}
});
return favorites_request;
}
void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(5);
}
void* matchmaking_servers::RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(6);
}
void matchmaking_servers::ReleaseRequest(void* hServerListRequest)
{
if (internet_request == hServerListRequest)
{
internet_response = nullptr;
}
if (favorites_request == hServerListRequest)
{
favorites_response = nullptr;
}
}
gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
{
if (internet_request != hRequest && favorites_request != hRequest)
{
return nullptr;
return favorites_request;
}
void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(5);
}
void* matchmaking_servers::RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(6);
}
void matchmaking_servers::ReleaseRequest(void* hServerListRequest)
{
if (internet_request == hServerListRequest)
{
internet_response = nullptr;
}
if (favorites_request == hServerListRequest)
{
favorites_response = nullptr;
}
}
gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
{
if (internet_request != hRequest && favorites_request != hRequest)
{
return nullptr;
}
auto servers_list = hRequest == favorites_request ? &favorites_servers : &internet_servers;
static thread_local gameserveritem_t server_item{};
return servers_list->access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t*
{
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{
return nullptr;
}
server_item = s[iServer].server_item;
return &server_item;
});
}
void matchmaking_servers::CancelQuery(void* hRequest)
{
}
void matchmaking_servers::RefreshQuery(void* hRequest)
{
}
bool matchmaking_servers::IsRefreshing(void* hRequest)
{
return false;
}
int matchmaking_servers::GetServerCount(void* hRequest)
{
if (internet_request != hRequest && favorites_request != hRequest)
{
return 0;
}
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
auto servers_list = hRequest == favorites_request ? &favorites_servers : &internet_servers;
return servers_list->access<int>([](const servers& s)
{
return static_cast<int>(s.size());
});
}
void matchmaking_servers::RefreshServer(void* hRequest, const int iServer)
{
if (internet_request != hRequest && favorites_request != hRequest)
{
return;
}
std::optional<game::netadr_t> address{};
auto servers_list = hRequest == favorites_request ? &favorites_servers : &internet_servers;
servers_list->access([&](const servers& s)
{
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{
return;
}
address = s[iServer].address;
});
if (address)
static thread_local gameserveritem_t server_item{};
return servers_list.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t* {
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{
return nullptr;
}
server_item = s[iServer].server_item;
return &server_item;
});
}
void matchmaking_servers::CancelQuery(void* hRequest)
{
}
void matchmaking_servers::RefreshQuery(void* hRequest)
{
}
bool matchmaking_servers::IsRefreshing(void* hRequest)
{
return false;
}
int matchmaking_servers::GetServerCount(void* hRequest)
{
if (internet_request != hRequest && favorites_request != hRequest)
{
auto callback = hRequest == favorites_request ? handle_favorites_server_response : handle_internet_server_response;
ping_server(*address, callback);
}
}
void* matchmaking_servers::PingServer(const unsigned int unIP, const unsigned short usPort,
matchmaking_ping_response* pRequestServersResponse)
{
auto response = pRequestServersResponse;
const auto addr = network::address_from_ip(htonl(unIP), usPort);
party::query_server(
addr, [response](const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping)
{
if (success)
{
auto server_item = create_server_item(host, info, ping, success);
response->ServerResponded(server_item);
}
else
{
response->ServerFailedToRespond();
}
});
return reinterpret_cast<void*>(static_cast<uint64_t>(7 + rand()));
}
int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{
return 0;
}
int matchmaking_servers::ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{
return 0;
}
void matchmaking_servers::CancelServerQuery(int hServerQuery)
{
}
}
return 0;
}
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
return servers_list.access<int>([](const servers& s)
{
return static_cast<int>(s.size());
});
}
void matchmaking_servers::RefreshServer(void* hRequest, const int iServer)
{
if (internet_request != hRequest && favorites_request != hRequest)
{
return;
}
std::optional<game::netadr_t> address{};
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
servers_list.access([&](const servers& s)
{
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{
return;
}
address = s[iServer].address;
});
if (address)
{
auto callback = hRequest == favorites_request ? handle_favorites_server_response : handle_internet_server_response;
ping_server(*address, callback);
}
}
void* matchmaking_servers::PingServer(const unsigned int unIP, const unsigned short usPort,
matchmaking_ping_response* pRequestServersResponse)
{
auto response = pRequestServersResponse;
const auto addr = network::address_from_ip(htonl(unIP), usPort);
party::query_server(
addr, [response](const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping)
{
if (success)
{
auto server_item = create_server_item(host, info, ping, success);
response->ServerResponded(server_item);
}
else
{
response->ServerFailedToRespond();
}
});
return reinterpret_cast<void*>(static_cast<uint64_t>(7 + rand()));
}
int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{
return 0;
}
int matchmaking_servers::ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{
return 0;
}
void matchmaking_servers::CancelServerQuery(int hServerQuery)
{
}
}

View File

@ -200,7 +200,11 @@ namespace updater
throw;
}
utils::nt::relaunch_self();
if (!utils::flags::has_flag("norelaunch"))
{
utils::nt::relaunch_self();
}
throw update_cancelled();
}

View File

@ -229,7 +229,20 @@ namespace utils::cryptography
if (ecc_export(buffer, &length, type, &this->key_storage_) == CRYPT_OK)
{
return std::string(cs(buffer), length);
return {cs(buffer), length};
}
return "";
}
std::string ecc::key::get_openssl() const
{
uint8_t buffer[4096] = {0};
unsigned long length = sizeof(buffer);
if (ecc_export_openssl(buffer, &length, PK_PUBLIC, &this->key_storage_) == CRYPT_OK)
{
return {cs(buffer), length};
}
return "";

View File

@ -31,6 +31,8 @@ namespace utils::cryptography
std::string serialize(int type = PK_PRIVATE) const;
std::string get_openssl() const;
void free();
bool operator==(key& key) const;