Lua formatting
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@ -2,24 +2,24 @@ if Engine.GetCurrentMap() ~= "core_frontend" then
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return
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return
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end
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end
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function ShouldUnloadMod( arg0 )
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function ShouldUnloadMod(arg0)
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return false
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return false
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end
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end
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-- Load usermaps mod if custom map selected
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-- Load usermaps mod if custom map selected
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local MustLoadUsermaps = function( arg0, arg1 )
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local mustLoadUsermaps = function(arg0, arg1)
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if CoD.perController[arg1].mapCategory == CoD.CONTENT_MODS_INDEX then
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if CoD.perController[arg1].mapCategory == CoD.CONTENT_MODS_INDEX then
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if not Engine.IsUsingMods() then
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if not Engine.IsUsingMods() then
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LuaUtils.Mods_LoadMod( "usermaps" ) -- LuaUtils.Mods_LoadMod(arg0.loadModName)
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LuaUtils.Mods_LoadMod("usermaps") -- LuaUtils.Mods_LoadMod(arg0.loadModName)
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local MENU_MODS_CAPS = Engine.Localize( "MENU_MODS_CAPS" )
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local MENU_MODS_CAPS = Engine.Localize("MENU_MODS_CAPS")
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local PLATFORM_MODS_LOADED = Engine.Localize( "PLATFORM_MODS_LOADED" )
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local PLATFORM_MODS_LOADED = Engine.Localize("PLATFORM_MODS_LOADED")
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CoD.OverlayUtility.ShowToast( "DefaultState", MENU_MODS_CAPS, PLATFORM_MODS_LOADED .. " " .. arg0.mapName )
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CoD.OverlayUtility.ShowToast("DefaultState", MENU_MODS_CAPS, PLATFORM_MODS_LOADED .. " " .. arg0.mapName)
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end
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end
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end
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end
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end
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end
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function MapSelected( arg0, arg1 )
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function MapSelected(arg0, arg1)
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SetMap( arg1, arg0.mapName, false )
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SetMap(arg1, arg0.mapName, false)
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MustLoadUsermaps( arg0, arg1 )
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mustLoadUsermaps(arg0, arg1)
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end
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end
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