Lua formatting

This commit is contained in:
WantedDV 2023-04-12 20:01:46 -02:30
parent aded514bdd
commit 90590d59ef
2 changed files with 11 additions and 11 deletions

View File

@ -2,24 +2,24 @@ if Engine.GetCurrentMap() ~= "core_frontend" then
return return
end end
function ShouldUnloadMod( arg0 ) function ShouldUnloadMod(arg0)
return false return false
end end
-- Load usermaps mod if custom map selected -- Load usermaps mod if custom map selected
local MustLoadUsermaps = function( arg0, arg1 ) local mustLoadUsermaps = function(arg0, arg1)
if CoD.perController[arg1].mapCategory == CoD.CONTENT_MODS_INDEX then if CoD.perController[arg1].mapCategory == CoD.CONTENT_MODS_INDEX then
if not Engine.IsUsingMods() then if not Engine.IsUsingMods() then
LuaUtils.Mods_LoadMod( "usermaps" ) -- LuaUtils.Mods_LoadMod(arg0.loadModName) LuaUtils.Mods_LoadMod("usermaps") -- LuaUtils.Mods_LoadMod(arg0.loadModName)
local MENU_MODS_CAPS = Engine.Localize( "MENU_MODS_CAPS" ) local MENU_MODS_CAPS = Engine.Localize("MENU_MODS_CAPS")
local PLATFORM_MODS_LOADED = Engine.Localize( "PLATFORM_MODS_LOADED" ) local PLATFORM_MODS_LOADED = Engine.Localize("PLATFORM_MODS_LOADED")
CoD.OverlayUtility.ShowToast( "DefaultState", MENU_MODS_CAPS, PLATFORM_MODS_LOADED .. " " .. arg0.mapName ) CoD.OverlayUtility.ShowToast("DefaultState", MENU_MODS_CAPS, PLATFORM_MODS_LOADED .. " " .. arg0.mapName)
end end
end end
end end
function MapSelected( arg0, arg1 ) function MapSelected(arg0, arg1)
SetMap( arg1, arg0.mapName, false ) SetMap(arg1, arg0.mapName, false)
MustLoadUsermaps( arg0, arg1 ) mustLoadUsermaps(arg0, arg1)
end end