getinfo: use std::to_string where possible
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@ -1,125 +1,125 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "steam/steam.hpp"
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#include "network.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/info_string.hpp>
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#include <version.hpp>
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#include "game/utils.hpp"
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namespace getinfo
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{
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int get_max_client_count()
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{
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return game::get_dvar_int("com_maxclients");
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}
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template <typename T>
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int get_client_count(T* client_states)
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{
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if (!client_states)
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{
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return 0;
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}
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int count = 0;
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for (int i = 0; i < get_max_client_count(); ++i)
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{
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if (client_states[i].client_state > 0)
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{
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++count;
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}
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}
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return count;
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}
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size_t get_client_count()
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{
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size_t count = 0;
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game::foreach_connected_client([&count](const game::client_s&)
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{
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++count;
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});
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return count;
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}
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size_t get_bot_count()
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{
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size_t count = 0;
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game::foreach_connected_client([&count](const game::client_s&, const size_t index)
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{
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if (game::SV_IsTestClient(static_cast<int>(index)))
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{
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++count;
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}
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});
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return count;
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}
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namespace
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{
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int Com_SessionMode_GetGameMode()
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{
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return *reinterpret_cast<int*>(game::select(0x1568ED7F4, 0x14948DB04)) << 14 >> 28;
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}
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}
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int get_assigned_team()
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{
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return (rand() % 2) + 1;
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}
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bool is_host()
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{
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return game::SV_Loaded() && (game::is_server() || !game::Com_IsRunningUILevel());
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}
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struct component final : generic_component
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{
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void post_unpack() override
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{
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//utils::hook::jump(game::select(0x142254EF0, 0x140537730), get_assigned_team);
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network::on("getInfo", [](const game::netadr_t& target, const network::data_view& data)
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{
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utils::info_string info{};
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info.set("challenge", std::string(data.begin(), data.end()));
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info.set("gamename", "T7");
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info.set("hostname",
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game::get_dvar_string(game::is_server() ? "live_steam_server_name" : "sv_hostname"));
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info.set("gametype", game::get_dvar_string("g_gametype"));
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//info.set("sv_motd", get_dvar_string("sv_motd"));
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info.set("description",
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game::is_server() ? game::get_dvar_string("live_steam_server_description") : "");
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "steam/steam.hpp"
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#include "network.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/info_string.hpp>
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#include <version.hpp>
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#include "game/utils.hpp"
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namespace getinfo
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{
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int get_max_client_count()
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{
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return game::get_dvar_int("com_maxclients");
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}
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template <typename T>
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int get_client_count(T* client_states)
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{
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if (!client_states)
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{
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return 0;
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}
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int count = 0;
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for (int i = 0; i < get_max_client_count(); ++i)
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{
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if (client_states[i].client_state > 0)
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{
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++count;
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}
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}
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return count;
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}
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size_t get_client_count()
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{
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size_t count = 0;
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game::foreach_connected_client([&count](const game::client_s&)
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{
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++count;
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});
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return count;
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}
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size_t get_bot_count()
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{
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size_t count = 0;
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game::foreach_connected_client([&count](const game::client_s&, const size_t index)
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{
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if (game::SV_IsTestClient(static_cast<int>(index)))
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{
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++count;
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}
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});
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return count;
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}
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namespace
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{
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int Com_SessionMode_GetGameMode()
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{
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return *reinterpret_cast<int*>(game::select(0x1568ED7F4, 0x14948DB04)) << 14 >> 28;
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}
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}
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int get_assigned_team()
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{
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return (rand() % 2) + 1;
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}
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bool is_host()
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{
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return game::SV_Loaded() && (game::is_server() || !game::Com_IsRunningUILevel());
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}
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struct component final : generic_component
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{
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void post_unpack() override
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{
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//utils::hook::jump(game::select(0x142254EF0, 0x140537730), get_assigned_team);
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network::on("getInfo", [](const game::netadr_t& target, const network::data_view& data)
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{
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utils::info_string info{};
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info.set("challenge", std::string{ data.begin(), data.end() });
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info.set("gamename", "T7");
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info.set("hostname",
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game::get_dvar_string(game::is_server() ? "live_steam_server_name" : "sv_hostname"));
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info.set("gametype", game::get_dvar_string("g_gametype"));
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//info.set("sv_motd", get_dvar_string("sv_motd"));
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info.set("description",
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game::is_server() ? game::get_dvar_string("live_steam_server_description") : "");
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("mapname", game::get_dvar_string("mapname"));
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info.set("isPrivate", game::get_dvar_string("g_password").empty() ? "0" : "1");
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info.set("clients", utils::string::va("%zu", get_client_count()));
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info.set("bots", utils::string::va("%zu", get_bot_count()));
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info.set("sv_maxclients", utils::string::va("%zu", get_max_client_count()));
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info.set("protocol", utils::string::va("%i", PROTOCOL));
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info.set("playmode", utils::string::va("%i", game::Com_SessionMode_GetMode()));
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info.set("gamemode", utils::string::va("%i", Com_SessionMode_GetGameMode()));
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info.set("sv_running", utils::string::va("%i", game::is_server_running()));
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info.set("dedicated", utils::string::va("%i", game::is_server() ? 1 : 0));
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info.set("hc", utils::string::va("%u", game::Com_GametypeSettings_GetUInt("hardcoremode", false)));
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info.set("shortversion", SHORTVERSION);
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network::send(target, "infoResponse", info.build(), '\n');
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});
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}
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};
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}
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REGISTER_COMPONENT(getinfo::component)
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info.set("isPrivate", game::get_dvar_string("g_password").empty() ? "0" : "1");
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info.set("clients", std::to_string(get_client_count()));
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info.set("bots", std::to_string(get_bot_count()));
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info.set("sv_maxclients", std::to_string(get_max_client_count()));
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info.set("protocol", std::to_string(PROTOCOL));
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info.set("playmode", std::to_string(game::Com_SessionMode_GetMode()));
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info.set("gamemode", std::to_string(Com_SessionMode_GetGameMode()));
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info.set("sv_running", std::to_string(game::is_server_running()));
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info.set("dedicated", game::is_server() ? "1" : "0");
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info.set("hc", std::to_string(game::Com_GametypeSettings_GetUInt("hardcoremode", false)));
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info.set("shortversion", SHORTVERSION);
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network::send(target, "infoResponse", info.build(), '\n');
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});
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}
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};
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}
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REGISTER_COMPONENT(getinfo::component)
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