More dedi progress
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954072ff02
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@ -3,6 +3,37 @@
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namespace steam
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namespace steam
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{
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{
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namespace
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{
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gameserveritem_t* get_server_item()
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{
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static gameserveritem_t server{};
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server.m_NetAdr.m_usConnectionPort = 27017;
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server.m_NetAdr.m_usQueryPort = 27017;
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server.m_NetAdr.m_unIP = 0x7F000001;
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server.m_nPing = 10;
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server.m_bHadSuccessfulResponse = true;
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server.m_bDoNotRefresh = false;
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strcpy_s(server.m_szGameDir, "usermaps");
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strcpy_s(server.m_szMap, "mp_nuketown_x");
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strcpy_s(server.m_szGameDescription, "Example BO^3I^5I^6I ^7Server");
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server.m_nAppID = 311210;
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server.m_nPlayers = 0;
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server.m_nMaxPlayers = 18;
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server.m_nBotPlayers = 0;
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server.m_bPassword = false;
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server.m_bSecure = true;
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server.m_ulTimeLastPlayed = 0;
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server.m_nServerVersion = 1000;
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strcpy_s(server.m_szServerName, "BO^3I^5I^6I ^7Server");
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strcpy_s(server.m_szGameTags,
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R"(\gametype\gun\dedicated\true\ranked\true\hardcore\false\zombies\false\modName\usermaps\playerCount\0)");
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server.m_steamID = steam_id();
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return &server;
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}
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}
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void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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matchmaking_server_list_response* pRequestServersResponse)
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matchmaking_server_list_response* pRequestServersResponse)
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{
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{
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@ -47,30 +78,7 @@ namespace steam
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gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
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gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
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{
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{
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static gameserveritem_t server{};
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return get_server_item();
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server.m_NetAdr.m_usConnectionPort = 27017;
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server.m_NetAdr.m_usQueryPort = 27017;
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server.m_NetAdr.m_unIP = 0x7F000001;
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server.m_nPing = 10;
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server.m_bHadSuccessfulResponse = true;
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server.m_bDoNotRefresh = false;
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strcpy_s(server.m_szGameDir, "usermaps");
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strcpy_s(server.m_szMap, "mp_nuketown_x");
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strcpy_s(server.m_szGameDescription, "Example BO^3I^5I^6I ^7Server");
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server.m_nAppID = 311210;
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server.m_nPlayers = 0;
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server.m_nMaxPlayers = 18;
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server.m_nBotPlayers = 0;
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server.m_bPassword = false;
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server.m_bSecure = true;
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server.m_ulTimeLastPlayed = 0;
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server.m_nServerVersion = 1000;
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strcpy_s(server.m_szServerName, "BO^3I^5I^6I ^7Server");
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strcpy_s(server.m_szGameTags,
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R"(\gametype\gun\dedicated\true\ranked\true\hardcore\false\zombies\false\modName\usermaps\playerCount\0)");
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server.m_steamID = steam_id();
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return &server;
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}
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}
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void matchmaking_servers::CancelQuery(void* hRequest)
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void matchmaking_servers::CancelQuery(void* hRequest)
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@ -95,9 +103,11 @@ namespace steam
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{
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{
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}
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}
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int matchmaking_servers::PingServer(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
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void* matchmaking_servers::PingServer(unsigned int unIP, unsigned short usPort,
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matchmaking_ping_response* pRequestServersResponse)
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{
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{
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return 0;
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pRequestServersResponse->ServerResponded(*get_server_item());
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return reinterpret_cast<void*>(7);
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}
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}
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int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
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int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
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@ -9,14 +9,6 @@ namespace steam
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eNoServersListedOnMasterServer
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eNoServersListedOnMasterServer
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} matchmaking_server_response;
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} matchmaking_server_response;
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class matchmaking_server_list_response
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{
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public:
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virtual void ServerResponded(void* hRequest, int iServer) = 0;
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virtual void ServerFailedToRespond(void* hRequest, int iServer) = 0;
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virtual void RefreshComplete(void* hRequest, matchmaking_server_response response) = 0;
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};
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class servernetadr_t
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class servernetadr_t
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{
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{
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public:
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public:
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@ -48,6 +40,21 @@ namespace steam
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steam_id m_steamID;
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steam_id m_steamID;
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};
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};
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class matchmaking_ping_response
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{
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public:
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virtual void ServerResponded(gameserveritem_t& server) = 0;
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virtual void ServerFailedToRespond() = 0;
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};
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class matchmaking_server_list_response
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{
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public:
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virtual void ServerResponded(void* hRequest, int iServer) = 0;
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virtual void ServerFailedToRespond(void* hRequest, int iServer) = 0;
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virtual void RefreshComplete(void* hRequest, matchmaking_server_response response) = 0;
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};
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class matchmaking_servers
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class matchmaking_servers
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{
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{
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public:
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public:
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@ -55,7 +62,8 @@ namespace steam
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virtual void* RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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virtual void* RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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matchmaking_server_list_response* pRequestServersResponse);
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matchmaking_server_list_response* pRequestServersResponse);
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virtual void* RequestLANServerList(unsigned int iApp, matchmaking_server_list_response* pRequestServersResponse);
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virtual void* RequestLANServerList(unsigned int iApp,
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matchmaking_server_list_response* pRequestServersResponse);
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virtual void* RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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virtual void* RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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matchmaking_server_list_response* pRequestServersResponse);
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matchmaking_server_list_response* pRequestServersResponse);
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virtual void* RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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virtual void* RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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@ -71,7 +79,7 @@ namespace steam
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virtual bool IsRefreshing(void* hRequest);
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virtual bool IsRefreshing(void* hRequest);
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virtual int GetServerCount(void* hRequest);
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virtual int GetServerCount(void* hRequest);
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virtual void RefreshServer(void* hRequest, int iServer);
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virtual void RefreshServer(void* hRequest, int iServer);
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virtual int PingServer(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
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virtual void* PingServer(unsigned int unIP, unsigned short usPort, matchmaking_ping_response* pRequestServersResponse);
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virtual int PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
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virtual int PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
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virtual int ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
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virtual int ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
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virtual void CancelServerQuery(int hServerQuery);
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virtual void CancelServerQuery(int hServerQuery);
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