Merge remote-tracking branch 'upstream/main' into mods

This commit is contained in:
BrentVL-1952840 2023-04-23 23:08:22 +02:00
commit 89e1a6b91d
24 changed files with 1394 additions and 587 deletions

View File

@ -2,9 +2,28 @@ if Engine.GetCurrentMap() ~= "core_frontend" then
return return
end end
local utils = require("utils") local enableLobbyMapVote = true -- toggle map vote in public lobby
local enableLargeServerBrowserButton = true -- toggle large server browser button
CoD.LobbyButtons.MP_STATS = { local utils = require("utils")
require("datasources_start_menu_tabs")
require("datasources_change_map_categories")
require("datasources_gamesettingsflyout_buttons")
CoD.LobbyButtons.MP_PUBLIC_MATCH = {
stringRef = "MENU_PLAY_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnline",
customId = "btnPublicMatch",
}
CoD.LobbyButtons.MP_FIND_MATCH = {
stringRef = "MPUI_BASICTRAINING_CAPS",
action = OpenFindMatch,
customId = "btnFindMatch",
}
CoD.LobbyButtons.STATS = {
stringRef = "STATS", stringRef = "STATS",
action = function(self, element, controller, param, menu) action = function(self, element, controller, param, menu)
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true) SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
@ -31,17 +50,48 @@ CoD.LobbyButtons.SETTING_UP_BOTS = {
customId = "btnSettingUpBots" customId = "btnSettingUpBots"
} }
CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME = { CoD.LobbyButtons.GameSettingsFlyoutArenas = {
stringRef = "MPUI_SETUP_GAME_CAPS", stringRef = "MPUI_SETUP_GAME_CAPS",
action = OpenSetupGameMP, action = function(self, element, controller, param, menu)
customId = "btnSetupGame", SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
OpenPopup(menu, "GameSettingsFlyoutMP", controller)
end,
customId = "btnGameSettingsFlyoutMP"
} }
local shouldShowMapVote = false CoD.LobbyButtons.GameSettingsFlyoutMP = {
stringRef = "MPUI_SETUP_GAME_CAPS",
action = function(self, element, controller, param, menu)
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
OpenPopup(menu, "GameSettingsFlyoutMPCustom", controller)
end,
customId = "btnGameSettingsFlyoutMPCustom"
}
CoD.LobbyButtons.SERVER_BROWSER = {
stringRef = "MENU_SERVER_BROWSER_CAPS",
action = function(self, element, controller, param, menu)
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
OpenPopup(menu, "LobbyServerBrowserOnline", controller)
end,
customId = "btnDedicated"
}
local shouldShowMapVote = enableLobbyMapVote
local lobbyMapVote = function(lobbyMapVoteIsEnabled)
if lobbyMapVoteIsEnabled == true then
Engine.Exec(nil, "LobbyStopDemo")
end
end
local addCustomButtons = function(controller, menuId, buttonTable, isLeader) local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
if menuId == LobbyData.UITargets.UI_MPLOBBYMAIN.id then
utils.RemoveSpaces(buttonTable)
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.THEATER_MP) - 1)
end
if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then
utils.AddSpacer(buttonTable) utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.STATS)
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.MP_STATS)
end end
if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_MPLOBBYMAIN.id or menuId == LobbyData.UITargets.UI_MPLOBBYLANGAME.id then if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_MPLOBBYMAIN.id or menuId == LobbyData.UITargets.UI_MPLOBBYLANGAME.id then
@ -49,21 +99,34 @@ local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
end end
if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id then if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id then
shouldShowMapVote = true shouldShowMapVote = enableLobbyMapVote
elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEPUBLICGAME.id then if enableLargeServerBrowserButton then
if shouldShowMapVote == true then utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.SERVER_BROWSER, 1)
shouldShowMapVote = false
--Enable map vote at start lobby
Engine.Exec(nil, "LobbyStopDemo")
end end
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.MP_START_GAME, 1) --Launch match button elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEPUBLICGAME.id then
utils.AddSpacer(buttonTable, 1) utils.RemoveButton(buttonTable, CoD.LobbyButtons.MP_PUBLIC_LOBBY_LEADERBOARD)
utils.AddSpacer(buttonTable) utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.MP_START_GAME, 1)
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME) --Setup game in public lobby utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.GameSettingsFlyoutMP, 2)
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.GameSettingsFlyoutMP))
lobbyMapVote(shouldShowMapVote)
shouldShowMapVote = false
elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME.id then elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME.id then
utils.AddSpacer(buttonTable) utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.MP_START_GAME, 1)
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.SETTING_UP_BOTS) --Bot setting button in public lobby utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.GameSettingsFlyoutArenas, 2)
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.GameSettingsFlyoutArenas))
end
if menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then
utils.RemoveButton(buttonTable, CoD.LobbyButtons.THEATER_ZM)
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.THEATER_ZM, #buttonTable + 1)
utils.RemoveSpaces(buttonTable)
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.SERVER_BROWSER))
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS) - 1)
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.STATS))
end end
end end

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@ -0,0 +1,96 @@
local f0_local0 = function(f1_arg0, f1_arg1)
if not CoD.useMouse then
return
else
LUI.OverrideFunction_CallOriginalFirst(f1_arg0, "setState", function(element, controller)
if IsSelfInState(f1_arg0, "SelectingMap") then
f1_arg0.mapList:setMouseDisabled(false)
f1_arg0.mapCategoriesList:setMouseDisabled(true)
f1_arg0.m_categorySet = false
else
f1_arg0.mapList:setMouseDisabled(true)
f1_arg0.mapCategoriesList:setMouseDisabled(false)
end
end)
f1_arg0.mapList:setMouseDisabled(true)
f1_arg0.mapList:registerEventHandler("leftclick_outside", function(element, event)
if IsSelfInState(f1_arg0, "SelectingMap") and f1_arg0.m_categorySet then
CoD.PCUtil.SimulateButtonPress(f1_arg1, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE)
end
f1_arg0.m_categorySet = true
return true
end)
end
end
local PostLoadFunc = function(f4_arg0, f4_arg1)
f0_local0(f4_arg0, f4_arg1)
end
local f0_local2 = 10000
local f0_local3 = 10001
local f0_local4 = function(f5_arg0)
local f5_local0 = CoD.mapsTable[f5_arg0]
if CoD.CONTENT_DLC6_INDEX <= f5_local0.dlc_pack or f5_arg0 == "mp_redwood_ice" or f5_arg0 == "mp_veiled_heyday" then
return f0_local3
elseif f5_local0.dlc_pack > 0 then
return f0_local2
else
return f5_local0.dlc_pack
end
end
DataSources.ChangeMapCategories = DataSourceHelpers.ListSetup("ChangeMapCategories", function(f6_arg0)
local f6_local0 = {}
local f6_local1 = CoD.GetMapValue(Engine.DvarString(nil, "ui_mapname"), "dlc_pack", CoD.CONTENT_ORIGINAL_MAP_INDEX)
local f6_local2 = function(f7_arg0, f7_arg1)
return {
models = {
text = Engine.Localize("MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_CAPS"),
buttonText = Engine.Localize("MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_CAPS"),
image = "playlist_map",
description = Engine.Localize("MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_DESC")
},
properties = {
category = f7_arg1,
selectIndex = f6_local1 == f7_arg1
}
}
end
CoD.mapsTable = Engine.GetGDTMapsTable()
local f6_local3 = function(f8_arg0)
for f8_local3, f8_local4 in pairs(CoD.mapsTable) do
if f8_local4.session_mode == CoD.gameModeEnum and f0_local4(f8_local3) == f8_arg0 and (ShowPurchasableMap(f6_arg0, f8_local3) or Engine.IsMapValid(f8_local3)) then
return true
end
end
return false
end
if CoD.isCampaign == true then
table.insert(f6_local0, f6_local2("missions", CoD.CONTENT_ORIGINAL_MAP_INDEX))
table.insert(f6_local0, f6_local2("dev", CoD.CONTENT_DEV_MAP_INDEX))
else
table.insert(f6_local0, f6_local2("standard", CoD.CONTENT_ORIGINAL_MAP_INDEX))
if not Dvar.ui_execdemo:get() and f6_local3(f0_local2) then
table.insert(f6_local0, f6_local2("dlc", f0_local2))
end
if not Dvar.ui_execdemo:get() and f6_local3(f0_local3) then
table.insert(f6_local0, f6_local2("dlc_bonus", f0_local3))
end
if Mods_Enabled() then --and Engine.Mods_Lists_GetInfoEntries( LuaEnums.USERMAP_BASE_PATH, 0, Engine.Mods_Lists_GetInfoEntriesCount( LuaEnums.USERMAP_BASE_PATH ) ) ~= nil then
local f9_local11 = Engine.Mods_Lists_GetInfoEntries(LuaEnums.USERMAP_BASE_PATH, 0,
Engine.Mods_Lists_GetInfoEntriesCount(LuaEnums.USERMAP_BASE_PATH))
if f9_local11 then
for f9_local12 = 0, #f9_local11, 1 do
local f9_local17 = f9_local11[f9_local12]
if LUI.startswith(f9_local17.internalName, "mp_") then
table.insert(f6_local0, f6_local2("mods", CoD.CONTENT_MODS_INDEX))
end
end
end
end
end
return f6_local0
end, true)

View File

@ -0,0 +1,260 @@
local f0_local0 = function(f1_arg0, f1_arg1)
if not CoD.useMouse then
return
else
f1_arg0.Options:setHandleMouse(true)
f1_arg0.Options:registerEventHandler("leftclick_outside", function(element, event)
CoD.PCUtil.SimulateButtonPress(event.controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE)
return true
end)
end
end
local PostLoadFunc = function(f3_arg0, f3_arg1)
f0_local0(f3_arg0, f3_arg1)
f3_arg0.disableBlur = true
f3_arg0.disablePopupOpenCloseAnim = true
Engine.SetModelValue(Engine.CreateModel(Engine.GetGlobalModel(), "GameSettingsFlyoutOpen"), true)
LUI.OverrideFunction_CallOriginalSecond(f3_arg0, "close", function(element)
Engine.SetModelValue(Engine.CreateModel(Engine.GetGlobalModel(), "GameSettingsFlyoutOpen"), false)
end)
f3_arg0:registerEventHandler("occlusion_change", function(element, event)
local f5_local0 = element:getParent()
if f5_local0 then
local f5_local1 = f5_local0:getFirstChild()
while f5_local1 ~= nil do
if f5_local1.menuName == "Lobby" then
break
end
f5_local1 = f5_local1:getNextSibling()
end
if f5_local1 then
if event.occluded == true then
f5_local1:setAlpha(0)
end
f5_local1:setAlpha(1)
end
end
element:OcclusionChange(event)
end)
f3_arg0:subscribeToModel(Engine.CreateModel(Engine.GetGlobalModel(), "lobbyRoot.lobbyNav", true), function(model)
local f6_local0 = f3_arg0.occludedBy
while f6_local0 do
if f6_local0.occludedBy ~= nil then
f6_local0 = f6_local0.occludedBy
end
while f6_local0 and f6_local0.menuName ~= "Lobby" do
f6_local0 = GoBack(f6_local0, f3_arg1)
end
Engine.SendClientScriptNotify(f3_arg1, "menu_change" .. Engine.GetLocalClientNum(f3_arg1), "Main",
"closeToMenu")
return
end
GoBack(f3_arg0, f3_arg1)
end, false)
end
DataSources.GameSettingsFlyoutButtonsCustom = DataSourceHelpers.ListSetup("GameSettingsFlyoutButtonsCustom",
function(f7_arg0)
local f7_local0 = {
{
optionDisplay = "MPUI_CHANGE_MAP_CAPS",
customId = "btnChangeMap",
action = OpenChangeMap
},
-- {
-- optionDisplay = "MPUI_CHANGE_GAME_MODE_CAPS",
-- customId = "btnChangeGameMode",
-- action = OpenChangeGameMode
-- },
{
optionDisplay = "MENU_SETUP_BOTS_CAPS",
customId = "btnSetupBots",
action = OpenBotSettings
},
{
optionDisplay = "MPUI_EDIT_GAME_RULES_CAPS",
customId = "btnEditGameRules",
action = OpenEditGameRules
}
}
-- if CoD.isPC and IsServerBrowserEnabled() then
-- table.insert( f7_local0, {
-- optionDisplay = "PLATFORM_SERVER_SETTINGS_CAPS",
-- customID = "btnServerSettings",
-- action = OpenServerSettings
-- } )
-- end
local f7_local1 = {}
for f7_local5, f7_local6 in ipairs(f7_local0) do
table.insert(f7_local1, {
models = {
displayText = Engine.Localize(f7_local6.optionDisplay),
customId = f7_local6.customId,
disabled = f7_local6.disabled
},
properties = {
title = f7_local6.optionDisplay,
desc = f7_local6.desc,
action = f7_local6.action,
actionParam = f7_local6.actionParam
}
})
end
return f7_local1
end, nil, nil, nil)
LUI.createMenu.GameSettingsFlyoutMPCustom = function(controller)
local self = CoD.Menu.NewForUIEditor("GameSettingsFlyoutMPCustom")
if PreLoadFunc then
PreLoadFunc(self, controller)
end
self.soundSet = "default"
self:setOwner(controller)
self:setLeftRight(true, true, 0, 0)
self:setTopBottom(true, true, 0, 0)
self:playSound("menu_open", controller)
self.buttonModel = Engine.CreateModel(Engine.GetModelForController(controller), "GameSettingsFlyoutMP.buttonPrompts")
self.anyChildUsesUpdateState = true
local Options = LUI.UIList.new(self, controller, -2, 0, nil, false, false, 0, 0, false, false)
Options:makeFocusable()
Options:setLeftRight(true, false, 243.43, 523.43)
Options:setTopBottom(true, false, 177.56, 329.56)
Options:setYRot(25)
Options:setWidgetType(CoD.FE_List1ButtonLarge_PH)
Options:setVerticalCount(3)
Options:setSpacing(-2)
Options:setDataSource("GameSettingsFlyoutButtonsCustom")
Options:registerEventHandler("gain_focus", function(element, event)
local f9_local0 = nil
if element.gainFocus then
f9_local0 = element:gainFocus(event)
elseif element.super.gainFocus then
f9_local0 = element.super:gainFocus(event)
end
CoD.Menu.UpdateButtonShownState(element, self, controller, Enum.LUIButton.LUI_KEY_XBA_PSCROSS)
return f9_local0
end)
Options:registerEventHandler("lose_focus", function(element, event)
local f10_local0 = nil
if element.loseFocus then
f10_local0 = element:loseFocus(event)
elseif element.super.loseFocus then
f10_local0 = element.super:loseFocus(event)
end
return f10_local0
end)
self:AddButtonCallbackFunction(Options, controller, Enum.LUIButton.LUI_KEY_XBA_PSCROSS, "ENTER",
function(element, menu, controller, model)
ProcessListAction(self, element, controller)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBA_PSCROSS, "MENU_SELECT")
return true
end, false)
self:addElement(Options)
self.Options = Options
self:mergeStateConditions({
{
stateName = "Local",
condition = function(menu, element, event)
return IsLobbyNetworkModeLAN()
end
}
})
self:subscribeToModel(Engine.GetModel(Engine.GetGlobalModel(), "lobbyRoot.lobbyNetworkMode"), function(model)
local f14_local0 = self
local f14_local1 = {
controller = controller,
name = "model_validation",
modelValue = Engine.GetModelValue(model),
modelName = "lobbyRoot.lobbyNetworkMode"
}
CoD.Menu.UpdateButtonShownState(f14_local0, self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE)
end)
self:subscribeToModel(Engine.GetModel(Engine.GetGlobalModel(), "lobbyRoot.lobbyNav"), function(model)
local f15_local0 = self
local f15_local1 = {
controller = controller,
name = "model_validation",
modelValue = Engine.GetModelValue(model),
modelName = "lobbyRoot.lobbyNav"
}
CoD.Menu.UpdateButtonShownState(f15_local0, self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE)
end)
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil,
function(element, menu, controller, model)
GoBack(self, controller)
ClearMenuSavedState(menu)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, "")
return false
end, false)
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_START, "M",
function(element, menu, controller, model)
GoBackAndOpenOverlayOnParent(self, "StartMenu_Main", controller)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_START, "MENU_MENU")
return true
end, false)
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE, "S",
function(element, menu, controller, model)
if not IsLAN() and not IsPlayerAGuest(controller) and IsPlayerAllowedToPlayOnline(controller) then
GoBackAndOpenOverlayOnParent(self, "Social_Main", controller)
return true
else
end
end, function(element, menu, controller)
if not IsLAN() and not IsPlayerAGuest(controller) and IsPlayerAllowedToPlayOnline(controller) then
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE, "")
return false
else
return false
end
end, false)
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_LB, nil,
function(element, menu, controller, model)
SendButtonPressToOccludedMenu(menu, controller, model, Enum.LUIButton.LUI_KEY_LB)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_LB, "")
return false
end, false)
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_RB, nil,
function(element, menu, controller, model)
SendButtonPressToOccludedMenu(menu, controller, model, Enum.LUIButton.LUI_KEY_RB)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_RB, "")
return false
end, false)
Options.id = "Options"
self:processEvent({
name = "menu_loaded",
controller = controller
})
self:processEvent({
name = "update_state",
menu = self
})
if not self:restoreState() then
self.Options:processEvent({
name = "gain_focus",
controller = controller
})
end
LUI.OverrideFunction_CallOriginalSecond(self, "close", function(element)
element.Options:close()
Engine.UnsubscribeAndFreeModel(Engine.GetModel(Engine.GetModelForController(controller),
"GameSettingsFlyoutMP.buttonPrompts"))
end)
if PostLoadFunc then
PostLoadFunc(self, controller)
end
return self
end

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@ -0,0 +1,217 @@
DataSources.StartMenuTabs = ListHelper_SetupDataSource("StartMenuTabs", function(f44_arg0)
local f44_local0 = {}
table.insert(f44_local0, {
models = {
tabIcon = CoD.buttonStrings.shoulderl
},
properties = {
m_mouseDisabled = true
}
})
if Engine.IsDemoPlaying() then
local f44_local1 = "CoD.StartMenu_GameOptions"
if Engine.IsZombiesGame() then
f44_local1 = "CoD.StartMenu_GameOptions_ZM"
end
table.insert(f44_local0, {
models = {
tabName = Engine.Localize("MENU_THEATER_CAPS"),
tabWidget = f44_local1,
tabIcon = ""
},
properties = {
tabId = "gameOptions"
}
})
elseif Engine.IsInGame() then
if IsGameTypeDOA() and not InSafehouse() then
table.insert(f44_local0, {
models = {
tabName = "DOA",
tabWidget = "CoD.StartMenu_GameOptions_DOA",
tabIcon = ""
},
properties = {
tabId = "gameOptions"
}
})
elseif CoD.isCampaign then
table.insert(f44_local0, {
models = {
tabName = SessionModeToUnlocalizedSessionModeCaps(Engine.CurrentSessionMode()),
tabWidget = "CoD.StartMenu_GameOptions_CP",
tabIcon = ""
},
properties = {
tabId = "gameOptions"
}
})
if not Engine.IsCampaignModeZombies() then
if CoD.isSafehouse and CoD.isOnlineGame() and not IsInTrainingSim(f44_arg0) and Dvar.ui_safehousebarracks:get() and not IsPlayerAGuest(f44_arg0) then
table.insert(f44_local0, {
models = {
tabName = "CPUI_BARRACKS_CAPS",
tabWidget = "CoD.CombatRecordCP_Contents",
tabIcon = ""
},
properties = {
tabId = "combatRecord"
}
})
end
if HighestMapReachedGreaterThan(f44_arg0, 1) or LUI.DEV ~= nil then
table.insert(f44_local0, {
models = {
tabName = "CPUI_TACTICAL_MODE_CAPS",
tabWidget = "CoD.StartMenu_TacticalMode",
tabIcon = ""
},
properties = {
tabId = "tacticalMode"
}
})
end
if not CoD.isSafehouse and not IsPlayerAGuest(f44_arg0) then
table.insert(f44_local0, {
models = {
tabName = "CPUI_ACCOLADES",
tabWidget = "CoD.MissionRecordVault_Challenges",
tabIcon = ""
},
properties = {
tabId = "accolades"
}
})
end
end
elseif Engine.IsZombiesGame() then
table.insert(f44_local0, {
models = {
tabName = SessionModeToUnlocalizedSessionModeCaps(Engine.CurrentSessionMode()),
tabWidget = "CoD.StartMenu_GameOptions_ZM",
tabIcon = ""
},
properties = {
tabId = "gameOptions"
}
})
else
table.insert(f44_local0, {
models = {
tabName = SessionModeToUnlocalizedSessionModeCaps(Engine.CurrentSessionMode()),
tabWidget = "CoD.StartMenu_GameOptions",
tabIcon = ""
},
properties = {
tabId = "gameOptions"
}
})
end
else
if not IsPlayerAGuest(f44_arg0) then
table.insert(f44_local0, {
models = {
tabName = "MENU_TAB_IDENTITY_CAPS",
tabWidget = "CoD.StartMenu_Identity",
tabIcon = ""
},
properties = {
tabId = "identity",
disabled = Dvar.ui_execdemo_gamescom:get()
}
})
end
if not IsLobbyNetworkModeLAN() and not Dvar.ui_execdemo:get() and not Engine.IsCampaignModeZombies() and not IsPlayerAGuest(f44_arg0) then
table.insert(f44_local0, {
models = {
tabName = "MENU_TAB_CHALLENGES_CAPS",
tabWidget = "CoD.StartMenu_Challenges",
tabIcon = ""
},
properties = {
tabId = "challenges"
}
})
local f44_local1 = CoD.isPC
if f44_local1 then
f44_local1 = false --Mods_IsUsingMods()
end
table.insert(f44_local0, {
models = {
tabName = "MENU_TAB_BARRACKS_CAPS",
tabWidget = "CoD.StartMenu_Barracks",
tabIcon = "",
disabled = f44_local1
},
properties = {
tabId = "barracks"
}
})
if CommunityOptionsEnabled() then
local f44_local2 = CoD.perController[f44_arg0].openMediaTabAfterClosingGroups
CoD.perController[f44_arg0].openMediaTabAfterClosingGroups = false
table.insert(f44_local0, {
models = {
tabName = "MENU_TAB_MEDIA_CAPS",
tabWidget = "CoD.StartMenu_Media",
tabIcon = ""
},
properties = {
tabId = "media",
selectIndex = f44_local2
}
})
end
end
end
if IsGameTypeDOA() and Engine.IsInGame() and not InSafehouse() then
local f44_local1 = table.insert
local f44_local2 = f44_local0
local f44_local3 = {
models = {
tabName = "MENU_TAB_OPTIONS_CAPS",
tabWidget = "CoD.StartMenu_Options_DOA",
tabIcon = ""
}
}
local f44_local4 = {
tabId = "options"
}
local f44_local5 = Dvar.ui_execdemo:get()
if f44_local5 then
f44_local5 = not Engine.IsInGame()
end
f44_local4.selectIndex = f44_local5
f44_local3.properties = f44_local4
f44_local1(f44_local2, f44_local3)
else
local f44_local1 = table.insert
local f44_local2 = f44_local0
local f44_local3 = {
models = {
tabName = "MENU_TAB_OPTIONS_CAPS",
tabWidget = "CoD.StartMenu_Options",
tabIcon = ""
}
}
local f44_local4 = {
tabId = "options"
}
local f44_local5 = Dvar.ui_execdemo_gamescom:get()
if f44_local5 then
f44_local5 = not Engine.IsInGame()
end
f44_local4.selectIndex = f44_local5
f44_local3.properties = f44_local4
f44_local1(f44_local2, f44_local3)
end
table.insert(f44_local0, {
models = {
tabIcon = CoD.buttonStrings.shoulderr
},
properties = {
m_mouseDisabled = true
}
})
return f44_local0
end, true)

View File

@ -16,6 +16,28 @@ local SetButtonState = function(button, state)
end end
end end
local RemoveButton = function(buttonTable, button)
for id, v in pairs(buttonTable) do
if buttonTable[id].optionDisplay == button.stringRef then
table.remove(buttonTable, id)
end
end
end
local RemoveSpaces = function(buttonTable)
for id, v in pairs(buttonTable) do
buttonTable[id].isLastButtonInGroup = false
end
end
local GetButtonIndex = function(buttonTable, button)
for id, v in pairs(buttonTable) do
if buttonTable[id].optionDisplay == button.stringRef then
return id
end
end
end
local AddButton = function(controller, options, button, isLargeButton, index) local AddButton = function(controller, options, button, isLargeButton, index)
if button == nil then if button == nil then
return return
@ -125,5 +147,8 @@ return {
AddButton = AddButton, AddButton = AddButton,
AddLargeButton = AddLargeButton, AddLargeButton = AddLargeButton,
AddSmallButton = AddSmallButton, AddSmallButton = AddSmallButton,
AddSpacer = AddSpacer AddSpacer = AddSpacer,
RemoveButton = RemoveButton,
RemoveSpaces = RemoveSpaces,
GetButtonIndex = GetButtonIndex
} }

View File

@ -1,84 +1,27 @@
if not Engine.IsInGame() then
return
end
-- Removed check for public matches to allow team change in ranked matches -- Removed check for public matches to allow team change in ranked matches
CoD.IsTeamChangeAllowed = function() CoD.IsTeamChangeAllowed = function()
if Engine.GetGametypeSetting( "allowInGameTeamChange" ) == 1 then if Engine.GetGametypeSetting("allowInGameTeamChange") == 1 then
return true return true
else else
return false return false
end end
end end
DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOptions", function (controller) local getModeInfo = function()
local options = {} local id = Engine.GetLobbyUIScreen()
if Engine.IsDemoPlaying() then return LobbyData:UITargetFromId(id)
if not IsDemoRestrictedBasicMode() then end
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_UPLOAD_CLIP", Engine.GetDemoSegmentCount())), action = StartMenuUploadClip, disabledFunction = IsUploadClipButtonDisabled}, properties = {hideHelpItemLabel = true}})
end local getMaxClients = function()
if Engine.IsDemoHighlightReelMode() then local modeInfo = getModeInfo()
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_DEMO_CUSTOMIZE_HIGHLIGHT_REEL")), action = StartMenuOpenCustomizeHighlightReel, disabledFunction = IsCustomizeHighlightReelButtonDisabled}}) return modeInfo.maxClients
end end
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.ToUpper(Engine.Localize("MENU_JUMP_TO_START"))), action = StartMenuJumpToStart, disabledFunction = IsJumpToStartButtonDisabled}, properties = {hideHelpItemLabel = true}})
local endDemoButtonText = nil -- Set com_maxclients InGame so players can join via direct connect (default from lobbydata)
if Engine.IsDemoClipPlaying() then Engine.SetDvar("com_maxclients", getMaxClients())
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_CLIP"))
else require("datasources_start_menu_game_options")
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_FILM"))
end
table.insert(options, {models = {displayText = Engine.ToUpper(endDemoButtonText), action = StartMenuEndDemo}})
elseif CoD.isCampaign then
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
local inTrainingSim = CoD.SafeGetModelValue(Engine.GetModelForController(controller), "safehouse.inTrainingSim")
if not inTrainingSim then
inTrainingSim = 0
end
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) then
if not CoD.isSafehouse and controller == Engine.GetPrimaryController() then
table.insert(options, {models = {displayText = "MENU_RESTART_MISSION_CAPS", action = RestartMission}})
if LUI.DEV ~= nil then
table.insert(options, {models = {displayText = "MENU_RESTART_CHECKPOINT_CAPS", action = RestartFromCheckpoint}})
end
end
if controller == Engine.GetPrimaryController() then
table.insert(options, {models = {displayText = "MENU_CHANGE_DIFFICULTY_CAPS", action = OpenDifficultySelect}})
end
if CoD.isSafehouse and inTrainingSim == 1 then
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
elseif controller == Engine.GetPrimaryController() then
if Engine.DvarBool(0, "ui_blocksaves") then
table.insert(options, {models = {displayText = "MENU_EXIT_CAPS", action = SaveAndQuitGame}})
else
table.insert(options, {models = {displayText = "MENU_SAVE_AND_QUIT_CAPS", action = SaveAndQuitGame}})
end
end
elseif CoD.isSafehouse and inTrainingSim == 1 then
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
else
table.insert(options, {models = {displayText = "MENU_LEAVE_PARTY_AND_EXIT_CAPS", action = QuitGame}})
end
elseif CoD.isMultiplayer then
if Engine.Team(controller, "name") ~= "TEAM_SPECTATOR" and Engine.GetGametypeSetting("disableClassSelection") ~= 1 then
table.insert(options, {models = {displayText = "MPUI_CHOOSE_CLASS_BUTTON_CAPS", action = ChooseClass}})
end
if not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_ROUND_END_KILLCAM) and not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_FINAL_KILLCAM) and CoD.IsTeamChangeAllowed() then
table.insert(options, {models = {displayText = "MPUI_CHANGE_TEAM_BUTTON_CAPS", action = ChooseTeam}})
end
if controller == 0 then
local endGameText = "MENU_QUIT_GAME_CAPS"
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and not CoD.isOnlineGame() then
endGameText = "MENU_END_GAME_CAPS"
end
table.insert(options, {models = {displayText = endGameText, action = QuitGame_MP}})
end
elseif CoD.isZombie then
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE)) then
table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}})
end
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then
table.insert(options, {models = {displayText = "MENU_END_GAME_CAPS", action = QuitGame_MP}})
else
table.insert(options, {models = {displayText = "MENU_QUIT_GAME_CAPS", action = QuitGame_MP}})
end
end
return options
end, true)

View File

@ -0,0 +1,75 @@
DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOptions", function (controller)
local options = {}
if Engine.IsDemoPlaying() then
if not IsDemoRestrictedBasicMode() then
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_UPLOAD_CLIP", Engine.GetDemoSegmentCount())), action = StartMenuUploadClip, disabledFunction = IsUploadClipButtonDisabled}, properties = {hideHelpItemLabel = true}})
end
if Engine.IsDemoHighlightReelMode() then
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_DEMO_CUSTOMIZE_HIGHLIGHT_REEL")), action = StartMenuOpenCustomizeHighlightReel, disabledFunction = IsCustomizeHighlightReelButtonDisabled}})
end
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.ToUpper(Engine.Localize("MENU_JUMP_TO_START"))), action = StartMenuJumpToStart, disabledFunction = IsJumpToStartButtonDisabled}, properties = {hideHelpItemLabel = true}})
local endDemoButtonText = nil
if Engine.IsDemoClipPlaying() then
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_CLIP"))
else
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_FILM"))
end
table.insert(options, {models = {displayText = Engine.ToUpper(endDemoButtonText), action = StartMenuEndDemo}})
elseif CoD.isCampaign then
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
local inTrainingSim = CoD.SafeGetModelValue(Engine.GetModelForController(controller), "safehouse.inTrainingSim")
if not inTrainingSim then
inTrainingSim = 0
end
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) then
if not CoD.isSafehouse and controller == Engine.GetPrimaryController() then
table.insert(options, {models = {displayText = "MENU_RESTART_MISSION_CAPS", action = RestartMission}})
if LUI.DEV ~= nil then
table.insert(options, {models = {displayText = "MENU_RESTART_CHECKPOINT_CAPS", action = RestartFromCheckpoint}})
end
end
if controller == Engine.GetPrimaryController() then
table.insert(options, {models = {displayText = "MENU_CHANGE_DIFFICULTY_CAPS", action = OpenDifficultySelect}})
end
if CoD.isSafehouse and inTrainingSim == 1 then
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
elseif controller == Engine.GetPrimaryController() then
if Engine.DvarBool(0, "ui_blocksaves") then
table.insert(options, {models = {displayText = "MENU_EXIT_CAPS", action = SaveAndQuitGame}})
else
table.insert(options, {models = {displayText = "MENU_SAVE_AND_QUIT_CAPS", action = SaveAndQuitGame}})
end
end
elseif CoD.isSafehouse and inTrainingSim == 1 then
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
else
table.insert(options, {models = {displayText = "MENU_LEAVE_PARTY_AND_EXIT_CAPS", action = QuitGame}})
end
elseif CoD.isMultiplayer then
if Engine.Team(controller, "name") ~= "TEAM_SPECTATOR" and Engine.GetGametypeSetting("disableClassSelection") ~= 1 then
table.insert(options, {models = {displayText = "MPUI_CHOOSE_CLASS_BUTTON_CAPS", action = ChooseClass}})
end
if not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_ROUND_END_KILLCAM) and not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_FINAL_KILLCAM) and CoD.IsTeamChangeAllowed() then
table.insert(options, {models = {displayText = "MPUI_CHANGE_TEAM_BUTTON_CAPS", action = ChooseTeam}})
end
if controller == 0 then
local endGameText = "MENU_QUIT_GAME_CAPS"
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and not CoD.isOnlineGame() then
endGameText = "MENU_END_GAME_CAPS"
end
table.insert(options, {models = {displayText = endGameText, action = QuitGame_MP}})
end
elseif CoD.isZombie then
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE)) then
table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}})
end
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then
table.insert(options, {models = {displayText = "MENU_END_GAME_CAPS", action = QuitGame_MP}})
else
table.insert(options, {models = {displayText = "MENU_QUIT_GAME_CAPS", action = QuitGame_MP}})
end
end
table.insert(options, {models = {displayText = "QUIT TO DESKTOP", action = OpenPCQuit}})
return options
end, true)

View File

@ -0,0 +1,34 @@
if Engine.GetCurrentMap() ~= "core_frontend" then
return
end
if CoD.LobbyMember then
local oldLobbyMember = CoD.LobbyMember.new
function CoD.LobbyMember.new(menu, controller)
local self = oldLobbyMember(menu, controller)
-- Hide the playlist count text
if self.SearchingForPlayer then
self.SearchingForPlayer:setAlpha(0)
end
if self.FEMemberBlurPanelContainer0 then
self.FEMemberBlurPanelContainer0:setAlpha(0)
end
return self
end
end
function IsLobbyStatusVisible()
return false
end
Engine.SetDvar("lobbyMigrate_Enabled", 0)
Engine.SetDvar("lobbyTimerStatusVotingInterval", 11000)
Engine.SetDvar("lobbyTimerStatusBeginInterval", 10)
Engine.SetDvar("lobbyTimerStatusStartInterval", 10)
Engine.SetDvar("lobbyTimerStatusPostGameInterval", 10)
Engine.SetDvar("lobbyTimerStatusVotingInterval_Arena", 11000)
require("widget_playlist_match_settings_info")
require("widget_playlist_category_match_settings_info")

View File

@ -0,0 +1,15 @@
if not CoD.playlistCategoryMatchSettingsInfo then
return
end
local oldPlaylistCategoryMatchSettingsInfo = CoD.playlistCategoryMatchSettingsInfo.new
function CoD.playlistCategoryMatchSettingsInfo.new(menu, controller)
local self = oldPlaylistCategoryMatchSettingsInfo(menu, controller)
-- Hide the playlist count text
if self.playlistCount then
self.playlistCount:setAlpha(0)
end
return self
end

View File

@ -0,0 +1,15 @@
if not CoD.playlistMatchSettingsInfo then
return
end
local oldPlaylistMatchSettingsInfo = CoD.playlistMatchSettingsInfo.new
function CoD.playlistMatchSettingsInfo.new(menu, controller)
local self = oldPlaylistMatchSettingsInfo(menu, controller)
-- Hide the playlist count text
if self.playlistCount then
self.playlistCount:setAlpha(0)
end
return self
end

2
deps/curl vendored

@ -1 +1 @@
Subproject commit 1c5ed24ee0e929a6f410fcc3729becfd2ee71211 Subproject commit 6b1e4dc6cdd2c1fc1730dc64aa5e2d82615e5993

2
deps/zlib vendored

@ -1 +1 @@
Subproject commit 66588683b36042154ad35140bf9fcbb60c5d573c Subproject commit b8a8373ec195c8d286fe7e81e78b4a6d31bd859f

View File

@ -382,6 +382,9 @@ namespace auth
p(0x141EB74D2_g, 0x141EB7515_g); // ? p(0x141EB74D2_g, 0x141EB7515_g); // ?
utils::hook::call(0x14134BF7D_g, send_connect_data_stub); utils::hook::call(0x14134BF7D_g, send_connect_data_stub);
// Fix crash
utils::hook::nop(0x142249097_g, 5);
} }
for (const auto& patch : patches) for (const auto& patch : patches)

View File

@ -9,9 +9,11 @@ namespace discord
{ {
namespace namespace
{ {
void ready(const DiscordUser* /*request*/) void ready(const DiscordUser* request)
{ {
printf("Discord: Ready\n"); SetEnvironmentVariableA("discord_user", request->userId);
printf("Discord: Ready: %s - %s\n", request->userId, request->username);
DiscordRichPresence discord_presence{}; DiscordRichPresence discord_presence{};
ZeroMemory(&discord_presence, sizeof(discord_presence)); ZeroMemory(&discord_presence, sizeof(discord_presence));

View File

@ -110,6 +110,7 @@ namespace getinfo
info.set("bots", std::to_string(get_bot_count())); info.set("bots", std::to_string(get_bot_count()));
info.set("sv_maxclients", std::to_string(get_max_client_count())); info.set("sv_maxclients", std::to_string(get_max_client_count()));
info.set("protocol", std::to_string(PROTOCOL)); info.set("protocol", std::to_string(PROTOCOL));
info.set("sub_protocol", std::to_string(SUB_PROTOCOL));
info.set("playmode", std::to_string(game::Com_SessionMode_GetMode())); info.set("playmode", std::to_string(game::Com_SessionMode_GetMode()));
info.set("gamemode", std::to_string(Com_SessionMode_GetGameMode())); info.set("gamemode", std::to_string(Com_SessionMode_GetGameMode()));
info.set("sv_running", std::to_string(game::is_server_running())); info.set("sv_running", std::to_string(game::is_server_running()));

View File

@ -157,6 +157,14 @@ namespace party
return; return;
} }
const auto sub_protocol = atoi(info.get("sub_protocol").data());
if (sub_protocol != SUB_PROTOCOL && sub_protocol != (SUB_PROTOCOL - 1))
{
const auto str = "Invalid sub-protocol.";
printf("%s\n", str);
return;
}
const auto gamename = info.get("gamename"); const auto gamename = info.get("gamename");
if (gamename != "T7"s) if (gamename != "T7"s)
{ {

View File

@ -17,7 +17,7 @@ namespace patches
void sv_execute_client_messages_stub(game::client_s* client, game::msg_t* msg) void sv_execute_client_messages_stub(game::client_s* client, game::msg_t* msg)
{ {
if (client->reliableAcknowledge < 0) if ((client->reliableSequence - client->reliableAcknowledge) < 0)
{ {
client->reliableAcknowledge = client->reliableSequence; client->reliableAcknowledge = client->reliableSequence;
network::send(client->address, "error", "EXE_LOSTRELIABLECOMMANDS"); network::send(client->address, "error", "EXE_LOSTRELIABLECOMMANDS");

View File

@ -1,164 +1,164 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "server_list.hpp" #include "server_list.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include <utils/string.hpp> #include <utils/string.hpp>
#include <utils/concurrency.hpp> #include <utils/concurrency.hpp>
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include "network.hpp" #include "network.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
namespace server_list namespace server_list
{ {
namespace namespace
{ {
utils::hook::detour lua_serverinfo_to_table_hook; utils::hook::detour lua_serverinfo_to_table_hook;
struct state struct state
{ {
game::netadr_t address{}; game::netadr_t address{};
bool requesting{false}; bool requesting{false};
std::chrono::high_resolution_clock::time_point query_start{}; std::chrono::high_resolution_clock::time_point query_start{};
callback callback{}; callback callback{};
}; };
utils::concurrency::container<state> master_state; utils::concurrency::container<state> master_state;
void handle_server_list_response(const game::netadr_t& target, void handle_server_list_response(const game::netadr_t& target,
const network::data_view& data, state& s) const network::data_view& data, state& s)
{ {
if (!s.requesting || s.address != target) if (!s.requesting || s.address != target)
{ {
return; return;
} }
s.requesting = false; s.requesting = false;
const auto callback = std::move(s.callback); const auto callback = std::move(s.callback);
std::optional<size_t> start{}; std::optional<size_t> start{};
for (size_t i = 0; i + 6 < data.size(); ++i) for (size_t i = 0; i + 6 < data.size(); ++i)
{ {
if (data[i + 6] == '\\') if (data[i + 6] == '\\')
{ {
start.emplace(i); start.emplace(i);
break; break;
} }
} }
if (!start.has_value()) if (!start.has_value())
{ {
callback(true, {}); callback(true, {});
return; return;
} }
std::unordered_set<game::netadr_t> result{}; std::unordered_set<game::netadr_t> result{};
for (auto i = start.value(); i + 6 < data.size(); i += 7) for (auto i = start.value(); i + 6 < data.size(); i += 7)
{ {
if (data[i + 6] != '\\') if (data[i + 6] != '\\')
{ {
break; break;
} }
game::netadr_t address{}; game::netadr_t address{};
address.type = game::NA_RAWIP; address.type = game::NA_RAWIP;
address.localNetID = game::NS_CLIENT1; address.localNetID = game::NS_CLIENT1;
memcpy(&address.ipv4.a, data.data() + i + 0, 4); memcpy(&address.ipv4.a, data.data() + i + 0, 4);
memcpy(&address.port, data.data() + i + 4, 2); memcpy(&address.port, data.data() + i + 4, 2);
address.port = ntohs(address.port); address.port = ntohs(address.port);
result.emplace(address); result.emplace(address);
} }
callback(true, result); callback(true, result);
} }
void lua_serverinfo_to_table_stub(game::hks::lua_State* state, game::ServerInfo serverInfo, int index) void lua_serverinfo_to_table_stub(game::hks::lua_State* state, game::ServerInfo serverInfo, int index)
{ {
lua_serverinfo_to_table_hook.invoke(state, serverInfo, index); lua_serverinfo_to_table_hook.invoke(state, serverInfo, index);
if (state) if (state)
{ {
auto botCount = atoi(game::Info_ValueForKey(serverInfo.tags, "bots")); auto botCount = atoi(game::Info_ValueForKey(serverInfo.tags, "bots"));
game::Lua_SetTableInt("botCount", botCount, state); game::Lua_SetTableInt("botCount", botCount, state);
} }
} }
} }
bool get_master_server(game::netadr_t& address) bool get_master_server(game::netadr_t& address)
{ {
address = network::address_from_string("server.boiii.re:20810"); address = network::address_from_string("server.boiii.re:20810");
return address.type != game::NA_BAD; return address.type != game::NA_BAD;
} }
void request_servers(callback callback) void request_servers(callback callback)
{ {
master_state.access([&callback](state& s) master_state.access([&callback](state& s)
{ {
game::netadr_t addr{}; game::netadr_t addr{};
if (!get_master_server(addr)) if (!get_master_server(addr))
{ {
return; return;
} }
s.requesting = true; s.requesting = true;
s.address = addr; s.address = addr;
s.callback = std::move(callback); s.callback = std::move(callback);
s.query_start = std::chrono::high_resolution_clock::now(); s.query_start = std::chrono::high_resolution_clock::now();
network::send(s.address, "getservers", utils::string::va("T7 %i full empty", PROTOCOL)); network::send(s.address, "getservers", utils::string::va("T7 %i full empty", PROTOCOL));
}); });
} }
struct component final : client_component struct component final : client_component
{ {
void post_unpack() override void post_unpack() override
{ {
network::on("getServersResponse", [](const game::netadr_t& target, const network::data_view& data) network::on("getServersResponse", [](const game::netadr_t& target, const network::data_view& data)
{ {
master_state.access([&](state& s) master_state.access([&](state& s)
{ {
handle_server_list_response(target, data, s); handle_server_list_response(target, data, s);
}); });
}); });
scheduler::loop([] scheduler::loop([]
{ {
master_state.access([](state& s) master_state.access([](state& s)
{ {
if (!s.requesting) if (!s.requesting)
{ {
return; return;
} }
const auto now = std::chrono::high_resolution_clock::now(); const auto now = std::chrono::high_resolution_clock::now();
if ((now - s.query_start) < 2s) if ((now - s.query_start) < 2s)
{ {
return; return;
} }
s.requesting = false; s.requesting = false;
s.callback(false, {}); s.callback(false, {});
s.callback = {}; s.callback = {};
}); });
}, scheduler::async, 200ms); }, scheduler::async, 200ms);
lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub); lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub);
} }
void pre_destroy() override void pre_destroy() override
{ {
master_state.access([](state& s) master_state.access([](state& s)
{ {
s.requesting = false; s.requesting = false;
s.callback = {}; s.callback = {};
}); });
} }
}; };
} }
REGISTER_COMPONENT(server_list::component) REGISTER_COMPONENT(server_list::component)

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@ -1,6 +1,7 @@
#pragma once #pragma once
#define PROTOCOL 3 #define PROTOCOL 5
#define SUB_PROTOCOL 1
#ifdef __cplusplus #ifdef __cplusplus
namespace game namespace game

View File

@ -1,333 +1,345 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "../steam.hpp" #include "../steam.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "component/party.hpp" #include "component/party.hpp"
#include "component/network.hpp" #include "component/network.hpp"
#include "component/server_list.hpp" #include "component/server_list.hpp"
#include <utils/string.hpp> #include <utils/string.hpp>
#include <utils/concurrency.hpp> #include <utils/concurrency.hpp>
namespace steam namespace steam
{ {
namespace namespace
{ {
struct server struct server
{ {
bool handled{false}; bool handled{false};
game::netadr_t address{}; game::netadr_t address{};
gameserveritem_t server_item{}; gameserveritem_t server_item{};
}; };
auto* const internet_request = reinterpret_cast<void*>(1); auto* const internet_request = reinterpret_cast<void*>(1);
using servers = std::vector<server>; using servers = std::vector<server>;
::utils::concurrency::container<servers> queried_servers{}; ::utils::concurrency::container<servers> queried_servers{};
std::atomic<matchmaking_server_list_response*> current_response{}; std::atomic<matchmaking_server_list_response*> current_response{};
gameserveritem_t create_server_item(const game::netadr_t& address, const ::utils::info_string& info, template <typename T>
const uint32_t ping, const bool success) void copy_safe(T& dest, const char* in)
{ {
gameserveritem_t server{}; ::utils::string::copy(dest, in);
server.m_NetAdr.m_usConnectionPort = address.port; ::utils::string::strip_material(dest, dest, std::extent<T>::value);
server.m_NetAdr.m_usQueryPort = address.port; }
server.m_NetAdr.m_unIP = ntohl(address.addr);
server.m_nPing = static_cast<int>(ping); gameserveritem_t create_server_item(const game::netadr_t& address, const ::utils::info_string& info,
server.m_bHadSuccessfulResponse = success; const uint32_t ping, const bool success)
server.m_bDoNotRefresh = false; {
::utils::string::copy(server.m_szGameDir, ""); const auto sub_protocol = atoi(info.get("sub_protocol").data());
::utils::string::copy(server.m_szMap, info.get("mapname").data());
::utils::string::copy(server.m_szGameDescription, info.get("description").data()); gameserveritem_t server{};
server.m_nAppID = 311210; server.m_NetAdr.m_usConnectionPort = address.port;
server.m_nPlayers = atoi(info.get("clients").data()); server.m_NetAdr.m_usQueryPort = address.port;
server.m_nMaxPlayers = atoi(info.get("sv_maxclients").data()); server.m_NetAdr.m_unIP = ntohl(address.addr);
server.m_nBotPlayers = atoi(info.get("bots").data()); server.m_nPing = static_cast<int>(ping);
server.m_bPassword = info.get("isPrivate") == "1"; server.m_bHadSuccessfulResponse = success;
server.m_bSecure = true; server.m_bDoNotRefresh = false;
server.m_ulTimeLastPlayed = 0;
server.m_nServerVersion = 1000; copy_safe(server.m_szGameDir, "");
::utils::string::copy(server.m_szServerName, info.get("hostname").data()); copy_safe(server.m_szMap, info.get("mapname").data());
copy_safe(server.m_szGameDescription, info.get("description").data());
const auto playmode = info.get("playmode");
const auto mode = game::eModes(std::atoi(playmode.data())); server.m_nAppID = (sub_protocol == SUB_PROTOCOL || sub_protocol == (SUB_PROTOCOL - 1)) ? 311210 : 0;
server.m_nPlayers = atoi(info.get("clients").data());
const auto* tags = ::utils::string::va( server.m_nMaxPlayers = atoi(info.get("sv_maxclients").data());
R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\%s\zombies\%s\playerCount\%d\bots\%d\modName\%s\)", server.m_nBotPlayers = atoi(info.get("bots").data());
info.get("gametype").data(), server.m_bPassword = info.get("isPrivate") == "1";
server.m_bSecure = true;
server.m_ulTimeLastPlayed = 0;
server.m_nServerVersion = 1000;
copy_safe(server.m_szServerName, info.get("hostname").data());
const auto playmode = info.get("playmode");
const auto mode = game::eModes(std::atoi(playmode.data()));
const auto* tags = ::utils::string::va(
R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\%s\zombies\%s\playerCount\%d\bots\%d\modName\%s\)",
info.get("gametype").data(),
info.get("dedicated") == "1" ? "true" : "false", info.get("dedicated") == "1" ? "true" : "false",
info.get("hc") == "1" ? "true" : "false", info.get("hc") == "1" ? "true" : "false",
mode == game::MODE_ZOMBIES ? "true" : "false", mode == game::MODE_ZOMBIES ? "true" : "false",
server.m_nPlayers, server.m_nPlayers,
atoi(info.get("bots").data()), atoi(info.get("bots").data()),
info.get("modName").data()); info.get("modName").data());
::utils::string::copy(server.m_szGameTags, tags); copy_safe(server.m_szGameTags, tags);
server.m_steamID.bits = strtoull(info.get("xuid").data(), nullptr, 16);
server.m_steamID.bits = strtoull(info.get("xuid").data(), nullptr, 16);
return server;
} return server;
}
void handle_server_respone(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping) void handle_server_respone(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
{ const uint32_t ping)
bool all_handled = false; {
std::optional<int> index{}; bool all_handled = false;
queried_servers.access([&](servers& srvs) std::optional<int> index{};
{ queried_servers.access([&](servers& srvs)
size_t i = 0; {
for (; i < srvs.size(); ++i) size_t i = 0;
{ for (; i < srvs.size(); ++i)
if (srvs[i].address == host) {
{ if (srvs[i].address == host)
break; {
} break;
} }
}
if (i >= srvs.size())
{ if (i >= srvs.size())
return; {
} return;
}
index = static_cast<int>(i);
index = static_cast<int>(i);
auto& srv = srvs[i];
srv.handled = true; auto& srv = srvs[i];
srv.server_item = create_server_item(host, info, ping, success); srv.handled = true;
srv.server_item = create_server_item(host, info, ping, success);
for (const auto& entry : srvs)
{ for (const auto& entry : srvs)
if (!entry.handled) {
{ if (!entry.handled)
return; {
} return;
} }
}
all_handled = true;
}); all_handled = true;
});
const auto res = current_response.load();
if (!index || !res) const auto res = current_response.load();
{ if (!index || !res)
return; {
} return;
}
if (success)
{ if (success)
res->ServerResponded(internet_request, *index); {
} res->ServerResponded(internet_request, *index);
else }
{ else
res->ServerFailedToRespond(internet_request, *index); {
} res->ServerFailedToRespond(internet_request, *index);
}
if (all_handled)
{ if (all_handled)
res->RefreshComplete(internet_request, eServerResponded); {
} res->RefreshComplete(internet_request, eServerResponded);
} }
}
void ping_server(const game::netadr_t& server)
{ void ping_server(const game::netadr_t& server)
party::query_server(server, handle_server_respone); {
} party::query_server(server, handle_server_respone);
} }
}
void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse) void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
{ matchmaking_server_list_response* pRequestServersResponse)
current_response = pRequestServersResponse; {
current_response = pRequestServersResponse;
server_list::request_servers([](const bool success, const std::unordered_set<game::netadr_t>& s)
{ server_list::request_servers([](const bool success, const std::unordered_set<game::netadr_t>& s)
const auto res = current_response.load(); {
if (!res) const auto res = current_response.load();
{ if (!res)
return; {
} return;
}
if (!success)
{ if (!success)
res->RefreshComplete(internet_request, eServerFailedToRespond); {
return; res->RefreshComplete(internet_request, eServerFailedToRespond);
} return;
}
if (s.empty())
{ if (s.empty())
res->RefreshComplete(internet_request, eNoServersListedOnMasterServer); {
return; res->RefreshComplete(internet_request, eNoServersListedOnMasterServer);
} return;
}
queried_servers.access([&s](servers& srvs)
{ queried_servers.access([&s](servers& srvs)
srvs = {}; {
srvs.reserve(s.size()); srvs = {};
srvs.reserve(s.size());
for (auto& address : s)
{ for (auto& address : s)
server new_server{}; {
new_server.address = address; server new_server{};
new_server.server_item = create_server_item(address, {}, 0, false); new_server.address = address;
new_server.server_item = create_server_item(address, {}, 0, false);
srvs.push_back(new_server);
} srvs.push_back(new_server);
}); }
});
for (auto& srv : s)
{ for (auto& srv : s)
ping_server(srv); {
} ping_server(srv);
}); }
});
return internet_request;
} return internet_request;
}
void* matchmaking_servers::RequestLANServerList(unsigned int iApp,
matchmaking_server_list_response* pRequestServersResponse) void* matchmaking_servers::RequestLANServerList(unsigned int iApp,
{ matchmaking_server_list_response* pRequestServersResponse)
return reinterpret_cast<void*>(2); {
} return reinterpret_cast<void*>(2);
}
void* matchmaking_servers::RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse) void* matchmaking_servers::RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
{ matchmaking_server_list_response* pRequestServersResponse)
return reinterpret_cast<void*>(3); {
} return reinterpret_cast<void*>(3);
}
void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse) void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
{ matchmaking_server_list_response* pRequestServersResponse)
return reinterpret_cast<void*>(4); {
} return reinterpret_cast<void*>(4);
}
void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse) void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
{ matchmaking_server_list_response* pRequestServersResponse)
return reinterpret_cast<void*>(5); {
} return reinterpret_cast<void*>(5);
}
void* matchmaking_servers::RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse) void* matchmaking_servers::RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
{ matchmaking_server_list_response* pRequestServersResponse)
return reinterpret_cast<void*>(6); {
} return reinterpret_cast<void*>(6);
}
void matchmaking_servers::ReleaseRequest(void* hServerListRequest)
{ void matchmaking_servers::ReleaseRequest(void* hServerListRequest)
if (internet_request == hServerListRequest) {
{ if (internet_request == hServerListRequest)
current_response = nullptr; {
} current_response = nullptr;
} }
}
gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
{ gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
if (internet_request != hRequest) {
{ if (internet_request != hRequest)
return nullptr; {
} return nullptr;
}
static thread_local gameserveritem_t server_item{};
return queried_servers.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t* static thread_local gameserveritem_t server_item{};
{ return queried_servers.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t* {
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size()) if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{ {
return nullptr; return nullptr;
} }
server_item = s[iServer].server_item; server_item = s[iServer].server_item;
return &server_item; return &server_item;
}); });
} }
void matchmaking_servers::CancelQuery(void* hRequest) void matchmaking_servers::CancelQuery(void* hRequest)
{ {
} }
void matchmaking_servers::RefreshQuery(void* hRequest) void matchmaking_servers::RefreshQuery(void* hRequest)
{ {
} }
bool matchmaking_servers::IsRefreshing(void* hRequest) bool matchmaking_servers::IsRefreshing(void* hRequest)
{ {
return false; return false;
} }
int matchmaking_servers::GetServerCount(void* hRequest) int matchmaking_servers::GetServerCount(void* hRequest)
{ {
if (internet_request != hRequest) if (internet_request != hRequest)
{ {
return 0; return 0;
} }
return queried_servers.access<int>([](const servers& s) return queried_servers.access<int>([](const servers& s)
{ {
return static_cast<int>(s.size()); return static_cast<int>(s.size());
}); });
} }
void matchmaking_servers::RefreshServer(void* hRequest, const int iServer) void matchmaking_servers::RefreshServer(void* hRequest, const int iServer)
{ {
if (internet_request != hRequest) if (internet_request != hRequest)
{ {
return; return;
} }
std::optional<game::netadr_t> address{}; std::optional<game::netadr_t> address{};
queried_servers.access([&](const servers& s) queried_servers.access([&](const servers& s)
{ {
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size()) if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{ {
return; return;
} }
address = s[iServer].address; address = s[iServer].address;
}); });
if (address) if (address)
{ {
ping_server(*address); ping_server(*address);
} }
} }
void* matchmaking_servers::PingServer(const unsigned int unIP, const unsigned short usPort, void* matchmaking_servers::PingServer(const unsigned int unIP, const unsigned short usPort,
matchmaking_ping_response* pRequestServersResponse) matchmaking_ping_response* pRequestServersResponse)
{ {
auto response = pRequestServersResponse; auto response = pRequestServersResponse;
const auto addr = network::address_from_ip(htonl(unIP), usPort); const auto addr = network::address_from_ip(htonl(unIP), usPort);
party::query_server( party::query_server(
addr, [response](const bool success, const game::netadr_t& host, const ::utils::info_string& info, addr, [response](const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping) const uint32_t ping)
{ {
if (success) if (success)
{ {
auto server_item = create_server_item(host, info, ping, success); auto server_item = create_server_item(host, info, ping, success);
response->ServerResponded(server_item); response->ServerResponded(server_item);
} }
else else
{ {
response->ServerFailedToRespond(); response->ServerFailedToRespond();
} }
}); });
return reinterpret_cast<void*>(static_cast<uint64_t>(7 + rand())); return reinterpret_cast<void*>(static_cast<uint64_t>(7 + rand()));
} }
int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse) int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{ {
return 0; return 0;
} }
int matchmaking_servers::ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse) int matchmaking_servers::ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{ {
return 0; return 0;
} }
void matchmaking_servers::CancelServerQuery(int hServerQuery) void matchmaking_servers::CancelServerQuery(int hServerQuery)
{ {
} }
} }

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@ -229,7 +229,20 @@ namespace utils::cryptography
if (ecc_export(buffer, &length, type, &this->key_storage_) == CRYPT_OK) if (ecc_export(buffer, &length, type, &this->key_storage_) == CRYPT_OK)
{ {
return std::string(cs(buffer), length); return {cs(buffer), length};
}
return "";
}
std::string ecc::key::get_openssl() const
{
uint8_t buffer[4096] = {0};
unsigned long length = sizeof(buffer);
if (ecc_export_openssl(buffer, &length, PK_PUBLIC, &this->key_storage_) == CRYPT_OK)
{
return {cs(buffer), length};
} }
return ""; return "";

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@ -31,6 +31,8 @@ namespace utils::cryptography
std::string serialize(int type = PK_PRIVATE) const; std::string serialize(int type = PK_PRIVATE) const;
std::string get_openssl() const;
void free(); void free();
bool operator==(key& key) const; bool operator==(key& key) const;

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@ -1,7 +1,8 @@
#include "string.hpp" #include "string.hpp"
#include <sstream>
#include <cstdarg>
#include <algorithm> #include <algorithm>
#include <cassert>
#include <cstdarg>
#include <sstream>
#include "nt.hpp" #include "nt.hpp"
@ -116,11 +117,12 @@ namespace utils::string
void strip(const char* in, char* out, size_t max) void strip(const char* in, char* out, size_t max)
{ {
assert(max);
if (!in || !out) return; if (!in || !out) return;
max--; max--;
size_t current = 0; size_t current = 0;
while (*in != 0 && current < max) while (*in != '\0' && current < max)
{ {
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48); const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
@ -141,6 +143,25 @@ namespace utils::string
*out = '\0'; *out = '\0';
} }
void strip_material(const char* in, char* out, size_t max)
{
assert(max);
if (!in || !out) return;
size_t i = 0;
while (*in != '\0' && i < max - 1)
{
if (*in != '$' && *in != '{' && *in != '}')
{
*out++ = *in;
i++;
}
in++;
}
*out = '\0';
}
std::string convert(const std::wstring& wstr) std::string convert(const std::wstring& wstr)
{ {
std::string result; std::string result;

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@ -91,6 +91,7 @@ namespace utils::string
std::string get_clipboard_data(); std::string get_clipboard_data();
void strip(const char* in, char* out, size_t max); void strip(const char* in, char* out, size_t max);
void strip_material(const char* in, char* out, size_t max);
std::string convert(const std::wstring& wstr); std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str); std::wstring convert(const std::string& str);