Prepare colored name support
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f213b9e056
commit
89508ea244
@ -4,42 +4,77 @@
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#include "game/game.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace colors
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namespace colors
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{
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{
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template <size_t index>
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namespace
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void patch_color(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a = 255)
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{
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{
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auto* color_table = reinterpret_cast<uint8_t*>(0x142FF0E20_g);
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utils::hook::detour get_player_name_hook;
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auto* g_color_table = reinterpret_cast<float*>(0x142FB6CF0_g);
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utils::hook::detour get_gamer_tag_hook;
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uint8_t color_int[4];
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template <size_t index>
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color_int[0] = r;
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void patch_color(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a = 255)
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color_int[1] = g;
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{
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color_int[2] = b;
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auto* color_table = reinterpret_cast<uint8_t*>(0x142FF0E20_g);
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color_int[3] = a;
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auto* g_color_table = reinterpret_cast<float*>(0x142FB6CF0_g);
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utils::hook::copy(color_table + index * 4, color_int, sizeof(color_int));
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uint8_t color_int[4];
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color_int[0] = r;
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color_int[1] = g;
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color_int[2] = b;
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color_int[3] = a;
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float color_float[4];
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utils::hook::copy(color_table + index * 4, color_int, sizeof(color_int));
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color_float[0] = static_cast<float>(r) / 255.0f;
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color_float[1] = static_cast<float>(g) / 255.0f;
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color_float[2] = static_cast<float>(b) / 255.0f;
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color_float[3] = static_cast<float>(a) / 255.0f;
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utils::hook::copy(g_color_table + index * 4, color_float, sizeof(color_float));
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float color_float[4];
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color_float[0] = static_cast<float>(r) / 255.0f;
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color_float[1] = static_cast<float>(g) / 255.0f;
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color_float[2] = static_cast<float>(b) / 255.0f;
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color_float[3] = static_cast<float>(a) / 255.0f;
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utils::hook::copy(g_color_table + index * 4, color_float, sizeof(color_float));
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}
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uint64_t get_player_name_stub(const uint64_t client, int client_num, char* buffer, const int size,
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const bool has_clan_tag)
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{
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const auto res = get_player_name_hook.invoke<uint64_t>(client, client_num, buffer, size, has_clan_tag);
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if (_ReturnAddress() != reinterpret_cast<void*>(0x1406A7B56_g))
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{
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const auto val = utils::string::va("^%d%s", rand() % 7, buffer);
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strncpy_s(buffer, size, val, size);
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}
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return res;
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}
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const char* get_gamer_tag_stub(const uint64_t num)
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{
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return utils::string::va("^3%s", get_gamer_tag_hook.invoke<const char*>(num));
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}
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}
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}
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struct component final : client_component
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struct component final : client_component
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{
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{
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void post_unpack() override
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void post_unpack() override
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{
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{
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patch_color<1>(255, 49, 49); // 1 - Red
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patch_color<1>(255, 49, 49); // 1 - Red
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patch_color<2>(134, 192, 0); // 2 - Green
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patch_color<2>(134, 192, 0); // 2 - Green
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patch_color<3>(255, 173, 34); // 3 - Yellow
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patch_color<3>(255, 173, 34); // 3 - Yellow
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patch_color<4>(0, 135, 193); // 4 - Blue
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patch_color<4>(0, 135, 193); // 4 - Blue
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patch_color<5>(32, 197, 255); // 5 - Light Blue
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patch_color<5>(32, 197, 255); // 5 - Light Blue
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patch_color<6>(151, 80, 221); // 6 - Pink
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patch_color<6>(151, 80, 221); // 6 - Pink
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//utils::hook::set<uint8_t>(0x141EB0457_g, 0xEB);
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//utils::hook::set<uint8_t>(0x141EB0350_g, 0xC3);
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//utils::hook::jump(game::select(0x14166F580, 0x140278840), clean_client_name_stub);
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//utils::hook::call(game::select(0x1413E31E6, 0), clean_str);
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get_player_name_hook.create(0x1413E3140_g, get_player_name_stub);
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get_gamer_tag_hook.create(0x141EC7370_g, get_gamer_tag_stub);
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}
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}
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};
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};
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}
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}
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