Enable Barracks menu with mods loaded
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217
data/ui_scripts/frontend_menus/DataSources_StartMenuTabs.lua
Normal file
217
data/ui_scripts/frontend_menus/DataSources_StartMenuTabs.lua
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@ -0,0 +1,217 @@
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DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", function ( f44_arg0 )
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local f44_local0 = {}
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table.insert( f44_local0, {
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models = {
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tabIcon = CoD.buttonStrings.shoulderl
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},
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properties = {
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m_mouseDisabled = true
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}
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} )
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if Engine.IsDemoPlaying() then
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local f44_local1 = "CoD.StartMenu_GameOptions"
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if Engine.IsZombiesGame() then
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f44_local1 = "CoD.StartMenu_GameOptions_ZM"
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end
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table.insert( f44_local0, {
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models = {
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tabName = Engine.Localize( "MENU_THEATER_CAPS" ),
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tabWidget = f44_local1,
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tabIcon = ""
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},
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properties = {
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tabId = "gameOptions"
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}
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} )
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elseif Engine.IsInGame() then
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if IsGameTypeDOA() and not InSafehouse() then
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table.insert( f44_local0, {
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models = {
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tabName = "DOA",
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tabWidget = "CoD.StartMenu_GameOptions_DOA",
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tabIcon = ""
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},
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properties = {
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tabId = "gameOptions"
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}
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} )
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elseif CoD.isCampaign then
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table.insert( f44_local0, {
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models = {
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tabName = SessionModeToUnlocalizedSessionModeCaps( Engine.CurrentSessionMode() ),
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tabWidget = "CoD.StartMenu_GameOptions_CP",
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tabIcon = ""
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},
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properties = {
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tabId = "gameOptions"
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}
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} )
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if not Engine.IsCampaignModeZombies() then
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if CoD.isSafehouse and CoD.isOnlineGame() and not IsInTrainingSim( f44_arg0 ) and Dvar.ui_safehousebarracks:get() and not IsPlayerAGuest( f44_arg0 ) then
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table.insert( f44_local0, {
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models = {
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tabName = "CPUI_BARRACKS_CAPS",
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tabWidget = "CoD.CombatRecordCP_Contents",
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tabIcon = ""
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},
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properties = {
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tabId = "combatRecord"
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}
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} )
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end
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if HighestMapReachedGreaterThan( f44_arg0, 1 ) or LUI.DEV ~= nil then
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table.insert( f44_local0, {
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models = {
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tabName = "CPUI_TACTICAL_MODE_CAPS",
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tabWidget = "CoD.StartMenu_TacticalMode",
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tabIcon = ""
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},
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properties = {
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tabId = "tacticalMode"
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}
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} )
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end
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if not CoD.isSafehouse and not IsPlayerAGuest( f44_arg0 ) then
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table.insert( f44_local0, {
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models = {
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tabName = "CPUI_ACCOLADES",
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tabWidget = "CoD.MissionRecordVault_Challenges",
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tabIcon = ""
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},
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properties = {
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tabId = "accolades"
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}
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} )
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end
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end
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elseif Engine.IsZombiesGame() then
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table.insert( f44_local0, {
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models = {
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tabName = SessionModeToUnlocalizedSessionModeCaps( Engine.CurrentSessionMode() ),
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tabWidget = "CoD.StartMenu_GameOptions_ZM",
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tabIcon = ""
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},
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properties = {
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tabId = "gameOptions"
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}
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} )
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else
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table.insert( f44_local0, {
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models = {
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tabName = SessionModeToUnlocalizedSessionModeCaps( Engine.CurrentSessionMode() ),
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tabWidget = "CoD.StartMenu_GameOptions",
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tabIcon = ""
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},
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properties = {
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tabId = "gameOptions"
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}
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} )
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end
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else
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if not IsPlayerAGuest( f44_arg0 ) then
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table.insert( f44_local0, {
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models = {
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tabName = "MENU_TAB_IDENTITY_CAPS",
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tabWidget = "CoD.StartMenu_Identity",
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tabIcon = ""
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},
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properties = {
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tabId = "identity",
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disabled = Dvar.ui_execdemo_gamescom:get()
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}
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} )
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end
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if not IsLobbyNetworkModeLAN() and not Dvar.ui_execdemo:get() and not Engine.IsCampaignModeZombies() and not IsPlayerAGuest( f44_arg0 ) then
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table.insert( f44_local0, {
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models = {
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tabName = "MENU_TAB_CHALLENGES_CAPS",
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tabWidget = "CoD.StartMenu_Challenges",
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tabIcon = ""
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},
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properties = {
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tabId = "challenges"
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}
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} )
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local f44_local1 = CoD.isPC
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if f44_local1 then
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f44_local1 = false --Mods_IsUsingMods()
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end
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table.insert( f44_local0, {
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models = {
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tabName = "MENU_TAB_BARRACKS_CAPS",
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tabWidget = "CoD.StartMenu_Barracks",
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tabIcon = "",
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disabled = f44_local1
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},
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properties = {
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tabId = "barracks"
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}
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} )
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if CommunityOptionsEnabled() then
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local f44_local2 = CoD.perController[f44_arg0].openMediaTabAfterClosingGroups
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CoD.perController[f44_arg0].openMediaTabAfterClosingGroups = false
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table.insert( f44_local0, {
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models = {
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tabName = "MENU_TAB_MEDIA_CAPS",
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tabWidget = "CoD.StartMenu_Media",
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tabIcon = ""
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},
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properties = {
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tabId = "media",
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selectIndex = f44_local2
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}
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} )
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end
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end
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end
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if IsGameTypeDOA() and Engine.IsInGame() and not InSafehouse() then
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local f44_local1 = table.insert
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local f44_local2 = f44_local0
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local f44_local3 = {
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models = {
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tabName = "MENU_TAB_OPTIONS_CAPS",
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tabWidget = "CoD.StartMenu_Options_DOA",
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tabIcon = ""
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}
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}
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local f44_local4 = {
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tabId = "options"
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}
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local f44_local5 = Dvar.ui_execdemo:get()
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if f44_local5 then
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f44_local5 = not Engine.IsInGame()
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end
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f44_local4.selectIndex = f44_local5
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f44_local3.properties = f44_local4
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f44_local1( f44_local2, f44_local3 )
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else
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local f44_local1 = table.insert
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local f44_local2 = f44_local0
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local f44_local3 = {
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models = {
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tabName = "MENU_TAB_OPTIONS_CAPS",
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tabWidget = "CoD.StartMenu_Options",
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tabIcon = ""
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}
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}
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local f44_local4 = {
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tabId = "options"
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}
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local f44_local5 = Dvar.ui_execdemo_gamescom:get()
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if f44_local5 then
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f44_local5 = not Engine.IsInGame()
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end
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f44_local4.selectIndex = f44_local5
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f44_local3.properties = f44_local4
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f44_local1( f44_local2, f44_local3 )
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end
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table.insert( f44_local0, {
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models = {
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tabIcon = CoD.buttonStrings.shoulderr
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},
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properties = {
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m_mouseDisabled = true
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}
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} )
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return f44_local0
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end, true )
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@ -3,6 +3,7 @@ if Engine.GetCurrentMap() ~= "core_frontend" then
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end
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local utils = require("utils")
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require("DataSources_StartMenuTabs")
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CoD.LobbyButtons.MP_PUBLIC_MATCH = {
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stringRef = "MENU_PLAY_CAPS",
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