Improve branding
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@ -3,6 +3,7 @@
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <version.hpp>
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namespace branding
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{
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@ -13,17 +14,17 @@ namespace branding
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void draw_branding()
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{
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constexpr auto x = 4;
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constexpr auto y = -5;
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constexpr auto scale = 1.0f;
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constexpr auto y = 0;
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constexpr auto scale = 0.5f;
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//float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
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float color[4] = {236 / 255.0f, 113 / 255.0f, 10 / 255.0f, 1.0f};
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auto* font = reinterpret_cast<uint32_t*(*)()>(0x141CAC8E0_g)();
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if (!font) return;
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game::R_AddCmdDrawText("BOIII", 0x7FFFFFFF, font, static_cast<float>(x),
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game::R_AddCmdDrawText("BOIII: " VERSION, 0x7FFFFFFF, font, static_cast<float>(x),
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y + static_cast<float>(font[2]) * scale,
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scale, scale, 0.0f, color, 0);
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scale, scale, 0.0f, color, game::ITEM_TEXTSTYLE_SHADOWEDMORE);
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}
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void r_end_frame_stub()
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@ -405,4 +405,15 @@ namespace game
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BD_GMSG_GROUP_POST_RATE_EXCEEDED = 0x27E1,
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BD_MAX_ERROR_CODE = 0x27E2,
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};
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enum itemTextStyle
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{
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ITEM_TEXTSTYLE_NORMAL = 0,
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ITEM_TEXTSTYLE_SHADOWED = 3,
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ITEM_TEXTSTYLE_SHADOWEDMORE = 6,
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ITEM_TEXTSTYLE_BORDERED = 7,
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ITEM_TEXTSTYLE_BORDEREDMORE = 8,
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ITEM_TEXTSTYLE_MONOSPACE = 128,
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ITEM_TEXTSTYLE_MONOSPACESHADOWED = 132,
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};
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}
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