use new chat system
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@ -52,6 +52,12 @@ namespace chat
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value = static_cast<uint64_t>(client_num) + 1;
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value = static_cast<uint64_t>(client_num) + 1;
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return &value;
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return &value;
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}
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}
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void send_chat_message(int client_num, const std::string& text)
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{
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// SV_CMD_RELIABLE_0?
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE_0, utils::string::va("v \"%Iu %d %d %s\"", -1, 0, 0, text.data()));
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}
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}
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}
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const char* get_client_name(const uint64_t xuid)
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const char* get_client_name(const uint64_t xuid)
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@ -66,7 +72,6 @@ namespace chat
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return "Unknown Soldier";
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return "Unknown Soldier";
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}
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}
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class component final : public generic_component
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class component final : public generic_component
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{
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{
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public:
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public:
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@ -93,10 +98,7 @@ namespace chat
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const command::params params{};
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const command::params params{};
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const auto text = params.join(1);
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const auto text = params.join(1);
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const auto* format = reinterpret_cast<const char*>(0x140E25180_g);
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send_chat_message(-1, text.data());
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const auto* message = utils::string::va(format, 'O', text.data());
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game::SV_GameSendServerCommand(-1, game::SV_CMD_RELIABLE_0, message);
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printf("Server: %s\n", text.data());
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printf("Server: %s\n", text.data());
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});
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});
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@ -118,10 +120,7 @@ namespace chat
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const auto client = atoi(params[1]);
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const auto client = atoi(params[1]);
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const auto text = params.join(2);
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const auto text = params.join(2);
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const auto* format = reinterpret_cast<const char*>(0x140E25180_g);
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send_chat_message(client, text.data());
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const auto* message = utils::string::va(format, 'O', text.data());
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game::SV_GameSendServerCommand(client, game::SV_CMD_RELIABLE_0, message);
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printf("Server -> %i: %s\n", client, text.data());
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printf("Server -> %i: %s\n", client, text.data());
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});
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});
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