Clean up + remove Com_Errors
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parent
2fb7b42be8
commit
81fe6bc7e1
@ -65,26 +65,15 @@ namespace workshop
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std::string get_mod_name(const std::string& mod_id)
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{
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if (mod_id == "usermaps")
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if (mod_id == "usermaps" || !game::is_server())
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{
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return mod_id;
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}
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const utils::nt::library host{};
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std::string path;
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if (game::is_server())
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{
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const auto base_path = host.get_folder().generic_string();
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path = utils::string::va("%s/mods/%s/zone/workshop.json", base_path.data(), mod_id.data());
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}
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else
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{
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return mod_id;
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}
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std::string json_str;
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utils::io::read_file(path, &json_str);
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const auto base_path = host.get_folder().generic_string();
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const auto path = utils::string::va("%s/mods/%s/zone/workshop.json", base_path.data(), mod_id.data());
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const auto json_str = utils::io::read_file(path);
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if (json_str.empty())
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{
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@ -112,11 +101,9 @@ namespace workshop
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return title;
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}
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else
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{
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printf("[ Workshop ] workshop.json has no \"Title\" member.\n");
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return mod_id;
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}
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printf("[ Workshop ] workshop.json has no \"Title\" member.\n");
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return mod_id;
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}
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std::string get_usermap_publisher_id(const std::string& mapname)
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@ -139,7 +126,8 @@ namespace workshop
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{
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if (!game::DB_FileExists(mapname.data(), 0) && pub_id.empty())
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{
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game::Com_Error(0, "Can't find usermap: %s!\nMake sure you're subscribed to the workshop item.", mapname.data());
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game::UI_OpenErrorPopupWithMessage(0, 0x100,
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utils::string::va("Can't find usermap: %s!\nMake sure you're subscribed to the workshop item.", mapname.data()));
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return false;
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}
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@ -155,7 +143,8 @@ namespace workshop
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if (!has_mod(mod))
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{
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game::Com_Error(0, "Can't find mod with publisher id: %s!\nMake sure you're subscribed to the workshop item.", mod.data());
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game::UI_OpenErrorPopupWithMessage(0, 0x100,
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utils::string::va("Can't find mod with publisher id: %s!\nMake sure you're subscribed to the workshop item.", mod.data()));
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return false;
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}
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@ -142,6 +142,7 @@ namespace game
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};
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// UI
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WEAK symbol<void(int localClientNumber, int errorcode, const char* errorMessage)> UI_OpenErrorPopupWithMessage{0x14228DEE0};
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WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50};
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WEAK symbol<void()> UI_CoD_LobbyUI_Init{0x141F2BD80, 0x1404A1F50};
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WEAK symbol<void()> UI_CoD_Shutdown{0x141F32E10, 0x0};
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