Small cleanup
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@ -165,7 +165,7 @@ namespace auth
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buffer.write(static_cast<uint32_t>(player_index));
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buffer.write(xuid);
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game::foreach_connected_client([&](const game::client_s& client, size_t index)
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game::foreach_connected_client([&](const game::client_s& client, const size_t index)
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{
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if (client.address.type != game::NA_BOT)
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{
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@ -195,7 +195,7 @@ namespace auth
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const auto xuid = strtoull(info_string.get("xuid").data(), nullptr, 16);
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size_t player_index = 18;
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game::foreach_connected_client([&](game::client_s& client, size_t index)
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game::foreach_connected_client([&](game::client_s& client, const size_t index)
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{
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if (client.address == target)
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{
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