Only intercept stats transfer when really joining a dedi
This fixes #137
This commit is contained in:
parent
cc40396339
commit
7edeedacc8
@ -220,6 +220,28 @@ namespace party
|
||||
|
||||
network::send(query.host, "getInfo", query.challenge);
|
||||
}
|
||||
|
||||
game::netadr_t get_connected_server()
|
||||
{
|
||||
constexpr auto local_client_num = 0ull;
|
||||
const auto address = *reinterpret_cast<uint64_t*>(0x1453DABB8_g) + (0x25780 * local_client_num) + 0x10;
|
||||
return *reinterpret_cast<game::netadr_t*>(address);
|
||||
}
|
||||
|
||||
int should_transfer_stub(uint8_t* storage_file_info)
|
||||
{
|
||||
auto should_transfer = game::ShouldTransfer(storage_file_info);
|
||||
|
||||
const auto offset = storage_file_info - reinterpret_cast<uint8_t*>(0x14343CDF0_g);
|
||||
const auto index = offset / 120;
|
||||
|
||||
if (index >= 12 && index <= 15 && is_connecting_to_dedi && get_connected_server() == connect_host)
|
||||
{
|
||||
should_transfer = !should_transfer;
|
||||
}
|
||||
|
||||
return should_transfer;
|
||||
}
|
||||
}
|
||||
|
||||
void query_server(const game::netadr_t& host, query_callback callback)
|
||||
@ -235,21 +257,6 @@ namespace party
|
||||
});
|
||||
}
|
||||
|
||||
int should_transfer_stub(uint8_t* storage_file_info)
|
||||
{
|
||||
auto should_transfer = game::ShouldTransfer(storage_file_info);
|
||||
|
||||
const auto offset = storage_file_info - reinterpret_cast<uint8_t*>(0x14343CDF0_g);
|
||||
const auto index = offset / 120;
|
||||
|
||||
if (is_connecting_to_dedi && index >= 12 && index <= 15)
|
||||
{
|
||||
should_transfer = !should_transfer;
|
||||
}
|
||||
|
||||
return should_transfer;
|
||||
}
|
||||
|
||||
struct component final : client_component
|
||||
{
|
||||
void post_unpack() override
|
||||
|
Loading…
Reference in New Issue
Block a user