feat: check client state before spawning bots
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@ -126,6 +126,15 @@ namespace bots
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command::add("spawnBot", [](const command::params& params)
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{
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if (!game::is_server())
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{
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const auto client_states = *reinterpret_cast<uint64_t*>(0x1576FB318_g);
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if (!client_states)
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{
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return;
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}
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}
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size_t count = 1;
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if (params.size() > 1)
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{
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