feat: re-register cl_yawspeed
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@ -11,6 +11,7 @@ namespace patches
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namespace
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namespace
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{
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{
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const game::dvar_t* lobby_min_players;
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const game::dvar_t* lobby_min_players;
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const game::dvar_t* cl_yaw_speed;
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void script_errors_stub([[maybe_unused]] const char* file, [[maybe_unused]] int line,
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void script_errors_stub([[maybe_unused]] const char* file, [[maybe_unused]] int line,
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[[maybe_unused]] unsigned int code, const char* fmt, ...)
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[[maybe_unused]] unsigned int code, const char* fmt, ...)
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@ -78,6 +79,9 @@ namespace patches
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lobby_min_players = game::register_dvar_int("lobby_min_players", 0, 0, 8, game::DVAR_NONE, "");
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lobby_min_players = game::register_dvar_int("lobby_min_players", 0, 0, 8, game::DVAR_NONE, "");
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utils::hook::jump(game::select(0x141A7BCF0, 0x1402CB900), scr_get_num_expected_players, true);
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utils::hook::jump(game::select(0x141A7BCF0, 0x1402CB900), scr_get_num_expected_players, true);
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cl_yaw_speed = game::register_dvar_float("cl_yawspeed", 140.0f, std::numeric_limits<float>::min(), std::numeric_limits<float>::max(),
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game::DVAR_NONE, "Max yaw speed in degrees for game pad and keyboard");
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}
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}
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};
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};
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}
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}
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@ -151,7 +151,7 @@ namespace game
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};
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};
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WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags,
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WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags,
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const char* description)> Dvar_RegisterFloat{
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const char* description)> Dvar_RegisterFloat{
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0x0, 0x14057B6B0
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0x1422D0A60, 0x14057B6B0
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};
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};
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WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, int flags,
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WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, int flags,
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const char* description)> Dvar_SessionModeRegisterBool{
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const char* description)> Dvar_SessionModeRegisterBool{
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@ -64,26 +64,30 @@
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#undef min
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#undef min
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#endif
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#endif
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#include <map>
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#include <cassert>
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#include <cstring>
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#include <cctype>
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#include <array>
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#include <array>
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#include <atomic>
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#include <atomic>
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#include <vector>
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#include <mutex>
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#include <queue>
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#include <regex>
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#include <chrono>
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#include <chrono>
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#include <thread>
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#include <fstream>
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#include <iostream>
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#include <utility>
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#include <filesystem>
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#include <filesystem>
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#include <fstream>
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#include <functional>
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#include <functional>
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#include <random>
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#include <iostream>
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#include <sstream>
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#include <limits>
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#include <map>
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#include <mutex>
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#include <optional>
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#include <optional>
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#include <queue>
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#include <random>
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#include <regex>
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#include <sstream>
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#include <thread>
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#include <unordered_set>
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#include <unordered_set>
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#include <utility>
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#include <variant>
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#include <variant>
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#include <cassert>
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#include <vector>
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#include <udis86.h>
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#include <udis86.h>
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#include <MinHook.h>
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#include <MinHook.h>
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