Merge remote-tracking branch 'upstream/main' into dvar_patches

This commit is contained in:
BrentVL-1952840 2023-03-16 13:18:27 +01:00
commit 78036681ea
5 changed files with 230 additions and 36 deletions

View File

@ -16,9 +16,9 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
if dvarName == "cg_unlockall_loot" then if dvarName == "cg_unlockall_loot" then
Engine.SetDvar( "ui_enableAllHeroes", f1_arg1.value ) Engine.SetDvar( "ui_enableAllHeroes", f1_arg1.value )
end end
end end
table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Loot", "Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot", "cg_unlockall_loot", { table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Loot", "Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot", "cg_unlockall_loot", {
{ {
option = "MENU_DISABLED", option = "MENU_DISABLED",
value = 0, value = 0,
@ -42,7 +42,7 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
}, },
}, nil, updateDvar )) }, nil, updateDvar ))
end end
table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Attachments", "All attachments on weapons are unlocked.", "MPStatsSettings_unlockall_attachments", "cg_unlockall_attachments", { table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Attachments", "All attachments on weapons are unlocked.", "MPStatsSettings_unlockall_attachments", "cg_unlockall_attachments", {
{ {
option = "MENU_DISABLED", option = "MENU_DISABLED",
value = 0, value = 0,
@ -53,8 +53,7 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
value = 1 value = 1
}, },
}, nil, updateDvar )) }, nil, updateDvar ))
-- Placeholder for later table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all Camos and Reticles", "All camos and reticles on weapons are unlocked.", "MPStatsSettings_unlockall_camos_and_reticles", "cg_unlockall_camos_and_reticles", {
--[[table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all camos", "All camos on weapons are unlocked.", "MPStatsSettings_unlockall_camos", "cg_unlockall_camos", {
{ {
option = "MENU_DISABLED", option = "MENU_DISABLED",
value = 0, value = 0,
@ -64,7 +63,18 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
option = "MENU_ENABLED", option = "MENU_ENABLED",
value = 1 value = 1
}, },
}, nil, updateDvar ))]] }, nil, updateDvar ))
table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all Emblems and Backings", "All emblems and backings are unlocked.", "MPStatsSettings_unlockall_emblems_and_backings", "cg_unlockall_emblems_and_backings", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar ))
local rankLevels = {} local rankLevels = {}
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
@ -188,7 +198,7 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
} }
}) })
return optionsTable return optionsTable
end) end)
if Dvar.cg_unlockall_loot:get() == true then if Dvar.cg_unlockall_loot:get() == true then
@ -208,7 +218,7 @@ LUI.createMenu.BoiiiStatsMenu = function ( controller )
self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "BoiiiStatsMenu.buttonPrompts" ) self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "BoiiiStatsMenu.buttonPrompts" )
self.anyChildUsesUpdateState = true self.anyChildUsesUpdateState = true
local GameSettingsBackground = CoD.GameSettings_Background.new( self, controller ) local GameSettingsBackground = CoD.GameSettings_Background.new( self, controller )
GameSettingsBackground:setLeftRight( true, true, 0, 0 ) GameSettingsBackground:setLeftRight( true, true, 0, 0 )
GameSettingsBackground:setTopBottom( true, true, 0, 0 ) GameSettingsBackground:setTopBottom( true, true, 0, 0 )
GameSettingsBackground.MenuFrame.titleLabel:setText( Engine.Localize( "STATS SETTINGS" ) ) GameSettingsBackground.MenuFrame.titleLabel:setText( Engine.Localize( "STATS SETTINGS" ) )
@ -218,7 +228,7 @@ LUI.createMenu.BoiiiStatsMenu = function ( controller )
self:addElement( GameSettingsBackground ) self:addElement( GameSettingsBackground )
self.GameSettingsBackground = GameSettingsBackground self.GameSettingsBackground = GameSettingsBackground
local Options = CoD.Competitive_SettingsList.new( self, controller ) local Options = CoD.Competitive_SettingsList.new( self, controller )
Options:setLeftRight( true, false, 26, 741 ) Options:setLeftRight( true, false, 26, 741 )
Options:setTopBottom( true, false, 135, 720 ) Options:setTopBottom( true, false, 135, 720 )
Options.Title.DescTitle:setText( Engine.Localize( "Stats" ) ) Options.Title.DescTitle:setText( Engine.Localize( "Stats" ) )
@ -227,7 +237,7 @@ LUI.createMenu.BoiiiStatsMenu = function ( controller )
self:addElement( Options ) self:addElement( Options )
self.Options = Options self.Options = Options
self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil, function ( element, menu, controller, model ) self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil, function ( element, menu, controller, model )
GoBack( self, controller ) GoBack( self, controller )
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", nil ) SetPerControllerTableProperty( controller, "disableGameSettingsOptions", nil )
return true return true
@ -236,10 +246,10 @@ LUI.createMenu.BoiiiStatsMenu = function ( controller )
return true return true
end, false ) end, false )
GameSettingsBackground.MenuFrame:setModel( self.buttonModel, controller ) GameSettingsBackground.MenuFrame:setModel( self.buttonModel, controller )
Options.id = "Options" Options.id = "Options"
self:processEvent( { self:processEvent( {
name = "menu_loaded", name = "menu_loaded",
controller = controller controller = controller
} ) } )
@ -247,24 +257,24 @@ LUI.createMenu.BoiiiStatsMenu = function ( controller )
name = "update_state", name = "update_state",
menu = self menu = self
} ) } )
if not self:restoreState() then if not self:restoreState() then
self.Options:processEvent( { self.Options:processEvent( {
name = "gain_focus", name = "gain_focus",
controller = controller controller = controller
} ) } )
end end
LUI.OverrideFunction_CallOriginalSecond( self, "close", function ( element ) LUI.OverrideFunction_CallOriginalSecond( self, "close", function ( element )
element.GameSettingsBackground:close() element.GameSettingsBackground:close()
element.Options:close() element.Options:close()
Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "BoiiiStatsMenu.buttonPrompts" ) ) Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "BoiiiStatsMenu.buttonPrompts" ) )
end ) end )
if PostLoadFunc then if PostLoadFunc then
PostLoadFunc( self, controller ) PostLoadFunc( self, controller )
end end
return self return self
end end
CoD.LobbyButtons.MP_STATS = { CoD.LobbyButtons.MP_STATS = {
@ -272,10 +282,34 @@ CoD.LobbyButtons.MP_STATS = {
action = function ( self, element, controller, param, menu ) action = function ( self, element, controller, param, menu )
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true ) SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
OpenPopup( menu, "BoiiiStatsMenu", controller ) OpenPopup( menu, "BoiiiStatsMenu", controller )
end, end,
customId = "btnMPStats" customId = "btnMPStats"
} }
CoD.LobbyButtons.MP_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = function ( self, element, controller, param, menu )
--Engine.SetDvar( "bot_difficulty", 3 )
Engine.SetDvar( "party_minplayers", 1 )
Engine.Exec( nil, "launchgame" )
end,
customId = "btnStartGame"
}
CoD.LobbyButtons.SETTING_UP_BOTS = {
stringRef = "MENU_SETUP_BOTS_CAPS",
action = function ( self, element, controller, param, menu )
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
OpenPopup( menu, "GameSettings_Bots", controller )
end,
customId = "btnSettingUpBots"
}
CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME = {
stringRef = "MPUI_SETUP_GAME_CAPS",
action = OpenSetupGameMP,
customId = "btnSetupGame",
}
local IsGamescomDemo = function () local IsGamescomDemo = function ()
return Dvar.ui_execdemo_gamescom:get() return Dvar.ui_execdemo_gamescom:get()
@ -302,7 +336,7 @@ local AddButton = function ( controller, options, button, isLargeButton )
button.warning = false button.warning = false
if button.defaultState ~= nil then if button.defaultState ~= nil then
if button.defaultState == CoD.LobbyButtons.DISABLED then if button.defaultState == CoD.LobbyButtons.DISABLED then
button.disabled = true button.disabled = true
elseif button.defaultState == CoD.LobbyButtons.HIDDEN then elseif button.defaultState == CoD.LobbyButtons.HIDDEN then
button.hidden = true button.hidden = true
end end
@ -376,6 +410,8 @@ local AddSpacer = function ( options )
end end
end end
local MapVote = 0
CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 ) CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
if f26_arg2 == 1 then if f26_arg2 == 1 then
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_FIND_MATCH ) AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_FIND_MATCH )
@ -398,8 +434,52 @@ CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
if not DisableBlackMarket() then if not DisableBlackMarket() then
AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.BLACK_MARKET ) AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.BLACK_MARKET )
end end
AddSpacer( f26_arg1 ) AddSpacer( f26_arg1 )
AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_STATS ) AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_STATS )
MapVote = 1
end
CoD.LobbyMenus.MPButtonsOnlinePublic = function ( f27_arg0, f27_arg1, f27_arg2 )
if MapVote == 1 then
Engine.Exec(nil, "LobbyStopDemo") -- Enable map vote at start lobby
MapVote = 0
end
AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_START_GAME ) --Launch match button
AddSpacer( f27_arg1 )
AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_CAC )
AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_SPECIALISTS )
AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_SCORESTREAKS )
if Engine.DvarBool( nil, "inventory_test_button_visible" ) then
AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_INVENTORY_TEST )
end
--[[local f27_local0 = Engine.GetPlaylistInfoByID( Engine.GetPlaylistID() )
if f27_local0 then
local f27_local1 = f27_local0.playlist.category
if f27_local1 == Engine.GetPlaylistCategoryIdByName( "core" ) or f27_local1 == Engine.GetPlaylistCategoryIdByName( "hardcore" ) then
AddSpacer( f27_arg1 )
AddSmallButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_PUBLIC_LOBBY_LEADERBOARD )
end
end
]] if not DisableBlackMarket() then
AddSpacer( f27_arg1 )
AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.BLACK_MARKET )
end
AddSpacer( f27_arg1 )
AddSmallButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME ) --Setup game in public lobby
end
CoD.LobbyMenus.MPButtonsArenaGame = function ( f31_arg0, f31_arg1, f31_arg2 )
AddLargeButton( f31_arg0, f31_arg1, CoD.LobbyButtons.MP_START_GAME ) --Launch match button
AddSpacer( f31_arg1 )
AddLargeButton( f31_arg0, f31_arg1, CoD.LobbyButtons.MP_CAC )
AddLargeButton( f31_arg0, f31_arg1, CoD.LobbyButtons.MP_SPECIALISTS )
AddLargeButton( f31_arg0, f31_arg1, CoD.LobbyButtons.MP_SCORESTREAKS )
if not DisableBlackMarket() then
AddSpacer( f31_arg1 )
AddLargeButton( f31_arg0, f31_arg1, CoD.LobbyButtons.BLACK_MARKET )
end
AddSpacer( f31_arg1 )
AddSmallButton( f31_arg0, f31_arg1, CoD.LobbyButtons.SETTING_UP_BOTS ) --Bot setting button in public lobby
end end
CoD.LobbyMenus.ZMButtonsOnline = function ( f33_arg0, f33_arg1, f33_arg2 ) CoD.LobbyMenus.ZMButtonsOnline = function ( f33_arg0, f33_arg1, f33_arg2 )
@ -414,12 +494,11 @@ CoD.LobbyMenus.ZMButtonsOnline = function ( f33_arg0, f33_arg1, f33_arg2 )
AddSpacer( f33_arg1 ) AddSpacer( f33_arg1 )
end end
AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS ) AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS )
-- Disable these for now, demonware emulation still needs to be implemented AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_MEGACHEW_FACTORY )
--AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_MEGACHEW_FACTORY ) AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_GOBBLEGUM_RECIPES )
--AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_GOBBLEGUM_RECIPES )
AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUILD_KITS ) AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUILD_KITS )
AddSpacer( f33_arg1 ) AddSpacer( f33_arg1 )
AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.MP_STATS ) AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.MP_STATS )
end end
local targetButtons = { local targetButtons = {
@ -455,6 +534,7 @@ local targetButtons = {
[LobbyData.UITargets.UI_MPLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame, [LobbyData.UITargets.UI_MPLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame,
[LobbyData.UITargets.UI_ZMLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame [LobbyData.UITargets.UI_ZMLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame
} }
CoD.LobbyMenus.AddButtonsForTarget = function ( controller, id ) CoD.LobbyMenus.AddButtonsForTarget = function ( controller, id )
local buttonFunc = targetButtons[id] local buttonFunc = targetButtons[id]
local model = nil local model = nil

2
deps/curl vendored

@ -1 +1 @@
Subproject commit 495d09810aa9ad6ed70ad0cf122e12007f2b8ae1 Subproject commit f6d6f3ce01e377932f1ce7c24ee34d45a36950b8

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@ -14,7 +14,8 @@ namespace loot
game::dvar_t* dvar_cg_unlockall_loot; game::dvar_t* dvar_cg_unlockall_loot;
game::dvar_t* dvar_cg_unlockall_purchases; game::dvar_t* dvar_cg_unlockall_purchases;
game::dvar_t* dvar_cg_unlockall_attachments; game::dvar_t* dvar_cg_unlockall_attachments;
game::dvar_t* dvar_cg_cg_unlockall_camos; game::dvar_t* dvar_cg_unlockall_camos_and_reticles;
game::dvar_t* dvar_cg_unlockall_emblems_and_backings;
utils::hook::detour loot_getitemquantity_hook; utils::hook::detour loot_getitemquantity_hook;
utils::hook::detour liveinventory_getitemquantity_hook; utils::hook::detour liveinventory_getitemquantity_hook;
@ -22,9 +23,10 @@ namespace loot
utils::hook::detour bg_unlockablesisitempurchased_hook; utils::hook::detour bg_unlockablesisitempurchased_hook;
utils::hook::detour bg_unlockablesisitemattachmentlocked_hook; utils::hook::detour bg_unlockablesisitemattachmentlocked_hook;
utils::hook::detour bg_unlockablesisattachmentslotlocked_hook; utils::hook::detour bg_unlockablesisattachmentslotlocked_hook;
utils::hook::detour bg_unlockablesemblemorbackinglockedbychallenge_hook;
utils::hook::detour bg_unlockablesitemoptionlocked_hook;
int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id)
const int item_id)
{ {
if (!dvar_cg_unlockall_loot->current.value.enabled) if (!dvar_cg_unlockall_loot->current.value.enabled)
{ {
@ -42,7 +44,7 @@ namespace loot
int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id) int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id)
{ {
// Item id's for extra CaC slots, CWL camo's and paid specialist outfits // Item id's for extra CaC slots, CWL camo's and paid specialist outfits
if (dvar_cg_unlockall_loot->current.value.enabled && (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025|| if (dvar_cg_unlockall_loot->current.value.enabled && (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025 ||
item_id >= 90047 && item_id <= 90064)) item_id >= 90047 && item_id <= 90064))
{ {
return 1; return 1;
@ -90,6 +92,27 @@ namespace loot
return bg_unlockablesisattachmentslotlocked_hook.invoke<bool>(mode, controller_index, item_index, attachment_slot_index); return bg_unlockablesisattachmentslotlocked_hook.invoke<bool>(mode, controller_index, item_index, attachment_slot_index);
} }
bool bg_unlockablesitemoptionlocked_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex, int itemIndex, int optionIndex)
{
// This does not unlock Dark Matter. Probably need to do something with group items
if (dvar_cg_unlockall_camos_and_reticles->current.value.enabled)
{
return false;
}
return bg_unlockablesitemoptionlocked_hook.invoke<bool>(mode, controllerIndex, itemIndex, optionIndex);
}
bool bg_unlockablesemblemorbackinglockedbychallenge_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex, game::emblemChallengeLookup_t* challengeLookup, bool otherPlayer)
{
if (dvar_cg_unlockall_emblems_and_backings->current.value.enabled)
{
return false;
}
return bg_unlockablesemblemorbackinglockedbychallenge_hook.invoke<bool>(mode, controllerIndex, challengeLookup, otherPlayer);
}
}; };
struct component final : client_component struct component final : client_component
@ -99,7 +122,8 @@ namespace loot
dvar_cg_unlockall_loot = game::register_dvar_bool("cg_unlockall_loot", false, game::DVAR_ARCHIVE, "Unlocks blackmarket loot"); dvar_cg_unlockall_loot = game::register_dvar_bool("cg_unlockall_loot", false, game::DVAR_ARCHIVE, "Unlocks blackmarket loot");
dvar_cg_unlockall_purchases = game::register_dvar_bool("cg_unlockall_purchases", false, game::DVAR_ARCHIVE, "Unlock all purchases with tokens"); dvar_cg_unlockall_purchases = game::register_dvar_bool("cg_unlockall_purchases", false, game::DVAR_ARCHIVE, "Unlock all purchases with tokens");
dvar_cg_unlockall_attachments = game::register_dvar_bool("cg_unlockall_attachments", false, game::DVAR_ARCHIVE, "Unlocks all attachments"); dvar_cg_unlockall_attachments = game::register_dvar_bool("cg_unlockall_attachments", false, game::DVAR_ARCHIVE, "Unlocks all attachments");
dvar_cg_cg_unlockall_camos = game::register_dvar_bool("cg_unlockall_camos", false, game::DVAR_ARCHIVE, "Unlocks all camos"); dvar_cg_unlockall_camos_and_reticles = game::register_dvar_bool("cg_unlockall_camos_and_reticles", false, game::DVAR_ARCHIVE, "Unlocks all camos and reticles");
dvar_cg_unlockall_emblems_and_backings = game::register_dvar_bool("cg_unlockall_emblems_and_backings", false, game::DVAR_ARCHIVE, "Unlocks all emblems and backings");
loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub); loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub);
liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub); liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub);
@ -107,6 +131,8 @@ namespace loot
bg_unlockablesisitempurchased_hook.create(0x1426A9620_g, bg_unlockablesisitempurchased_stub); bg_unlockablesisitempurchased_hook.create(0x1426A9620_g, bg_unlockablesisitempurchased_stub);
bg_unlockablesisitemattachmentlocked_hook.create(0x1426A88D0_g, bg_unlockablesisitemattachmentlocked_stub); bg_unlockablesisitemattachmentlocked_hook.create(0x1426A88D0_g, bg_unlockablesisitemattachmentlocked_stub);
bg_unlockablesisattachmentslotlocked_hook.create(0x1426A86D0_g, bg_unlockablesisattachmentslotlocked_stub); bg_unlockablesisattachmentslotlocked_hook.create(0x1426A86D0_g, bg_unlockablesisattachmentslotlocked_stub);
bg_unlockablesitemoptionlocked_hook.create(0x1426AA6C0_g, bg_unlockablesitemoptionlocked_stub);
bg_unlockablesemblemorbackinglockedbychallenge_hook.create(0x1426A3AE0_g, bg_unlockablesemblemorbackinglockedbychallenge_stub);
scheduler::once([]() { scheduler::once([]() {
if (dvar_cg_unlockall_loot->current.value.enabled) if (dvar_cg_unlockall_loot->current.value.enabled)

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@ -17,7 +17,7 @@ namespace rcon
{ {
std::optional<std::string> get_and_validate_rcon_command(const std::string& data) std::optional<std::string> get_and_validate_rcon_command(const std::string& data)
{ {
const command::params params{reinterpret_cast<const char*>(data.data())}; const command::params params{data.data()};
if (params.size() <= 1) if (params.size() <= 1)
{ {
@ -55,10 +55,11 @@ namespace rcon
void rcon_handler(const game::netadr_t& target, const network::data_view& data) void rcon_handler(const game::netadr_t& target, const network::data_view& data)
{ {
auto str_data = std::string(reinterpret_cast<const char*>(data.data()), data.size()); auto str_data = std::string(reinterpret_cast<const char*>(data.data()), data.size());
scheduler::once([target, s = std::move(str_data)] /*scheduler::once([target, s = std::move(str_data)]
{ {
rcon_executer(target, s); rcon_executer(target, s);
}, scheduler::main); }, scheduler::main);*/
rcon_executer(target, str_data);
} }
} }

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@ -1594,6 +1594,93 @@ namespace game
static_assert(sizeof(workshop_data) == 0x4C8); static_assert(sizeof(workshop_data) == 0x4C8);
struct DDLMember
{
const char* name;
int index;
void* parent;
int bitSize;
int limitSize;
int offset;
int type;
int externalIndex;
unsigned int rangeLimit;
unsigned int serverDelta;
unsigned int clientDelta;
int arraySize;
int enumIndex;
int permission;
};
struct DDLHash
{
int hash;
int index;
};
struct DDLHashTable
{
DDLHash* list;
int count;
int max;
};
struct DDLStruct
{
const char* name;
int bitSize;
int memberCount;
DDLMember* members;
DDLHashTable hashTableUpper;
DDLHashTable hashTableLower;
};
struct DDLEnum
{
const char* name;
int memberCount;
const char** members;
DDLHashTable hashTable;
};
struct DDLDef
{
char* name;
uint16_t version;
unsigned int checksum;
byte flags;
int bitSize;
int byteSize;
DDLStruct* structList;
int structCount;
DDLEnum* enumList;
int enumCount;
DDLDef* next;
int headerBitSize;
int headerByteSize;
int reserveSize;
int userFlagsSize;
bool paddingUsed;
};
struct DDLContext;
typedef void(__stdcall* DDLWriteCB)(DDLContext*, void*);
struct DDLContext
{
void* buff;
int len;
const DDLDef* def;
DDLWriteCB writeCB;
void* userData;
};
struct emblemChallengeLookup_t
{
__int16 challengeIndex;
unsigned char itemIndex;
};
union XAssetHeader union XAssetHeader
{ {
/*PhysPreset* physPreset; /*PhysPreset* physPreset;