This commit is contained in:
Maurice Heumann 2023-02-21 17:48:00 +01:00
parent 6d3ec0b824
commit 77abb1a7e1
2 changed files with 30 additions and 33 deletions

View File

@ -26,7 +26,7 @@ namespace ui_scripting
utils::hook::detour lua_cod_getrawfile_hook;
game::dvar_t* dvar_cg_enable_unsafe_lua_functions;
static bool unsafe_function_called_message_shown = false;
bool unsafe_function_called_message_shown = false;
struct globals_t
{
@ -171,10 +171,7 @@ namespace ui_scripting
void setup_functions()
{
const auto lua = get_globals();
using game = table;
auto game_type = game();
lua["game"] = game_type;
lua["game"] = table();
}
void enable_globals()
@ -207,10 +204,8 @@ namespace ui_scripting
lua["table"]["unpack"] = lua["unpack"];
lua["luiglobals"] = lua;
utils::nt::library host{};
std::string folder = "ui_scripts/";
if (game::is_server())
folder = "lobby_scripts/";
const utils::nt::library host{};
const auto folder = game::is_server() ? "lobby_scripts/" : "ui_scripts/";
load_scripts((game::get_appdata_path() / "data" / folder).string());
load_scripts((host.get_folder() / "boiii" / folder).string());
}
@ -227,7 +222,7 @@ namespace ui_scripting
}
}
void ui_cod_init_stub(bool frontend)
void ui_cod_init_stub(const bool frontend)
{
ui_cod_init_hook.invoke(frontend);
@ -235,7 +230,8 @@ namespace ui_scripting
{
// Fetch the names of the local files so file overrides are already handled
globals = {};
utils::nt::library host{};
const utils::nt::library host{};
load_local_script_files((game::get_appdata_path() / "data/ui_scripts/").string());
load_local_script_files((host.get_folder() / "boiii/ui_scripts/").string());
return;
@ -274,14 +270,13 @@ namespace ui_scripting
return load_buffer(globals.raw_script_name, utils::io::read_file(globals.raw_script_name));
}
return utils::hook::invoke<int>(game::select(0x141D3AFB0, 0x1403E4090), state, compiler_options, reader, reader_data, debug_reader,
return utils::hook::invoke<int>(game::select(0x141D3AFB0, 0x1403E4090), state, compiler_options, reader,
reader_data, debug_reader,
debug_reader_data, chunk_name);
}
game::XAssetHeader lua_cod_getrawfile_stub(char* filename)
{
game::XAssetHeader header{.luaFile = nullptr};
if (!is_loaded_script(globals.in_require_script) && !is_local_script(filename))
{
return lua_cod_getrawfile_hook.invoke<game::XAssetHeader>(filename);
@ -303,9 +298,10 @@ namespace ui_scripting
{
globals.load_raw_script = true;
globals.raw_script_name = target_script;
header.luaFile = reinterpret_cast<game::LuaFile*>(1);
return header;
return game::XAssetHeader{
.luaFile = reinterpret_cast<game::LuaFile*>(1) //
};
}
return lua_cod_getrawfile_hook.invoke<game::XAssetHeader>(filename);
@ -392,7 +388,9 @@ namespace ui_scripting
lua_cod_getrawfile_hook.create(game::select(0x141F0F880, 0x1404BCB70), lua_cod_getrawfile_stub);
if (game::is_server())
{
return;
}
dvar_cg_enable_unsafe_lua_functions = game::Dvar_RegisterBool(
game::Dvar_GenerateHash("cg_enable_unsafe_lua_functions"), "cg_enable_unsafe_lua_functions", false,
@ -402,19 +400,17 @@ namespace ui_scripting
scheduler::once([]()
{
game::dvar_t* dvar_callstack_ship = game::Dvar_FindVar("ui_error_callstack_ship");
dvar_callstack_ship->flags = (game::dvarFlags_e)0;
dvar_callstack_ship->flags = static_cast<game::dvarFlags_e>(0);
game::dvar_t* dvar_report_delay = game::Dvar_FindVar("ui_error_report_delay");
dvar_report_delay->flags = (game::dvarFlags_e)0;
dvar_report_delay->flags = static_cast<game::dvarFlags_e>(0);
game::Dvar_SetFromStringByName("ui_error_callstack_ship", "1", true);
game::Dvar_SetFromStringByName("ui_error_report_delay", "0", true);
}, scheduler::pipeline::renderer);
command::add("luiReload", [](auto& params)
command::add("luiReload", []
{
auto frontend = game::Com_IsRunningUILevel();
if (frontend)
if (game::Com_IsRunningUILevel())
{
converted_functions.clear();

View File

@ -133,11 +133,11 @@ namespace ui_scripting
bool operator==(const script_value& other) const;
arguments operator()() const;
arguments operator()(const arguments& arguments) const;
[[maybe_unused]] arguments operator()() const;
[[maybe_unused]] arguments operator()(const arguments& arguments) const;
template <class ...T>
arguments operator()(T... arguments) const
[[maybe_unused]] arguments operator()(T ... arguments) const
{
return this->as<function>().call({arguments...});
}
@ -245,6 +245,7 @@ namespace ui_scripting
return {values_, values_[index], index};
}
private:
arguments values_{};
};