Merge remote-tracking branch 'upstream/main' into favorites
This commit is contained in:
commit
764db3afea
Binary file not shown.
@ -17,27 +17,33 @@ function __init__()
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function init()
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{
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level.hostname = GetDvarString( "sv_hostname");
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if(level.hostname == "")
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if (level.hostname == "")
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{
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level.hostname = "CoDHost";
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}
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SetDvar("sv_hostname", level.hostname);
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SetDvar("ui_hostname", level.hostname);
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level.motd = GetDvarString( "scr_motd" );
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if(level.motd == "")
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{
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level.motd = "";
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}
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SetDvar("scr_motd", level.motd);
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SetDvar("ui_motd", level.motd);
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level.allowvote = GetDvarString( "g_allowvote");
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level.allowvote = GetDvarString( "g_allowvote" );
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if(level.allowvote == "")
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{
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level.allowvote = "1";
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}
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SetDvar("g_allowvote", level.allowvote);
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SetDvar("ui_allowvote", level.allowvote);
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level.allow_teamchange = "1";
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SetDvar("ui_allow_teamchange", level.allow_teamchange);
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level.friendlyfire = GetGametypeSetting( "friendlyfiretype" );
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SetDvar("ui_friendlyfire", level.friendlyfire);
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@ -57,6 +63,8 @@ function init()
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constrain_gametype(GetDvarString( "g_gametype"));
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constrain_map_size(level.mapsize);
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thread setup_callbacks();
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for(;;)
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{
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update();
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@ -193,4 +201,14 @@ function constrain_map_size(mapsize)
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}
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}
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}
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}
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}
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function setup_callbacks()
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{
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level.onForfeit = &default_onForfeit;
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}
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function default_onForfeit()
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{
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level.gameForfeited = false;
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}
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2
deps/curl
vendored
2
deps/curl
vendored
@ -1 +1 @@
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Subproject commit dc18b40b406e9946a2198d66b6edb62575660faf
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Subproject commit 7ed010ce2192ae3e4d9663eaaa3a460f316b708b
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2
deps/zlib
vendored
2
deps/zlib
vendored
@ -1 +1 @@
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Subproject commit eb0e038b297f2c9877ed8b3515c6718a4b65d485
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Subproject commit 5799c14c8526bf1aaa130c021982f831d155b46d
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@ -107,8 +107,6 @@ namespace auth
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buffer.write_string(data, static_cast<size_t>(length));
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printf("Serialized with size: %llX\n", buffer.get_buffer().size());
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return buffer.move_buffer();
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}
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@ -116,6 +116,9 @@ namespace client_patches
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{
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fix_amd_cpu_stuttering();
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// Don't modify process priority
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utils::hook::nop(0x142334C98_g, 6);
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// Kill microphones for now
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utils::hook::set(0x15AAE9254_g, mixer_open_stub);
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@ -5,6 +5,7 @@
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#include "steam/steam.hpp"
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#include "network.hpp"
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#include "workshop.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -114,6 +115,8 @@ namespace getinfo
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info.set("sv_running", std::to_string(game::is_server_running()));
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info.set("dedicated", game::is_server() ? "1" : "0");
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info.set("hc", std::to_string(game::Com_GametypeSettings_GetUInt("hardcoremode", false)));
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info.set("modname", workshop::get_mod_name(game::get_dvar_string("fs_game")));
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info.set("fs_game", game::get_dvar_string("fs_game"));
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info.set("shortversion", SHORTVERSION);
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network::send(target, "infoResponse", info.build(), '\n');
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@ -37,12 +37,12 @@ namespace party
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}
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void connect_to_lobby(const game::netadr_t& addr, const std::string& mapname, const std::string& gamemode,
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const std::string& pub_id)
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const std::string& usermap_id, const std::string& mod_id)
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{
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workshop::load_usermap_mod_if_needed(pub_id);
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workshop::load_mod_if_needed(usermap_id, mod_id);
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game::XSESSION_INFO info{};
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game::CL_ConnectFromLobby(0, &info, &addr, 1, 0, mapname.data(), gamemode.data(), pub_id.data());
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game::CL_ConnectFromLobby(0, &info, &addr, 1, 0, mapname.data(), gamemode.data(), usermap_id.data());
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}
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void launch_mode(const game::eModes mode)
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@ -56,12 +56,12 @@ namespace party
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}
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void connect_to_lobby_with_mode(const game::netadr_t& addr, const game::eModes mode, const std::string& mapname,
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const std::string& gametype, const std::string& pub_id,
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const std::string& gametype, const std::string& usermap_id, const std::string& mod_id,
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const bool was_retried = false)
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{
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if (game::Com_SessionMode_IsMode(mode))
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{
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connect_to_lobby(addr, mapname, gametype, pub_id);
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connect_to_lobby(addr, mapname, gametype, usermap_id, mod_id);
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return;
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}
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@ -69,7 +69,7 @@ namespace party
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{
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scheduler::once([=]
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{
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connect_to_lobby_with_mode(addr, mode, mapname, gametype, pub_id, true);
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connect_to_lobby_with_mode(addr, mode, mapname, gametype, usermap_id, mod_id, true);
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}, scheduler::main, 5s);
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launch_mode(mode);
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@ -177,6 +177,8 @@ namespace party
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return;
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}
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const auto mod_id = info.get("fs_game");
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//const auto hostname = info.get("sv_hostname");
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const auto playmode = info.get("playmode");
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const auto mode = static_cast<game::eModes>(std::atoi(playmode.data()));
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@ -184,9 +186,10 @@ namespace party
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scheduler::once([=]
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{
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const auto publisher_id = workshop::get_usermap_publisher_id(mapname);
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const auto usermap_id = workshop::get_usermap_publisher_id(mapname);
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if (workshop::check_valid_publisher_id(mapname, publisher_id))
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if (workshop::check_valid_usermap_id(mapname, usermap_id) &&
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workshop::check_valid_mod_id(mod_id))
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{
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if (is_connecting_to_dedi)
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{
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@ -194,7 +197,7 @@ namespace party
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}
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//connect_to_session(target, hostname, xuid, mode);
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connect_to_lobby_with_mode(target, mode, mapname, gametype, publisher_id);
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connect_to_lobby_with_mode(target, mode, mapname, gametype, usermap_id, mod_id);
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}
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}, scheduler::main);
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}
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@ -2,6 +2,10 @@
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#include "loader/component_loader.hpp"
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#include <game/game.hpp>
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#include <game/utils.hpp>
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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namespace patches
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@ -34,6 +38,11 @@ namespace patches
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utils::hook::set<uint8_t>(game::select(0x14224DA53, 0x140531143), 3);
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utils::hook::set<uint8_t>(game::select(0x14224DBB4, 0x1405312A8), 3);
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utils::hook::set<uint8_t>(game::select(0x14224DF8C, 0x1405316DC), 3);
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scheduler::once([]
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{
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game::register_dvar_string("password", "", game::DVAR_USERINFO, "password");
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}, scheduler::pipeline::main);
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}
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};
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}
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@ -5,48 +5,39 @@
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/io.hpp>
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namespace workshop
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{
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const std::string get_usermap_publisher_id(const std::string& mapname)
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{
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const auto total_usermaps = *reinterpret_cast<unsigned int*>(0x1567B3580_g);
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for (unsigned int i = 0; i < total_usermaps; ++i)
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{
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const auto usermap_data = reinterpret_cast<game::workshop_data*>(0x1567B3588_g + (sizeof(game::workshop_data) * i));
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if (usermap_data->folderName == mapname)
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{
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return usermap_data->publisherId;
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}
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}
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return "";
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}
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bool check_valid_publisher_id(const std::string& mapname, const std::string& pub_id)
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{
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if (!game::DB_FileExists(mapname.data(), 0) && pub_id.empty())
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{
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game::Com_Error(0, "Can't find usermap: %s!\nMake sure you're subscribed to the workshop item.", mapname.data());
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return false;
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}
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return true;
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}
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void load_usermap_mod_if_needed(const std::string& pub_id)
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{
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if (!game::isModLoaded() && !pub_id.empty())
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{
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game::loadMod(0, "usermaps", 0);
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}
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}
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namespace
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{
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utils::hook::detour setup_server_map_hook;
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bool has_mod(const std::string& pub_id)
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{
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const auto total_mods = *reinterpret_cast<unsigned int*>(0x15678D170_g);
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for (unsigned int i = 0; i < total_mods; ++i)
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{
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const auto mod_data = reinterpret_cast<game::workshop_data*>(0x15678D178_g + (sizeof(game::workshop_data) * i));
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if (mod_data->publisherId == pub_id)
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{
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return true;
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}
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}
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return false;
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}
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void load_usermap_mod_if_needed(const std::string& publisher_id)
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{
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if (!game::isModLoaded() && !publisher_id.empty())
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{
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game::loadMod(0, "usermaps", true);
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}
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}
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void setup_server_map_stub(int localClientNum, const char* mapname, const char* gametype)
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{
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const auto publisher_id = get_usermap_publisher_id(mapname);
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@ -72,6 +63,102 @@ namespace workshop
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}
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}
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std::string get_mod_name(const std::string& mod_id)
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{
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if (mod_id == "usermaps" || !game::is_server())
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{
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return mod_id;
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}
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const utils::nt::library host{};
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const auto base_path = host.get_folder().generic_string();
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const auto path = utils::string::va("%s/mods/%s/zone/workshop.json", base_path.data(), mod_id.data());
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const auto json_str = utils::io::read_file(path);
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if (json_str.empty())
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{
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printf("[ Workshop ] workshop.json has not been found in mod folder: %s\n", mod_id.data());
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return mod_id;
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}
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rapidjson::Document doc;
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const rapidjson::ParseResult parse_result = doc.Parse(json_str);
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if (parse_result.IsError() || !doc.IsObject())
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{
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printf("[ Workshop ] Unable to parse workshop.json\n");
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return mod_id;
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}
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if (doc.HasMember("Title"))
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{
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std::string title = doc["Title"].GetString();
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if (title.size() > 31)
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{
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title.resize(31);
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}
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return title;
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}
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printf("[ Workshop ] workshop.json has no \"Title\" member.\n");
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return mod_id;
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}
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std::string get_usermap_publisher_id(const std::string& mapname)
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{
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const auto total_usermaps = *reinterpret_cast<unsigned int*>(0x1567B3580_g);
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for (unsigned int i = 0; i < total_usermaps; ++i)
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{
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const auto usermap_data = reinterpret_cast<game::workshop_data*>(0x1567B3588_g + (sizeof(game::workshop_data) * i));
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if (usermap_data->folderName == mapname)
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{
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return usermap_data->publisherId;
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}
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}
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return {};
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}
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bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id)
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{
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if (!game::DB_FileExists(mapname.data(), 0) && pub_id.empty())
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{
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game::UI_OpenErrorPopupWithMessage(0, 0x100,
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utils::string::va("Can't find usermap: %s!\nMake sure you're subscribed to the workshop item.", mapname.data()));
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return false;
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}
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return true;
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}
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bool check_valid_mod_id(const std::string& mod)
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{
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if (mod.empty() || mod == "usermaps")
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{
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return true;
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}
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if (!has_mod(mod))
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{
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game::UI_OpenErrorPopupWithMessage(0, 0x100,
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utils::string::va("Can't find mod with publisher id: %s!\nMake sure you're subscribed to the workshop item.", mod.data()));
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return false;
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}
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return true;
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}
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void load_mod_if_needed(const std::string& usermap, const std::string& mod)
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{
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if (!usermap.empty() || mod != "usermaps")
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{
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game::loadMod(0, mod.data(), true);
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}
|
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}
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||||
class component final : public client_component
|
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{
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public:
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|
@ -2,7 +2,9 @@
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namespace workshop
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{
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const std::string get_usermap_publisher_id(const std::string& mapname);
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bool check_valid_publisher_id(const std::string& mapname, const std::string& pub_id);
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void load_usermap_mod_if_needed(const std::string& pub_id);
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std::string get_usermap_publisher_id(const std::string& mapname);
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std::string get_mod_name(const std::string& mod_id);
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bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id);
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bool check_valid_mod_id(const std::string& pub_id);
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void load_mod_if_needed(const std::string& usermap, const std::string& mod);
|
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}
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|
@ -104,7 +104,7 @@ namespace game
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WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
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WEAK symbol<bool()> isModLoaded{0x1420D5020};
|
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WEAK symbol<void(int, const char*, int)> loadMod{0x1420D6930};
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WEAK symbol<void(int, const char*, bool)> loadMod{0x1420D6930};
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// Dvar
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WEAK symbol<bool(const dvar_t* dvar)> Dvar_IsSessionModeBaseDvar{0x1422C23A0, 0x140576890};
|
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@ -145,6 +145,7 @@ namespace game
|
||||
};
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||||
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// UI
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WEAK symbol<void(int localClientNumber, int errorcode, const char* errorMessage)> UI_OpenErrorPopupWithMessage{0x14228DEE0};
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WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50};
|
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WEAK symbol<void()> UI_CoD_LobbyUI_Init{0x141F2BD80, 0x1404A1F50};
|
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WEAK symbol<void()> UI_CoD_Shutdown{0x141F32E10, 0x0};
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|
@ -58,12 +58,14 @@ namespace steam
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const auto mode = game::eModes(std::atoi(playmode.data()));
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||||
const auto* tags = ::utils::string::va(
|
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R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\%s\zombies\%s\modName\\playerCount\%d\bots\%d\)",
|
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R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\%s\zombies\%s\playerCount\%d\bots\%d\modName\%s\)",
|
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info.get("gametype").data(),
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info.get("dedicated") == "1" ? "true" : "false",
|
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info.get("hc") == "1" ? "true" : "false",
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mode == game::MODE_ZOMBIES ? "true" : "false",
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server.m_nPlayers, atoi(info.get("bots").data()));
|
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server.m_nPlayers,
|
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atoi(info.get("bots").data()),
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info.get("modname").data());
|
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::utils::string::copy(server.m_szGameTags, tags);
|
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server.m_steamID.bits = strtoull(info.get("xuid").data(), nullptr, 16);
|
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|
@ -194,18 +194,19 @@ namespace utils::io
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||||
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||||
std::vector<std::filesystem::path> list_files(const std::filesystem::path& directory, const bool recursive)
|
||||
{
|
||||
std::error_code code{};
|
||||
std::vector<std::filesystem::path> files;
|
||||
|
||||
if (recursive)
|
||||
{
|
||||
for (auto& file : std::filesystem::recursive_directory_iterator(directory))
|
||||
for (auto& file : std::filesystem::recursive_directory_iterator(directory, code))
|
||||
{
|
||||
files.push_back(file.path());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (auto& file : std::filesystem::directory_iterator(directory))
|
||||
for (auto& file : std::filesystem::directory_iterator(directory, code))
|
||||
{
|
||||
files.push_back(file.path());
|
||||
}
|
||||
|
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Reference in New Issue
Block a user