Standard Lua formatting
This commit is contained in:
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70297f04c8
commit
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@ -1,35 +1,35 @@
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local f0_local0 = function ( f1_arg0, f1_arg1 )
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local f0_local0 = function(f1_arg0, f1_arg1)
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if not CoD.useMouse then
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if not CoD.useMouse then
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return
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return
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else
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else
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LUI.OverrideFunction_CallOriginalFirst( f1_arg0, "setState", function ( element, controller )
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LUI.OverrideFunction_CallOriginalFirst(f1_arg0, "setState", function(element, controller)
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if IsSelfInState( f1_arg0, "SelectingMap" ) then
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if IsSelfInState(f1_arg0, "SelectingMap") then
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f1_arg0.mapList:setMouseDisabled( false )
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f1_arg0.mapList:setMouseDisabled(false)
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f1_arg0.mapCategoriesList:setMouseDisabled( true )
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f1_arg0.mapCategoriesList:setMouseDisabled(true)
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f1_arg0.m_categorySet = false
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f1_arg0.m_categorySet = false
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else
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else
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f1_arg0.mapList:setMouseDisabled( true )
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f1_arg0.mapList:setMouseDisabled(true)
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f1_arg0.mapCategoriesList:setMouseDisabled( false )
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f1_arg0.mapCategoriesList:setMouseDisabled(false)
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end
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end
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end )
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end)
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f1_arg0.mapList:setMouseDisabled( true )
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f1_arg0.mapList:setMouseDisabled(true)
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f1_arg0.mapList:registerEventHandler( "leftclick_outside", function ( element, event )
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f1_arg0.mapList:registerEventHandler("leftclick_outside", function(element, event)
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if IsSelfInState( f1_arg0, "SelectingMap" ) and f1_arg0.m_categorySet then
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if IsSelfInState(f1_arg0, "SelectingMap") and f1_arg0.m_categorySet then
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CoD.PCUtil.SimulateButtonPress( f1_arg1, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE )
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CoD.PCUtil.SimulateButtonPress(f1_arg1, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE)
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end
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end
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f1_arg0.m_categorySet = true
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f1_arg0.m_categorySet = true
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return true
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return true
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end )
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end)
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end
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end
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end
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end
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local PostLoadFunc = function ( f4_arg0, f4_arg1 )
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local PostLoadFunc = function(f4_arg0, f4_arg1)
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f0_local0( f4_arg0, f4_arg1 )
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f0_local0(f4_arg0, f4_arg1)
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end
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end
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local f0_local2 = 10000
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local f0_local2 = 10000
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local f0_local3 = 10001
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local f0_local3 = 10001
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local f0_local4 = function ( f5_arg0 )
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local f0_local4 = function(f5_arg0)
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local f5_local0 = CoD.mapsTable[f5_arg0]
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local f5_local0 = CoD.mapsTable[f5_arg0]
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if CoD.CONTENT_DLC6_INDEX <= f5_local0.dlc_pack or f5_arg0 == "mp_redwood_ice" or f5_arg0 == "mp_veiled_heyday" then
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if CoD.CONTENT_DLC6_INDEX <= f5_local0.dlc_pack or f5_arg0 == "mp_redwood_ice" or f5_arg0 == "mp_veiled_heyday" then
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return f0_local3
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return f0_local3
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@ -40,16 +40,16 @@ local f0_local4 = function ( f5_arg0 )
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end
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end
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end
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end
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DataSources.ChangeMapCategories = DataSourceHelpers.ListSetup( "ChangeMapCategories", function ( f6_arg0 )
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DataSources.ChangeMapCategories = DataSourceHelpers.ListSetup("ChangeMapCategories", function(f6_arg0)
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local f6_local0 = {}
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local f6_local0 = {}
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local f6_local1 = CoD.GetMapValue( Engine.DvarString( nil, "ui_mapname" ), "dlc_pack", CoD.CONTENT_ORIGINAL_MAP_INDEX )
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local f6_local1 = CoD.GetMapValue(Engine.DvarString(nil, "ui_mapname"), "dlc_pack", CoD.CONTENT_ORIGINAL_MAP_INDEX)
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local f6_local2 = function ( f7_arg0, f7_arg1 )
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local f6_local2 = function(f7_arg0, f7_arg1)
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return {
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return {
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models = {
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models = {
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text = Engine.Localize( "MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_CAPS" ),
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text = Engine.Localize("MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_CAPS"),
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buttonText = Engine.Localize( "MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_CAPS" ),
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buttonText = Engine.Localize("MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_CAPS"),
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image = "playlist_map",
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image = "playlist_map",
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description = Engine.Localize( "MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_DESC" )
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description = Engine.Localize("MPUI_MAP_CATEGORY_" .. f7_arg0 .. "_DESC")
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},
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},
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properties = {
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properties = {
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category = f7_arg1,
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category = f7_arg1,
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@ -59,9 +59,9 @@ DataSources.ChangeMapCategories = DataSourceHelpers.ListSetup( "ChangeMapCategor
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end
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end
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CoD.mapsTable = Engine.GetGDTMapsTable()
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CoD.mapsTable = Engine.GetGDTMapsTable()
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local f6_local3 = function ( f8_arg0 )
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local f6_local3 = function(f8_arg0)
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for f8_local3, f8_local4 in pairs( CoD.mapsTable ) do
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for f8_local3, f8_local4 in pairs(CoD.mapsTable) do
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if f8_local4.session_mode == CoD.gameModeEnum and f0_local4( f8_local3 ) == f8_arg0 and (ShowPurchasableMap( f6_arg0, f8_local3 ) or Engine.IsMapValid( f8_local3 )) then
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if f8_local4.session_mode == CoD.gameModeEnum and f0_local4(f8_local3) == f8_arg0 and (ShowPurchasableMap(f6_arg0, f8_local3) or Engine.IsMapValid(f8_local3)) then
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return true
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return true
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end
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end
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end
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end
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@ -69,30 +69,28 @@ DataSources.ChangeMapCategories = DataSourceHelpers.ListSetup( "ChangeMapCategor
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end
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end
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if CoD.isCampaign == true then
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if CoD.isCampaign == true then
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table.insert( f6_local0, f6_local2( "missions", CoD.CONTENT_ORIGINAL_MAP_INDEX ) )
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table.insert(f6_local0, f6_local2("missions", CoD.CONTENT_ORIGINAL_MAP_INDEX))
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table.insert( f6_local0, f6_local2( "dev", CoD.CONTENT_DEV_MAP_INDEX ) )
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table.insert(f6_local0, f6_local2("dev", CoD.CONTENT_DEV_MAP_INDEX))
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else
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else
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table.insert( f6_local0, f6_local2( "standard", CoD.CONTENT_ORIGINAL_MAP_INDEX ) )
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table.insert(f6_local0, f6_local2("standard", CoD.CONTENT_ORIGINAL_MAP_INDEX))
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if not Dvar.ui_execdemo:get() and f6_local3( f0_local2 ) then
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if not Dvar.ui_execdemo:get() and f6_local3(f0_local2) then
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table.insert( f6_local0, f6_local2( "dlc", f0_local2 ) )
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table.insert(f6_local0, f6_local2("dlc", f0_local2))
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end
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end
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if not Dvar.ui_execdemo:get() and f6_local3( f0_local3 ) then
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if not Dvar.ui_execdemo:get() and f6_local3(f0_local3) then
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table.insert( f6_local0, f6_local2( "dlc_bonus", f0_local3 ) )
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table.insert(f6_local0, f6_local2("dlc_bonus", f0_local3))
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end
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end
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if Mods_Enabled() then --and Engine.Mods_Lists_GetInfoEntries( LuaEnums.USERMAP_BASE_PATH, 0, Engine.Mods_Lists_GetInfoEntriesCount( LuaEnums.USERMAP_BASE_PATH ) ) ~= nil then
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if Mods_Enabled() then --and Engine.Mods_Lists_GetInfoEntries( LuaEnums.USERMAP_BASE_PATH, 0, Engine.Mods_Lists_GetInfoEntriesCount( LuaEnums.USERMAP_BASE_PATH ) ) ~= nil then
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local f9_local11 = Engine.Mods_Lists_GetInfoEntries(LuaEnums.USERMAP_BASE_PATH, 0,
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local f9_local11 = Engine.Mods_Lists_GetInfoEntries( LuaEnums.USERMAP_BASE_PATH, 0, Engine.Mods_Lists_GetInfoEntriesCount( LuaEnums.USERMAP_BASE_PATH ) )
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Engine.Mods_Lists_GetInfoEntriesCount(LuaEnums.USERMAP_BASE_PATH))
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if f9_local11 then
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if f9_local11 then
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for f9_local12 = 0, #f9_local11, 1 do
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for f9_local12 = 0, #f9_local11, 1 do
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local f9_local17 = f9_local11[f9_local12]
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local f9_local17 = f9_local11[f9_local12]
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if LUI.startswith( f9_local17.internalName, "mp_" ) then
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if LUI.startswith(f9_local17.internalName, "mp_") then
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table.insert(f6_local0, f6_local2("mods", CoD.CONTENT_MODS_INDEX))
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table.insert( f6_local0, f6_local2( "mods", CoD.CONTENT_MODS_INDEX ) )
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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return f6_local0
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return f6_local0
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end, true )
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end, true)
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@ -1,24 +1,24 @@
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local f0_local0 = function ( f1_arg0, f1_arg1 )
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local f0_local0 = function(f1_arg0, f1_arg1)
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if not CoD.useMouse then
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if not CoD.useMouse then
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return
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return
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else
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else
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f1_arg0.Options:setHandleMouse( true )
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f1_arg0.Options:setHandleMouse(true)
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f1_arg0.Options:registerEventHandler( "leftclick_outside", function ( element, event )
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f1_arg0.Options:registerEventHandler("leftclick_outside", function(element, event)
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CoD.PCUtil.SimulateButtonPress( event.controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE )
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CoD.PCUtil.SimulateButtonPress(event.controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE)
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return true
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return true
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end )
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end)
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end
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end
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end
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end
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local PostLoadFunc = function ( f3_arg0, f3_arg1 )
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local PostLoadFunc = function(f3_arg0, f3_arg1)
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f0_local0( f3_arg0, f3_arg1 )
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f0_local0(f3_arg0, f3_arg1)
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f3_arg0.disableBlur = true
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f3_arg0.disableBlur = true
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f3_arg0.disablePopupOpenCloseAnim = true
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f3_arg0.disablePopupOpenCloseAnim = true
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Engine.SetModelValue( Engine.CreateModel( Engine.GetGlobalModel(), "GameSettingsFlyoutOpen" ), true )
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Engine.SetModelValue(Engine.CreateModel(Engine.GetGlobalModel(), "GameSettingsFlyoutOpen"), true)
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LUI.OverrideFunction_CallOriginalSecond( f3_arg0, "close", function ( element )
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LUI.OverrideFunction_CallOriginalSecond(f3_arg0, "close", function(element)
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Engine.SetModelValue( Engine.CreateModel( Engine.GetGlobalModel(), "GameSettingsFlyoutOpen" ), false )
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Engine.SetModelValue(Engine.CreateModel(Engine.GetGlobalModel(), "GameSettingsFlyoutOpen"), false)
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end )
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end)
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f3_arg0:registerEventHandler( "occlusion_change", function ( element, event )
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f3_arg0:registerEventHandler("occlusion_change", function(element, event)
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local f5_local0 = element:getParent()
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local f5_local0 = element:getParent()
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if f5_local0 then
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if f5_local0 then
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local f5_local1 = f5_local0:getFirstChild()
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local f5_local1 = f5_local0:getFirstChild()
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@ -30,30 +30,32 @@ local PostLoadFunc = function ( f3_arg0, f3_arg1 )
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end
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end
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if f5_local1 then
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if f5_local1 then
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if event.occluded == true then
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if event.occluded == true then
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f5_local1:setAlpha( 0 )
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f5_local1:setAlpha(0)
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end
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end
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f5_local1:setAlpha( 1 )
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f5_local1:setAlpha(1)
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end
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end
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end
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end
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element:OcclusionChange( event )
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element:OcclusionChange(event)
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end )
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end)
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f3_arg0:subscribeToModel( Engine.CreateModel( Engine.GetGlobalModel(), "lobbyRoot.lobbyNav", true ), function ( model )
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f3_arg0:subscribeToModel(Engine.CreateModel(Engine.GetGlobalModel(), "lobbyRoot.lobbyNav", true), function(model)
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local f6_local0 = f3_arg0.occludedBy
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local f6_local0 = f3_arg0.occludedBy
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while f6_local0 do
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while f6_local0 do
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if f6_local0.occludedBy ~= nil then
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if f6_local0.occludedBy ~= nil then
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f6_local0 = f6_local0.occludedBy
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f6_local0 = f6_local0.occludedBy
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end
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end
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while f6_local0 and f6_local0.menuName ~= "Lobby" do
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while f6_local0 and f6_local0.menuName ~= "Lobby" do
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f6_local0 = GoBack( f6_local0, f3_arg1 )
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f6_local0 = GoBack(f6_local0, f3_arg1)
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end
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end
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Engine.SendClientScriptNotify( f3_arg1, "menu_change" .. Engine.GetLocalClientNum( f3_arg1 ), "Main", "closeToMenu" )
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Engine.SendClientScriptNotify(f3_arg1, "menu_change" .. Engine.GetLocalClientNum(f3_arg1), "Main",
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"closeToMenu")
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return
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return
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end
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end
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GoBack( f3_arg0, f3_arg1 )
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GoBack(f3_arg0, f3_arg1)
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end, false )
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end, false)
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end
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end
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DataSources.GameSettingsFlyoutButtonsCustom = DataSourceHelpers.ListSetup( "GameSettingsFlyoutButtonsCustom", function ( f7_arg0 )
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DataSources.GameSettingsFlyoutButtonsCustom = DataSourceHelpers.ListSetup("GameSettingsFlyoutButtonsCustom",
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function(f7_arg0)
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local f7_local0 = {
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local f7_local0 = {
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{
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{
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optionDisplay = "MPUI_CHANGE_MAP_CAPS",
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optionDisplay = "MPUI_CHANGE_MAP_CAPS",
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@ -61,9 +63,9 @@ DataSources.GameSettingsFlyoutButtonsCustom = DataSourceHelpers.ListSetup( "Game
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action = OpenChangeMap
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action = OpenChangeMap
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},
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},
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-- {
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-- {
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-- optionDisplay = "MPUI_CHANGE_GAME_MODE_CAPS",
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-- optionDisplay = "MPUI_CHANGE_GAME_MODE_CAPS",
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-- customId = "btnChangeGameMode",
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-- customId = "btnChangeGameMode",
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-- action = OpenChangeGameMode
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-- action = OpenChangeGameMode
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-- },
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-- },
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{
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{
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optionDisplay = "MENU_SETUP_BOTS_CAPS",
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optionDisplay = "MENU_SETUP_BOTS_CAPS",
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@ -77,17 +79,17 @@ DataSources.GameSettingsFlyoutButtonsCustom = DataSourceHelpers.ListSetup( "Game
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}
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}
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}
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}
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-- if CoD.isPC and IsServerBrowserEnabled() then
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-- if CoD.isPC and IsServerBrowserEnabled() then
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-- table.insert( f7_local0, {
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-- table.insert( f7_local0, {
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-- optionDisplay = "PLATFORM_SERVER_SETTINGS_CAPS",
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-- optionDisplay = "PLATFORM_SERVER_SETTINGS_CAPS",
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-- customID = "btnServerSettings",
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-- customID = "btnServerSettings",
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-- action = OpenServerSettings
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-- action = OpenServerSettings
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-- } )
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-- } )
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-- end
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-- end
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local f7_local1 = {}
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local f7_local1 = {}
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for f7_local5, f7_local6 in ipairs( f7_local0 ) do
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for f7_local5, f7_local6 in ipairs(f7_local0) do
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table.insert( f7_local1, {
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table.insert(f7_local1, {
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models = {
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models = {
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displayText = Engine.Localize( f7_local6.optionDisplay ),
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displayText = Engine.Localize(f7_local6.optionDisplay),
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customId = f7_local6.customId,
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customId = f7_local6.customId,
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disabled = f7_local6.disabled
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disabled = f7_local6.disabled
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},
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},
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@ -97,155 +99,162 @@ DataSources.GameSettingsFlyoutButtonsCustom = DataSourceHelpers.ListSetup( "Game
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action = f7_local6.action,
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action = f7_local6.action,
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actionParam = f7_local6.actionParam
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actionParam = f7_local6.actionParam
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}
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}
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} )
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})
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end
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end
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return f7_local1
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return f7_local1
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end, nil, nil, nil )
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end, nil, nil, nil)
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LUI.createMenu.GameSettingsFlyoutMPCustom = function ( controller )
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LUI.createMenu.GameSettingsFlyoutMPCustom = function(controller)
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local self = CoD.Menu.NewForUIEditor( "GameSettingsFlyoutMPCustom" )
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local self = CoD.Menu.NewForUIEditor("GameSettingsFlyoutMPCustom")
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if PreLoadFunc then
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if PreLoadFunc then
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PreLoadFunc( self, controller )
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PreLoadFunc(self, controller)
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end
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end
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self.soundSet = "default"
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self.soundSet = "default"
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self:setOwner( controller )
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self:setOwner(controller)
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self:setLeftRight( true, true, 0, 0 )
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self:setLeftRight(true, true, 0, 0)
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self:setTopBottom( true, true, 0, 0 )
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self:setTopBottom(true, true, 0, 0)
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self:playSound( "menu_open", controller )
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self:playSound("menu_open", controller)
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self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "GameSettingsFlyoutMP.buttonPrompts" )
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self.buttonModel = Engine.CreateModel(Engine.GetModelForController(controller), "GameSettingsFlyoutMP.buttonPrompts")
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self.anyChildUsesUpdateState = true
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self.anyChildUsesUpdateState = true
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local Options = LUI.UIList.new( self, controller, -2, 0, nil, false, false, 0, 0, false, false )
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local Options = LUI.UIList.new(self, controller, -2, 0, nil, false, false, 0, 0, false, false)
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Options:makeFocusable()
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Options:makeFocusable()
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Options:setLeftRight( true, false, 243.43, 523.43 )
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Options:setLeftRight(true, false, 243.43, 523.43)
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Options:setTopBottom( true, false, 177.56, 329.56 )
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Options:setTopBottom(true, false, 177.56, 329.56)
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Options:setYRot( 25 )
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Options:setYRot(25)
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Options:setWidgetType( CoD.FE_List1ButtonLarge_PH )
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Options:setWidgetType(CoD.FE_List1ButtonLarge_PH)
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Options:setVerticalCount( 3 )
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Options:setVerticalCount(3)
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Options:setSpacing( -2 )
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Options:setSpacing(-2)
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Options:setDataSource( "GameSettingsFlyoutButtonsCustom" )
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Options:setDataSource("GameSettingsFlyoutButtonsCustom")
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Options:registerEventHandler( "gain_focus", function ( element, event )
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Options:registerEventHandler("gain_focus", function(element, event)
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local f9_local0 = nil
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local f9_local0 = nil
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if element.gainFocus then
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if element.gainFocus then
|
||||||
f9_local0 = element:gainFocus( event )
|
f9_local0 = element:gainFocus(event)
|
||||||
elseif element.super.gainFocus then
|
elseif element.super.gainFocus then
|
||||||
f9_local0 = element.super:gainFocus( event )
|
f9_local0 = element.super:gainFocus(event)
|
||||||
end
|
end
|
||||||
CoD.Menu.UpdateButtonShownState( element, self, controller, Enum.LUIButton.LUI_KEY_XBA_PSCROSS )
|
CoD.Menu.UpdateButtonShownState(element, self, controller, Enum.LUIButton.LUI_KEY_XBA_PSCROSS)
|
||||||
return f9_local0
|
return f9_local0
|
||||||
end )
|
end)
|
||||||
Options:registerEventHandler( "lose_focus", function ( element, event )
|
Options:registerEventHandler("lose_focus", function(element, event)
|
||||||
local f10_local0 = nil
|
local f10_local0 = nil
|
||||||
if element.loseFocus then
|
if element.loseFocus then
|
||||||
f10_local0 = element:loseFocus( event )
|
f10_local0 = element:loseFocus(event)
|
||||||
elseif element.super.loseFocus then
|
elseif element.super.loseFocus then
|
||||||
f10_local0 = element.super:loseFocus( event )
|
f10_local0 = element.super:loseFocus(event)
|
||||||
end
|
end
|
||||||
return f10_local0
|
return f10_local0
|
||||||
end )
|
end)
|
||||||
self:AddButtonCallbackFunction( Options, controller, Enum.LUIButton.LUI_KEY_XBA_PSCROSS, "ENTER", function ( element, menu, controller, model )
|
self:AddButtonCallbackFunction(Options, controller, Enum.LUIButton.LUI_KEY_XBA_PSCROSS, "ENTER",
|
||||||
ProcessListAction( self, element, controller )
|
function(element, menu, controller, model)
|
||||||
|
ProcessListAction(self, element, controller)
|
||||||
return true
|
return true
|
||||||
end, function ( element, menu, controller )
|
end, function(element, menu, controller)
|
||||||
CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_XBA_PSCROSS, "MENU_SELECT" )
|
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBA_PSCROSS, "MENU_SELECT")
|
||||||
return true
|
return true
|
||||||
end, false )
|
end, false)
|
||||||
self:addElement( Options )
|
self:addElement(Options)
|
||||||
self.Options = Options
|
self.Options = Options
|
||||||
|
|
||||||
self:mergeStateConditions( {
|
self:mergeStateConditions({
|
||||||
{
|
{
|
||||||
stateName = "Local",
|
stateName = "Local",
|
||||||
condition = function ( menu, element, event )
|
condition = function(menu, element, event)
|
||||||
return IsLobbyNetworkModeLAN()
|
return IsLobbyNetworkModeLAN()
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
self:subscribeToModel( Engine.GetModel( Engine.GetGlobalModel(), "lobbyRoot.lobbyNetworkMode" ), function ( model )
|
self:subscribeToModel(Engine.GetModel(Engine.GetGlobalModel(), "lobbyRoot.lobbyNetworkMode"), function(model)
|
||||||
local f14_local0 = self
|
local f14_local0 = self
|
||||||
local f14_local1 = {
|
local f14_local1 = {
|
||||||
controller = controller,
|
controller = controller,
|
||||||
name = "model_validation",
|
name = "model_validation",
|
||||||
modelValue = Engine.GetModelValue( model ),
|
modelValue = Engine.GetModelValue(model),
|
||||||
modelName = "lobbyRoot.lobbyNetworkMode"
|
modelName = "lobbyRoot.lobbyNetworkMode"
|
||||||
}
|
}
|
||||||
CoD.Menu.UpdateButtonShownState( f14_local0, self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE )
|
CoD.Menu.UpdateButtonShownState(f14_local0, self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE)
|
||||||
end )
|
end)
|
||||||
self:subscribeToModel( Engine.GetModel( Engine.GetGlobalModel(), "lobbyRoot.lobbyNav" ), function ( model )
|
self:subscribeToModel(Engine.GetModel(Engine.GetGlobalModel(), "lobbyRoot.lobbyNav"), function(model)
|
||||||
local f15_local0 = self
|
local f15_local0 = self
|
||||||
local f15_local1 = {
|
local f15_local1 = {
|
||||||
controller = controller,
|
controller = controller,
|
||||||
name = "model_validation",
|
name = "model_validation",
|
||||||
modelValue = Engine.GetModelValue( model ),
|
modelValue = Engine.GetModelValue(model),
|
||||||
modelName = "lobbyRoot.lobbyNav"
|
modelName = "lobbyRoot.lobbyNav"
|
||||||
}
|
}
|
||||||
CoD.Menu.UpdateButtonShownState( f15_local0, self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE )
|
CoD.Menu.UpdateButtonShownState(f15_local0, self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE)
|
||||||
end )
|
end)
|
||||||
self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil, function ( element, menu, controller, model )
|
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil,
|
||||||
GoBack( self, controller )
|
function(element, menu, controller, model)
|
||||||
ClearMenuSavedState( menu )
|
GoBack(self, controller)
|
||||||
|
ClearMenuSavedState(menu)
|
||||||
return true
|
return true
|
||||||
end, function ( element, menu, controller )
|
end, function(element, menu, controller)
|
||||||
CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, "" )
|
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, "")
|
||||||
return false
|
return false
|
||||||
end, false )
|
end, false)
|
||||||
self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_START, "M", function ( element, menu, controller, model )
|
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_START, "M",
|
||||||
GoBackAndOpenOverlayOnParent( self, "StartMenu_Main", controller )
|
function(element, menu, controller, model)
|
||||||
|
GoBackAndOpenOverlayOnParent(self, "StartMenu_Main", controller)
|
||||||
return true
|
return true
|
||||||
end, function ( element, menu, controller )
|
end, function(element, menu, controller)
|
||||||
CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_START, "MENU_MENU" )
|
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_START, "MENU_MENU")
|
||||||
return true
|
return true
|
||||||
end, false )
|
end, false)
|
||||||
self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE, "S", function ( element, menu, controller, model )
|
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE, "S",
|
||||||
if not IsLAN() and not IsPlayerAGuest( controller ) and IsPlayerAllowedToPlayOnline( controller ) then
|
function(element, menu, controller, model)
|
||||||
GoBackAndOpenOverlayOnParent( self, "Social_Main", controller )
|
if not IsLAN() and not IsPlayerAGuest(controller) and IsPlayerAllowedToPlayOnline(controller) then
|
||||||
|
GoBackAndOpenOverlayOnParent(self, "Social_Main", controller)
|
||||||
return true
|
return true
|
||||||
else
|
else
|
||||||
|
|
||||||
end
|
end
|
||||||
end, function ( element, menu, controller )
|
end, function(element, menu, controller)
|
||||||
if not IsLAN() and not IsPlayerAGuest( controller ) and IsPlayerAllowedToPlayOnline( controller ) then
|
if not IsLAN() and not IsPlayerAGuest(controller) and IsPlayerAllowedToPlayOnline(controller) then
|
||||||
CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE, "" )
|
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE, "")
|
||||||
return false
|
return false
|
||||||
else
|
else
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end, false )
|
end, false)
|
||||||
self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_LB, nil, function ( element, menu, controller, model )
|
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_LB, nil,
|
||||||
SendButtonPressToOccludedMenu( menu, controller, model, Enum.LUIButton.LUI_KEY_LB )
|
function(element, menu, controller, model)
|
||||||
|
SendButtonPressToOccludedMenu(menu, controller, model, Enum.LUIButton.LUI_KEY_LB)
|
||||||
return true
|
return true
|
||||||
end, function ( element, menu, controller )
|
end, function(element, menu, controller)
|
||||||
CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_LB, "" )
|
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_LB, "")
|
||||||
return false
|
return false
|
||||||
end, false )
|
end, false)
|
||||||
self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_RB, nil, function ( element, menu, controller, model )
|
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_RB, nil,
|
||||||
SendButtonPressToOccludedMenu( menu, controller, model, Enum.LUIButton.LUI_KEY_RB )
|
function(element, menu, controller, model)
|
||||||
|
SendButtonPressToOccludedMenu(menu, controller, model, Enum.LUIButton.LUI_KEY_RB)
|
||||||
return true
|
return true
|
||||||
end, function ( element, menu, controller )
|
end, function(element, menu, controller)
|
||||||
CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_RB, "" )
|
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_RB, "")
|
||||||
return false
|
return false
|
||||||
end, false )
|
end, false)
|
||||||
Options.id = "Options"
|
Options.id = "Options"
|
||||||
self:processEvent( {
|
self:processEvent({
|
||||||
name = "menu_loaded",
|
name = "menu_loaded",
|
||||||
controller = controller
|
controller = controller
|
||||||
} )
|
})
|
||||||
self:processEvent( {
|
self:processEvent({
|
||||||
name = "update_state",
|
name = "update_state",
|
||||||
menu = self
|
menu = self
|
||||||
} )
|
})
|
||||||
if not self:restoreState() then
|
if not self:restoreState() then
|
||||||
self.Options:processEvent( {
|
self.Options:processEvent({
|
||||||
name = "gain_focus",
|
name = "gain_focus",
|
||||||
controller = controller
|
controller = controller
|
||||||
} )
|
})
|
||||||
end
|
end
|
||||||
LUI.OverrideFunction_CallOriginalSecond( self, "close", function ( element )
|
LUI.OverrideFunction_CallOriginalSecond(self, "close", function(element)
|
||||||
element.Options:close()
|
element.Options:close()
|
||||||
Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "GameSettingsFlyoutMP.buttonPrompts" ) )
|
Engine.UnsubscribeAndFreeModel(Engine.GetModel(Engine.GetModelForController(controller),
|
||||||
end )
|
"GameSettingsFlyoutMP.buttonPrompts"))
|
||||||
|
end)
|
||||||
if PostLoadFunc then
|
if PostLoadFunc then
|
||||||
PostLoadFunc( self, controller )
|
PostLoadFunc(self, controller)
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
@ -1,31 +1,31 @@
|
|||||||
DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", function ( f44_arg0 )
|
DataSources.StartMenuTabs = ListHelper_SetupDataSource("StartMenuTabs", function(f44_arg0)
|
||||||
local f44_local0 = {}
|
local f44_local0 = {}
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabIcon = CoD.buttonStrings.shoulderl
|
tabIcon = CoD.buttonStrings.shoulderl
|
||||||
},
|
},
|
||||||
properties = {
|
properties = {
|
||||||
m_mouseDisabled = true
|
m_mouseDisabled = true
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
if Engine.IsDemoPlaying() then
|
if Engine.IsDemoPlaying() then
|
||||||
local f44_local1 = "CoD.StartMenu_GameOptions"
|
local f44_local1 = "CoD.StartMenu_GameOptions"
|
||||||
if Engine.IsZombiesGame() then
|
if Engine.IsZombiesGame() then
|
||||||
f44_local1 = "CoD.StartMenu_GameOptions_ZM"
|
f44_local1 = "CoD.StartMenu_GameOptions_ZM"
|
||||||
end
|
end
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = Engine.Localize( "MENU_THEATER_CAPS" ),
|
tabName = Engine.Localize("MENU_THEATER_CAPS"),
|
||||||
tabWidget = f44_local1,
|
tabWidget = f44_local1,
|
||||||
tabIcon = ""
|
tabIcon = ""
|
||||||
},
|
},
|
||||||
properties = {
|
properties = {
|
||||||
tabId = "gameOptions"
|
tabId = "gameOptions"
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
elseif Engine.IsInGame() then
|
elseif Engine.IsInGame() then
|
||||||
if IsGameTypeDOA() and not InSafehouse() then
|
if IsGameTypeDOA() and not InSafehouse() then
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = "DOA",
|
tabName = "DOA",
|
||||||
tabWidget = "CoD.StartMenu_GameOptions_DOA",
|
tabWidget = "CoD.StartMenu_GameOptions_DOA",
|
||||||
@ -34,21 +34,21 @@ DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", functio
|
|||||||
properties = {
|
properties = {
|
||||||
tabId = "gameOptions"
|
tabId = "gameOptions"
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
elseif CoD.isCampaign then
|
elseif CoD.isCampaign then
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = SessionModeToUnlocalizedSessionModeCaps( Engine.CurrentSessionMode() ),
|
tabName = SessionModeToUnlocalizedSessionModeCaps(Engine.CurrentSessionMode()),
|
||||||
tabWidget = "CoD.StartMenu_GameOptions_CP",
|
tabWidget = "CoD.StartMenu_GameOptions_CP",
|
||||||
tabIcon = ""
|
tabIcon = ""
|
||||||
},
|
},
|
||||||
properties = {
|
properties = {
|
||||||
tabId = "gameOptions"
|
tabId = "gameOptions"
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
if not Engine.IsCampaignModeZombies() then
|
if not Engine.IsCampaignModeZombies() then
|
||||||
if CoD.isSafehouse and CoD.isOnlineGame() and not IsInTrainingSim( f44_arg0 ) and Dvar.ui_safehousebarracks:get() and not IsPlayerAGuest( f44_arg0 ) then
|
if CoD.isSafehouse and CoD.isOnlineGame() and not IsInTrainingSim(f44_arg0) and Dvar.ui_safehousebarracks:get() and not IsPlayerAGuest(f44_arg0) then
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = "CPUI_BARRACKS_CAPS",
|
tabName = "CPUI_BARRACKS_CAPS",
|
||||||
tabWidget = "CoD.CombatRecordCP_Contents",
|
tabWidget = "CoD.CombatRecordCP_Contents",
|
||||||
@ -57,10 +57,10 @@ DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", functio
|
|||||||
properties = {
|
properties = {
|
||||||
tabId = "combatRecord"
|
tabId = "combatRecord"
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
end
|
end
|
||||||
if HighestMapReachedGreaterThan( f44_arg0, 1 ) or LUI.DEV ~= nil then
|
if HighestMapReachedGreaterThan(f44_arg0, 1) or LUI.DEV ~= nil then
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = "CPUI_TACTICAL_MODE_CAPS",
|
tabName = "CPUI_TACTICAL_MODE_CAPS",
|
||||||
tabWidget = "CoD.StartMenu_TacticalMode",
|
tabWidget = "CoD.StartMenu_TacticalMode",
|
||||||
@ -69,10 +69,10 @@ DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", functio
|
|||||||
properties = {
|
properties = {
|
||||||
tabId = "tacticalMode"
|
tabId = "tacticalMode"
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
end
|
end
|
||||||
if not CoD.isSafehouse and not IsPlayerAGuest( f44_arg0 ) then
|
if not CoD.isSafehouse and not IsPlayerAGuest(f44_arg0) then
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = "CPUI_ACCOLADES",
|
tabName = "CPUI_ACCOLADES",
|
||||||
tabWidget = "CoD.MissionRecordVault_Challenges",
|
tabWidget = "CoD.MissionRecordVault_Challenges",
|
||||||
@ -81,35 +81,35 @@ DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", functio
|
|||||||
properties = {
|
properties = {
|
||||||
tabId = "accolades"
|
tabId = "accolades"
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif Engine.IsZombiesGame() then
|
elseif Engine.IsZombiesGame() then
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = SessionModeToUnlocalizedSessionModeCaps( Engine.CurrentSessionMode() ),
|
tabName = SessionModeToUnlocalizedSessionModeCaps(Engine.CurrentSessionMode()),
|
||||||
tabWidget = "CoD.StartMenu_GameOptions_ZM",
|
tabWidget = "CoD.StartMenu_GameOptions_ZM",
|
||||||
tabIcon = ""
|
tabIcon = ""
|
||||||
},
|
},
|
||||||
properties = {
|
properties = {
|
||||||
tabId = "gameOptions"
|
tabId = "gameOptions"
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
else
|
else
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = SessionModeToUnlocalizedSessionModeCaps( Engine.CurrentSessionMode() ),
|
tabName = SessionModeToUnlocalizedSessionModeCaps(Engine.CurrentSessionMode()),
|
||||||
tabWidget = "CoD.StartMenu_GameOptions",
|
tabWidget = "CoD.StartMenu_GameOptions",
|
||||||
tabIcon = ""
|
tabIcon = ""
|
||||||
},
|
},
|
||||||
properties = {
|
properties = {
|
||||||
tabId = "gameOptions"
|
tabId = "gameOptions"
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not IsPlayerAGuest( f44_arg0 ) then
|
if not IsPlayerAGuest(f44_arg0) then
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = "MENU_TAB_IDENTITY_CAPS",
|
tabName = "MENU_TAB_IDENTITY_CAPS",
|
||||||
tabWidget = "CoD.StartMenu_Identity",
|
tabWidget = "CoD.StartMenu_Identity",
|
||||||
@ -119,10 +119,10 @@ DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", functio
|
|||||||
tabId = "identity",
|
tabId = "identity",
|
||||||
disabled = Dvar.ui_execdemo_gamescom:get()
|
disabled = Dvar.ui_execdemo_gamescom:get()
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
end
|
end
|
||||||
if not IsLobbyNetworkModeLAN() and not Dvar.ui_execdemo:get() and not Engine.IsCampaignModeZombies() and not IsPlayerAGuest( f44_arg0 ) then
|
if not IsLobbyNetworkModeLAN() and not Dvar.ui_execdemo:get() and not Engine.IsCampaignModeZombies() and not IsPlayerAGuest(f44_arg0) then
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = "MENU_TAB_CHALLENGES_CAPS",
|
tabName = "MENU_TAB_CHALLENGES_CAPS",
|
||||||
tabWidget = "CoD.StartMenu_Challenges",
|
tabWidget = "CoD.StartMenu_Challenges",
|
||||||
@ -131,12 +131,12 @@ DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", functio
|
|||||||
properties = {
|
properties = {
|
||||||
tabId = "challenges"
|
tabId = "challenges"
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
local f44_local1 = CoD.isPC
|
local f44_local1 = CoD.isPC
|
||||||
if f44_local1 then
|
if f44_local1 then
|
||||||
f44_local1 = false --Mods_IsUsingMods()
|
f44_local1 = false --Mods_IsUsingMods()
|
||||||
end
|
end
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = "MENU_TAB_BARRACKS_CAPS",
|
tabName = "MENU_TAB_BARRACKS_CAPS",
|
||||||
tabWidget = "CoD.StartMenu_Barracks",
|
tabWidget = "CoD.StartMenu_Barracks",
|
||||||
@ -146,11 +146,11 @@ DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", functio
|
|||||||
properties = {
|
properties = {
|
||||||
tabId = "barracks"
|
tabId = "barracks"
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
if CommunityOptionsEnabled() then
|
if CommunityOptionsEnabled() then
|
||||||
local f44_local2 = CoD.perController[f44_arg0].openMediaTabAfterClosingGroups
|
local f44_local2 = CoD.perController[f44_arg0].openMediaTabAfterClosingGroups
|
||||||
CoD.perController[f44_arg0].openMediaTabAfterClosingGroups = false
|
CoD.perController[f44_arg0].openMediaTabAfterClosingGroups = false
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabName = "MENU_TAB_MEDIA_CAPS",
|
tabName = "MENU_TAB_MEDIA_CAPS",
|
||||||
tabWidget = "CoD.StartMenu_Media",
|
tabWidget = "CoD.StartMenu_Media",
|
||||||
@ -160,7 +160,7 @@ DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", functio
|
|||||||
tabId = "media",
|
tabId = "media",
|
||||||
selectIndex = f44_local2
|
selectIndex = f44_local2
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -183,7 +183,7 @@ DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", functio
|
|||||||
end
|
end
|
||||||
f44_local4.selectIndex = f44_local5
|
f44_local4.selectIndex = f44_local5
|
||||||
f44_local3.properties = f44_local4
|
f44_local3.properties = f44_local4
|
||||||
f44_local1( f44_local2, f44_local3 )
|
f44_local1(f44_local2, f44_local3)
|
||||||
else
|
else
|
||||||
local f44_local1 = table.insert
|
local f44_local1 = table.insert
|
||||||
local f44_local2 = f44_local0
|
local f44_local2 = f44_local0
|
||||||
@ -203,15 +203,15 @@ DataSources.StartMenuTabs = ListHelper_SetupDataSource( "StartMenuTabs", functio
|
|||||||
end
|
end
|
||||||
f44_local4.selectIndex = f44_local5
|
f44_local4.selectIndex = f44_local5
|
||||||
f44_local3.properties = f44_local4
|
f44_local3.properties = f44_local4
|
||||||
f44_local1( f44_local2, f44_local3 )
|
f44_local1(f44_local2, f44_local3)
|
||||||
end
|
end
|
||||||
table.insert( f44_local0, {
|
table.insert(f44_local0, {
|
||||||
models = {
|
models = {
|
||||||
tabIcon = CoD.buttonStrings.shoulderr
|
tabIcon = CoD.buttonStrings.shoulderr
|
||||||
},
|
},
|
||||||
properties = {
|
properties = {
|
||||||
m_mouseDisabled = true
|
m_mouseDisabled = true
|
||||||
}
|
}
|
||||||
} )
|
})
|
||||||
return f44_local0
|
return f44_local0
|
||||||
end, true )
|
end, true)
|
||||||
|
@ -2,8 +2,8 @@ if Engine.GetCurrentMap() ~= "core_frontend" then
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local EnableLobbyMapVote = true -- toggle map vote in public lobby
|
local enableLobbyMapVote = true -- toggle map vote in public lobby
|
||||||
local EnableLargeServerBrowserButton = true -- toggle large server browser button
|
local enableLargeServerBrowserButton = true -- toggle large server browser button
|
||||||
|
|
||||||
local utils = require("utils")
|
local utils = require("utils")
|
||||||
require("DataSources_StartMenuTabs")
|
require("DataSources_StartMenuTabs")
|
||||||
@ -52,43 +52,42 @@ CoD.LobbyButtons.SETTING_UP_BOTS = {
|
|||||||
|
|
||||||
CoD.LobbyButtons.GameSettingsFlyoutArenas = {
|
CoD.LobbyButtons.GameSettingsFlyoutArenas = {
|
||||||
stringRef = "MPUI_SETUP_GAME_CAPS",
|
stringRef = "MPUI_SETUP_GAME_CAPS",
|
||||||
action = function( self, element, controller, param, menu )
|
action = function(self, element, controller, param, menu)
|
||||||
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
|
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
|
||||||
OpenPopup( menu, "GameSettingsFlyoutMP", controller )
|
OpenPopup(menu, "GameSettingsFlyoutMP", controller)
|
||||||
end,
|
end,
|
||||||
customId = "btnGameSettingsFlyoutMP"
|
customId = "btnGameSettingsFlyoutMP"
|
||||||
}
|
}
|
||||||
|
|
||||||
CoD.LobbyButtons.GameSettingsFlyoutMP = {
|
CoD.LobbyButtons.GameSettingsFlyoutMP = {
|
||||||
stringRef = "MPUI_SETUP_GAME_CAPS",
|
stringRef = "MPUI_SETUP_GAME_CAPS",
|
||||||
action = function( self, element, controller, param, menu )
|
action = function(self, element, controller, param, menu)
|
||||||
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
|
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
|
||||||
OpenPopup( menu, "GameSettingsFlyoutMPCustom", controller )
|
OpenPopup(menu, "GameSettingsFlyoutMPCustom", controller)
|
||||||
end,
|
end,
|
||||||
customId = "btnGameSettingsFlyoutMPCustom"
|
customId = "btnGameSettingsFlyoutMPCustom"
|
||||||
}
|
}
|
||||||
|
|
||||||
CoD.LobbyButtons.SERVER_BROWSER = {
|
CoD.LobbyButtons.SERVER_BROWSER = {
|
||||||
stringRef = "MENU_SERVER_BROWSER_CAPS",
|
stringRef = "MENU_SERVER_BROWSER_CAPS",
|
||||||
action = function( self, element, controller, param, menu )
|
action = function(self, element, controller, param, menu)
|
||||||
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
|
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true)
|
||||||
OpenPopup( menu, "LobbyServerBrowserOnline", controller )
|
OpenPopup(menu, "LobbyServerBrowserOnline", controller)
|
||||||
end,
|
end,
|
||||||
customId = "btnDedicated"
|
customId = "btnDedicated"
|
||||||
}
|
}
|
||||||
|
|
||||||
local LobbyMapVoteIsEnabled = EnableLobbyMapVote
|
local lobbyMapVoteIsEnabled = enableLobbyMapVote
|
||||||
local LobbyMapVote = function( LobbyMapVoteIsEnabled )
|
local lobbyMapVote = function(lobbyMapVoteIsEnabled)
|
||||||
if LobbyMapVoteIsEnabled == true then
|
if lobbyMapVoteIsEnabled == true then
|
||||||
Engine.Exec( nil, "LobbyStopDemo" )
|
Engine.Exec(nil, "LobbyStopDemo")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
|
local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
|
||||||
|
|
||||||
if menuId == LobbyData.UITargets.UI_MPLOBBYMAIN.id then
|
if menuId == LobbyData.UITargets.UI_MPLOBBYMAIN.id then
|
||||||
utils.RemoveSpaces(buttonTable)
|
utils.RemoveSpaces(buttonTable)
|
||||||
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.THEATER_MP)-1)
|
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.THEATER_MP) - 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then
|
if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then
|
||||||
@ -100,11 +99,10 @@ local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id then
|
if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id then
|
||||||
LobbyMapVoteIsEnabled = EnableLobbyMapVote
|
lobbyMapVoteIsEnabled = enableLobbyMapVote
|
||||||
if EnableLargeServerBrowserButton then
|
if enableLargeServerBrowserButton then
|
||||||
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.SERVER_BROWSER, 1)
|
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.SERVER_BROWSER, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEPUBLICGAME.id then
|
elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEPUBLICGAME.id then
|
||||||
utils.RemoveButton(buttonTable, CoD.LobbyButtons.MP_PUBLIC_LOBBY_LEADERBOARD)
|
utils.RemoveButton(buttonTable, CoD.LobbyButtons.MP_PUBLIC_LOBBY_LEADERBOARD)
|
||||||
|
|
||||||
@ -112,9 +110,8 @@ local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
|
|||||||
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.GameSettingsFlyoutMP, 2)
|
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.GameSettingsFlyoutMP, 2)
|
||||||
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.GameSettingsFlyoutMP))
|
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.GameSettingsFlyoutMP))
|
||||||
|
|
||||||
LobbyMapVote( LobbyMapVoteIsEnabled )
|
lobbyMapVote(lobbyMapVoteIsEnabled)
|
||||||
LobbyMapVoteIsEnabled = false
|
lobbyMapVoteIsEnabled = false
|
||||||
|
|
||||||
elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME.id then
|
elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME.id then
|
||||||
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.MP_START_GAME, 1)
|
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.MP_START_GAME, 1)
|
||||||
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.GameSettingsFlyoutArenas, 2)
|
utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.GameSettingsFlyoutArenas, 2)
|
||||||
@ -125,11 +122,11 @@ local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
|
|||||||
if menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then
|
if menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then
|
||||||
-- utils.RemoveButton(buttonTable,CoD.LobbyButtons.ZM_FIND_MATCH)
|
-- utils.RemoveButton(buttonTable,CoD.LobbyButtons.ZM_FIND_MATCH)
|
||||||
utils.RemoveButton(buttonTable, CoD.LobbyButtons.THEATER_ZM)
|
utils.RemoveButton(buttonTable, CoD.LobbyButtons.THEATER_ZM)
|
||||||
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.THEATER_ZM, #buttonTable+1)
|
utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.THEATER_ZM, #buttonTable + 1)
|
||||||
|
|
||||||
utils.RemoveSpaces(buttonTable)
|
utils.RemoveSpaces(buttonTable)
|
||||||
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.SERVER_BROWSER))
|
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.SERVER_BROWSER))
|
||||||
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS)-1)
|
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS) - 1)
|
||||||
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.STATS))
|
utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.STATS))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -18,9 +18,9 @@ end
|
|||||||
|
|
||||||
local RemoveButton = function(buttonTable, button)
|
local RemoveButton = function(buttonTable, button)
|
||||||
for id, v in pairs(buttonTable) do
|
for id, v in pairs(buttonTable) do
|
||||||
if buttonTable[id].optionDisplay == button.stringRef then
|
if buttonTable[id].optionDisplay == button.stringRef then
|
||||||
table.remove(buttonTable,id)
|
table.remove(buttonTable, id)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -33,8 +33,8 @@ end
|
|||||||
local GetButtonIndex = function(buttonTable, button)
|
local GetButtonIndex = function(buttonTable, button)
|
||||||
for id, v in pairs(buttonTable) do
|
for id, v in pairs(buttonTable) do
|
||||||
if buttonTable[id].optionDisplay == button.stringRef then
|
if buttonTable[id].optionDisplay == button.stringRef then
|
||||||
return id
|
return id
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user