Prepare new authentication protocol

This commit is contained in:
momo5502 2023-04-03 17:38:03 +02:00
parent dae6173bdf
commit 724c7026ef

View File

@ -2,6 +2,8 @@
#include "loader/component_loader.hpp"
#include "auth.hpp"
#include "command.hpp"
#include "network.hpp"
#include <game/game.hpp>
@ -92,16 +94,32 @@ namespace auth
return !is_first;
}
int send_connect_data_stub(const game::netsrc_t sock, game::netadr_t* adr, const char* data, const int len)
int send_connect_data_stub(const game::netsrc_t sock, game::netadr_t* adr, const char* data, int len)
{
/*const auto is_connect_sequence = len >= 7 && strncmp("connect", data, 7) == 0;
std::string buffer{};
const auto is_connect_sequence = len >= 7 && strncmp("connect", data, 7) == 0;
if (is_connect_sequence)
{
MessageBoxA(0, "CONNECT", 0, 0);
}*/
buffer.append("connect ");
buffer.append(data, len);
data = buffer.data();
len = static_cast<int>(buffer.size());
}
return reinterpret_cast<decltype(&send_connect_data_stub)>(0x142173600_g)(sock, adr, data, len);
}
void handle_connect_packet(const game::netadr_t& target, const network::data_view& data)
{
const std::string text(data.begin(), data.end());
command::params_sv params(text);
MessageBoxA(0, "Connecting", 0, 0);
game::SV_DirectConnect(target);
}
}
uint64_t get_guid()
@ -123,6 +141,10 @@ namespace auth
{
void post_unpack() override
{
// Skip connect handler
utils::hook::set<uint8_t>(game::select(0x142253EFA, 0x14053714A), 0xEB);
network::on("connect", handle_connect_packet);
// Patch steam id bit check
std::vector<std::pair<size_t, size_t>> patches{};
const auto p = [&patches](const size_t a, const size_t b)