Update party
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@ -90,7 +90,7 @@ namespace party
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{
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const auto LobbyJoin_Begin = reinterpret_cast<bool(*)(int actionId, game::ControllerIndex_t controllerIndex,
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game::LobbyType sourceLobbyType,
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game::LobbyType targetLobbyType)>(0x141ED9540_g);
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game::LobbyType targetLobbyType)>(0x141ED94D0_g);
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if (!LobbyJoin_Begin(0, game::CONTROLLER_INDEX_FIRST, game::LOBBY_TYPE_PRIVATE, game::LOBBY_TYPE_PRIVATE))
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{
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@ -205,7 +205,7 @@ namespace party
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game::netadr_t get_connected_server()
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{
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constexpr auto local_client_num = 0ull;
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const auto address = *reinterpret_cast<uint64_t*>(0x1453DABB8_g) + (0x25780 * local_client_num) + 0x10;
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const auto address = *reinterpret_cast<uint64_t*>(0x1453D8BB8_g) + (0x25780 * local_client_num) + 0x10;
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return *reinterpret_cast<game::netadr_t*>(address);
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}
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@ -297,7 +297,7 @@ namespace party
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{
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void post_unpack() override
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{
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utils::hook::jump(0x141EE6030_g, &connect_stub);
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utils::hook::jump(0x141EE5FE0_g, &connect_stub);
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network::on("infoResponse", handle_info_response);
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scheduler::loop(cleanup_queried_servers, scheduler::async, 200ms);
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@ -313,4 +313,4 @@ namespace party
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};
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}
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REGISTER_COMPONENT(party::component)
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REGISTER_COMPONENT_WORKING(party::component)
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