Small formatting fixes
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4e9bea133e
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@ -2,9 +2,8 @@
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#include "loader/component_loader.hpp"
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#include "loader/component_loader.hpp"
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#include <utils/hook.hpp>
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#include <utils/hook.hpp>
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#include <utils/thread.hpp>
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#include <component/scheduler.hpp>
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include "game/game.hpp"
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namespace loot
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namespace loot
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@ -15,25 +14,28 @@ namespace loot
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utils::hook::detour liveinventory_getitemquantity_hook;
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utils::hook::detour liveinventory_getitemquantity_hook;
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utils::hook::detour liveinventory_areextraslotspurchased_hook;
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utils::hook::detour liveinventory_areextraslotspurchased_hook;
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int loot_getitemquantity_stub(const game::ControllerIndex_t controllerIndex, const game::eModes mode, const int itemId)
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int loot_getitemquantity_stub(const game::ControllerIndex_t /*controller_index*/, const game::eModes mode, const int /*item_id*/)
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{
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{
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if (mode == game::eModes::MODE_ZOMBIES) {
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if (mode == game::eModes::MODE_ZOMBIES)
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{
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return 999;
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return 999;
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}
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}
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return 1;
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return 1;
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}
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}
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int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controllerIndex, const int itemId)
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int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id)
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{
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{
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// Item id's for extra CaC slots, CWL camo's and paid specialist outfits
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// Item id's for extra CaC slots, CWL camo's and paid specialist outfits
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if (itemId == 99003 || itemId >= 99018 && itemId <= 99021 || itemId == 99025 || itemId >= 90047 && itemId <= 90064) {
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if (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025 || item_id >= 90047 && item_id <= 90064)
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{
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return 1;
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return 1;
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}
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}
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return liveinventory_getitemquantity_hook.invoke<int>(controllerIndex, itemId);
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return liveinventory_getitemquantity_hook.invoke<int>(controller_index, item_id);
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}
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}
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bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controllerIndex)
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bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t /*controller_index*/)
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{
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{
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return true;
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return true;
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}
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}
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@ -58,5 +60,4 @@ namespace loot
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};
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};
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};
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};
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REGISTER_COMPONENT(loot::component)
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REGISTER_COMPONENT(loot::component)
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