Prepare colored name support
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105d20e5af
commit
6c07d84e23
@ -2,6 +2,7 @@
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#include "loader/component_loader.hpp"
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#include "auth.hpp"
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#include "party.hpp"
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#include "command.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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@ -24,6 +25,8 @@ namespace auth
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{
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namespace
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{
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std::array<uint64_t, 18> client_xuids{};
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std::string get_hdd_serial()
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{
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DWORD serial{};
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@ -151,6 +154,32 @@ namespace auth
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return 0;
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}
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void distribute_player_xuid(const game::netadr_t& target, const size_t player_index, const uint64_t xuid)
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{
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if (player_index >= 18)
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{
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return;
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}
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utils::byte_buffer buffer{};
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buffer.write(static_cast<uint32_t>(player_index));
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buffer.write(xuid);
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game::foreach_connected_client([&](const game::client_s& client, size_t index)
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{
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network::send(client.address, "playerXuid", buffer.get_buffer());
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if (index != player_index)
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{
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utils::byte_buffer current_buffer{};
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current_buffer.write(static_cast<uint32_t>(index));
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current_buffer.write(client.xuid);
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network::send(target, "playerXuid", current_buffer.get_buffer());
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}
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});
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}
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void dispatch_connect_packet(const game::netadr_t& target, const std::string& data)
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{
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utils::byte_buffer buffer(data);
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@ -173,13 +202,17 @@ namespace auth
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game::SV_DirectConnect(target);
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game::foreach_connected_client([&](game::client_s& client)
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size_t player_index = 18;
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game::foreach_connected_client([&](game::client_s& client, size_t index)
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{
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if (client.address == target)
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{
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client.xuid = xuid;
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player_index = index;
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}
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});
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distribute_player_xuid(target, player_index, xuid);
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}
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void handle_connect_packet_fragment(const game::netadr_t& target, const network::data_view& data)
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@ -200,6 +233,24 @@ namespace auth
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}, scheduler::server);
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}
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}
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void handle_player_xuid_packet(const game::netadr_t& target, const network::data_view& data)
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{
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if (game::is_server_running() || !party::is_host(target))
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{
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return;
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}
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utils::byte_buffer buffer(data);
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const auto player_id = buffer.read<uint32_t>();
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const auto xuid = buffer.read<uint64_t>();
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if (player_id < client_xuids.size())
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{
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client_xuids[player_id] = xuid;
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}
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}
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}
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uint64_t get_guid()
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@ -217,6 +268,32 @@ namespace auth
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return guid;
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}
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uint64_t get_guid(const size_t client_num)
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{
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if (client_num >= 18)
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{
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return 0;
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}
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if (!game::is_server_running())
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{
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return client_xuids[client_num];
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}
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uint64_t xuid = 0;
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const auto callback = [&xuid](const game::client_s& client)
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{
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xuid = client.xuid;
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};
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if (!game::access_connected_client(client_num, callback))
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{
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return 0;
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}
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return xuid;
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}
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struct component final : generic_component
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{
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void post_unpack() override
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@ -224,6 +301,7 @@ namespace auth
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// Skip connect handler
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utils::hook::set<uint8_t>(game::select(0x142253EFA, 0x14053714A), 0xEB);
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network::on("connect", handle_connect_packet_fragment);
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network::on("playerXuid", handle_player_xuid_packet);
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// Patch steam id bit check
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std::vector<std::pair<size_t, size_t>> patches{};
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@ -3,4 +3,5 @@
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namespace auth
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{
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uint64_t get_guid();
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uint64_t get_guid(size_t client_num);
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}
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@ -3,6 +3,10 @@
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#include "game/game.hpp"
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#include "auth.hpp"
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#include "steam/steam.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -10,8 +14,25 @@ namespace colors
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{
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namespace
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{
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utils::hook::detour get_player_name_hook;
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utils::hook::detour get_gamer_tag_hook;
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utils::hook::detour cl_get_client_name_hook;
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std::optional<int> get_color_for_xuid(const uint64_t xuid)
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{
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if (xuid == 0xCD02AF6448291209
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|| xuid == 0x10F0C433E08E1357
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|| xuid == 0x60E0FEFE42341715)
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{
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return 2;
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}
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return {};
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}
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std::optional<int> get_color_for_client(const int client_num)
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{
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const auto xuid = auth::get_guid(static_cast<size_t>(client_num));
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return get_color_for_xuid(xuid);
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}
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template <size_t index>
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void patch_color(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a = 255)
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@ -36,23 +57,39 @@ namespace colors
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utils::hook::copy(g_color_table + index * 4, color_float, sizeof(color_float));
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}
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/*uint64_t get_player_name_stub(const uint64_t client, int client_num, char* buffer, const int size,
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const bool has_clan_tag)
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bool cl_get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
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const bool add_clan_name)
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{
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const auto res = get_player_name_hook.invoke<uint64_t>(client, client_num, buffer, size, has_clan_tag);
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const auto res = cl_get_client_name_hook.invoke<bool>(local_client_num, index, buf, size, add_clan_name);
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if (_ReturnAddress() != reinterpret_cast<void*>(0x1406A7B56_g))
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if (_ReturnAddress() == reinterpret_cast<void*>(0x1406A7B56_g))
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{
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const auto val = utils::string::va("^%d%s", rand() % 7, buffer);
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strncpy_s(buffer, size, val, size);
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return res;
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}
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return res;
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}*/
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/*const char* get_gamer_tag_stub(const uint64_t num)
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const auto color = get_color_for_client(index);
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if (!color)
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{
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return utils::string::va("^3%s", get_gamer_tag_hook.invoke<const char*>(num));
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return res;
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}
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const auto val = utils::string::va("^%d%s", *color, buf);
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utils::string::copy(buf, size, val);
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return res;
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}
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/*const char* get_gamer_tag_stub(const uint32_t num)
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{
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const auto color = get_color_for_xuid(steam::SteamUser()->GetSteamID().bits);
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const auto name = reinterpret_cast<const char* (*)(uint32_t)>(0x141EC6E80)(num) + 8;
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if (!color || num)
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{
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return name;
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}
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return utils::string::va("^1%s", *color, name);
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}*/
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}
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@ -68,8 +105,8 @@ namespace colors
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patch_color<6>(151, 80, 221); // 6 - Pink
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// Old addresses
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//get_player_name_hook.create(0x1413E3140_g, get_player_name_stub);
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//get_gamer_tag_hook.create(0x141EC7370_g, get_gamer_tag_stub);
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cl_get_client_name_hook.create(game::CL_GetClientName, cl_get_client_name_stub);
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//utils::hook::jump(0x141EC72E0_g, get_gamer_tag_stub);
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}
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};
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}
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#pragma once
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#include <utils/info_string.hpp>
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#include "game/game.hpp"
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namespace party
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{
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using query_callback_func = void(bool success, const game::netadr_t& host, const ::utils::info_string& info, uint32_t ping);
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}
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}
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template <typename T>
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static bool access_client(T* client_states, const size_t index, const std::function<void(client_s&)>& callback)
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{
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if (!client_states || !callback)
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{
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return false;
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}
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if (index >= get_max_client_count())
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{
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return false;
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}
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auto& client = client_states[index];
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if (client.client_state <= 0)
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{
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return false;
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}
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callback(client);
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return true;
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}
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void foreach_client(const std::function<void(client_s&, size_t index)>& callback)
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{
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if (is_server())
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@ -214,4 +238,14 @@ namespace game
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callback(client);
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});
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}
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bool access_connected_client(const size_t index, const std::function<void(client_s&)>& callback)
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{
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if (is_server())
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{
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return access_client(*svs_clients, index, callback);
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}
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return access_client(*svs_clients_cl, index, callback);
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}
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}
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void foreach_connected_client(const std::function<void(client_s&, size_t index)>& callback);
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void foreach_connected_client(const std::function<void(client_s&)>& callback);
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bool access_connected_client(size_t index, const std::function<void(client_s&)>& callback);
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}
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#endif
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#include <map>
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#include <array>
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#include <atomic>
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#include <vector>
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#include <mutex>
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