Added compiled GSC loading by overriding existing scripts & implemented fix for change team not being available
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data/scripts/mp/gametypes/_clientids.gsc
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BIN
data/scripts/mp/gametypes/_clientids.gsc
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data/scripts/mp/gametypes/_clientids.gsc_raw
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data/scripts/mp/gametypes/_clientids.gsc_raw
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#using scripts\codescripts\struct;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\system_shared;
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#insert scripts\shared\shared.gsh;
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#namespace clientids;
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REGISTER_SYSTEM( "clientids", &__init__, undefined )
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function __init__()
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{
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callback::on_start_gametype( &init );
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callback::on_connect( &on_player_connect );
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}
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function init()
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{
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level.clientid = 0;
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wait 0.5;
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level.allow_teamchange = "1";
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}
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function on_player_connect()
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{
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self.clientid = matchRecordNewPlayer( self );
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if ( !isdefined( self.clientid ) || self.clientid == -1 )
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{
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self.clientid = level.clientid;
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level.clientid++;
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}
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}
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@ -6,4 +6,79 @@ CoD.IsTeamChangeAllowed = function()
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else
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return false
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end
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end
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end
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DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOptions", function (controller)
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local options = {}
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if Engine.IsDemoPlaying() then
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if not IsDemoRestrictedBasicMode() then
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table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_UPLOAD_CLIP", Engine.GetDemoSegmentCount())), action = StartMenuUploadClip, disabledFunction = IsUploadClipButtonDisabled}, properties = {hideHelpItemLabel = true}})
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end
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if Engine.IsDemoHighlightReelMode() then
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table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_DEMO_CUSTOMIZE_HIGHLIGHT_REEL")), action = StartMenuOpenCustomizeHighlightReel, disabledFunction = IsCustomizeHighlightReelButtonDisabled}})
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end
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table.insert(options, {models = {displayText = Engine.ToUpper(Engine.ToUpper(Engine.Localize("MENU_JUMP_TO_START"))), action = StartMenuJumpToStart, disabledFunction = IsJumpToStartButtonDisabled}, properties = {hideHelpItemLabel = true}})
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local endDemoButtonText = nil
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if Engine.IsDemoClipPlaying() then
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endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_CLIP"))
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else
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endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_FILM"))
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end
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table.insert(options, {models = {displayText = Engine.ToUpper(endDemoButtonText), action = StartMenuEndDemo}})
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elseif CoD.isCampaign then
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table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
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local inTrainingSim = CoD.SafeGetModelValue(Engine.GetModelForController(controller), "safehouse.inTrainingSim")
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if not inTrainingSim then
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inTrainingSim = 0
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end
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if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) then
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if not CoD.isSafehouse and controller == Engine.GetPrimaryController() then
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table.insert(options, {models = {displayText = "MENU_RESTART_MISSION_CAPS", action = RestartMission}})
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if LUI.DEV ~= nil then
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table.insert(options, {models = {displayText = "MENU_RESTART_CHECKPOINT_CAPS", action = RestartFromCheckpoint}})
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end
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end
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if controller == Engine.GetPrimaryController() then
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table.insert(options, {models = {displayText = "MENU_CHANGE_DIFFICULTY_CAPS", action = OpenDifficultySelect}})
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end
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if CoD.isSafehouse and inTrainingSim == 1 then
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table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
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elseif controller == Engine.GetPrimaryController() then
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if Engine.DvarBool(0, "ui_blocksaves") then
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table.insert(options, {models = {displayText = "MENU_EXIT_CAPS", action = SaveAndQuitGame}})
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else
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table.insert(options, {models = {displayText = "MENU_SAVE_AND_QUIT_CAPS", action = SaveAndQuitGame}})
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end
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end
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elseif CoD.isSafehouse and inTrainingSim == 1 then
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table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
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else
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table.insert(options, {models = {displayText = "MENU_LEAVE_PARTY_AND_EXIT_CAPS", action = QuitGame}})
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end
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elseif CoD.isMultiplayer then
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if Engine.Team(controller, "name") ~= "TEAM_SPECTATOR" and Engine.GetGametypeSetting("disableClassSelection") ~= 1 then
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table.insert(options, {models = {displayText = "MPUI_CHOOSE_CLASS_BUTTON_CAPS", action = ChooseClass}})
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end
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if not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_ROUND_END_KILLCAM) and not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_FINAL_KILLCAM) and CoD.IsTeamChangeAllowed() then
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table.insert(options, {models = {displayText = "MPUI_CHANGE_TEAM_BUTTON_CAPS", action = ChooseTeam}})
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end
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if controller == 0 then
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local endGameText = "MENU_QUIT_GAME_CAPS"
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if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and not CoD.isOnlineGame() then
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endGameText = "MENU_END_GAME_CAPS"
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end
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table.insert(options, {models = {displayText = endGameText, action = QuitGame_MP}})
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end
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elseif CoD.isZombie then
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table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
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if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not not (Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) == true) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE) == true) then
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table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}})
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end
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if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then
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table.insert(options, {models = {displayText = "MENU_END_GAME_CAPS", action = QuitGame_MP}})
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else
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table.insert(options, {models = {displayText = "MENU_QUIT_GAME_CAPS", action = QuitGame_MP}})
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end
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end
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return options
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end, true)
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