Some experiments

This commit is contained in:
momo5502 2022-10-29 20:21:13 +02:00
parent 442a8f2f6f
commit 6b31b2a7ae
4 changed files with 278 additions and 63 deletions

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@ -205,11 +205,19 @@ namespace network
return a.port == b.port && a.addr == b.addr;
}
uint64_t ret2()
{
return 2;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
//utils::hook::jump(0x14143CAB0_g, ret2); // patch dwGetConnectionStatus
//utils::hook::jump(0x14233307E_g, 0x1423330C7_g);
utils::hook::nop(0x142332E76_g, 4); // don't increment data pointer to optionally skip socket byte
utils::hook::call(0x142332E43_g, read_socket_byte_stub); // optionally read socket byte
utils::hook::call(0x142332E81_g, verify_checksum_stub); // skip checksum verification

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@ -1,6 +1,7 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "party.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
@ -10,6 +11,7 @@
#include <utils/string.hpp>
#include <utils/info_string.hpp>
#include <utils/cryptography.hpp>
#include <utils/concurrency.hpp>
#include <version.hpp>
@ -17,24 +19,20 @@ namespace party
{
namespace
{
struct
game::netadr_t connect_host{{}, {}, game::NA_BAD, {}};
struct server_query
{
game::netadr_t host{{}, {}, game::NA_BAD, {}};
std::string challenge{};
} connect_state{};
game::netadr_t host;
std::string challenge;
query_callback callback;
std::chrono::high_resolution_clock::time_point query_time;
};
void connect_stub(const char* address)
utils::concurrency::container<std::vector<server_query>>& get_server_queries()
{
const auto target = network::address_from_string(address);
if (target.type == game::NA_BAD)
{
return;
}
connect_state.host = target;
connect_state.challenge = utils::cryptography::random::get_challenge();
network::send(target, "getInfo", connect_state.challenge);
static utils::concurrency::container<std::vector<server_query>> server_queries;
return server_queries;
}
void connect_to_lobby(const game::netadr_t& addr, const std::string& mapname, const std::string& gamemode)
@ -85,6 +83,122 @@ namespace party
}
}
game::LobbyMainMode convert_mode(const game::eModes mode)
{
switch (mode)
{
case game::MODE_CAMPAIGN:
return game::LOBBY_MAINMODE_CP;
case game::MODE_MULTIPLAYER:
return game::LOBBY_MAINMODE_MP;
case game::MODE_ZOMBIES:
return game::LOBBY_MAINMODE_ZM;
default:
return game::LOBBY_MAINMODE_INVALID;
}
}
void connect_to_session(const game::netadr_t& addr, const std::string& hostname, const uint64_t xuid,
const game::eModes mode)
{
const auto LobbyJoin_Begin = reinterpret_cast<bool(*)(int actionId, game::ControllerIndex_t controllerIndex,
game::LobbyType sourceLobbyType,
game::LobbyType targetLobbyType)>(0x141ED9540_g);
if (!LobbyJoin_Begin(0, game::CONTROLLER_INDEX_FIRST, game::LOBBY_TYPE_PRIVATE, game::LOBBY_TYPE_PRIVATE))
{
return;
}
auto& join = *game::s_join;
auto& host = join.hostList[0];
memset(&host, 0, sizeof(host));
host.info.netAdr = addr;
host.info.xuid = xuid;
strcpy_s(host.info.name, hostname.data());
host.lobbyType = game::LOBBY_TYPE_PRIVATE;
host.lobbyParams.networkMode = game::LOBBY_NETWORKMODE_LIVE;
host.lobbyParams.mainMode = convert_mode(mode);
host.retryCount = 0;
host.retryTime = game::Sys_Milliseconds();
join.potentialHost = host;
join.hostCount = 1;
join.processedCount = 1;
join.state = game::JOIN_SOURCE_STATE_ASSOCIATING;
join.startTime = game::Sys_Milliseconds();
/*join.targetLobbyType = game::LOBBY_TYPE_PRIVATE;
join.sourceLobbyType = game::LOBBY_TYPE_PRIVATE;
join.controllerIndex = game::CONTROLLER_INDEX_FIRST;
join.joinType = game::JOIN_TYPE_NORMAL;
join.joinResult = game::JOIN_RESULT_INVALID;
join.isFinalized = false;*/
// LobbyJoinSource_Finalize
join.isFinalized = true;
}
void handle_connect_query_response(const bool success, const game::netadr_t& target,
const utils::info_string& info)
{
if (!success)
{
return;
}
const auto gamename = info.get("gamename");
if (gamename != "T7"s)
{
const auto str = "Invalid gamename.";
printf("%s\n", str);
return;
}
const auto mapname = info.get("mapname");
if (mapname.empty())
{
const auto str = "Invalid map.";
printf("%s\n", str);
return;
}
const auto gametype = info.get("gametype");
if (gametype.empty())
{
const auto str = "Invalid gametype.";
printf("%s\n", str);
return;
}
//const auto hostname = info.get("sv_hostname");
const auto playmode = info.get("playmode");
const auto mode = game::eModes(std::atoi(playmode.data()));
//const auto xuid = strtoull(info.get("xuid").data(), nullptr, 16);
scheduler::once([=]
{
//connect_to_session(target, hostname, xuid, mode);
connect_to_lobby_with_mode(target, mode, mapname, gametype);
}, scheduler::main);
}
void connect_stub(const char* address)
{
const auto target = network::address_from_string(address);
if (target.type == game::NA_BAD)
{
return;
}
connect_host = target;
query_server(target, handle_connect_query_response);
}
std::string get_dvar_string(const char* dvar_name)
{
const auto dvar = game::Dvar_FindVar(dvar_name);
@ -97,11 +211,30 @@ namespace party
}
}
void query_server(const game::netadr_t& host, query_callback callback)
{
const auto challenge = utils::cryptography::random::get_challenge();
server_query query{};
query.host = host;
query.query_time = std::chrono::high_resolution_clock::now();
query.callback = std::move(callback);
query.challenge = challenge;
get_server_queries().access([&](std::vector<server_query>& server_queries)
{
server_queries.emplace_back(std::move(query));
});
network::send(host, "getInfo", challenge);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
utils::hook::jump(0x141E19B60_g, 0x141E19BB6_g); // patch steam id validity check
utils::hook::jump(0x141EE6030_g, connect_stub);
network::on("getInfo", [](const game::netadr_t& target, const network::data_view& data)
@ -129,52 +262,57 @@ namespace party
network::on("infoResponse", [](const game::netadr_t& target, const network::data_view& data)
{
bool found_query = false;
server_query query{};
const utils::info_string info{data};
if (connect_state.host != target)
get_server_queries().access([&](std::vector<server_query>& server_queries)
{
return;
for (auto i = server_queries.begin(); i != server_queries.end(); ++i)
{
if (i->host == target && i->challenge == info.get("challenge"))
{
found_query = true;
query = std::move(*i);
i = server_queries.erase(i);
break;
}
}
});
if (found_query)
{
query.callback(true, query.host, info);
}
if (info.get("challenge") != connect_state.challenge)
{
const auto str = "Invalid challenge.";
printf("%s\n", str);
return;
}
const auto gamename = info.get("gamename");
if (gamename != "T7"s)
{
const auto str = "Invalid gamename.";
printf("%s\n", str);
return;
}
const auto mapname = info.get("mapname");
if (mapname.empty())
{
const auto str = "Invalid map.";
printf("%s\n", str);
return;
}
const auto gametype = info.get("gametype");
if (gametype.empty())
{
const auto str = "Invalid gametype.";
printf("%s\n", str);
return;
}
const auto playmode = info.get("playmode");
const auto mode = game::eModes(std::atoi(playmode.data()));
scheduler::once([=]
{
connect_to_lobby_with_mode(target, mode, mapname, gametype);
}, scheduler::main);
});
scheduler::loop([]
{
std::vector<server_query> removed_queries{};
get_server_queries().access([&](std::vector<server_query>& server_queries)
{
const auto now = std::chrono::high_resolution_clock::now();
for (auto i = server_queries.begin(); i != server_queries.end();)
{
if ((now - i->query_time) < 10s)
{
++i;
continue;
}
removed_queries.emplace_back(std::move(*i));
i = server_queries.erase(i);
}
});
const utils::info_string empty{};
for (const auto& query : removed_queries)
{
query.callback(false, query.host, empty);
}
}, scheduler::async, 1s);
}
};
}

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@ -0,0 +1,12 @@
#pragma once
#include <game/game.hpp>
#include <utils/info_string.hpp>
namespace party
{
using query_callback_func = void(bool success, const game::netadr_t& host, const ::utils::info_string& info);
using query_callback = std::function<query_callback_func>;
void query_server(const game::netadr_t& host, query_callback callback);
}

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@ -1,5 +1,8 @@
#include <std_include.hpp>
#include "../steam.hpp"
#include "component/party.hpp"
#include "component/network.hpp"
#include "utils/string.hpp"
namespace steam
{
@ -8,9 +11,9 @@ namespace steam
gameserveritem_t* get_server_item()
{
static gameserveritem_t server{};
server.m_NetAdr.m_usConnectionPort = 27017;
server.m_NetAdr.m_usQueryPort = 27017;
server.m_NetAdr.m_unIP = 0x7F000001;
server.m_NetAdr.m_usConnectionPort = 28960;
server.m_NetAdr.m_usQueryPort = 28960;
server.m_NetAdr.m_unIP = ntohl(inet_addr("192.168.178.34"));
server.m_nPing = 10;
server.m_bHadSuccessfulResponse = true;
server.m_bDoNotRefresh = false;
@ -27,11 +30,46 @@ namespace steam
server.m_nServerVersion = 1000;
strcpy_s(server.m_szServerName, "BO^3I^5I^6I ^7Server");
strcpy_s(server.m_szGameTags,
R"(\gametype\gun\dedicated\true\ranked\true\hardcore\false\zombies\false\modName\usermaps\playerCount\0)");
R"(\gametype\gun\dedicated\true\ranked\true\hardcore\false\zombies\false\modName\\playerCount\0)");
server.m_steamID = steam_id();
return &server;
}
gameserveritem_t create_server_item(const game::netadr_t& address, const ::utils::info_string& info)
{
gameserveritem_t server{};
server.m_NetAdr.m_usConnectionPort = address.port;
server.m_NetAdr.m_usQueryPort = address.port;
server.m_NetAdr.m_unIP = address.addr;
server.m_nPing = 10;
server.m_bHadSuccessfulResponse = true;
server.m_bDoNotRefresh = false;
strcpy_s(server.m_szGameDir, "");
strcpy_s(server.m_szMap, info.get("mapname").data());
strcpy_s(server.m_szGameDescription, "Example BO^3I^5I^6I ^7Server");
server.m_nAppID = 311210;
server.m_nPlayers = 0;
server.m_nMaxPlayers = 18;
server.m_nBotPlayers = 0;
server.m_bPassword = false;
server.m_bSecure = true;
server.m_ulTimeLastPlayed = 0;
server.m_nServerVersion = 1000;
strcpy_s(server.m_szServerName, info.get("sv_hostname").data());
const auto playmode = info.get("playmode");
const auto mode = game::eModes(std::atoi(playmode.data()));
const auto* tags = ::utils::string::va(
R"(\gametype\%s\dedicated\true\ranked\true\hardcore\false\zombies\%s\modName\\playerCount\0)",
info.get("gametype").data(), mode == game::MODE_ZOMBIES ? "true" : "false");
strcpy_s(server.m_szGameTags, tags);
server.m_steamID.bits = strtoull(info.get("xuid").data(), nullptr, 16);
return server;
}
}
void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
@ -104,10 +142,29 @@ namespace steam
}
void* matchmaking_servers::PingServer(unsigned int unIP, unsigned short usPort,
matchmaking_ping_response* pRequestServersResponse)
matchmaking_ping_response* pRequestServersResponse)
{
pRequestServersResponse->ServerResponded(*get_server_item());
return reinterpret_cast<void*>(7);
auto response = pRequestServersResponse;
const auto addr = network::address_from_ip(htonl(unIP), usPort);
OutputDebugStringA(::utils::string::va("Sending: %u", (uint32_t)usPort));
party::query_server(
addr, [response](const bool success, const game::netadr_t& host, const ::utils::info_string& info)
{
OutputDebugStringA(::utils::string::va("Responded: %s", success ? "true" : "false"));
if (success)
{
auto server_item = create_server_item(host, info);
response->ServerResponded(server_item);
}
else
{
response->ServerFailedToRespond();
}
});
return reinterpret_cast<void*>(static_cast<uint64_t>(7 + rand()));
}
int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)