Add progress

This commit is contained in:
momo5502 2022-05-21 12:04:08 +02:00
parent 11ae72c759
commit 6aae741b9b
86 changed files with 7820 additions and 0 deletions

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.gitignore vendored Normal file
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.vs
.vscode
build/
usergenerate.bat

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[submodule "deps/minhook"]
path = deps/minhook
url = https://github.com/TsudaKageyu/minhook.git
[submodule "deps/asmjit"]
path = deps/asmjit
url = https://github.com/asmjit/asmjit.git

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All rights reserved.
Nobody may use anything from here.

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deps/asmjit vendored Submodule

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Subproject commit a4cb51b532af0f8137c4182914244c3b05d7745f

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Subproject commit 4a455528f61b5a375b1f9d44e7d296d47f18bb18

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asmjit = {
source = path.join(dependencies.basePath, "asmjit"),
}
function asmjit.import()
links { "asmjit" }
asmjit.includes()
end
function asmjit.includes()
includedirs {
path.join(asmjit.source, "src")
}
defines {
"ASMJIT_STATIC"
}
end
function asmjit.project()
project "asmjit"
language "C++"
asmjit.includes()
files {
path.join(asmjit.source, "src/**.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, asmjit)

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minhook = {
source = path.join(dependencies.basePath, "minhook"),
}
function minhook.import()
links { "minhook" }
minhook.includes()
end
function minhook.includes()
includedirs {
path.join(minhook.source, "include")
}
end
function minhook.project()
project "minhook"
language "C"
minhook.includes()
files {
path.join(minhook.source, "src/**.h"),
path.join(minhook.source, "src/**.c"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, minhook)

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generate.bat Normal file
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@echo off
git submodule update --init --recursive
tools\premake5 %* vs2022

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premake5.lua Normal file
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gitVersioningCommand = "git describe --tags --dirty --always"
gitCurrentBranchCommand = "git symbolic-ref -q --short HEAD"
-- Quote the given string input as a C string
function cstrquote(value)
if value == nil then
return "\"\""
end
result = value:gsub("\\", "\\\\")
result = result:gsub("\"", "\\\"")
result = result:gsub("\n", "\\n")
result = result:gsub("\t", "\\t")
result = result:gsub("\r", "\\r")
result = result:gsub("\a", "\\a")
result = result:gsub("\b", "\\b")
result = "\"" .. result .. "\""
return result
end
-- Converts tags in "vX.X.X" format and given revision number Y to an array of numbers {X,X,X,Y}.
-- In the case where the format does not work fall back to padding with zeroes and just ending with the revision number.
-- partscount can be either 3 or 4.
function vertonumarr(value, vernumber, partscount)
vernum = {}
for num in string.gmatch(value or "", "%d+") do
if #vernum < 3 then
table.insert(vernum, tonumber(num))
end
end
while #vernum < 3 do
table.insert(vernum, 0)
end
if #vernum < partscount then
table.insert(vernum, tonumber(vernumber))
end
return vernum
end
dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
newoption {
trigger = "copy-to",
description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.",
value = "PATH"
}
newoption {
trigger = "dev-build",
description = "Enable development builds of the client."
}
newaction {
trigger = "version",
description = "Returns the version string for the current commit of the source code.",
onWorkspace = function(wks)
-- get current version via git
local proc = assert(io.popen(gitVersioningCommand, "r"))
local gitDescribeOutput = assert(proc:read('*a')):gsub("%s+", "")
proc:close()
local version = gitDescribeOutput
proc = assert(io.popen(gitCurrentBranchCommand, "r"))
local gitCurrentBranchOutput = assert(proc:read('*a')):gsub("%s+", "")
local gitCurrentBranchSuccess = proc:close()
if gitCurrentBranchSuccess then
-- We got a branch name, check if it is a feature branch
if gitCurrentBranchOutput ~= "develop" and gitCurrentBranchOutput ~= "master" then
version = version .. "-" .. gitCurrentBranchOutput
end
end
print(version)
os.exit(0)
end
}
newaction {
trigger = "generate-buildinfo",
description = "Sets up build information file like version.h.",
onWorkspace = function(wks)
-- get old version number from version.hpp if any
local oldVersion = "(none)"
local oldVersionHeader = io.open(wks.location .. "/src/version.h", "r")
if oldVersionHeader ~= nil then
local oldVersionHeaderContent = assert(oldVersionHeader:read('*l'))
while oldVersionHeaderContent do
m = string.match(oldVersionHeaderContent, "#define GIT_DESCRIBE (.+)%s*$")
if m ~= nil then
oldVersion = m
end
oldVersionHeaderContent = oldVersionHeader:read('*l')
end
end
-- get current version via git
local proc = assert(io.popen(gitVersioningCommand, "r"))
local gitDescribeOutput = assert(proc:read('*a')):gsub("%s+", "")
proc:close()
-- generate version.hpp with a revision number if not equal
gitDescribeOutputQuoted = cstrquote(gitDescribeOutput)
if oldVersion ~= gitDescribeOutputQuoted then
-- get current git hash and write to version.txt (used by the preliminary updater)
-- TODO - remove once proper updater and release versioning exists
local proc = assert(io.popen("git rev-parse HEAD", "r"))
local gitCommitHash = assert(proc:read('*a')):gsub("%s+", "")
proc:close()
-- get whether this is a clean revision (no uncommitted changes)
proc = assert(io.popen("git status --porcelain", "r"))
local revDirty = (assert(proc:read('*a')) ~= "")
if revDirty then revDirty = 1 else revDirty = 0 end
proc:close()
-- get current tag name
proc = assert(io.popen("git describe --tags --abbrev=0"))
local tagName = proc:read('*l')
-- get current branch name
proc = assert(io.popen("git branch --show-current"))
local branchName = proc:read('*l')
-- branch for ci
if branchName == nil or branchName == '' then
proc = assert(io.popen("git show -s --pretty=%d HEAD"))
local branchInfo = proc:read('*l')
m = string.match(branchInfo, ".+,.+, ([^)]+)")
if m ~= nil then
branchName = m
end
end
if branchName == nil then
branchName = "develop"
end
print("Detected branch: " .. branchName)
-- get revision number via git
local proc = assert(io.popen("git rev-list --count HEAD", "r"))
local revNumber = assert(proc:read('*a')):gsub("%s+", "")
print ("Update " .. oldVersion .. " -> " .. gitDescribeOutputQuoted)
-- write to version.txt for preliminary updater
-- NOTE - remove this once we have a proper updater and proper release versioning
local versionFile = assert(io.open(wks.location .. "/version.txt", "w"))
versionFile:write(gitCommitHash)
versionFile:close()
-- write version header
local versionHeader = assert(io.open(wks.location .. "/src/version.h", "w"))
versionHeader:write("/*\n")
versionHeader:write(" * Automatically generated by premake5.\n")
versionHeader:write(" * Do not touch!\n")
versionHeader:write(" */\n")
versionHeader:write("\n")
versionHeader:write("#define GIT_DESCRIBE " .. gitDescribeOutputQuoted .. "\n")
versionHeader:write("#define GIT_DIRTY " .. revDirty .. "\n")
versionHeader:write("#define GIT_HASH " .. cstrquote(gitCommitHash) .. "\n")
versionHeader:write("#define GIT_TAG " .. cstrquote(tagName) .. "\n")
versionHeader:write("#define GIT_BRANCH " .. cstrquote(branchName) .. "\n")
versionHeader:write("\n")
versionHeader:write("// Version transformed for RC files\n")
versionHeader:write("#define VERSION_PRODUCT_RC " .. table.concat(vertonumarr(tagName, revNumber, 3), ",") .. "\n")
versionHeader:write("#define VERSION_PRODUCT " .. cstrquote(table.concat(vertonumarr(tagName, revNumber, 3), ".")) .. "\n")
versionHeader:write("#define VERSION_FILE_RC " .. table.concat(vertonumarr(tagName, revNumber, 4), ",") .. "\n")
versionHeader:write("#define VERSION_FILE " .. cstrquote(table.concat(vertonumarr(tagName, revNumber, 4), ".")) .. "\n")
versionHeader:write("\n")
versionHeader:write("// Alias definitions\n")
versionHeader:write("#define VERSION GIT_DESCRIBE\n")
versionHeader:write("#define SHORTVERSION VERSION_PRODUCT\n")
versionHeader:close()
local versionHeader = assert(io.open(wks.location .. "/src/version.hpp", "w"))
versionHeader:write("/*\n")
versionHeader:write(" * Automatically generated by premake5.\n")
versionHeader:write(" * Do not touch!\n")
versionHeader:write(" *\n")
versionHeader:write(" * This file exists for reasons of complying with our coding standards.\n")
versionHeader:write(" *\n")
versionHeader:write(" * The Resource Compiler will ignore any content from C++ header files if they're not from STDInclude.hpp.\n")
versionHeader:write(" * That's the reason why we now place all version info in version.h instead.\n")
versionHeader:write(" */\n")
versionHeader:write("\n")
versionHeader:write("#include \".\\version.h\"\n")
versionHeader:close()
end
end
}
dependencies.load()
workspace "bo3"
startproject "client"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
configurations {"Debug", "Release"}
language "C++"
cppdialect "C++20"
architecture "x86_64"
platforms "x64"
systemversion "latest"
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Extra"
characterset "ASCII"
if _OPTIONS["dev-build"] then
defines {"DEV_BUILD"}
end
if os.getenv("CI") then
defines {"CI"}
end
flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks"}
filter "platforms:x64"
defines {"_WINDOWS", "WIN32"}
filter {}
filter "configurations:Release"
optimize "Size"
buildoptions {"/GL"}
linkoptions { "/IGNORE:4702", "/LTCG" }
defines {"NDEBUG"}
flags {"FatalCompileWarnings"}
filter {}
filter "configurations:Debug"
optimize "Debug"
defines {"DEBUG", "_DEBUG"}
filter {}
project "common"
kind "StaticLib"
language "C++"
files {"./src/common/**.hpp", "./src/common/**.cpp"}
includedirs {"./src/common", "%{prj.location}/src"}
resincludedirs {"$(ProjectDir)src"}
dependencies.imports()
project "client"
kind "SharedLib"
language "C++"
targetname "d3d11"
pchheader "std_include.hpp"
pchsource "src/client/std_include.cpp"
files {"./src/client/**.rc", "./src/client/**.hpp", "./src/client/**.cpp", "./src/client/resources/**.*"}
includedirs {"./src/client", "./src/common", "%{prj.location}/src"}
resincludedirs {"$(ProjectDir)src"}
dependson {"tlsdll", "runner"}
links {"common"}
prebuildcommands {"pushd %{_MAIN_SCRIPT_DIR}", "tools\\premake5 generate-buildinfo", "popd"}
if _OPTIONS["copy-to"] then
postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""}
end
dependencies.imports()
group "Dependencies"
dependencies.projects()

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
namespace arxan
{
namespace
{
DWORD get_steam_pid()
{
static auto steam_pid = [] {
HKEY hRegKey;
DWORD pid{};
if (RegOpenKeyExA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", 0, KEY_QUERY_VALUE,
&hRegKey) != ERROR_SUCCESS)
return pid;
DWORD dwLength = sizeof(pid);
RegQueryValueExA(hRegKey, "pid", nullptr, nullptr, reinterpret_cast<BYTE*>(&pid), &dwLength);
RegCloseKey(hRegKey);
return pid;
}();
return steam_pid;
}
utils::hook::detour nt_close_hook;
utils::hook::detour nt_query_information_process_hook;
NTSTATUS WINAPI nt_query_information_process_stub(const HANDLE handle, const PROCESSINFOCLASS info_class,
const PVOID info,
const ULONG info_length, const PULONG ret_length)
{
auto* orig = static_cast<decltype(NtQueryInformationProcess)*>(nt_query_information_process_hook.
get_original());
const auto status = orig(handle, info_class, info, info_length, ret_length);
if (NT_SUCCESS(status))
{
if (info_class == ProcessBasicInformation)
{
static DWORD explorer_pid = 0;
if (!explorer_pid)
{
auto* const shell_window = GetShellWindow();
GetWindowThreadProcessId(shell_window, &explorer_pid);
}
static_cast<PPROCESS_BASIC_INFORMATION>(info)->Reserved3 = PVOID(DWORD64(get_steam_pid()));
}
else if (info_class == 30) // ProcessDebugObjectHandle
{
*static_cast<HANDLE*>(info) = nullptr;
return 0xC0000353;
}
else if (info_class == 7) // ProcessDebugPort
{
*static_cast<HANDLE*>(info) = nullptr;
}
else if (info_class == 31)
{
*static_cast<ULONG*>(info) = 1;
}
}
return status;
}
NTSTATUS NTAPI nt_close_stub(const HANDLE handle)
{
char info[16];
if (NtQueryObject(handle, OBJECT_INFORMATION_CLASS(4), &info, 2, nullptr) >= 0 && size_t(handle) != 0x12345)
{
auto* orig = static_cast<decltype(NtClose)*>(nt_close_hook.get_original());
return orig(handle);
}
return STATUS_INVALID_HANDLE;
}
LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS info)
{
if (info->ExceptionRecord->ExceptionCode == STATUS_INVALID_HANDLE)
{
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
void hide_being_debugged()
{
auto* const peb = PPEB(__readgsqword(0x60));
peb->BeingDebugged = false;
*reinterpret_cast<PDWORD>(LPSTR(peb) + 0xBC) &= ~0x70;
}
}
class component final : public component_interface
{
public:
void post_load() override
{
hide_being_debugged();
scheduler::loop(hide_being_debugged, scheduler::pipeline::async);
const utils::nt::library ntdll("ntdll.dll");
nt_close_hook.create(ntdll.get_proc<void*>("NtClose"), nt_close_stub);
nt_query_information_process_hook.create(ntdll.get_proc<void*>("NtQueryInformationProcess"),
nt_query_information_process_stub);
AddVectoredExceptionHandler(1, exception_filter);
}
};
}
REGISTER_COMPONENT(arxan::component)

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#include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp"
#include <utils/thread.hpp>
#include <utils/hook.hpp>
namespace console
{
namespace
{
void create_game_console()
{
reinterpret_cast<void(*)()>(utils::nt::library{}.get_ptr() + 0x2333F80)();
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
this->terminate_runner_ = false;
this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
{
create_game_console();
MSG msg{};
while (!this->terminate_runner_)
{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
std::this_thread::sleep_for(1ms);
}
}
});
}
void pre_destroy() override
{
this->terminate_runner_ = true;
if (this->console_runner_.joinable())
{
this->console_runner_.join();
}
}
private:
std::atomic_bool terminate_runner_{false};
std::thread console_runner_;
};
}
REGISTER_COMPONENT(console::component)

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#pragma once
namespace console
{
void print(int type, const char* fmt, ...);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include <cassert>
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
#include <utils/thread.hpp>
namespace scheduler
{
namespace
{
struct task
{
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
using task_list = std::vector<task>;
class task_pipeline
{
public:
void add(task&& task)
{
new_callbacks_.access([&task](task_list& tasks)
{
tasks.emplace_back(std::move(task));
});
}
void execute()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval)
{
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
volatile bool kill = false;
std::thread thread;
task_pipeline pipelines[pipeline::count];
utils::hook::detour r_end_frame_hook;
utils::hook::detour g_run_frame_hook;
utils::hook::detour main_frame_hook;
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void r_end_frame_stub()
{
execute(pipeline::renderer);
r_end_frame_hook.invoke<void>();
}
void server_frame_stub()
{
g_run_frame_hook.invoke<void>();
execute(pipeline::server);
}
void main_frame_stub()
{
main_frame_hook.invoke<void>();
execute(pipeline::main);
}
}
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_continue;
}, type, delay);
}
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_end;
}, type, delay);
}
class component final : public component_interface
{
public:
void post_load() override
{
thread = utils::thread::create_named_thread("Async Scheduler", []()
{
while (!kill)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
}
void pre_destroy() override
{
kill = true;
if (thread.joinable())
{
thread.join();
}
}
};
}
REGISTER_COMPONENT(scheduler::component)

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#pragma once
namespace scheduler
{
enum pipeline
{
// Asynchronuous pipeline, disconnected from the game
async = 0,
// The game's rendering pipeline
renderer,
// The game's server thread
server,
// The game's main thread
main,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
void on_game_initialized(const std::function<void()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "resource.hpp"
#include <utils/nt.hpp>
namespace splash
{
namespace
{
HANDLE load_splash_image()
{
const auto self = utils::nt::library::get_by_address(load_splash_image);
return LoadImageA(self, MAKEINTRESOURCE(IMAGE_SPLASH), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR);
}
}
class component final : public component_interface
{
public:
void post_load() override
{
image_ = load_splash_image();
this->show();
}
void pre_destroy() override
{
this->destroy();
MSG msg;
while (this->window_ && IsWindow(this->window_))
{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
std::this_thread::sleep_for(1ms);
}
}
this->window_ = nullptr;
}
void post_unpack() override
{
this->destroy();
}
private:
HWND window_{};
HANDLE image_{};
void destroy() const
{
if (this->window_ && IsWindow(this->window_))
{
ShowWindow(this->window_, SW_HIDE);
DestroyWindow(this->window_);
UnregisterClassA("Black Ops III Splash Screen", utils::nt::library{});
}
}
void show()
{
WNDCLASSA wnd_class;
const utils::nt::library host{};
wnd_class.style = CS_DROPSHADOW;
wnd_class.cbClsExtra = 0;
wnd_class.cbWndExtra = 0;
wnd_class.lpszMenuName = nullptr;
wnd_class.lpfnWndProc = DefWindowProcA;
wnd_class.hInstance = host;
wnd_class.hIcon = LoadIconA(host, reinterpret_cast<LPCSTR>(102));
wnd_class.hCursor = LoadCursorA(nullptr, IDC_APPSTARTING);
wnd_class.hbrBackground = reinterpret_cast<HBRUSH>(6);
wnd_class.lpszClassName = "Black Ops III Splash Screen";
if (RegisterClassA(&wnd_class))
{
const auto x_pixels = GetSystemMetrics(SM_CXFULLSCREEN);
const auto y_pixels = GetSystemMetrics(SM_CYFULLSCREEN);
if (image_)
{
this->window_ = CreateWindowExA(WS_EX_APPWINDOW, "Black Ops III Splash Screen", "BOIII",
WS_POPUP | WS_SYSMENU,
(x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr,
nullptr,
host, nullptr);
if (this->window_)
{
auto* const image_window = CreateWindowExA(0, "Static", nullptr, WS_CHILD | WS_VISIBLE | 0xEu,
0, 0,
320, 100, this->window_, nullptr, host, nullptr);
if (image_window)
{
RECT rect;
SendMessageA(image_window, 0x172u, 0, reinterpret_cast<LPARAM>(image_));
GetWindowRect(image_window, &rect);
const int width = rect.right - rect.left;
rect.left = (x_pixels - width) / 2;
const int height = rect.bottom - rect.top;
rect.top = (y_pixels - height) / 2;
rect.right = rect.left + width;
rect.bottom = rect.top + height;
AdjustWindowRect(&rect, WS_CHILD | WS_VISIBLE | 0xEu, 0);
SetWindowPos(this->window_, nullptr, rect.left, rect.top, rect.right - rect.left,
rect.bottom - rect.top, SWP_NOZORDER);
ShowWindow(this->window_, SW_SHOW);
UpdateWindow(this->window_);
}
}
}
}
}
};
}
REGISTER_COMPONENT(splash::component)

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#pragma once
class component_interface
{
public:
virtual ~component_interface() = default;
virtual void post_load()
{
}
virtual void pre_destroy()
{
}
virtual void post_unpack()
{
}
virtual bool is_supported()
{
return true;
}
};

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#include <std_include.hpp>
#include "component_loader.hpp"
void component_loader::register_component(std::unique_ptr<component_interface>&& component_)
{
get_components().push_back(std::move(component_));
}
bool component_loader::post_load()
{
static auto handled = false;
if (handled) return true;
handled = true;
clean();
try
{
for (const auto& component_ : get_components())
{
component_->post_load();
}
}
catch (premature_shutdown_trigger&)
{
return false;
}
return true;
}
void component_loader::post_unpack()
{
static auto handled = false;
if (handled) return;
handled = true;
for (const auto& component_ : get_components())
{
component_->post_unpack();
}
}
void component_loader::pre_destroy()
{
static auto handled = false;
if (handled) return;
handled = true;
for (const auto& component_ : get_components())
{
component_->pre_destroy();
}
}
void component_loader::clean()
{
auto& components = get_components();
for (auto i = components.begin(); i != components.end();)
{
if (!(*i)->is_supported())
{
(*i)->pre_destroy();
i = components.erase(i);
}
else
{
++i;
}
}
}
void component_loader::trigger_premature_shutdown()
{
throw premature_shutdown_trigger();
}
std::vector<std::unique_ptr<component_interface>>& component_loader::get_components()
{
using component_vector = std::vector<std::unique_ptr<component_interface>>;
using component_vector_container = std::unique_ptr<component_vector, std::function<void(component_vector*)>>;
static component_vector_container components(new component_vector, [](const component_vector* component_vector)
{
pre_destroy();
delete component_vector;
});
return *components;
}

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#pragma once
#include "component_interface.hpp"
class component_loader final
{
public:
class premature_shutdown_trigger final : public std::exception
{
[[nodiscard]] const char* what() const noexcept override
{
return "Premature shutdown requested";
}
};
template <typename T>
class installer final
{
static_assert(std::is_base_of_v<component_interface, T>, "component has invalid base class");
public:
installer()
{
register_component(std::make_unique<T>());
}
};
template <typename T>
static T* get()
{
for (const auto& component_ : get_components())
{
if (typeid(*component_.get()) == typeid(T))
{
return reinterpret_cast<T*>(component_.get());
}
}
return nullptr;
}
static void register_component(std::unique_ptr<component_interface>&& component);
static bool post_load();
static void post_unpack();
static void pre_destroy();
static void clean();
static void trigger_premature_shutdown();
private:
static std::vector<std::unique_ptr<component_interface>>& get_components();
};
#define REGISTER_COMPONENT(name) \
namespace \
{ \
static component_loader::installer<name> __component; \
}

131
src/client/main.cpp Normal file
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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <utils/finally.hpp>
#include <utils/hook.hpp>
#include <utils/nt.hpp>
namespace
{
DECLSPEC_NORETURN void WINAPI exit_hook(const int code)
{
component_loader::pre_destroy();
exit(code);
}
VOID WINAPI initialize_critical_section(const LPCRITICAL_SECTION lpCriticalSection)
{
component_loader::post_unpack();
InitializeCriticalSection(lpCriticalSection);
}
void patch_imports()
{
const utils::nt::library game{};
const auto self = utils::nt::library::get_by_address(patch_imports);
auto patch_steam_import = [&](const std::string& func) {
const auto game_entry = game.get_iat_entry("steam_api64.dll", func);
if (!game_entry) {
throw std::runtime_error("Import '" + func + "' not found!");
}
const auto self_proc = self.get_proc<void*>(func);
if (!self_proc) {
throw std::runtime_error(func + " export not found");
}
utils::hook::set(game_entry, self_proc);
};
patch_steam_import("SteamAPI_RegisterCallback");
patch_steam_import("SteamAPI_RegisterCallResult");
patch_steam_import("SteamGameServer_Shutdown");
patch_steam_import("SteamGameServer_RunCallbacks");
patch_steam_import("SteamGameServer_GetHSteamPipe");
patch_steam_import("SteamGameServer_GetHSteamUser");
patch_steam_import("SteamInternal_GameServer_Init");
patch_steam_import("SteamAPI_UnregisterCallResult");
patch_steam_import("SteamAPI_UnregisterCallback");
patch_steam_import("SteamAPI_RunCallbacks");
//patch_steam_import("SteamAPI_Shutdown");
patch_steam_import("SteamInternal_CreateInterface");
patch_steam_import("SteamAPI_GetHSteamUser");
patch_steam_import("SteamAPI_GetHSteamPipe");
patch_steam_import("SteamAPI_Init");
patch_steam_import("SteamAPI_RestartAppIfNecessary");
utils::hook::set(game.get_iat_entry("kernel32.dll", "InitializeCriticalSection"), initialize_critical_section);
utils::hook::set(game.get_iat_entry("kernel32.dll", "ExitProcess"), exit_hook);
}
bool run()
{
srand(uint32_t(time(nullptr)) ^ (~GetTickCount()));
{
auto premature_shutdown = true;
const auto _ = utils::finally([&premature_shutdown]()
{
if (premature_shutdown)
{
component_loader::pre_destroy();
}
});
try
{
patch_imports();
if (!component_loader::post_load())
{
return false;
}
premature_shutdown = false;
}
catch (std::exception& e)
{
MessageBoxA(nullptr, e.what(), "ERROR", MB_ICONERROR);
return false;
}
}
return true;
}
}
BOOL WINAPI DllMain(HINSTANCE, const DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH) {
if(!run()) {
return FALSE;
}
}
return TRUE;
}
extern "C" __declspec(dllexport)
HRESULT D3D11CreateDevice(
void* pAdapter,
uint64_t DriverType,
HMODULE Software,
UINT Flags,
const void* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
void** ppDevice,
void* pFeatureLevel,
void** ppImmediateContext
)
{
static auto func = [] {
char dir[MAX_PATH]{ 0 };
GetSystemDirectoryA(dir, sizeof(dir));
const auto d3d11 = utils::nt::library::load(dir + "/d3d11.dll"s);
return d3d11.get_proc<decltype(&D3D11CreateDevice)>("D3D11CreateDevice");
}();
return func(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext);
}

4
src/client/resource.hpp Normal file
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#pragma once
#define ID_ICON 102
#define IMAGE_SPLASH 300

111
src/client/resource.rc Normal file
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// Microsoft Visual C++ generated resource script.
//
#pragma code_page(65001)
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
#include "version.h"
#include "resource.hpp"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"#include ""windows.h""\r\n"
"\0"
END
2 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION VERSION_FILE_RC
PRODUCTVERSION VERSION_PRODUCT_RC
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
#ifdef PRERELEASE
FILEFLAGS VS_FF_PRERELEASE
#else
#ifndef CI
FILEFLAGS VS_FF_PRIVATEBUILD
#else
FILEFLAGS 0x0L
#endif
#endif
#endif
FILEOS 0x40004L
FILETYPE VFT_DLL
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", ""
VALUE "FileDescription", "bo3"
VALUE "FileVersion", VERSION_FILE
VALUE "InternalName", "something"
VALUE "LegalCopyright", "Copyright (C) 2022. All rights reserved."
VALUE "OriginalFilename", "d3d11.dll"
VALUE "ProductName", "bo3"
VALUE "ProductVersion", VERSION_PRODUCT
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Binary Data
//
//ID_ICON ICON "resources/icon.ico"
IMAGE_SPLASH BITMAP "resources/splash.bmp"
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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Width:  |  Height:  |  Size: 1.1 MiB

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#include <std_include.hpp>
#pragma comment(linker, "/stack:0x1000000")
#ifdef INJECT_HOST_AS_LIB
//#pragma comment(linker, "/base:0x160000000")
#else
#pragma comment(linker, "/base:0x140000000")
#pragma comment(linker, "/merge:.data=.cld")
#pragma comment(linker, "/merge:.rdata=.clr")
#pragma comment(linker, "/merge:.cl=.main")
#pragma comment(linker, "/merge:.text=.main")
#endif
#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language=''\"")
#ifndef INJECT_HOST_AS_LIB
#pragma bss_seg(".payload")
char payload_data[BINARY_PAYLOAD_SIZE];
#endif
extern "C"
{
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
__declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
};
extern "C"
{
int s_read_arc4random(void*, size_t)
{
return -1;
}
int s_read_getrandom(void*, size_t)
{
return -1;
}
int s_read_urandom(void*, size_t)
{
return -1;
}
int s_read_ltm_rng(void*, size_t)
{
return -1;
}
}

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#pragma once
#define BINARY_PAYLOAD_SIZE 0x14000000
// Decide whether to load the game as lib or to inject it
#define INJECT_HOST_AS_LIB
#pragma warning(push)
#pragma warning(disable: 4100)
#pragma warning(disable: 4127)
#pragma warning(disable: 4244)
#pragma warning(disable: 4458)
#pragma warning(disable: 4702)
#pragma warning(disable: 4996)
#pragma warning(disable: 5054)
#pragma warning(disable: 5056)
#pragma warning(disable: 6011)
#pragma warning(disable: 6297)
#pragma warning(disable: 6385)
#pragma warning(disable: 6386)
#pragma warning(disable: 6387)
#pragma warning(disable: 26110)
#pragma warning(disable: 26451)
#pragma warning(disable: 26444)
#pragma warning(disable: 26451)
#pragma warning(disable: 26489)
#pragma warning(disable: 26495)
#pragma warning(disable: 26498)
#pragma warning(disable: 26812)
#pragma warning(disable: 28020)
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <MsHTML.h>
#include <MsHtmHst.h>
#include <ExDisp.h>
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <corecrt_io.h>
#include <fcntl.h>
#include <shellapi.h>
#include <csetjmp>
#include <ShlObj.h>
#include <winternl.h>
#include <VersionHelpers.h>
#include <Psapi.h>
#include <urlmon.h>
#include <atlbase.h>
#include <iphlpapi.h>
#include <wincrypt.h>
// min and max is required by gdi, therefore NOMINMAX won't work
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
#include <map>
#include <atomic>
#include <vector>
#include <mutex>
#include <queue>
#include <regex>
#include <chrono>
#include <thread>
#include <fstream>
#include <iostream>
#include <utility>
#include <filesystem>
#include <functional>
#include <sstream>
#include <optional>
#include <unordered_set>
#include <variant>
#include <MinHook.h>
#include <asmjit/core/jitruntime.h>
#include <asmjit/x86/x86assembler.h>
#pragma warning(pop)
#pragma warning(disable: 4100)
#pragma comment(lib, "ntdll.lib")
#pragma comment(lib, "ws2_32.lib")
#pragma comment(lib, "urlmon.lib" )
#pragma comment(lib, "iphlpapi.lib")
#pragma comment(lib, "Crypt32.lib")
using namespace std::literals;

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
bool apps::BIsSubscribed()
{
return true;
}
bool apps::BIsLowViolence()
{
return false;
}
bool apps::BIsCybercafe()
{
return false;
}
bool apps::BIsVACBanned()
{
return false;
}
const char* apps::GetCurrentGameLanguage()
{
return "english";
}
const char* apps::GetAvailableGameLanguages()
{
return "english";
}
bool apps::BIsSubscribedApp(unsigned int appID)
{
return true;
}
bool apps::BIsDlcInstalled(unsigned int appID)
{
return true;
}
unsigned int apps::GetEarliestPurchaseUnixTime(unsigned int nAppID)
{
return 0;
}
bool apps::BIsSubscribedFromFreeWeekend()
{
return false;
}
int apps::GetDLCCount()
{
return 0;
}
bool apps::BGetDLCDataByIndex(int iDLC, unsigned int* pAppID, bool* pbAvailable, char* pchName,
int cchNameBufferSize)
{
return false;
}
void apps::InstallDLC(unsigned int nAppID)
{
}
void apps::UninstallDLC(unsigned int nAppID)
{
}
void apps::RequestAppProofOfPurchaseKey(unsigned int nAppID)
{
}
bool apps::GetCurrentBetaName(char* pchName, int cchNameBufferSize)
{
strncpy_s(pchName, cchNameBufferSize, "public", cchNameBufferSize);
return true;
}
bool apps::MarkContentCorrupt(bool bMissingFilesOnly)
{
return false;
}
unsigned int apps::GetInstalledDepots(int* pvecDepots, unsigned int cMaxDepots)
{
return 0;
}
unsigned int apps::GetAppInstallDir(unsigned int appID, char* pchFolder, unsigned int cchFolderBufferSize)
{
return 0;
}
bool apps::BIsAppInstalled(unsigned int appID)
{
return false;
}
steam_id apps::GetAppOwner()
{
return SteamUser()->GetSteamID();
}
const char* apps::GetLaunchQueryParam(const char* pchKey)
{
return "";
}
bool apps::GetDlcDownloadProgress(uint32_t nAppID, uint64_t* punBytesDownloaded, uint64_t* punBytesTotal)
{
*punBytesTotal = 0;
*punBytesDownloaded = 0;
return false;
}
int apps::GetAppBuildId()
{
return 0;
}
void apps::RequestAllProofOfPurchaseKeys()
{
}
uint64_t apps::GetFileDetails(const char* pszFileName)
{
return 0;
}
int apps::GetLaunchCommandLine(char* pszCommandLine, int cubCommandLine)
{
return 0;
}
bool apps::BIsSubscribedFromFamilySharing()
{
return false;
}
}

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#pragma once
namespace steam
{
class apps
{
public:
~apps() = default;
virtual bool BIsSubscribed();
virtual bool BIsLowViolence();
virtual bool BIsCybercafe();
virtual bool BIsVACBanned();
virtual const char* GetCurrentGameLanguage();
virtual const char* GetAvailableGameLanguages();
virtual bool BIsSubscribedApp(unsigned int appID);
virtual bool BIsDlcInstalled(unsigned int appID);
virtual unsigned int GetEarliestPurchaseUnixTime(unsigned int nAppID);
virtual bool BIsSubscribedFromFreeWeekend();
virtual int GetDLCCount();
virtual bool BGetDLCDataByIndex(int iDLC, unsigned int* pAppID, bool* pbAvailable, char* pchName,
int cchNameBufferSize);
virtual void InstallDLC(unsigned int nAppID);
virtual void UninstallDLC(unsigned int nAppID);
virtual void RequestAppProofOfPurchaseKey(unsigned int nAppID);
virtual bool GetCurrentBetaName(char* pchName, int cchNameBufferSize);
virtual bool MarkContentCorrupt(bool bMissingFilesOnly);
virtual unsigned int GetInstalledDepots(int* pvecDepots, unsigned int cMaxDepots);
virtual unsigned int GetAppInstallDir(unsigned int appID, char* pchFolder, unsigned int cchFolderBufferSize);
virtual bool BIsAppInstalled(unsigned int appID);
virtual steam_id GetAppOwner();
virtual const char* GetLaunchQueryParam(const char* pchKey);
virtual bool GetDlcDownloadProgress(uint32_t nAppID, uint64_t* punBytesDownloaded, uint64_t* punBytesTotal);
virtual int GetAppBuildId();
virtual void RequestAllProofOfPurchaseKeys();
virtual uint64_t GetFileDetails(const char* pszFileName);
virtual int GetLaunchCommandLine(char* pszCommandLine, int cubCommandLine);
virtual bool BIsSubscribedFromFamilySharing();
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam {
namespace {
void* get_dummy()
{
static class blub {
public:
virtual uint64_t m0() { return 0; }
virtual uint64_t m1() { return 0; }
virtual uint64_t m2() { return 0; }
virtual uint64_t m3() { return 0; }
virtual uint64_t m4() { return 0; }
virtual uint64_t m5() { return 0; }
virtual uint64_t m6() { return 0; }
virtual uint64_t m7() { return 0; }
virtual uint64_t m8() { return 0; }
virtual uint64_t m9() { return 0; }
virtual uint64_t m10() { return 0; }
virtual uint64_t m11() { return 0; }
virtual uint64_t m12() { return 0; }
virtual uint64_t m13() { return 0; }
virtual uint64_t m14() { return 0; }
virtual uint64_t m15() { return 0; }
virtual uint64_t m16() { return 0; }
virtual uint64_t m17() { return 0; }
virtual uint64_t m18() { return 0; }
virtual uint64_t m19() { return 0; }
virtual uint64_t m20() { return 0; }
virtual uint64_t m21() { return 0; }
virtual uint64_t m22() { return 0; }
virtual uint64_t m23() { return 0; }
virtual uint64_t m24() { return 0; }
virtual uint64_t m25() { return 0; }
virtual uint64_t m26() { return 0; }
virtual uint64_t m27() { return 0; }
virtual uint64_t m28() { return 0; }
virtual uint64_t m29() { return 0; }
virtual uint64_t m30() { return 0; }
virtual uint64_t m31() { return 0; }
virtual uint64_t m32() { return 0; }
virtual uint64_t m33() { return 0; }
virtual uint64_t m34() { return 0; }
virtual uint64_t m35() { return 0; }
virtual uint64_t m36() { return 0; }
virtual uint64_t m37() { return 0; }
virtual uint64_t m38() { return 0; }
virtual uint64_t m39() { return 0; }
virtual uint64_t m40() { return 0; }
virtual uint64_t m41() { return 0; }
virtual uint64_t m42() { return 0; }
virtual uint64_t m43() { return 0; }
virtual uint64_t m44() { return 0; }
virtual uint64_t m45() { return 0; }
virtual uint64_t m46() { return 0; }
virtual uint64_t m47() { return 0; }
virtual uint64_t m48() { return 0; }
virtual uint64_t m49() { return 0; }
virtual uint64_t m50() { return 0; }
virtual uint64_t m51() { return 0; }
virtual uint64_t m52() { return 0; }
virtual uint64_t m53() { return 0; }
virtual uint64_t m54() { return 0; }
virtual uint64_t m55() { return 0; }
virtual uint64_t m56() { return 0; }
virtual uint64_t m57() { return 0; }
virtual uint64_t m58() { return 0; }
virtual uint64_t m59() { return 0; }
virtual uint64_t m60() { return 0; }
virtual uint64_t m61() { return 0; }
virtual uint64_t m62() { return 0; }
virtual uint64_t m63() { return 0; }
virtual uint64_t m64() { return 0; }
virtual uint64_t m65() { return 0; }
virtual uint64_t m66() { return 0; }
virtual uint64_t m67() { return 0; }
virtual uint64_t m68() { return 0; }
virtual uint64_t m69() { return 0; }
} x;
return &x;
}
}
HSteamPipe client::CreateSteamPipe()
{
OutputDebugStringA(__FUNCTION__);
return 1;
}
bool client::BReleaseSteamPipe(HSteamPipe hSteamPipe)
{
OutputDebugStringA(__FUNCTION__);
return true;
}
HSteamUser client::ConnectToGlobalUser(HSteamPipe hSteamPipe)
{
OutputDebugStringA(__FUNCTION__);
return 1;
}
HSteamUser client::CreateLocalUser(HSteamPipe* phSteamPipe, uint32_t eAccountType)
{
OutputDebugStringA(__FUNCTION__);
return 1;
}
void client::ReleaseUser(HSteamPipe hSteamPipe, HSteamUser hUser)
{
OutputDebugStringA(__FUNCTION__);
}
void* client::GetISteamUser(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
return SteamUser();
}
void* client::GetISteamGameServer(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
return SteamGameServer();
}
void client::SetLocalIPBinding(uint32_t unIP, uint16_t usPort)
{
OutputDebugStringA(__FUNCTION__);
}
void* client::GetISteamFriends(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
return SteamFriends();
}
void* client::GetISteamUtils(HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
return SteamUtils();
}
void* client::GetISteamMatchmaking(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
return SteamMatchmaking();
}
void* client::GetISteamMatchmakingServers(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
static matchmaking_servers u;
return &u;
}
void* client::GetISteamGenericInterface(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
//MessageBoxA(0, pchVersion, 0, 0);
return nullptr;
}
void* client::GetISteamUserStats(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
return SteamUserStats();
}
void* client::GetISteamGameServerStats(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
static game_server_stats u;
return &u;
}
void* client::GetISteamApps(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
return SteamApps();
}
void* client::GetISteamNetworking(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
return SteamNetworking();
}
void* client::GetISteamRemoteStorage(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
return SteamRemoteStorage();
}
void* client::GetISteamScreenshots(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
static screenshots s;
return &s;
}
void client::RunFrame()
{
OutputDebugStringA(__FUNCTION__);
}
uint32_t client::GetIPCCallCount()
{
OutputDebugStringA(__FUNCTION__);
return 0;
}
void client::SetWarningMessageHook(void* pFunction)
{
OutputDebugStringA(__FUNCTION__);
}
bool client::BShutdownIfAllPipesClosed()
{
OutputDebugStringA(__FUNCTION__);
return true;
}
void* client::GetISteamHTTP(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
//MessageBoxA(0, pchVersion, 0, 0);
static http h;
return &h;
}
void* client::GetISteamUnifiedMessages(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
static unified_messages u;
return &u; //
}
void* client::GetISteamController(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
static controller c;
return &c; //
}
void* client::GetISteamUGC(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
//MessageBoxA(0, pchVersion, 0, 0);
return get_dummy(); //
}
void* client::GetISteamAppList(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
//MessageBoxA(0, pchVersion, 0, 0);
return get_dummy(); //
}
void* client::GetISteamMusic(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
//MessageBoxA(0, pchVersion, 0, 0);
return get_dummy(); //
}
void* client::GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
//MessageBoxA(0, pchVersion, 0, 0);
return get_dummy(); //
}
void* client::GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
//MessageBoxA(0, pchVersion, 0, 0);
return get_dummy(); //
}
void client::Set_SteamAPI_CPostAPIResultInProcess(void* func)
{
OutputDebugStringA(__FUNCTION__);
}
void client::Remove_SteamAPI_CPostAPIResultInProcess(void* func)
{
OutputDebugStringA(__FUNCTION__);
}
void client::Set_SteamAPI_CCheckCallbackRegisteredInProcess(void* func)
{
OutputDebugStringA(__FUNCTION__);
}
void* client::GetISteamInventory(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
//MessageBoxA(0, pchVersion, 0, 0);
return get_dummy();
}
void* client::GetISteamVideo(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
//MessageBoxA(0, pchVersion, 0, 0);
return get_dummy();//
}
void* client::GetISteamParentalSettings(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(pchVersion);
//MessageBoxA(0, pchVersion, 0, 0);
return get_dummy();
}
}

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#pragma once
#include <cstdint>
namespace steam
{
using HSteamPipe = uint64_t;
using HSteamUser = uint64_t;
class client
{
public:
~client() = default;
virtual HSteamPipe CreateSteamPipe();
virtual bool BReleaseSteamPipe(HSteamPipe hSteamPipe);
virtual HSteamUser ConnectToGlobalUser(HSteamPipe hSteamPipe);
virtual HSteamUser CreateLocalUser(HSteamPipe* phSteamPipe, uint32_t eAccountType);
virtual void ReleaseUser(HSteamPipe hSteamPipe, HSteamUser hUser);
virtual void* GetISteamUser(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamGameServer(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void SetLocalIPBinding(uint32_t unIP, uint16_t usPort);
virtual void* GetISteamFriends(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamUtils(HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamMatchmaking(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamMatchmakingServers(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamGenericInterface(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamUserStats(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamGameServerStats(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamApps(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamNetworking(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamRemoteStorage(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamScreenshots(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void RunFrame();
virtual uint32_t GetIPCCallCount();
virtual void SetWarningMessageHook(void* pFunction);
virtual bool BShutdownIfAllPipesClosed();
virtual void* GetISteamHTTP(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamUnifiedMessages(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamController(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamUGC(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamAppList(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamMusic(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void Set_SteamAPI_CPostAPIResultInProcess(void* func);
virtual void Remove_SteamAPI_CPostAPIResultInProcess(void* func);
virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess(void* func);
virtual void* GetISteamInventory(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamVideo(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
virtual void* GetISteamParentalSettings(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
bool controller::Init()
{
return true;
}
bool controller::Shutdown()
{
return true;
}
void controller::RunFrame()
{
}
int controller::GetConnectedControllers(ControllerHandle_t* handlesOut)
{
return 0;
}
bool controller::ShowBindingPanel(ControllerHandle_t controllerHandle)
{
return false;
}
uint64_t controller::GetActionSetHandle(const char* pszActionSetName)
{
return 0;
}
void controller::ActivateActionSet(ControllerHandle_t controllerHandle, uint64_t actionSetHandle)
{
}
uint64_t controller::GetCurrentActionSet(ControllerHandle_t controllerHandle)
{
return 0;
}
uint64_t controller::GetDigitalActionHandle(const char* pszActionName)
{
return 0;
}
uint64_t controller::GetDigitalActionData(ControllerHandle_t controllerHandle, uint64_t digitalActionHandle)
{
return 0;
}
int controller::GetDigitalActionOrigins(ControllerHandle_t controllerHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint64_t* originsOut)
{
return 0;
}
uint64_t controller::GetAnalogActionHandle(const char* pszActionName)
{
return 0;
}
uint64_t controller::GetAnalogActionData(ControllerHandle_t controllerHandle, uint64_t analogActionHandle)
{
return 0;
}
int controller::GetAnalogActionOrigins(ControllerHandle_t controllerHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint64_t* originsOut)
{
return 0;
}
void controller::StopAnalogActionMomentum(ControllerHandle_t controllerHandle, uint64_t eAction)
{
}
void controller::TriggerHapticPulse(ControllerHandle_t controllerHandle, uint64_t eTargetPad, unsigned short usDurationMicroSec)
{
}
}

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#pragma once
namespace steam
{
using ControllerHandle_t = uint64_t;
class controller
{
public:
~controller() = default;
virtual bool Init();
virtual bool Shutdown();
virtual void RunFrame();
virtual int GetConnectedControllers(ControllerHandle_t* handlesOut);
virtual bool ShowBindingPanel(ControllerHandle_t controllerHandle);
virtual uint64_t GetActionSetHandle(const char* pszActionSetName);
virtual void ActivateActionSet(ControllerHandle_t controllerHandle, uint64_t actionSetHandle);
virtual uint64_t GetCurrentActionSet(ControllerHandle_t controllerHandle);
virtual uint64_t GetDigitalActionHandle(const char* pszActionName);
virtual uint64_t GetDigitalActionData(ControllerHandle_t controllerHandle, uint64_t digitalActionHandle);
virtual int GetDigitalActionOrigins(ControllerHandle_t controllerHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint64_t* originsOut);
virtual uint64_t GetAnalogActionHandle(const char* pszActionName);
virtual uint64_t GetAnalogActionData(ControllerHandle_t controllerHandle, uint64_t analogActionHandle);
virtual int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint64_t* originsOut);
virtual void StopAnalogActionMomentum(ControllerHandle_t controllerHandle, uint64_t eAction);
virtual void TriggerHapticPulse(ControllerHandle_t controllerHandle, uint64_t eTargetPad, unsigned short usDurationMicroSec);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
//#include <game/game.hpp>
namespace steam
{
const char* friends::GetPersonaName()
{
return "T7x User";
}
unsigned long long friends::SetPersonaName(const char* pchPersonaName)
{
return 0;
}
int friends::GetPersonaState()
{
return 1;
}
int friends::GetFriendCount(int eFriendFlags)
{
return 0;
}
steam_id friends::GetFriendByIndex(int iFriend, int iFriendFlags)
{
return steam_id();
}
int friends::GetFriendRelationship(steam_id steamIDFriend)
{
return 0;
}
int friends::GetFriendPersonaState(steam_id steamIDFriend)
{
return 0;
}
const char* friends::GetFriendPersonaName(steam_id steamIDFriend)
{
return "";
}
bool friends::GetFriendGamePlayed(steam_id steamIDFriend, void* pFriendGameInfo)
{
return false;
}
const char* friends::GetFriendPersonaNameHistory(steam_id steamIDFriend, int iPersonaName)
{
return "";
}
bool friends::HasFriend(steam_id steamIDFriend, int eFriendFlags)
{
return false;
}
int friends::GetClanCount()
{
return 0;
}
steam_id friends::GetClanByIndex(int iClan)
{
return steam_id();
}
const char* friends::GetClanName(steam_id steamIDClan)
{
return "3arc";
}
const char* friends::GetClanTag(steam_id steamIDClan)
{
return this->GetClanName(steamIDClan);
}
bool friends::GetClanActivityCounts(steam_id steamID, int* pnOnline, int* pnInGame, int* pnChatting)
{
return false;
}
unsigned long long friends::DownloadClanActivityCounts(steam_id groupIDs[], int nIds)
{
return 0;
}
int friends::GetFriendCountFromSource(steam_id steamIDSource)
{
return 0;
}
steam_id friends::GetFriendFromSourceByIndex(steam_id steamIDSource, int iFriend)
{
return steam_id();
}
bool friends::IsUserInSource(steam_id steamIDUser, steam_id steamIDSource)
{
return false;
}
void friends::SetInGameVoiceSpeaking(steam_id steamIDUser, bool bSpeaking)
{
}
void friends::ActivateGameOverlay(const char* pchDialog)
{
}
void friends::ActivateGameOverlayToUser(const char* pchDialog, steam_id steamID)
{
}
void friends::ActivateGameOverlayToWebPage(const char* pchURL)
{
}
void friends::ActivateGameOverlayToStore(unsigned int nAppID, unsigned int eFlag)
{
}
void friends::SetPlayedWith(steam_id steamIDUserPlayedWith)
{
}
void friends::ActivateGameOverlayInviteDialog(steam_id steamIDLobby)
{
}
int friends::GetSmallFriendAvatar(steam_id steamIDFriend)
{
return 0;
}
int friends::GetMediumFriendAvatar(steam_id steamIDFriend)
{
return 0;
}
int friends::GetLargeFriendAvatar(steam_id steamIDFriend)
{
return 0;
}
bool friends::RequestUserInformation(steam_id steamIDUser, bool bRequireNameOnly)
{
return false;
}
unsigned long long friends::RequestClanOfficerList(steam_id steamIDClan)
{
return 0;
}
steam_id friends::GetClanOwner(steam_id steamIDClan)
{
return steam_id();
}
int friends::GetClanOfficerCount(steam_id steamIDClan)
{
return 0;
}
steam_id friends::GetClanOfficerByIndex(steam_id steamIDClan, int iOfficer)
{
return steam_id();
}
int friends::GetUserRestrictions()
{
return 0;
}
bool friends::SetRichPresence(const char* pchKey, const char* pchValue)
{
return true;
}
void friends::ClearRichPresence()
{
}
const char* friends::GetFriendRichPresence(steam_id steamIDFriend, const char* pchKey)
{
return "";
}
int friends::GetFriendRichPresenceKeyCount(steam_id steamIDFriend)
{
return 0;
}
const char* friends::GetFriendRichPresenceKeyByIndex(steam_id steamIDFriend, int iKey)
{
return "a";
}
void friends::RequestFriendRichPresence(steam_id steamIDFriend)
{
}
bool friends::InviteUserToGame(steam_id steamIDFriend, const char* pchConnectString)
{
return false;
}
int friends::GetCoplayFriendCount()
{
return 0;
}
steam_id friends::GetCoplayFriend(int iCoplayFriend)
{
return steam_id();
}
int friends::GetFriendCoplayTime(steam_id steamIDFriend)
{
return 0;
}
unsigned int friends::GetFriendCoplayGame(steam_id steamIDFriend)
{
return 0;
}
unsigned long long friends::JoinClanChatRoom(steam_id steamIDClan)
{
return 0;
}
bool friends::LeaveClanChatRoom(steam_id steamIDClan)
{
return false;
}
int friends::GetClanChatMemberCount(steam_id steamIDClan)
{
return 0;
}
steam_id friends::GetChatMemberByIndex(steam_id steamIDClan, int iUser)
{
return steam_id();
}
bool friends::SendClanChatMessage(steam_id steamIDClanChat, const char* pchText)
{
return false;
}
int friends::GetClanChatMessage(steam_id steamIDClanChat, int iMessage, void* prgchText, int cchTextMax,
unsigned int* peChatEntryType, steam_id* pSteamIDChatter)
{
return 0;
}
bool friends::IsClanChatAdmin(steam_id steamIDClanChat, steam_id steamIDUser)
{
return false;
}
bool friends::IsClanChatWindowOpenInSteam(steam_id steamIDClanChat)
{
return false;
}
bool friends::OpenClanChatWindowInSteam(steam_id steamIDClanChat)
{
return false;
}
bool friends::CloseClanChatWindowInSteam(steam_id steamIDClanChat)
{
return false;
}
bool friends::SetListenForFriendsMessages(bool bInterceptEnabled)
{
return false;
}
bool friends::ReplyToFriendMessage(steam_id steamIDFriend, const char* pchMsgToSend)
{
return false;
}
int friends::GetFriendMessage(steam_id steamIDFriend, int iMessageID, void* pvData, int cubData,
unsigned int* peChatEntryType)
{
return 0;
}
unsigned long long friends::GetFollowerCount(steam_id steamID)
{
return 0;
}
unsigned long long friends::IsFollowing(steam_id steamID)
{
return 0;
}
unsigned long long friends::EnumerateFollowingList(unsigned int unStartIndex)
{
return 0;
}
}

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#pragma once
namespace steam
{
class friends
{
public:
~friends() = default;
virtual const char* GetPersonaName();
virtual unsigned long long SetPersonaName(const char* pchPersonaName);
virtual int GetPersonaState();
virtual int GetFriendCount(int eFriendFlags);
virtual steam_id GetFriendByIndex(int iFriend, int iFriendFlags);
virtual int GetFriendRelationship(steam_id steamIDFriend);
virtual int GetFriendPersonaState(steam_id steamIDFriend);
virtual const char* GetFriendPersonaName(steam_id steamIDFriend);
virtual bool GetFriendGamePlayed(steam_id steamIDFriend, void* pFriendGameInfo);
virtual const char* GetFriendPersonaNameHistory(steam_id steamIDFriend, int iPersonaName);
virtual bool HasFriend(steam_id steamIDFriend, int eFriendFlags);
virtual int GetClanCount();
virtual steam_id GetClanByIndex(int iClan);
virtual const char* GetClanName(steam_id steamIDClan);
virtual const char* GetClanTag(steam_id steamIDClan);
virtual bool GetClanActivityCounts(steam_id steamID, int* pnOnline, int* pnInGame, int* pnChatting);
virtual unsigned long long DownloadClanActivityCounts(steam_id groupIDs[], int nIds);
virtual int GetFriendCountFromSource(steam_id steamIDSource);
virtual steam_id GetFriendFromSourceByIndex(steam_id steamIDSource, int iFriend);
virtual bool IsUserInSource(steam_id steamIDUser, steam_id steamIDSource);
virtual void SetInGameVoiceSpeaking(steam_id steamIDUser, bool bSpeaking);
virtual void ActivateGameOverlay(const char* pchDialog);
virtual void ActivateGameOverlayToUser(const char* pchDialog, steam_id steamID);
virtual void ActivateGameOverlayToWebPage(const char* pchURL);
virtual void ActivateGameOverlayToStore(unsigned int nAppID, unsigned int eFlag);
virtual void SetPlayedWith(steam_id steamIDUserPlayedWith);
virtual void ActivateGameOverlayInviteDialog(steam_id steamIDLobby);
virtual int GetSmallFriendAvatar(steam_id steamIDFriend);
virtual int GetMediumFriendAvatar(steam_id steamIDFriend);
virtual int GetLargeFriendAvatar(steam_id steamIDFriend);
virtual bool RequestUserInformation(steam_id steamIDUser, bool bRequireNameOnly);
virtual unsigned long long RequestClanOfficerList(steam_id steamIDClan);
virtual steam_id GetClanOwner(steam_id steamIDClan);
virtual int GetClanOfficerCount(steam_id steamIDClan);
virtual steam_id GetClanOfficerByIndex(steam_id steamIDClan, int iOfficer);
virtual int GetUserRestrictions();
virtual bool SetRichPresence(const char* pchKey, const char* pchValue);
virtual void ClearRichPresence();
virtual const char* GetFriendRichPresence(steam_id steamIDFriend, const char* pchKey);
virtual int GetFriendRichPresenceKeyCount(steam_id steamIDFriend);
virtual const char* GetFriendRichPresenceKeyByIndex(steam_id steamIDFriend, int iKey);
virtual void RequestFriendRichPresence(steam_id steamIDFriend);
virtual bool InviteUserToGame(steam_id steamIDFriend, const char* pchConnectString);
virtual int GetCoplayFriendCount();
virtual steam_id GetCoplayFriend(int iCoplayFriend);
virtual int GetFriendCoplayTime(steam_id steamIDFriend);
virtual unsigned int GetFriendCoplayGame(steam_id steamIDFriend);
virtual unsigned long long JoinClanChatRoom(steam_id steamIDClan);
virtual bool LeaveClanChatRoom(steam_id steamIDClan);
virtual int GetClanChatMemberCount(steam_id steamIDClan);
virtual steam_id GetChatMemberByIndex(steam_id steamIDClan, int iUser);
virtual bool SendClanChatMessage(steam_id steamIDClanChat, const char* pchText);
virtual int GetClanChatMessage(steam_id steamIDClanChat, int iMessage, void* prgchText, int cchTextMax,
unsigned int* peChatEntryType, steam_id* pSteamIDChatter);
virtual bool IsClanChatAdmin(steam_id steamIDClanChat, steam_id steamIDUser);
virtual bool IsClanChatWindowOpenInSteam(steam_id steamIDClanChat);
virtual bool OpenClanChatWindowInSteam(steam_id steamIDClanChat);
virtual bool CloseClanChatWindowInSteam(steam_id steamIDClanChat);
virtual bool SetListenForFriendsMessages(bool bInterceptEnabled);
virtual bool ReplyToFriendMessage(steam_id steamIDFriend, const char* pchMsgToSend);
virtual int GetFriendMessage(steam_id steamIDFriend, int iMessageID, void* pvData, int cubData,
unsigned int* peChatEntryType);
virtual unsigned long long GetFollowerCount(steam_id steamID);
virtual unsigned long long IsFollowing(steam_id steamID);
virtual unsigned long long EnumerateFollowingList(unsigned int unStartIndex);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
bool game_server::InitGameServer(unsigned int unGameIP, unsigned short unGamePort, unsigned short usQueryPort,
unsigned int unServerFlags, unsigned int nAppID, const char* pchVersion)
{
return true;
}
void game_server::SetProduct(const char* pchProductName)
{
}
void game_server::SetGameDescription(const char* pchGameDescription)
{
}
void game_server::SetModDir(const char* pchModDir)
{
}
void game_server::SetDedicatedServer(bool bDedicatedServer)
{
}
void game_server::LogOn(const char* pszAccountName, const char* pszPassword)
{
}
void game_server::LogOnAnonymous()
{
auto* const retvals = calloc(1, 1);
const auto result = callbacks::register_call();
callbacks::return_call(retvals, 0, 101, result);
}
void game_server::LogOff()
{
}
bool game_server::BLoggedOn()
{
return true;
}
bool game_server::BSecure()
{
return false;
}
steam_id game_server::GetSteamID()
{
return SteamUser()->GetSteamID();
}
bool game_server::WasRestartRequested()
{
return false;
}
void game_server::SetMaxPlayerCount(int cPlayersMax)
{
}
void game_server::SetBotPlayerCount(int cBotPlayers)
{
}
void game_server::SetServerName(const char* pszServerName)
{
}
void game_server::SetMapName(const char* pszMapName)
{
}
void game_server::SetPasswordProtected(bool bPasswordProtected)
{
}
void game_server::SetSpectatorPort(unsigned short unSpectatorPort)
{
}
void game_server::SetSpectatorServerName(const char* pszSpectatorServerName)
{
}
void game_server::ClearAllKeyValues()
{
}
void game_server::SetKeyValue(const char* pKey, const char* pValue)
{
}
void game_server::SetGameTags(const char* pchGameTags)
{
}
void game_server::SetGameData(const char* pchGameData)
{
}
void game_server::SetRegion(const char* pchRegionName)
{
}
int game_server::SendUserConnectAndAuthenticate(unsigned int unIPClient, const void* pvAuthBlob,
unsigned int cubAuthBlobSize, steam_id* pSteamIDUser)
{
return 0;
}
steam_id game_server::CreateUnauthenticatedUserConnection()
{
return SteamUser()->GetSteamID();
}
void game_server::SendUserDisconnect(steam_id steamIDUser)
{
}
bool game_server::BUpdateUserData(steam_id steamIDUser, const char* pchPlayerName, unsigned int uScore)
{
return false;
}
int game_server::GetAuthSessionTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket)
{
return 0;
}
int game_server::BeginAuthSession(const void* pAuthTicket, int cbAuthTicket, steam_id steamID)
{
return 0;
}
void game_server::EndAuthSession(steam_id steamID)
{
}
void game_server::CancelAuthTicket(int hAuthTicket)
{
}
int game_server::UserHasLicenseForApp(steam_id steamID, unsigned int appID)
{
return 0;
}
bool game_server::RequestUserGroupStatus(steam_id steamIDUser, steam_id steamIDGroup)
{
return false;
}
void game_server::GetGameplayStats()
{
}
unsigned long long game_server::GetServerReputation()
{
return 0;
}
unsigned int game_server::GetPublicIP()
{
return 0;
}
bool game_server::HandleIncomingPacket(const void* pData, int cbData, unsigned int srcIP, unsigned short srcPort)
{
return false;
}
int game_server::GetNextOutgoingPacket(void* pOut, int cbMaxOut, unsigned int* pNetAdr, unsigned short* pPort)
{
return 0;
}
void game_server::EnableHeartbeats(bool bActive)
{
}
void game_server::SetHeartbeatInterval(int iHeartbeatInterval)
{
}
void game_server::ForceHeartbeat()
{
}
unsigned long long game_server::AssociateWithClan(steam_id clanID)
{
return 0;
}
unsigned long long game_server::ComputeNewPlayerCompatibility(steam_id steamID)
{
return 0;
}
}

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#pragma once
namespace steam
{
class game_server
{
public:
~game_server() = default;
virtual bool InitGameServer(unsigned int unGameIP, unsigned short unGamePort, unsigned short usQueryPort,
unsigned int unServerFlags, unsigned int nAppID, const char* pchVersion);
virtual void SetProduct(const char* pchProductName);
virtual void SetGameDescription(const char* pchGameDescription);
virtual void SetModDir(const char* pchModDir);
virtual void SetDedicatedServer(bool bDedicatedServer);
virtual void LogOn(const char* pszAccountName, const char* pszPassword);
virtual void LogOnAnonymous();
virtual void LogOff();
virtual bool BLoggedOn();
virtual bool BSecure();
virtual steam_id GetSteamID();
virtual bool WasRestartRequested();
virtual void SetMaxPlayerCount(int cPlayersMax);
virtual void SetBotPlayerCount(int cBotPlayers);
virtual void SetServerName(const char* pszServerName);
virtual void SetMapName(const char* pszMapName);
virtual void SetPasswordProtected(bool bPasswordProtected);
virtual void SetSpectatorPort(unsigned short unSpectatorPort);
virtual void SetSpectatorServerName(const char* pszSpectatorServerName);
virtual void ClearAllKeyValues();
virtual void SetKeyValue(const char* pKey, const char* pValue);
virtual void SetGameTags(const char* pchGameTags);
virtual void SetGameData(const char* pchGameData);
virtual void SetRegion(const char* pchRegionName);
virtual int SendUserConnectAndAuthenticate(unsigned int unIPClient, const void* pvAuthBlob,
unsigned int cubAuthBlobSize, steam_id* pSteamIDUser);
virtual steam_id CreateUnauthenticatedUserConnection();
virtual void SendUserDisconnect(steam_id steamIDUser);
virtual bool BUpdateUserData(steam_id steamIDUser, const char* pchPlayerName, unsigned int uScore);
virtual int GetAuthSessionTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket);
virtual int BeginAuthSession(const void* pAuthTicket, int cbAuthTicket, steam_id steamID);
virtual void EndAuthSession(steam_id steamID);
virtual void CancelAuthTicket(int hAuthTicket);
virtual int UserHasLicenseForApp(steam_id steamID, unsigned int appID);
virtual bool RequestUserGroupStatus(steam_id steamIDUser, steam_id steamIDGroup);
virtual void GetGameplayStats();
virtual unsigned long long GetServerReputation();
virtual unsigned int GetPublicIP();
virtual bool HandleIncomingPacket(const void* pData, int cbData, unsigned int srcIP, unsigned short srcPort);
virtual int GetNextOutgoingPacket(void* pOut, int cbMaxOut, unsigned int* pNetAdr, unsigned short* pPort);
virtual void EnableHeartbeats(bool bActive);
virtual void SetHeartbeatInterval(int iHeartbeatInterval);
virtual void ForceHeartbeat();
virtual unsigned long long AssociateWithClan(steam_id clanID);
virtual unsigned long long ComputeNewPlayerCompatibility(steam_id steamID);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam {
uint64_t game_server_stats::RequestUserStats(steam_id steamIDUser)
{
return 0;
}
bool game_server_stats::GetUserStat(steam_id steamIDUser, const char* pchName, int32_t* pData)
{
return false;
}
bool game_server_stats::GetUserStat(steam_id steamIDUser, const char* pchName, float* pData)
{
return false;
}
bool game_server_stats::GetUserAchievement(steam_id steamIDUser, const char* pchName, bool* pbAchieved)
{
return false;
}
bool game_server_stats::SetUserStat(steam_id steamIDUser, const char* pchName, int32_t nData)
{
return false;
}
bool game_server_stats::SetUserStat(steam_id steamIDUser, const char* pchName, float fData)
{
return false;
}
bool game_server_stats::UpdateUserAvgRateStat(steam_id steamIDUser, const char* pchName, float flCountThisSession,
double dSessionLength)
{
return false;
}
bool game_server_stats::SetUserAchievement(steam_id steamIDUser, const char* pchName)
{
return false;
}
bool game_server_stats::ClearUserAchievement(steam_id steamIDUser, const char* pchName)
{
return false;
}
uint64_t game_server_stats::StoreUserStats(steam_id steamIDUser)
{
return 0;
}
}

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#pragma once
namespace steam
{
class game_server_stats
{
public:
~game_server_stats() = default;
virtual uint64_t RequestUserStats(steam_id steamIDUser);
virtual bool GetUserStat(steam_id steamIDUser, const char* pchName, int32_t* pData);
virtual bool GetUserStat(steam_id steamIDUser, const char* pchName, float* pData);
virtual bool GetUserAchievement(steam_id steamIDUser, const char* pchName, bool* pbAchieved);
virtual bool SetUserStat(steam_id steamIDUser, const char* pchName, int32_t nData);
virtual bool SetUserStat(steam_id steamIDUser, const char* pchName, float fData);
virtual bool UpdateUserAvgRateStat(steam_id steamIDUser, const char* pchName, float flCountThisSession, double dSessionLength);
virtual bool SetUserAchievement(steam_id steamIDUser, const char* pchName);
virtual bool ClearUserAchievement(steam_id steamIDUser, const char* pchName);
virtual uint64_t StoreUserStats(steam_id steamIDUser);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
HTTPRequestHandle http::http::CreateHTTPRequest(uint32_t eHTTPRequestMethod, const char* pchAbsoluteURL)
{
return 0;
}
bool http::SetHTTPRequestContextValue(HTTPRequestHandle hRequest, uint64_t ulContextValue)
{
return false;
}
bool http::SetHTTPRequestNetworkActivityTimeout(HTTPRequestHandle hRequest, uint32_t unTimeoutSeconds)
{
return false;
}
bool http::SetHTTPRequestHeaderValue(HTTPRequestHandle hRequest, const char* pchHeaderName, const char* pchHeaderValue)
{
return false;
}
bool http::SetHTTPRequestGetOrPostParameter(HTTPRequestHandle hRequest, const char* pchParamName, const char* pchParamValue)
{
return false;
}
bool http::SendHTTPRequest(HTTPRequestHandle hRequest, uint64_t* pCallHandle)
{
return false;
}
bool http::SendHTTPRequestAndStreamResponse(HTTPRequestHandle hRequest, uint64_t* pCallHandle)
{
return false;
}
bool http::DeferHTTPRequest(HTTPRequestHandle hRequest)
{
return false;
}
bool http::PrioritizeHTTPRequest(HTTPRequestHandle hRequest)
{
return false;
}
bool http::GetHTTPResponseHeaderSize(HTTPRequestHandle hRequest, const char* pchHeaderName, uint32_t* unResponseHeaderSize)
{
return false;
}
bool http::GetHTTPResponseHeaderValue(HTTPRequestHandle hRequest, const char* pchHeaderName, uint8_t* pHeaderValueBuffer, uint32_t unBufferSize)
{
return false;
}
bool http::GetHTTPResponseBodySize(HTTPRequestHandle hRequest, uint32_t* unBodySize)
{
return false;
}
bool http::GetHTTPResponseBodyData(HTTPRequestHandle hRequest, uint8_t* pBodyDataBuffer, uint32_t unBufferSize)
{
return false;
}
bool http::GetHTTPStreamingResponseBodyData(HTTPRequestHandle hRequest, uint32_t cOffset, uint8_t* pBodyDataBuffer, uint32_t unBufferSize)
{
return false;
}
bool http::ReleaseHTTPRequest(HTTPRequestHandle hRequest)
{
return false;
}
bool http::GetHTTPDownloadProgressPct(HTTPRequestHandle hRequest, float* pflPercentOut)
{
return false;
}
bool http::SetHTTPRequestRawPostBody(HTTPRequestHandle hRequest, const char* pchContentType, uint8_t* pubBody, uint32_t unBodyLen)
{
return false;
}
HTTPCookieContainerHandle http::CreateCookieContainer(bool bAllowResponsesToModify)
{
return 0;
}
bool http::ReleaseCookieContainer(HTTPCookieContainerHandle hCookieContainer)
{
return false;
}
bool http::SetCookie(HTTPCookieContainerHandle hCookieContainer, const char* pchHost, const char* pchUrl, const char* pchCookie)
{
return false;
}
bool http::SetHTTPRequestCookieContainer(HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer)
{
return false;
}
bool http::SetHTTPRequestUserAgentInfo(HTTPRequestHandle hRequest, const char* pchUserAgentInfo)
{
return false;
}
bool http::SetHTTPRequestRequiresVerifiedCertificate(HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate)
{
return false;
}
bool http::SetHTTPRequestAbsoluteTimeoutMS(HTTPRequestHandle hRequest, uint32_t unMilliseconds)
{
return false;
}
bool http::GetHTTPRequestWasTimedOut(HTTPRequestHandle hRequest, bool* pbWasTimedOut)
{
return false;
}
}

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#pragma once
namespace steam
{
using HTTPRequestHandle = uint64_t;
using HTTPCookieContainerHandle = uint64_t;
class http
{
public:
~http() = default;
virtual HTTPRequestHandle CreateHTTPRequest(uint32_t eHTTPRequestMethod, const char* pchAbsoluteURL);
virtual bool SetHTTPRequestContextValue(HTTPRequestHandle hRequest, uint64_t ulContextValue);
virtual bool SetHTTPRequestNetworkActivityTimeout(HTTPRequestHandle hRequest, uint32_t unTimeoutSeconds);
virtual bool SetHTTPRequestHeaderValue(HTTPRequestHandle hRequest, const char* pchHeaderName, const char* pchHeaderValue);
virtual bool SetHTTPRequestGetOrPostParameter(HTTPRequestHandle hRequest, const char* pchParamName, const char* pchParamValue);
virtual bool SendHTTPRequest(HTTPRequestHandle hRequest, uint64_t* pCallHandle);
virtual bool SendHTTPRequestAndStreamResponse(HTTPRequestHandle hRequest, uint64_t* pCallHandle);
virtual bool DeferHTTPRequest(HTTPRequestHandle hRequest);
virtual bool PrioritizeHTTPRequest(HTTPRequestHandle hRequest);
virtual bool GetHTTPResponseHeaderSize(HTTPRequestHandle hRequest, const char* pchHeaderName, uint32_t* unResponseHeaderSize);
virtual bool GetHTTPResponseHeaderValue(HTTPRequestHandle hRequest, const char* pchHeaderName, uint8_t* pHeaderValueBuffer, uint32_t unBufferSize);
virtual bool GetHTTPResponseBodySize(HTTPRequestHandle hRequest, uint32_t* unBodySize);
virtual bool GetHTTPResponseBodyData(HTTPRequestHandle hRequest, uint8_t* pBodyDataBuffer, uint32_t unBufferSize);
virtual bool GetHTTPStreamingResponseBodyData(HTTPRequestHandle hRequest, uint32_t cOffset, uint8_t* pBodyDataBuffer, uint32_t unBufferSize);
virtual bool ReleaseHTTPRequest(HTTPRequestHandle hRequest);
virtual bool GetHTTPDownloadProgressPct(HTTPRequestHandle hRequest, float* pflPercentOut);
virtual bool SetHTTPRequestRawPostBody(HTTPRequestHandle hRequest, const char* pchContentType, uint8_t* pubBody, uint32_t unBodyLen);
virtual HTTPCookieContainerHandle CreateCookieContainer(bool bAllowResponsesToModify);
virtual bool ReleaseCookieContainer(HTTPCookieContainerHandle hCookieContainer);
virtual bool SetCookie(HTTPCookieContainerHandle hCookieContainer, const char* pchHost, const char* pchUrl, const char* pchCookie);
virtual bool SetHTTPRequestCookieContainer(HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer);
virtual bool SetHTTPRequestUserAgentInfo(HTTPRequestHandle hRequest, const char* pchUserAgentInfo);
virtual bool SetHTTPRequestRequiresVerifiedCertificate(HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate);
virtual bool SetHTTPRequestAbsoluteTimeoutMS(HTTPRequestHandle hRequest, uint32_t unMilliseconds);
virtual bool GetHTTPRequestWasTimedOut(HTTPRequestHandle hRequest, bool* pbWasTimedOut);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
int matchmaking::GetFavoriteGameCount()
{
return 0;
}
bool matchmaking::GetFavoriteGame(int iGame, unsigned int* pnAppID, unsigned int* pnIP, unsigned short* pnConnPort,
unsigned short* pnQueryPort, unsigned int* punFlags,
unsigned int* pRTime32LastPlayedOnServer)
{
return false;
}
int matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
unsigned short nQueryPort, unsigned int unFlags,
unsigned int rTime32LastPlayedOnServer)
{
return 0;
}
bool matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
unsigned short nQueryPort, unsigned int unFlags)
{
return false;
}
unsigned long long matchmaking::RequestLobbyList()
{
return 0;
}
void matchmaking::AddRequestLobbyListStringFilter(const char* pchKeyToMatch, const char* pchValueToMatch,
int eComparisonType)
{
}
void matchmaking::AddRequestLobbyListNumericalFilter(const char* pchKeyToMatch, int nValueToMatch,
int eComparisonType)
{
}
void matchmaking::AddRequestLobbyListNearValueFilter(const char* pchKeyToMatch, int nValueToBeCloseTo)
{
}
void matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
{
}
void matchmaking::AddRequestLobbyListDistanceFilter(int eLobbyDistanceFilter)
{
}
void matchmaking::AddRequestLobbyListResultCountFilter(int cMaxResults)
{
}
void matchmaking::AddRequestLobbyListCompatibleMembersFilter(steam_id steamID)
{
}
steam_id matchmaking::GetLobbyByIndex(int iLobby)
{
steam_id id;
id.raw.account_id = SteamUser()->GetSteamID().raw.account_id;
id.raw.universe = 1;
id.raw.account_type = 8;
id.raw.account_instance = 0x40000;
return id;
}
unsigned long long matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
{
const auto result = callbacks::register_call();
auto retvals = static_cast<lobby_created*>(calloc(1, sizeof(lobby_created)));
//::Utils::Memory::AllocateArray<LobbyCreated>();
steam_id id;
id.raw.account_id = SteamUser()->GetSteamID().raw.account_id;
id.raw.universe = 1;
id.raw.account_type = 8;
id.raw.account_instance = 0x40000;
retvals->m_e_result = 1;
retvals->m_ul_steam_id_lobby = id;
callbacks::return_call(retvals, sizeof(lobby_created), lobby_created::callback_id, result);
matchmaking::JoinLobby(id);
return result;
}
unsigned long long matchmaking::JoinLobby(steam_id steamIDLobby)
{
const auto result = callbacks::register_call();
auto* retvals = static_cast<lobby_enter*>(calloc(1, sizeof(lobby_enter)));
//::Utils::Memory::AllocateArray<LobbyEnter>();
retvals->m_b_locked = false;
retvals->m_e_chat_room_enter_response = 1;
retvals->m_rgf_chat_permissions = 0xFFFFFFFF;
retvals->m_ul_steam_id_lobby = steamIDLobby;
callbacks::return_call(retvals, sizeof(lobby_enter), lobby_enter::callback_id, result);
return result;
}
void matchmaking::LeaveLobby(steam_id steamIDLobby)
{
}
bool matchmaking::InviteUserToLobby(steam_id steamIDLobby, steam_id steamIDInvitee)
{
return true;
}
int matchmaking::GetNumLobbyMembers(steam_id steamIDLobby)
{
return 1;
}
steam_id matchmaking::GetLobbyMemberByIndex(steam_id steamIDLobby, int iMember)
{
return SteamUser()->GetSteamID();
}
const char* matchmaking::GetLobbyData(steam_id steamIDLobby, const char* pchKey)
{
return "";
}
bool matchmaking::SetLobbyData(steam_id steamIDLobby, const char* pchKey, const char* pchValue)
{
return true;
}
int matchmaking::GetLobbyDataCount(steam_id steamIDLobby)
{
return 0;
}
bool matchmaking::GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char* pchKey, int cchKeyBufferSize,
char* pchValue, int cchValueBufferSize)
{
return true;
}
bool matchmaking::DeleteLobbyData(steam_id steamIDLobby, const char* pchKey)
{
return true;
}
const char* matchmaking::GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char* pchKey)
{
return "";
}
void matchmaking::SetLobbyMemberData(steam_id steamIDLobby, const char* pchKey, const char* pchValue)
{
}
bool matchmaking::SendLobbyChatMsg(steam_id steamIDLobby, const void* pvMsgBody, int cubMsgBody)
{
return true;
}
int matchmaking::GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id* pSteamIDUser, void* pvData,
int cubData, int* peChatEntryType)
{
return 0;
}
bool matchmaking::RequestLobbyData(steam_id steamIDLobby)
{
return true;
}
void matchmaking::SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP,
unsigned short unGameServerPort, steam_id steamIDGameServer)
{
}
bool matchmaking::GetLobbyGameServer(steam_id steamIDLobby, unsigned int* punGameServerIP,
unsigned short* punGameServerPort, steam_id* psteamIDGameServer)
{
return true;
}
bool matchmaking::SetLobbyMemberLimit(steam_id steamIDLobby, int cMaxMembers)
{
return true;
}
int matchmaking::GetLobbyMemberLimit(steam_id steamIDLobby)
{
return 0;
}
bool matchmaking::SetLobbyType(steam_id steamIDLobby, int eLobbyType)
{
return true;
}
bool matchmaking::SetLobbyJoinable(steam_id steamIDLobby, bool bLobbyJoinable)
{
return true;
}
steam_id matchmaking::GetLobbyOwner(steam_id steamIDLobby)
{
return SteamUser()->GetSteamID();
}
bool matchmaking::SetLobbyOwner(steam_id steamIDLobby, steam_id steamIDNewOwner)
{
return true;
}
bool matchmaking::SetLinkedLobby(steam_id steamIDLobby, steam_id steamIDLobby2)
{
return true;
}
}

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#pragma once
namespace steam
{
struct lobby_created final
{
enum { callback_id = 513 };
int m_e_result;
int m_pad;
steam_id m_ul_steam_id_lobby;
};
struct lobby_enter final
{
enum { callback_id = 504 };
steam_id m_ul_steam_id_lobby;
int m_rgf_chat_permissions;
bool m_b_locked;
int m_e_chat_room_enter_response;
};
class matchmaking
{
public:
~matchmaking() = default;
virtual int GetFavoriteGameCount();
virtual bool GetFavoriteGame(int iGame, unsigned int* pnAppID, unsigned int* pnIP, unsigned short* pnConnPort,
unsigned short* pnQueryPort, unsigned int* punFlags,
unsigned int* pRTime32LastPlayedOnServer);
virtual int AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
unsigned short nQueryPort, unsigned int unFlags,
unsigned int rTime32LastPlayedOnServer);
virtual bool RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
unsigned short nQueryPort, unsigned int unFlags);
virtual unsigned long long RequestLobbyList();
virtual void AddRequestLobbyListStringFilter(const char* pchKeyToMatch, const char* pchValueToMatch,
int eComparisonType);
virtual void AddRequestLobbyListNumericalFilter(const char* pchKeyToMatch, int nValueToMatch,
int eComparisonType);
virtual void AddRequestLobbyListNearValueFilter(const char* pchKeyToMatch, int nValueToBeCloseTo);
virtual void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable);
virtual void AddRequestLobbyListDistanceFilter(int eLobbyDistanceFilter);
virtual void AddRequestLobbyListResultCountFilter(int cMaxResults);
virtual void AddRequestLobbyListCompatibleMembersFilter(steam_id steamID);
virtual steam_id GetLobbyByIndex(int iLobby);
virtual unsigned long long CreateLobby(int eLobbyType, int cMaxMembers);
virtual unsigned long long JoinLobby(steam_id steamIDLobby);
virtual void LeaveLobby(steam_id steamIDLobby);
virtual bool InviteUserToLobby(steam_id steamIDLobby, steam_id steamIDInvitee);
virtual int GetNumLobbyMembers(steam_id steamIDLobby);
virtual steam_id GetLobbyMemberByIndex(steam_id steamIDLobby, int iMember);
virtual const char* GetLobbyData(steam_id steamIDLobby, const char* pchKey);
virtual bool SetLobbyData(steam_id steamIDLobby, const char* pchKey, const char* pchValue);
virtual int GetLobbyDataCount(steam_id steamIDLobby);
virtual bool GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char* pchKey, int cchKeyBufferSize,
char* pchValue, int cchValueBufferSize);
virtual bool DeleteLobbyData(steam_id steamIDLobby, const char* pchKey);
virtual const char* GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char* pchKey);
virtual void SetLobbyMemberData(steam_id steamIDLobby, const char* pchKey, const char* pchValue);
virtual bool SendLobbyChatMsg(steam_id steamIDLobby, const void* pvMsgBody, int cubMsgBody);
virtual int GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id* pSteamIDUser, void* pvData,
int cubData, int* peChatEntryType);
virtual bool RequestLobbyData(steam_id steamIDLobby);
virtual void SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP,
unsigned short unGameServerPort, steam_id steamIDGameServer);
virtual bool GetLobbyGameServer(steam_id steamIDLobby, unsigned int* punGameServerIP,
unsigned short* punGameServerPort, steam_id* psteamIDGameServer);
virtual bool SetLobbyMemberLimit(steam_id steamIDLobby, int cMaxMembers);
virtual int GetLobbyMemberLimit(steam_id steamIDLobby);
virtual bool SetLobbyType(steam_id steamIDLobby, int eLobbyType);
virtual bool SetLobbyJoinable(steam_id steamIDLobby, bool bLobbyJoinable);
virtual steam_id GetLobbyOwner(steam_id steamIDLobby);
virtual bool SetLobbyOwner(steam_id steamIDLobby, steam_id steamIDNewOwner);
virtual bool SetLinkedLobby(steam_id steamIDLobby, steam_id steamIDLobby2);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
void* pRequestServersResponse)
{
return nullptr;
}
void* matchmaking_servers::RequestLANServerList(unsigned int iApp, void* pRequestServersResponse)
{
return nullptr;
}
void* matchmaking_servers::RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
void* pRequestServersResponse)
{
return nullptr;
}
void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
void* pRequestServersResponse)
{
return nullptr;
}
void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
void* pRequestServersResponse)
{
return nullptr;
}
void* matchmaking_servers::RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
void* pRequestServersResponse)
{
return nullptr;
}
void matchmaking_servers::ReleaseRequest(void* hServerListRequest)
{
}
void* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
{
return nullptr;
}
void matchmaking_servers::CancelQuery(void* hRequest)
{
}
void matchmaking_servers::RefreshQuery(void* hRequest)
{
}
bool matchmaking_servers::IsRefreshing(void* hRequest)
{
return false;
}
int matchmaking_servers::GetServerCount(void* hRequest)
{
return 0;
}
void matchmaking_servers::RefreshServer(void* hRequest, int iServer)
{
}
int matchmaking_servers::PingServer(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{
return 0;
}
int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{
return 0;
}
int matchmaking_servers::ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{
return 0;
}
void matchmaking_servers::CancelServerQuery(int hServerQuery)
{
}
}

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#pragma once
namespace steam
{
class matchmaking_servers
{
public:
~matchmaking_servers() = default;
virtual void* RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
void* pRequestServersResponse);
virtual void* RequestLANServerList(unsigned int iApp, void* pRequestServersResponse);
virtual void* RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
void* pRequestServersResponse);
virtual void* RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
void* pRequestServersResponse);
virtual void* RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
void* pRequestServersResponse);
virtual void* RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
void* pRequestServersResponse);
virtual void ReleaseRequest(void* hServerListRequest);
virtual void* GetServerDetails(void* hRequest, int iServer);
virtual void CancelQuery(void* hRequest);
virtual void RefreshQuery(void* hRequest);
virtual bool IsRefreshing(void* hRequest);
virtual int GetServerCount(void* hRequest);
virtual void RefreshServer(void* hRequest, int iServer);
virtual int PingServer(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
virtual int PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
virtual int ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
virtual void CancelServerQuery(int hServerQuery);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
bool networking::SendP2PPacket(steam_id steamIDRemote, const void* pubData, unsigned int cubData, int eP2PSendType)
{
return false;
}
bool networking::IsP2PPacketAvailable(unsigned int* pcubMsgSize, int idk)
{
return false;
}
bool networking::ReadP2PPacket(void* pubDest, unsigned int cubDest, unsigned int* pcubMsgSize,
steam_id* psteamIDRemote)
{
return false;
}
bool networking::AcceptP2PSessionWithUser(steam_id steamIDRemote)
{
return false;
}
bool networking::CloseP2PSessionWithUser(steam_id steamIDRemote)
{
return false;
}
bool networking::CloseP2PChannelWithUser(steam_id steamIDRemote, int iVirtualPort)
{
return false;
}
bool networking::GetP2PSessionState(steam_id steamIDRemote, void* pConnectionState)
{
return false;
}
bool networking::AllowP2PPacketRelay(bool bAllow)
{
return false;
}
unsigned int networking::CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort,
bool bAllowUseOfPacketRelay)
{
return NULL;
}
unsigned int networking::CreateP2PConnectionSocket(steam_id steamIDTarget, int nVirtualPort, int nTimeoutSec,
bool bAllowUseOfPacketRelay)
{
return NULL;
}
unsigned int networking::CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec)
{
return NULL;
}
bool networking::DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd)
{
return false;
}
bool networking::DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd)
{
return false;
}
bool networking::SendDataOnSocket(unsigned int hSocket, void* pubData, unsigned int cubData, bool bReliable)
{
return false;
}
bool networking::IsDataAvailableOnSocket(unsigned int hSocket, unsigned int* pcubMsgSize)
{
return false;
}
bool networking::RetrieveDataFromSocket(unsigned int hSocket, void* pubDest, unsigned int cubDest,
unsigned int* pcubMsgSize)
{
return false;
}
bool networking::IsDataAvailable(unsigned int hListenSocket, unsigned int* pcubMsgSize, unsigned int* phSocket)
{
return false;
}
bool networking::RetrieveData(unsigned int hListenSocket, void* pubDest, unsigned int cubDest,
unsigned int* pcubMsgSize, unsigned int* phSocket)
{
return false;
}
bool networking::GetSocketInfo(unsigned int hSocket, steam_id* pSteamIDRemote, int* peSocketStatus,
unsigned int* punIPRemote, unsigned short* punPortRemote)
{
return false;
}
bool networking::GetListenSocketInfo(unsigned int hListenSocket, unsigned int* pnIP, unsigned short* pnPort)
{
return false;
}
int networking::GetSocketConnectionType(unsigned int hSocket)
{
return 0;
}
int networking::GetMaxPacketSize(unsigned int hSocket)
{
return 0;
}
}

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#pragma once
namespace steam
{
class networking
{
public:
~networking() = default;
virtual bool SendP2PPacket(steam_id steamIDRemote, const void* pubData, unsigned int cubData, int eP2PSendType);
virtual bool IsP2PPacketAvailable(unsigned int* pcubMsgSize, int idk);
virtual bool ReadP2PPacket(void* pubDest, unsigned int cubDest, unsigned int* pcubMsgSize,
steam_id* psteamIDRemote);
virtual bool AcceptP2PSessionWithUser(steam_id steamIDRemote);
virtual bool CloseP2PSessionWithUser(steam_id steamIDRemote);
virtual bool CloseP2PChannelWithUser(steam_id steamIDRemote, int iVirtualPort);
virtual bool GetP2PSessionState(steam_id steamIDRemote, void* pConnectionState);
virtual bool AllowP2PPacketRelay(bool bAllow);
virtual unsigned int CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort,
bool bAllowUseOfPacketRelay);
virtual unsigned int CreateP2PConnectionSocket(steam_id steamIDTarget, int nVirtualPort, int nTimeoutSec,
bool bAllowUseOfPacketRelay);
virtual unsigned int CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec);
virtual bool DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd);
virtual bool DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd);
virtual bool SendDataOnSocket(unsigned int hSocket, void* pubData, unsigned int cubData, bool bReliable);
virtual bool IsDataAvailableOnSocket(unsigned int hSocket, unsigned int* pcubMsgSize);
virtual bool RetrieveDataFromSocket(unsigned int hSocket, void* pubDest, unsigned int cubDest,
unsigned int* pcubMsgSize);
virtual bool IsDataAvailable(unsigned int hListenSocket, unsigned int* pcubMsgSize, unsigned int* phSocket);
virtual bool RetrieveData(unsigned int hListenSocket, void* pubDest, unsigned int cubDest,
unsigned int* pcubMsgSize, unsigned int* phSocket);
virtual bool GetSocketInfo(unsigned int hSocket, steam_id* pSteamIDRemote, int* peSocketStatus,
unsigned int* punIPRemote, unsigned short* punPortRemote);
virtual bool GetListenSocketInfo(unsigned int hListenSocket, unsigned int* pnIP, unsigned short* pnPort);
virtual int GetSocketConnectionType(unsigned int hSocket);
virtual int GetMaxPacketSize(unsigned int hSocket);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
bool remote_storage::FileWrite(const char* pchFile, const void* pvData, int cubData)
{
return true;
}
int remote_storage::FileRead(const char* pchFile, void* pvData, int cubDataToRead)
{
return 0;
}
bool remote_storage::FileForget(const char* pchFile)
{
return true;
}
bool remote_storage::FileDelete(const char* pchFile)
{
return true;
}
unsigned long long remote_storage::FileShare(const char* pchFile)
{
return 0;
}
bool remote_storage::SetSyncPlatforms(const char* pchFile, unsigned int eRemoteStoragePlatform)
{
return true;
}
unsigned long long remote_storage::FileWriteStreamOpen(const char* pchFile)
{
return 0;
}
int remote_storage::FileWriteStreamWriteChunk(unsigned long long hStream, const void* pvData, int cubData)
{
return 1;
}
int remote_storage::FileWriteStreamClose(unsigned long long hStream)
{
return 1;
}
int remote_storage::FileWriteStreamCancel(unsigned long long hStream)
{
return 1;
}
bool remote_storage::FileExists(const char* pchFile)
{
return true;
}
bool remote_storage::FilePersisted(const char* pchFile)
{
return true;
}
int remote_storage::GetFileSize(const char* pchFile)
{
return 0;
}
long long remote_storage::GetFileTimestamp(const char* pchFile)
{
return 0;
}
unsigned remote_storage::GetSyncPlatforms(const char* pchFile)
{
return 0;
}
int remote_storage::GetFileCount()
{
return 0;
}
const char* remote_storage::GetFileNameAndSize(int iFile, int* pnFileSizeInBytes)
{
*pnFileSizeInBytes = 0;
return "";
}
bool remote_storage::GetQuota(int* pnTotalBytes, int* puAvailableBytes)
{
*pnTotalBytes = 0x10000000;
*puAvailableBytes = 0x10000000;
return false;
}
bool remote_storage::IsCloudEnabledForAccount()
{
return false;
}
bool remote_storage::IsCloudEnabledForApp()
{
return false;
}
void remote_storage::SetCloudEnabledForApp(bool bEnabled)
{
}
unsigned long long remote_storage::UGCDownload(unsigned long long hContent, unsigned int uUnk)
{
return 0;
}
bool remote_storage::GetUGCDownloadProgress(unsigned long long hContent, unsigned int* puDownloadedBytes,
unsigned int* puTotalBytes)
{
return false;
}
bool remote_storage::GetUGCDetails(unsigned long long hContent, unsigned int* pnAppID, char** ppchName,
int* pnFileSizeInBytes, steam_id* pSteamIDOwner)
{
return false;
}
int remote_storage::UGCRead(unsigned long long hContent, void* pvData, int cubDataToRead, unsigned int uOffset)
{
return 0;
}
int remote_storage::GetCachedUGCCount()
{
return 0;
}
unsigned long long remote_storage::GetCachedUGCHandle(int iCachedContent)
{
return 0;
}
unsigned long long remote_storage::PublishWorkshopFile(const char* pchFile, const char* pchPreviewFile,
unsigned int nConsumerAppId, const char* pchTitle,
const char* pchDescription, unsigned int eVisibility,
int* pTags, unsigned int eWorkshopFileType)
{
return 0;
}
unsigned long long remote_storage::CreatePublishedFileUpdateRequest(unsigned long long unPublishedFileId)
{
return 0;
}
bool remote_storage::UpdatePublishedFileFile(unsigned long long hUpdateRequest, const char* pchFile)
{
return false;
}
bool remote_storage::UpdatePublishedFilePreviewFile(unsigned long long hUpdateRequest, const char* pchPreviewFile)
{
return false;
}
bool remote_storage::UpdatePublishedFileTitle(unsigned long long hUpdateRequest, const char* pchTitle)
{
return false;
}
bool remote_storage::UpdatePublishedFileDescription(unsigned long long hUpdateRequest, const char* pchDescription)
{
return false;
}
bool remote_storage::UpdatePublishedFileVisibility(unsigned long long hUpdateRequest, unsigned int eVisibility)
{
return false;
}
bool remote_storage::UpdatePublishedFileTags(unsigned long long hUpdateRequest, int* pTags)
{
return false;
}
unsigned long long remote_storage::CommitPublishedFileUpdate(unsigned long long hUpdateRequest)
{
return 0;
}
unsigned long long remote_storage::GetPublishedFileDetails(unsigned long long unPublishedFileId)
{
return 0;
}
unsigned long long remote_storage::DeletePublishedFile(unsigned long long unPublishedFileId)
{
return 0;
}
unsigned long long remote_storage::EnumerateUserPublishedFiles(unsigned int uStartIndex)
{
return 0;
}
unsigned long long remote_storage::SubscribePublishedFile(unsigned long long unPublishedFileId)
{
return 0;
}
unsigned long long remote_storage::EnumerateUserSubscribedFiles(unsigned int uStartIndex)
{
return 0;
}
unsigned long long remote_storage::UnsubscribePublishedFile(unsigned long long unPublishedFileId)
{
return 0;
}
bool remote_storage::UpdatePublishedFileSetChangeDescription(unsigned long long hUpdateRequest,
const char* cszDescription)
{
return false;
}
unsigned long long remote_storage::GetPublishedItemVoteDetails(unsigned long long unPublishedFileId)
{
return 0;
}
unsigned long long remote_storage::UpdateUserPublishedItemVote(unsigned long long unPublishedFileId, bool bVoteUp)
{
return 0;
}
unsigned long long remote_storage::GetUserPublishedItemVoteDetails(unsigned long long unPublishedFileId)
{
return 0;
}
unsigned long long remote_storage::EnumerateUserSharedWorkshopFiles(unsigned int nAppId, steam_id creatorSteamID,
unsigned int uStartIndex, int* pRequiredTags,
int* pExcludedTags)
{
return 0;
}
unsigned long long remote_storage::PublishVideo(unsigned int eVideoProvider, const char* cszVideoAccountName,
const char* cszVideoIdentifier, const char* cszFileName,
unsigned int nConsumerAppId, const char* cszTitle,
const char* cszDescription, unsigned int eVisibility, int* pTags)
{
return 0;
}
unsigned long long remote_storage::SetUserPublishedFileAction(unsigned long long unPublishedFileId,
unsigned int eAction)
{
return 0;
}
unsigned long long remote_storage::EnumeratePublishedFilesByUserAction(
unsigned int eAction, unsigned int uStartIndex)
{
return 0;
}
unsigned long long remote_storage::EnumeratePublishedWorkshopFiles(unsigned int eType, unsigned int uStartIndex,
unsigned int cDays, unsigned int cCount,
int* pTags, int* pUserTags)
{
return 0;
}
unsigned long long remote_storage::UGCDownloadToLocation(unsigned long long hContent, const char* cszLocation,
unsigned int uUnk)
{
return 0;
}
}

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#pragma once
namespace steam
{
class remote_storage
{
public:
~remote_storage() = default;
virtual bool FileWrite(const char* pchFile, const void* pvData, int cubData);
virtual int FileRead(const char* pchFile, void* pvData, int cubDataToRead);
virtual bool FileForget(const char* pchFile);
virtual bool FileDelete(const char* pchFile);
virtual unsigned long long FileShare(const char* pchFile);
virtual bool SetSyncPlatforms(const char* pchFile, unsigned int eRemoteStoragePlatform);
virtual unsigned long long FileWriteStreamOpen(const char* pchFile);
virtual int FileWriteStreamWriteChunk(unsigned long long hStream, const void* pvData, int cubData);
virtual int FileWriteStreamClose(unsigned long long hStream);
virtual int FileWriteStreamCancel(unsigned long long hStream);
virtual bool FileExists(const char* pchFile);
virtual bool FilePersisted(const char* pchFile);
virtual int GetFileSize(const char* pchFile);
virtual long long GetFileTimestamp(const char* pchFile);
virtual unsigned int GetSyncPlatforms(const char* pchFile);
virtual int GetFileCount();
virtual const char* GetFileNameAndSize(int iFile, int* pnFileSizeInBytes);
virtual bool GetQuota(int* pnTotalBytes, int* puAvailableBytes);
virtual bool IsCloudEnabledForAccount();
virtual bool IsCloudEnabledForApp();
virtual void SetCloudEnabledForApp(bool bEnabled);
virtual unsigned long long UGCDownload(unsigned long long hContent, unsigned int uUnk);
virtual bool GetUGCDownloadProgress(unsigned long long hContent, unsigned int* puDownloadedBytes,
unsigned int* puTotalBytes);
virtual bool GetUGCDetails(unsigned long long hContent, unsigned int* pnAppID, char** ppchName,
int* pnFileSizeInBytes, steam_id* pSteamIDOwner);
virtual int UGCRead(unsigned long long hContent, void* pvData, int cubDataToRead, unsigned int uOffset);
virtual int GetCachedUGCCount();
virtual unsigned long long GetCachedUGCHandle(int iCachedContent);
virtual unsigned long long PublishWorkshopFile(const char* pchFile, const char* pchPreviewFile,
unsigned int nConsumerAppId, const char* pchTitle,
const char* pchDescription, unsigned int eVisibility, int* pTags,
unsigned int eWorkshopFileType);
virtual unsigned long long CreatePublishedFileUpdateRequest(unsigned long long unPublishedFileId);
virtual bool UpdatePublishedFileFile(unsigned long long hUpdateRequest, const char* pchFile);
virtual bool UpdatePublishedFilePreviewFile(unsigned long long hUpdateRequest, const char* pchPreviewFile);
virtual bool UpdatePublishedFileTitle(unsigned long long hUpdateRequest, const char* pchTitle);
virtual bool UpdatePublishedFileDescription(unsigned long long hUpdateRequest, const char* pchDescription);
virtual bool UpdatePublishedFileVisibility(unsigned long long hUpdateRequest, unsigned int eVisibility);
virtual bool UpdatePublishedFileTags(unsigned long long hUpdateRequest, int* pTags);
virtual unsigned long long CommitPublishedFileUpdate(unsigned long long hUpdateRequest);
virtual unsigned long long GetPublishedFileDetails(unsigned long long unPublishedFileId);
virtual unsigned long long DeletePublishedFile(unsigned long long unPublishedFileId);
virtual unsigned long long EnumerateUserPublishedFiles(unsigned int uStartIndex);
virtual unsigned long long SubscribePublishedFile(unsigned long long unPublishedFileId);
virtual unsigned long long EnumerateUserSubscribedFiles(unsigned int uStartIndex);
virtual unsigned long long UnsubscribePublishedFile(unsigned long long unPublishedFileId);
virtual bool UpdatePublishedFileSetChangeDescription(unsigned long long hUpdateRequest,
const char* cszDescription);
virtual unsigned long long GetPublishedItemVoteDetails(unsigned long long unPublishedFileId);
virtual unsigned long long UpdateUserPublishedItemVote(unsigned long long unPublishedFileId, bool bVoteUp);
virtual unsigned long long GetUserPublishedItemVoteDetails(unsigned long long unPublishedFileId);
virtual unsigned long long EnumerateUserSharedWorkshopFiles(unsigned int nAppId, steam_id creatorSteamID,
unsigned int uStartIndex, int* pRequiredTags,
int* pExcludedTags);
virtual unsigned long long PublishVideo(unsigned int eVideoProvider, const char* cszVideoAccountName,
const char* cszVideoIdentifier, const char* cszFileName,
unsigned int nConsumerAppId, const char* cszTitle,
const char* cszDescription, unsigned int eVisibility, int* pTags);
virtual unsigned long long SetUserPublishedFileAction(unsigned long long unPublishedFileId,
unsigned int eAction);
virtual unsigned long long EnumeratePublishedFilesByUserAction(unsigned int eAction, unsigned int uStartIndex);
virtual unsigned long long EnumeratePublishedWorkshopFiles(unsigned int eType, unsigned int uStartIndex,
unsigned int cDays, unsigned int cCount, int* pTags,
int* pUserTags);
virtual unsigned long long UGCDownloadToLocation(unsigned long long hContent, const char* cszLocation,
unsigned int uUnk);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
uint64_t screenshots::WriteScreenshot(void* pubRGB, uint32_t cubRGB, int nWidth, int nHeight)
{
return 0;
}
uint64_t screenshots::AddScreenshotToLibrary(const char* pchFilename, const char* pchThumbnailFilename, int nWidth, int nHeight)
{
return 0;
}
void screenshots::TriggerScreenshot()
{
}
void screenshots::HookScreenshots(bool bHook)
{
}
bool screenshots::SetLocation(uint64_t hScreenshot, const char* pchLocation)
{
return false;
}
bool screenshots::TagUser(uint64_t hScreenshot, steam_id steamID)
{
return false;
}
bool screenshots::TagPublishedFile(uint64_t hScreenshot, uint64_t unPublishedFileID)
{
return false;
}
}

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#pragma once
namespace steam
{
class screenshots
{
public:
~screenshots() = default;
virtual uint64_t WriteScreenshot(void* pubRGB, uint32_t cubRGB, int nWidth, int nHeight);
virtual uint64_t AddScreenshotToLibrary(const char* pchFilename, const char* pchThumbnailFilename, int nWidth, int nHeight);
virtual void TriggerScreenshot();
virtual void HookScreenshots(bool bHook);
virtual bool SetLocation(uint64_t hScreenshot, const char* pchLocation);
virtual bool TagUser(uint64_t hScreenshot, steam_id steamID);
virtual bool TagPublishedFile(uint64_t hScreenshot, uint64_t unPublishedFileID);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
ClientUnifiedMessageHandle unified_messages::SendMethod(const char* pchServiceMethod, const void* pRequestBuffer, uint32_t unRequestBufferSize, uint64_t unContext)
{
return 0;
}
bool unified_messages::GetMethodResponseInfo(ClientUnifiedMessageHandle hHandle, uint32_t* punResponseSize, uint32_t* peResult)
{
return false;
}
bool unified_messages::GetMethodResponseData(ClientUnifiedMessageHandle hHandle, void* pResponseBuffer, uint32_t unResponseBufferSize, bool bAutoRelease)
{
return false;
}
bool unified_messages::ReleaseMethod(ClientUnifiedMessageHandle hHandle)
{
return false;
}
bool unified_messages::SendNotification(const char* pchServiceNotification, const void* pNotificationBuffer, uint32_t unNotificationBufferSize)
{
return false;
}
}

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#pragma once
namespace steam
{
using ClientUnifiedMessageHandle = uint64_t;
class unified_messages
{
public:
~unified_messages() = default;
virtual ClientUnifiedMessageHandle SendMethod(const char* pchServiceMethod, const void* pRequestBuffer, uint32_t unRequestBufferSize, uint64_t unContext);
virtual bool GetMethodResponseInfo(ClientUnifiedMessageHandle hHandle, uint32_t* punResponseSize, uint32_t* peResult);
virtual bool GetMethodResponseData(ClientUnifiedMessageHandle hHandle, void* pResponseBuffer, uint32_t unResponseBufferSize, bool bAutoRelease);
virtual bool ReleaseMethod(ClientUnifiedMessageHandle hHandle);
virtual bool SendNotification(const char* pchServiceNotification, const void* pNotificationBuffer, uint32_t unNotificationBufferSize);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
namespace
{
std::string auth_ticket;
steam_id generate_steam_id()
{
steam_id id{};
id.bits = 76561197960287930;
return id;
}
}
int user::GetHSteamUser()
{
return NULL;
}
bool user::LoggedOn()
{
return true;
}
steam_id user::GetSteamID()
{
static auto id = generate_steam_id();
return id;
}
int user::InitiateGameConnection(void* pAuthBlob, int cbMaxAuthBlob, steam_id steamIDGameServer,
unsigned int unIPServer, unsigned short usPortServer, bool bSecure)
{
return 0;
}
void user::TerminateGameConnection(unsigned int unIPServer, unsigned short usPortServer)
{
}
void user::TrackAppUsageEvent(steam_id gameID, int eAppUsageEvent, const char* pchExtraInfo)
{
}
bool user::GetUserDataFolder(char* pchBuffer, int cubBuffer)
{
return false;
}
void user::StartVoiceRecording()
{
}
void user::StopVoiceRecording()
{
}
int user::GetAvailableVoice(unsigned int* pcbCompressed, unsigned int* pcbUncompressed,
unsigned int nUncompressedVoiceDesiredSampleRate)
{
return 0;
}
int user::GetVoice(bool bWantCompressed, void* pDestBuffer, unsigned int cbDestBufferSize,
unsigned int* nBytesWritten, bool bWantUncompressed, void* pUncompressedDestBuffer,
unsigned int cbUncompressedDestBufferSize, unsigned int* nUncompressBytesWritten,
unsigned int nUncompressedVoiceDesiredSampleRate)
{
return 0;
}
int user::DecompressVoice(void* pCompressed, unsigned int cbCompressed, void* pDestBuffer,
unsigned int cbDestBufferSize, unsigned int* nBytesWritten)
{
return 0;
}
unsigned int user::GetVoiceOptimalSampleRate()
{
return 0;
}
unsigned int user::GetAuthSessionTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket)
{
static uint32_t ticket = 0;
*pcbTicket = 1;
const auto result = callbacks::register_call();
auto* response = static_cast<get_auth_session_ticket_response*>(calloc(
1, sizeof(get_auth_session_ticket_response)));
response->m_h_auth_ticket = ++ticket;
response->m_e_result = 1; // k_EResultOK;
callbacks::return_call(response, sizeof(get_auth_session_ticket_response),
get_auth_session_ticket_response::callback_id, result);
return response->m_h_auth_ticket;
}
int user::BeginAuthSession(const void* pAuthTicket, int cbAuthTicket, steam_id steamID)
{
return 0;
}
void user::EndAuthSession(steam_id steamID)
{
}
void user::CancelAuthTicket(unsigned int hAuthTicket)
{
}
unsigned int user::UserHasLicenseForApp(steam_id steamID, unsigned int appID)
{
return 0;
}
bool user::BIsBehindNAT()
{
return false;
}
void user::AdvertiseGame(steam_id steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer)
{
}
unsigned long long user::RequestEncryptedAppTicket(void* pUserData, int cbUserData)
{
const auto id = this->GetSteamID();
auth_ticket = "S1";
auth_ticket.resize(32);
auth_ticket.append(static_cast<char*>(pUserData), 24); // key
auth_ticket.append(reinterpret_cast<const char*>(&id.bits), sizeof(id.bits)); // user id
auth_ticket.append(&static_cast<char*>(pUserData)[24], 64); // user name
// Create the call response
const auto result = callbacks::register_call();
const auto retvals = static_cast<encrypted_app_ticket_response*>(calloc(1, sizeof(encrypted_app_ticket_response)));
//::Utils::Memory::AllocateArray<EncryptedAppTicketResponse>();
retvals->m_e_result = 1;
// Return the call response
callbacks::return_call(retvals, sizeof(encrypted_app_ticket_response),
encrypted_app_ticket_response::callback_id, result);
return result;
}
bool user::GetEncryptedAppTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket)
{
if (cbMaxTicket < 0 || auth_ticket.empty()) return false;
const auto size = std::min(size_t(cbMaxTicket), auth_ticket.size());
std::memcpy(pTicket, auth_ticket.data(), size);
*pcbTicket = static_cast<unsigned>(size);
return true;
}
int user::GetGameBadgeLevel(int nSeries, bool bFoil)
{
return 1;
}
int user::GetPlayerSteamLevel()
{
return 0;
}
uint64_t user::RequestStoreAuthURL(const char* pchRedirectURL)
{
return 0;
}
bool user::BIsPhoneVerified()
{
return true;
}
bool user::BIsTwoFactorEnabled()
{
return true;
}
bool user::BIsPhoneIdentifying()
{
return false;
}
bool user::BIsPhoneRequiringVerification()
{
return false;
}
}

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#pragma once
namespace steam
{
struct encrypted_app_ticket_response final
{
enum { callback_id = 154 };
int m_e_result;
};
struct get_auth_session_ticket_response
{
enum { callback_id = 163 };
unsigned int m_h_auth_ticket;
int m_e_result;
};
class user
{
public:
~user() = default;
virtual int GetHSteamUser();
virtual bool LoggedOn();
virtual steam_id GetSteamID();
virtual int InitiateGameConnection(void* pAuthBlob, int cbMaxAuthBlob, steam_id steamIDGameServer,
unsigned int unIPServer, unsigned short usPortServer, bool bSecure);
virtual void TerminateGameConnection(unsigned int unIPServer, unsigned short usPortServer);
virtual void TrackAppUsageEvent(steam_id gameID, int eAppUsageEvent, const char* pchExtraInfo = "");
virtual bool GetUserDataFolder(char* pchBuffer, int cubBuffer);
virtual void StartVoiceRecording();
virtual void StopVoiceRecording();
virtual int GetAvailableVoice(unsigned int* pcbCompressed, unsigned int* pcbUncompressed,
unsigned int nUncompressedVoiceDesiredSampleRate);
virtual int GetVoice(bool bWantCompressed, void* pDestBuffer, unsigned int cbDestBufferSize,
unsigned int* nBytesWritten, bool bWantUncompressed, void* pUncompressedDestBuffer,
unsigned int cbUncompressedDestBufferSize, unsigned int* nUncompressBytesWritten,
unsigned int nUncompressedVoiceDesiredSampleRate);
virtual int DecompressVoice(void* pCompressed, unsigned int cbCompressed, void* pDestBuffer,
unsigned int cbDestBufferSize, unsigned int* nBytesWritten);
virtual unsigned int GetVoiceOptimalSampleRate();
virtual unsigned int GetAuthSessionTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket);
virtual int BeginAuthSession(const void* pAuthTicket, int cbAuthTicket, steam_id steamID);
virtual void EndAuthSession(steam_id steamID);
virtual void CancelAuthTicket(unsigned int hAuthTicket);
virtual unsigned int UserHasLicenseForApp(steam_id steamID, unsigned int appID);
virtual bool BIsBehindNAT();
virtual void AdvertiseGame(steam_id steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer);
virtual unsigned long long RequestEncryptedAppTicket(void* pUserData, int cbUserData);
virtual bool GetEncryptedAppTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket);
virtual int GetGameBadgeLevel(int nSeries, bool bFoil);
virtual int GetPlayerSteamLevel();
virtual uint64_t RequestStoreAuthURL(const char* pchRedirectURL);
virtual bool BIsPhoneVerified();
virtual bool BIsTwoFactorEnabled();
virtual bool BIsPhoneIdentifying();
virtual bool BIsPhoneRequiringVerification();
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
bool user_stats::RequestCurrentStats()
{
return true;
}
bool user_stats::GetStat(const char* pchName, int* pData)
{
return false;
}
bool user_stats::GetStat(const char* pchName, float* pData)
{
return false;
}
bool user_stats::SetStat(const char* pchName, int nData)
{
return false;
}
bool user_stats::SetStat(const char* pchName, float fData)
{
return false;
}
bool user_stats::UpdateAvgRateStat(const char* pchName, float flCountThisSession, double dSessionLength)
{
return false;
}
bool user_stats::GetAchievement(const char* pchName, bool* pbAchieved)
{
return true;
}
bool user_stats::SetAchievement(const char* pchName)
{
return true;
}
bool user_stats::ClearAchievement(const char* pchName)
{
return true;
}
bool user_stats::GetAchievementAndUnlockTime(const char* pchName, bool* pbAchieved, unsigned int* punUnlockTime)
{
return true;
}
bool user_stats::StoreStats()
{
return true;
}
int user_stats::GetAchievementIcon(const char* pchName)
{
return 0;
}
const char* user_stats::GetAchievementDisplayAttribute(const char* pchName, const char* pchKey)
{
return "";
}
bool user_stats::IndicateAchievementProgress(const char* pchName, unsigned int nCurProgress,
unsigned int nMaxProgress)
{
return true;
}
unsigned int user_stats::GetNumAchievements()
{
return 0;
}
const char* user_stats::GetAchievementName(unsigned int iAchievement)
{
return "";
}
unsigned long long user_stats::RequestUserStats(steam_id steamIDUser)
{
return 0;
}
bool user_stats::GetUserStat(steam_id steamIDUser, const char* pchName, int* pData)
{
return false;
}
bool user_stats::GetUserStat(steam_id steamIDUser, const char* pchName, float* pData)
{
return false;
}
bool user_stats::GetUserAchievement(steam_id steamIDUser, const char* pchName, bool* pbAchieved)
{
return true;
}
bool user_stats::GetUserAchievementAndUnlockTime(steam_id steamIDUser, const char* pchName, bool* pbAchieved,
unsigned int* punUnlockTime)
{
return true;
}
bool user_stats::ResetAllStats(bool bAchievementsToo)
{
return false;
}
unsigned long long user_stats::FindOrCreateLeaderboard(const char* pchLeaderboardName, int eLeaderboardSortMethod,
int eLeaderboardDisplayType)
{
return 0;
}
unsigned long long user_stats::FindLeaderboard(const char* pchLeaderboardName)
{
return 0;
}
const char* user_stats::GetLeaderboardName(unsigned long long hSteamLeaderboard)
{
return "";
}
int user_stats::GetLeaderboardEntryCount(unsigned long long hSteamLeaderboard)
{
return 0;
}
int user_stats::GetLeaderboardSortMethod(unsigned long long hSteamLeaderboard)
{
return 0;
}
int user_stats::GetLeaderboardDisplayType(unsigned long long hSteamLeaderboard)
{
return 0;
}
unsigned long long user_stats::DownloadLeaderboardEntries(unsigned long long hSteamLeaderboard,
int eLeaderboardDataRequest, int nRangeStart,
int nRangeEnd)
{
return 0;
}
unsigned long long user_stats::DownloadLeaderboardEntriesForUsers(unsigned long long hSteamLeaderboard,
steam_id* prgUsers, int cUsers)
{
return 0;
}
bool user_stats::GetDownloadedLeaderboardEntry(unsigned long long hSteamLeaderboardEntries, int index,
int* pLeaderboardEntry, int* pDetails, int cDetailsMax)
{
return false;
}
unsigned long long user_stats::UploadLeaderboardScore(unsigned long long hSteamLeaderboard,
int eLeaderboardUploadScoreMethod, int nScore,
const int* pScoreDetails, int cScoreDetailsCount)
{
return 0;
}
unsigned long long user_stats::AttachLeaderboardUGC(unsigned long long hSteamLeaderboard, unsigned long long hUGC)
{
return 0;
}
unsigned long long user_stats::GetNumberOfCurrentPlayers()
{
return 0;
}
unsigned long long user_stats::RequestGlobalAchievementPercentages()
{
return 0;
}
int user_stats::GetMostAchievedAchievementInfo(char* pchName, unsigned int unNameBufLen, float* pflPercent,
bool* pbAchieved)
{
return 0;
}
int user_stats::GetNextMostAchievedAchievementInfo(int iIteratorPrevious, char* pchName, unsigned int unNameBufLen,
float* pflPercent, bool* pbAchieved)
{
return 0;
}
bool user_stats::GetAchievementAchievedPercent(const char* pchName, float* pflPercent)
{
return true;
}
unsigned long long user_stats::RequestGlobalStats(int nHistoryDays)
{
return 0;
}
bool user_stats::GetGlobalStat(const char* pchStatName, long long* pData)
{
return false;
}
bool user_stats::GetGlobalStat(const char* pchStatName, double* pData)
{
return false;
}
int user_stats::GetGlobalStatHistory(const char* pchStatName, long long* pData, unsigned int cubData)
{
return 0;
}
int user_stats::GetGlobalStatHistory(const char* pchStatName, double* pData, unsigned int cubData)
{
return 0;
}
}

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#pragma once
namespace steam
{
class user_stats
{
public:
~user_stats() = default;
virtual bool RequestCurrentStats();
virtual bool GetStat(const char* pchName, int* pData);
virtual bool GetStat(const char* pchName, float* pData);
virtual bool SetStat(const char* pchName, int nData);
virtual bool SetStat(const char* pchName, float fData);
virtual bool UpdateAvgRateStat(const char* pchName, float flCountThisSession, double dSessionLength);
virtual bool GetAchievement(const char* pchName, bool* pbAchieved);
virtual bool SetAchievement(const char* pchName);
virtual bool ClearAchievement(const char* pchName);
virtual bool GetAchievementAndUnlockTime(const char* pchName, bool* pbAchieved, unsigned int* punUnlockTime);
virtual bool StoreStats();
virtual int GetAchievementIcon(const char* pchName);
virtual const char* GetAchievementDisplayAttribute(const char* pchName, const char* pchKey);
virtual bool IndicateAchievementProgress(const char* pchName, unsigned int nCurProgress,
unsigned int nMaxProgress);
virtual unsigned int GetNumAchievements();
virtual const char* GetAchievementName(unsigned int iAchievement);
virtual unsigned long long RequestUserStats(steam_id steamIDUser);
virtual bool GetUserStat(steam_id steamIDUser, const char* pchName, int* pData);
virtual bool GetUserStat(steam_id steamIDUser, const char* pchName, float* pData);
virtual bool GetUserAchievement(steam_id steamIDUser, const char* pchName, bool* pbAchieved);
virtual bool GetUserAchievementAndUnlockTime(steam_id steamIDUser, const char* pchName, bool* pbAchieved,
unsigned int* punUnlockTime);
virtual bool ResetAllStats(bool bAchievementsToo);
virtual unsigned long long FindOrCreateLeaderboard(const char* pchLeaderboardName, int eLeaderboardSortMethod,
int eLeaderboardDisplayType);
virtual unsigned long long FindLeaderboard(const char* pchLeaderboardName);
virtual const char* GetLeaderboardName(unsigned long long hSteamLeaderboard);
virtual int GetLeaderboardEntryCount(unsigned long long hSteamLeaderboard);
virtual int GetLeaderboardSortMethod(unsigned long long hSteamLeaderboard);
virtual int GetLeaderboardDisplayType(unsigned long long hSteamLeaderboard);
virtual unsigned long long DownloadLeaderboardEntries(unsigned long long hSteamLeaderboard,
int eLeaderboardDataRequest, int nRangeStart,
int nRangeEnd);
virtual unsigned long long DownloadLeaderboardEntriesForUsers(unsigned long long hSteamLeaderboard,
steam_id* prgUsers, int cUsers);
virtual bool GetDownloadedLeaderboardEntry(unsigned long long hSteamLeaderboardEntries, int index,
int* pLeaderboardEntry, int* pDetails, int cDetailsMax);
virtual unsigned long long UploadLeaderboardScore(unsigned long long hSteamLeaderboard,
int eLeaderboardUploadScoreMethod, int nScore,
const int* pScoreDetails, int cScoreDetailsCount);
virtual unsigned long long AttachLeaderboardUGC(unsigned long long hSteamLeaderboard, unsigned long long hUGC);
virtual unsigned long long GetNumberOfCurrentPlayers();
virtual unsigned long long RequestGlobalAchievementPercentages();
virtual int GetMostAchievedAchievementInfo(char* pchName, unsigned int unNameBufLen, float* pflPercent,
bool* pbAchieved);
virtual int GetNextMostAchievedAchievementInfo(int iIteratorPrevious, char* pchName, unsigned int unNameBufLen,
float* pflPercent, bool* pbAchieved);
virtual bool GetAchievementAchievedPercent(const char* pchName, float* pflPercent);
virtual unsigned long long RequestGlobalStats(int nHistoryDays);
virtual bool GetGlobalStat(const char* pchStatName, long long* pData);
virtual bool GetGlobalStat(const char* pchStatName, double* pData);
virtual int GetGlobalStatHistory(const char* pchStatName, long long* pData, unsigned int cubData);
virtual int GetGlobalStatHistory(const char* pchStatName, double* pData, unsigned int cubData);
};
}

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#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
unsigned int utils::GetSecondsSinceAppActive()
{
return 0;
}
unsigned int utils::GetSecondsSinceComputerActive()
{
return (uint32_t)GetTickCount64() / 1000;
}
int utils::GetConnectedUniverse()
{
return 1;
}
unsigned int utils::GetServerRealTime()
{
return (uint32_t)time(NULL);
}
const char* utils::GetIPCountry()
{
return "US";
}
bool utils::GetImageSize(int iImage, unsigned int* pnWidth, unsigned int* pnHeight)
{
return false;
}
bool utils::GetImageRGBA(int iImage, unsigned char* pubDest, int nDestBufferSize)
{
return false;
}
bool utils::GetCSERIPPort(unsigned int* unIP, unsigned short* usPort)
{
return false;
}
unsigned char utils::GetCurrentBatteryPower()
{
return 255;
}
unsigned int utils::GetAppID()
{
return 209660;
}
void utils::SetOverlayNotificationPosition(int eNotificationPosition)
{
//const auto& overlay = steam_proxy::get_overlay_module();
//if (overlay)
//{
// overlay.invoke<void>("SetNotificationPosition", eNotificationPosition);
//}
}
bool utils::IsAPICallCompleted(unsigned long long hSteamAPICall, bool* pbFailed)
{
return false;
}
int utils::GetAPICallFailureReason(unsigned long long hSteamAPICall)
{
return -1;
}
bool utils::GetAPICallResult(unsigned long long hSteamAPICall, void* pCallback, int cubCallback,
int iCallbackExpected, bool* pbFailed)
{
return false;
}
void utils::RunFrame()
{
}
unsigned int utils::GetIPCCallCount()
{
return 0;
}
void utils::SetWarningMessageHook(void (*pFunction)(int hpipe, const char* message))
{
}
bool utils::IsOverlayEnabled()
{
return false;
}
bool utils::BOverlayNeedsPresent()
{
return false;
}
unsigned long long utils::CheckFileSignature(const char* szFileName)
{
return 0;
}
bool utils::ShowGamepadTextInput(int eInputMode, int eInputLineMode, const char* szText, unsigned int uMaxLength)
{
return false;
}
unsigned int utils::GetEnteredGamepadTextLength()
{
return 0;
}
bool utils::GetEnteredGamepadTextInput(char* pchValue, unsigned int cchValueMax)
{
return false;
}
const char* utils::GetSteamUILanguage()
{
return "english";
}
bool utils::IsSteamRunningInVR()
{
return false;
}
void utils::SetOverlayNotificationInset(int nHorizontalInset, int nVerticalInset)
{
}
bool utils::IsSteamInBigPictureMode()
{
return false;
}
void utils::StartVRDashboard()
{
}
}

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#pragma once
namespace steam
{
class utils
{
public:
~utils() = default;
virtual unsigned int GetSecondsSinceAppActive();
virtual unsigned int GetSecondsSinceComputerActive();
virtual int GetConnectedUniverse();
virtual unsigned int GetServerRealTime();
virtual const char* GetIPCountry();
virtual bool GetImageSize(int iImage, unsigned int* pnWidth, unsigned int* pnHeight);
virtual bool GetImageRGBA(int iImage, unsigned char* pubDest, int nDestBufferSize);
virtual bool GetCSERIPPort(unsigned int* unIP, unsigned short* usPort);
virtual unsigned char GetCurrentBatteryPower();
virtual unsigned int GetAppID();
virtual void SetOverlayNotificationPosition(int eNotificationPosition);
virtual bool IsAPICallCompleted(unsigned long long hSteamAPICall, bool* pbFailed);
virtual int GetAPICallFailureReason(unsigned long long hSteamAPICall);
virtual bool GetAPICallResult(unsigned long long hSteamAPICall, void* pCallback, int cubCallback,
int iCallbackExpected, bool* pbFailed);
virtual void RunFrame();
virtual unsigned int GetIPCCallCount();
virtual void SetWarningMessageHook(void (*pFunction)(int hpipe, const char* message));
virtual bool IsOverlayEnabled();
virtual bool BOverlayNeedsPresent();
virtual unsigned long long CheckFileSignature(const char* szFileName);
virtual bool ShowGamepadTextInput(int eInputMode, int eInputLineMode, const char* szText,
unsigned int uMaxLength);
virtual unsigned int GetEnteredGamepadTextLength();
virtual bool GetEnteredGamepadTextInput(char* pchValue, unsigned int cchValueMax);
virtual const char* GetSteamUILanguage();
virtual bool IsSteamRunningInVR();
virtual void SetOverlayNotificationInset(int nHorizontalInset, int nVerticalInset);
virtual bool IsSteamInBigPictureMode();
virtual void StartVRDashboard();
};
}

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#include <std_include.hpp>
#include "steam.hpp"
#include <utils/nt.hpp>
namespace steam
{
uint64_t callbacks::call_id_ = 0;
std::recursive_mutex callbacks::mutex_;
std::map<uint64_t, bool> callbacks::calls_;
std::map<uint64_t, callbacks::base*> callbacks::result_handlers_;
std::vector<callbacks::result> callbacks::results_;
std::vector<callbacks::base*> callbacks::callback_list_;
uint64_t callbacks::register_call()
{
std::lock_guard<std::recursive_mutex> _(mutex_);
calls_[++call_id_] = false;
return call_id_;
}
void callbacks::register_callback(base* handler, const int callback)
{
std::lock_guard<std::recursive_mutex> _(mutex_);
handler->set_i_callback(callback);
callback_list_.push_back(handler);
}
void callbacks::unregister_callback(base* handler)
{
std::lock_guard<std::recursive_mutex> _(mutex_);
for (auto i = callback_list_.begin(); i != callback_list_.end();)
{
if (*i == handler)
{
i = callback_list_.erase(i);
}
else
{
++i;
}
}
}
void callbacks::register_call_result(const uint64_t call, base* result)
{
std::lock_guard<std::recursive_mutex> _(mutex_);
result_handlers_[call] = result;
}
void callbacks::unregister_call_result(const uint64_t call, base* /*result*/)
{
std::lock_guard<std::recursive_mutex> _(mutex_);
const auto i = result_handlers_.find(call);
if (i != result_handlers_.end())
{
result_handlers_.erase(i);
}
}
void callbacks::return_call(void* data, const int size, const int type, const uint64_t call)
{
std::lock_guard<std::recursive_mutex> _(mutex_);
result result{};
result.call = call;
result.data = data;
result.size = size;
result.type = type;
calls_[call] = true;
results_.emplace_back(result);
}
void callbacks::run_callbacks()
{
std::lock_guard<std::recursive_mutex> _(mutex_);
for (const auto& result : results_)
{
if (result_handlers_.find(result.call) != result_handlers_.end())
{
result_handlers_[result.call]->run(result.data, false, result.call);
}
for (const auto& callback : callback_list_)
{
if (callback && callback->get_i_callback() == result.type)
{
callback->run(result.data, false, 0);
}
}
if (result.data)
{
free(result.data);
}
}
results_.clear();
}
extern "C" {
bool SteamAPI_RestartAppIfNecessary()
{
OutputDebugStringA(__FUNCTION__);
return false;
}
bool SteamAPI_Init()
{
OutputDebugStringA(__FUNCTION__);
const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
if (steam_path.empty()) return true;
::utils::nt::library::load(steam_path / "tier0_s64.dll");
::utils::nt::library::load(steam_path / "vstdlib_s64.dll");
::utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
::utils::nt::library::load(steam_path / "steamclient64.dll");
return true;
}
void SteamAPI_RegisterCallResult(callbacks::base* result, const uint64_t call)
{
OutputDebugStringA(__FUNCTION__);
callbacks::register_call_result(call, result);
}
void SteamAPI_RegisterCallback(callbacks::base* handler, const int callback)
{
OutputDebugStringA(__FUNCTION__);
callbacks::register_callback(handler, callback);
}
void SteamAPI_RunCallbacks()
{
OutputDebugStringA(__FUNCTION__);
callbacks::run_callbacks();
}
void SteamAPI_Shutdown()
{
OutputDebugStringA(__FUNCTION__);
}
void SteamAPI_UnregisterCallResult(callbacks::base* result, const uint64_t call)
{
OutputDebugStringA(__FUNCTION__);
callbacks::unregister_call_result(call, result);
}
void SteamAPI_UnregisterCallback(callbacks::base* handler)
{
OutputDebugStringA(__FUNCTION__);
callbacks::unregister_callback(handler);
}
const char* SteamAPI_GetSteamInstallPath()
{
OutputDebugStringA(__FUNCTION__);
static std::string install_path{};
if (!install_path.empty())
{
return install_path.data();
}
HKEY reg_key;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\WOW6432Node\\Valve\\Steam", 0, KEY_QUERY_VALUE,
&reg_key) ==
ERROR_SUCCESS)
{
char path[MAX_PATH] = {0};
DWORD length = sizeof(path);
RegQueryValueExA(reg_key, "InstallPath", nullptr, nullptr, reinterpret_cast<BYTE*>(path),
&length);
RegCloseKey(reg_key);
install_path = path;
}
return install_path.data();
}
void* SteamGameServer_GetHSteamPipe()
{
OutputDebugStringA(__FUNCTION__);
return (void*)1;
}
void* SteamGameServer_GetHSteamUser()
{
OutputDebugStringA(__FUNCTION__);
return (void*)1;
}
void* SteamAPI_GetHSteamUser()
{
OutputDebugStringA(__FUNCTION__);
return (void*)1;
}
void* SteamAPI_GetHSteamPipe()
{
OutputDebugStringA(__FUNCTION__);
return (void*)1;
}
void* SteamInternal_CreateInterface(const char* interfacename)
{
OutputDebugStringA(__FUNCTION__);
OutputDebugStringA(interfacename);
if(std::string(interfacename) == "SteamClient017") {
static client c;
return &c;
}
MessageBoxA(0, interfacename, __FUNCTION__, 0);
return nullptr;//::utils::nt::library("steam_api64.dll").invoke<void*>("SteamInternal_CreateInterface", interfacename);
}
bool SteamInternal_GameServer_Init()
{
OutputDebugStringA(__FUNCTION__);
return true;
}
bool SteamGameServer_Init()
{
OutputDebugStringA(__FUNCTION__);
return true;
}
void SteamGameServer_RunCallbacks()
{
OutputDebugStringA(__FUNCTION__);
}
void SteamGameServer_Shutdown()
{
OutputDebugStringA(__FUNCTION__);
}
friends* SteamFriends()
{
OutputDebugStringA(__FUNCTION__);
static friends friends;
return &friends;
}
matchmaking* SteamMatchmaking()
{
OutputDebugStringA(__FUNCTION__);
static matchmaking matchmaking;
return &matchmaking;
}
game_server* SteamGameServer()
{
OutputDebugStringA(__FUNCTION__);
static game_server game_server;
return &game_server;
}
networking* SteamNetworking()
{
OutputDebugStringA(__FUNCTION__);
static networking networking;
return &networking;
}
remote_storage* SteamRemoteStorage()
{
OutputDebugStringA(__FUNCTION__);
static remote_storage remote_storage;
return &remote_storage;
}
user* SteamUser()
{
OutputDebugStringA(__FUNCTION__);
static user user;
return &user;
}
utils* SteamUtils()
{
OutputDebugStringA(__FUNCTION__);
static utils utils;
return &utils;
}
apps* SteamApps()
{
OutputDebugStringA(__FUNCTION__);
static apps apps;
return &apps;
}
user_stats* SteamUserStats()
{
OutputDebugStringA(__FUNCTION__);
static user_stats user_stats;
return &user_stats;
}
}
}

137
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#pragma once
#define STEAM_EXPORT extern "C" __declspec(dllexport)
struct raw_steam_id final
{
unsigned int account_id : 32;
unsigned int account_instance : 20;
unsigned int account_type : 4;
int universe : 8;
};
typedef union
{
raw_steam_id raw;
unsigned long long bits;
} steam_id;
#pragma pack( push, 1 )
struct raw_game_id final
{
unsigned int app_id : 24;
unsigned int type : 8;
unsigned int mod_id : 32;
};
typedef union
{
raw_game_id raw;
unsigned long long bits;
} game_id;
#pragma pack( pop )
#include "interfaces/apps.hpp"
#include "interfaces/user.hpp"
#include "interfaces/utils.hpp"
#include "interfaces/friends.hpp"
#include "interfaces/user_stats.hpp"
#include "interfaces/game_server.hpp"
#include "interfaces/networking.hpp"
#include "interfaces/matchmaking.hpp"
#include "interfaces/matchmaking_servers.hpp"
#include "interfaces/remote_storage.hpp"
#include "interfaces/screenshots.hpp"
#include "interfaces/game_server_stats.hpp"
#include "interfaces/http.hpp"
#include "interfaces/unified_messages.hpp"
#include "interfaces/controller.hpp"
#include "interfaces/client.hpp"
namespace steam
{
class callbacks
{
public:
class base
{
public:
base() : flags_(0), callback_(0)
{
}
virtual void run(void* pv_param) = 0;
virtual void run(void* pv_param, bool failure, uint64_t handle) = 0;
virtual int get_callback_size_bytes() = 0;
int get_i_callback() const { return callback_; }
void set_i_callback(const int i_callback) { callback_ = i_callback; }
protected:
~base() = default;
unsigned char flags_;
int callback_;
};
struct result final
{
void* data{};
int size{};
int type{};
uint64_t call{};
};
static uint64_t register_call();
static void register_callback(base* handler, int callback);
static void unregister_callback(base* handler);
static void register_call_result(uint64_t call, base* result);
static void unregister_call_result(uint64_t call, base* result);
static void return_call(void* data, int size, int type, uint64_t call);
static void run_callbacks();
private:
static uint64_t call_id_;
static std::recursive_mutex mutex_;
static std::map<uint64_t, bool> calls_;
static std::map<uint64_t, base*> result_handlers_;
static std::vector<result> results_;
static std::vector<base*> callback_list_;
};
STEAM_EXPORT bool SteamAPI_RestartAppIfNecessary();
STEAM_EXPORT bool SteamAPI_Init();
STEAM_EXPORT void SteamAPI_RegisterCallResult(callbacks::base* result, uint64_t call);
STEAM_EXPORT void SteamAPI_RegisterCallback(callbacks::base* handler, int callback);
STEAM_EXPORT void SteamAPI_RunCallbacks();
STEAM_EXPORT void SteamAPI_Shutdown();
STEAM_EXPORT void SteamAPI_UnregisterCallResult(callbacks::base* result, const uint64_t call);
STEAM_EXPORT void SteamAPI_UnregisterCallback(callbacks::base* handler);
STEAM_EXPORT const char* SteamAPI_GetSteamInstallPath();
STEAM_EXPORT void* SteamGameServer_GetHSteamPipe();
STEAM_EXPORT void* SteamGameServer_GetHSteamUser();
STEAM_EXPORT void* SteamAPI_GetHSteamUser();
STEAM_EXPORT void* SteamAPI_GetHSteamPipe();
STEAM_EXPORT void* SteamInternal_CreateInterface(const char* interfacename);
STEAM_EXPORT bool SteamInternal_GameServer_Init();
STEAM_EXPORT bool SteamGameServer_Init();
STEAM_EXPORT void SteamGameServer_RunCallbacks();
STEAM_EXPORT void SteamGameServer_Shutdown();
STEAM_EXPORT friends* SteamFriends();
STEAM_EXPORT matchmaking* SteamMatchmaking();
STEAM_EXPORT game_server* SteamGameServer();
STEAM_EXPORT networking* SteamNetworking();
STEAM_EXPORT remote_storage* SteamRemoteStorage();
STEAM_EXPORT user* SteamUser();
STEAM_EXPORT utils* SteamUtils();
STEAM_EXPORT apps* SteamApps();
STEAM_EXPORT user_stats* SteamUserStats();
}

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#include "binary_resource.hpp"
#include <utility>
#include "nt.hpp"
#include "io.hpp"
namespace utils
{
namespace
{
std::string get_temp_folder()
{
char path[MAX_PATH] = {0};
if (!GetTempPathA(sizeof(path), path))
{
throw std::runtime_error("Unable to get temp path");
}
return path;
}
std::string write_existing_temp_file(const std::string& file, const std::string& data,
const bool fatal_if_overwrite_fails)
{
const auto temp = get_temp_folder();
auto file_path = temp + file;
std::string current_data;
if (!io::read_file(file_path, &current_data))
{
if (!io::write_file(file_path, data))
{
throw std::runtime_error("Failed to write file: " + file_path);
}
return file_path;
}
if (current_data == data || io::write_file(file_path, data) || !fatal_if_overwrite_fails)
{
return file_path;
}
throw std::runtime_error(
"Temporary file was already written, but differs. It can't be overwritten as it's still in use: " +
file_path);
}
}
binary_resource::binary_resource(const int id, std::string file)
: filename_(std::move(file))
{
this->resource_ = nt::load_resource(id);
if (this->resource_.empty())
{
throw std::runtime_error("Unable to load resource: " + std::to_string(id));
}
}
std::string binary_resource::get_extracted_file(const bool fatal_if_overwrite_fails)
{
if (this->path_.empty())
{
this->path_ = write_existing_temp_file(this->filename_, this->resource_, fatal_if_overwrite_fails);
}
return this->path_;
}
const std::string& binary_resource::get_data() const
{
return this->resource_;
}
}

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#pragma once
#include <string>
namespace utils
{
class binary_resource
{
public:
binary_resource(int id, std::string file);
std::string get_extracted_file(bool fatal_if_overwrite_fails = false);
const std::string& get_data() const;
private:
std::string resource_;
std::string filename_;
std::string path_;
};
}

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#pragma once
#include <mutex>
namespace utils::concurrency
{
template <typename T, typename MutexType = std::mutex>
class container
{
public:
template <typename R = void, typename F>
R access(F&& accessor) const
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access(F&& accessor)
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor) const
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor)
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
T& get_raw() { return object_; }
const T& get_raw() const { return object_; }
private:
mutable MutexType mutex_{};
T object_{};
};
}

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#pragma once
#include <type_traits>
namespace utils
{
/*
* Copied from here: https://github.com/microsoft/GSL/blob/e0880931ae5885eb988d1a8a57acf8bc2b8dacda/include/gsl/util#L57
*/
template <class F>
class final_action
{
public:
static_assert(!std::is_reference<F>::value && !std::is_const<F>::value &&
!std::is_volatile<F>::value,
"Final_action should store its callable by value");
explicit final_action(F f) noexcept : f_(std::move(f))
{
}
final_action(final_action&& other) noexcept
: f_(std::move(other.f_)), invoke_(std::exchange(other.invoke_, false))
{
}
final_action(const final_action&) = delete;
final_action& operator=(const final_action&) = delete;
final_action& operator=(final_action&&) = delete;
~final_action() noexcept
{
if (invoke_) f_();
}
// Added by momo5502
void cancel()
{
invoke_ = false;
}
private:
F f_;
bool invoke_{true};
};
template <class F>
final_action<typename std::remove_cv<typename std::remove_reference<F>::type>::type>
finally(F&& f) noexcept
{
return final_action<typename std::remove_cv<typename std::remove_reference<F>::type>::type>(
std::forward<F>(f));
}
}

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#include "flags.hpp"
#include "string.hpp"
#include "nt.hpp"
#include <shellapi.h>
namespace utils::flags
{
void parse_flags(std::vector<std::string>& flags)
{
int num_args;
auto* const argv = CommandLineToArgvW(GetCommandLineW(), &num_args);
flags.clear();
if (argv)
{
for (auto i = 0; i < num_args; ++i)
{
std::wstring wide_flag(argv[i]);
if (wide_flag[0] == L'-')
{
wide_flag.erase(wide_flag.begin());
flags.emplace_back(string::convert(wide_flag));
}
}
LocalFree(argv);
}
}
bool has_flag(const std::string& flag)
{
static auto parsed = false;
static std::vector<std::string> enabled_flags;
if (!parsed)
{
parse_flags(enabled_flags);
parsed = true;
}
for (const auto& entry : enabled_flags)
{
if (string::to_lower(entry) == string::to_lower(flag))
{
return true;
}
}
return false;
}
}

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#pragma once
#include <string>
namespace utils::flags
{
bool has_flag(const std::string& flag);
}

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#include "hook.hpp"
#include "string.hpp"
#include <MinHook.h>
namespace utils::hook
{
namespace
{
[[maybe_unused]] class _
{
public:
_()
{
if (MH_Initialize() != MH_OK)
{
throw std::runtime_error("Failed to initialize MinHook");
}
}
~_()
{
MH_Uninitialize();
}
} __;
}
void assembler::pushad64()
{
this->push(rax);
this->push(rcx);
this->push(rdx);
this->push(rbx);
this->push(rsp);
this->push(rbp);
this->push(rsi);
this->push(rdi);
this->sub(rsp, 0x40);
}
void assembler::popad64()
{
this->add(rsp, 0x40);
this->pop(rdi);
this->pop(rsi);
this->pop(rbp);
this->pop(rsp);
this->pop(rbx);
this->pop(rdx);
this->pop(rcx);
this->pop(rax);
}
void assembler::prepare_stack_for_call()
{
const auto reserve_callee_space = this->newLabel();
const auto stack_unaligned = this->newLabel();
this->test(rsp, 0xF);
this->jnz(stack_unaligned);
this->sub(rsp, 0x8);
this->push(rsp);
this->push(rax);
this->mov(rax, ptr(rsp, 8, 8));
this->add(rax, 0x8);
this->mov(ptr(rsp, 8, 8), rax);
this->pop(rax);
this->jmp(reserve_callee_space);
this->bind(stack_unaligned);
this->push(rsp);
this->bind(reserve_callee_space);
this->sub(rsp, 0x40);
}
void assembler::restore_stack_after_call()
{
this->lea(rsp, ptr(rsp, 0x40));
this->pop(rsp);
}
asmjit::Error assembler::call(void* target)
{
return Assembler::call(size_t(target));
}
asmjit::Error assembler::jmp(void* target)
{
return Assembler::jmp(size_t(target));
}
detour::detour(const size_t place, void* target) : detour(reinterpret_cast<void*>(place), target)
{
}
detour::detour(void* place, void* target)
{
this->create(place, target);
}
detour::~detour()
{
this->clear();
}
void detour::enable() const
{
MH_EnableHook(this->place_);
}
void detour::disable() const
{
MH_DisableHook(this->place_);
}
void detour::create(void* place, void* target)
{
this->clear();
this->place_ = place;
if (MH_CreateHook(this->place_, target, &this->original_) != MH_OK)
{
throw std::runtime_error(string::va("Unable to create hook at location: %p", this->place_));
}
this->enable();
}
void detour::create(const size_t place, void* target)
{
this->create(reinterpret_cast<void*>(place), target);
}
void detour::clear()
{
if (this->place_)
{
MH_RemoveHook(this->place_);
}
this->place_ = nullptr;
this->original_ = nullptr;
}
void* detour::get_original() const
{
return this->original_;
}
bool iat(const nt::library& library, const std::string& target_library, const std::string& process, void* stub)
{
if (!library.is_valid()) return false;
auto* const ptr = library.get_iat_entry(target_library, process);
if (!ptr) return false;
DWORD protect;
VirtualProtect(ptr, sizeof(*ptr), PAGE_EXECUTE_READWRITE, &protect);
*ptr = stub;
VirtualProtect(ptr, sizeof(*ptr), protect, &protect);
return true;
}
void nop(void* place, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memset(place, 0x90, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void nop(const size_t place, const size_t length)
{
nop(reinterpret_cast<void*>(place), length);
}
void copy(void* place, const void* data, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memmove(place, data, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void copy(const size_t place, const void* data, const size_t length)
{
copy(reinterpret_cast<void*>(place), data, length);
}
bool is_relatively_far(const void* pointer, const void* data, const int offset)
{
const int64_t diff = size_t(data) - (size_t(pointer) + offset);
const auto small_diff = int32_t(diff);
return diff != int64_t(small_diff);
}
void call(void* pointer, void* data)
{
if (is_relatively_far(pointer, data))
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
auto* patch_pointer = PBYTE(pointer);
set<uint8_t>(patch_pointer, 0xE8);
set<int32_t>(patch_pointer + 1, int32_t(size_t(data) - (size_t(pointer) + 5)));
}
void call(const size_t pointer, void* data)
{
return call(reinterpret_cast<void*>(pointer), data);
}
void call(const size_t pointer, const size_t data)
{
return call(pointer, reinterpret_cast<void*>(data));
}
void jump(void* pointer, void* data, const bool use_far)
{
static const unsigned char jump_data[] = {
0x48, 0xb8, 0x88, 0x77, 0x66, 0x55, 0x44, 0x33, 0x22, 0x11, 0xff, 0xe0
};
if (!use_far && is_relatively_far(pointer, data))
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
auto* patch_pointer = PBYTE(pointer);
if (use_far)
{
copy(patch_pointer, jump_data, sizeof(jump_data));
copy(patch_pointer + 2, &data, sizeof(data));
}
else
{
set<uint8_t>(patch_pointer, 0xE9);
set<int32_t>(patch_pointer + 1, int32_t(size_t(data) - (size_t(pointer) + 5)));
}
}
void jump(const size_t pointer, void* data, const bool use_far)
{
return jump(reinterpret_cast<void*>(pointer), data, use_far);
}
void jump(const size_t pointer, const size_t data, const bool use_far)
{
return jump(pointer, reinterpret_cast<void*>(data), use_far);
}
void* assemble(const std::function<void(assembler&)>& asm_function)
{
static asmjit::JitRuntime runtime;
asmjit::CodeHolder code;
code.init(runtime.environment());
assembler a(&code);
asm_function(a);
void* result = nullptr;
runtime.add(&result, &code);
return result;
}
void inject(void* pointer, const void* data)
{
if (is_relatively_far(pointer, data, 4))
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
set<int32_t>(pointer, int32_t(size_t(data) - (size_t(pointer) + 4)));
}
void inject(const size_t pointer, const void* data)
{
return inject(reinterpret_cast<void*>(pointer), data);
}
void* follow_branch(void* address)
{
auto* const data = static_cast<uint8_t*>(address);
if (*data != 0xE8 && *data != 0xE9)
{
throw std::runtime_error("No branch instruction found");
}
return extract<void*>(data + 1);
}
}

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#pragma once
#include "signature.hpp"
#include <asmjit/core/jitruntime.h>
#include <asmjit/x86/x86assembler.h>
using namespace asmjit::x86;
namespace utils::hook
{
namespace detail
{
template<size_t entries>
std::vector<size_t(*)()> get_iota_functions()
{
if constexpr (entries == 0)
{
std::vector<size_t(*)()> functions;
return functions;
}
else
{
auto functions = get_iota_functions<entries - 1>();
functions.emplace_back([]()
{
return entries - 1;
});
return functions;
}
}
}
// Gets the pointer to the entry in the v-table.
// It seems otherwise impossible to get this.
// This is ugly as fuck and only safely works on x64
// Example:
// ID3D11Device* device = ...
// auto entry = get_vtable_entry(device, &ID3D11Device::CreateTexture2D);
template <size_t entries = 100, typename Class, typename T, typename... Args>
void** get_vtable_entry(Class* obj, T (Class::* entry)(Args ...))
{
union
{
decltype(entry) func;
void* pointer;
};
func = entry;
auto iota_functions = detail::get_iota_functions<entries>();
auto* object = iota_functions.data();
using FakeFunc = size_t(__thiscall*)(void* self);
auto index = static_cast<FakeFunc>(pointer)(&object);
void** obj_v_table = *reinterpret_cast<void***>(obj);
return &obj_v_table[index];
}
class assembler : public Assembler
{
public:
using Assembler::Assembler;
using Assembler::call;
using Assembler::jmp;
void pushad64();
void popad64();
void prepare_stack_for_call();
void restore_stack_after_call();
template <typename T>
void call_aligned(T&& target)
{
this->prepare_stack_for_call();
this->call(std::forward<T>(target));
this->restore_stack_after_call();
}
asmjit::Error call(void* target);
asmjit::Error jmp(void* target);
};
class detour
{
public:
detour() = default;
detour(void* place, void* target);
detour(size_t place, void* target);
~detour();
detour(detour&& other) noexcept
{
this->operator=(std::move(other));
}
detour& operator=(detour&& other) noexcept
{
if (this != &other)
{
this->~detour();
this->place_ = other.place_;
this->original_ = other.original_;
other.place_ = nullptr;
other.original_ = nullptr;
}
return *this;
}
detour(const detour&) = delete;
detour& operator=(const detour&) = delete;
void enable() const;
void disable() const;
void create(void* place, void* target);
void create(size_t place, void* target);
void clear();
template <typename T>
T* get() const
{
return static_cast<T*>(this->get_original());
}
template <typename T = void, typename... Args>
T invoke(Args ... args)
{
return static_cast<T(*)(Args ...)>(this->get_original())(args...);
}
[[nodiscard]] void* get_original() const;
private:
void* place_{};
void* original_{};
};
bool iat(const nt::library& library, const std::string& target_library, const std::string& process, void* stub);
void nop(void* place, size_t length);
void nop(size_t place, size_t length);
void copy(void* place, const void* data, size_t length);
void copy(size_t place, const void* data, size_t length);
bool is_relatively_far(const void* pointer, const void* data, int offset = 5);
void call(void* pointer, void* data);
void call(size_t pointer, void* data);
void call(size_t pointer, size_t data);
void jump(void* pointer, void* data, bool use_far = false);
void jump(size_t pointer, void* data, bool use_far = false);
void jump(size_t pointer, size_t data, bool use_far = false);
void* assemble(const std::function<void(assembler&)>& asm_function);
void inject(void* pointer, const void* data);
void inject(size_t pointer, const void* data);
template <typename T>
T extract(void* address)
{
auto* const data = static_cast<uint8_t*>(address);
const auto offset = *reinterpret_cast<int32_t*>(data);
return reinterpret_cast<T>(data + offset + 4);
}
void* follow_branch(void* address);
template <typename T>
static void set(void* place, T value)
{
DWORD old_protect;
VirtualProtect(place, sizeof(T), PAGE_EXECUTE_READWRITE, &old_protect);
*static_cast<T*>(place) = value;
VirtualProtect(place, sizeof(T), old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, sizeof(T));
}
template <typename T>
static void set(const size_t place, T value)
{
return set<T>(reinterpret_cast<void*>(place), value);
}
template <typename T, typename... Args>
static T invoke(size_t func, Args ... args)
{
return reinterpret_cast<T(*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke(void* func, Args ... args)
{
return static_cast<T(*)(Args ...)>(func)(args...);
}
}

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#include "http.hpp"
#include "nt.hpp"
#include <atlcomcli.h>
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url)
{
CComPtr<IStream> stream;
if (FAILED(URLOpenBlockingStreamA(nullptr, url.data(), &stream, 0, nullptr)))
{
return {};
}
char buffer[0x1000];
std::string result;
HRESULT status{};
do
{
DWORD bytes_read = 0;
status = stream->Read(buffer, sizeof(buffer), &bytes_read);
if (bytes_read > 0)
{
result.append(buffer, bytes_read);
}
}
while (SUCCEEDED(status) && status != S_FALSE);
if (FAILED(status))
{
return {};
}
return {result};
}
std::future<std::optional<std::string>> get_data_async(const std::string& url)
{
return std::async(std::launch::async, [url]()
{
return get_data(url);
});
}
}

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#pragma once
#include <string>
#include <optional>
#include <future>
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url);
std::future<std::optional<std::string>> get_data_async(const std::string& url);
}

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#include "info_string.hpp"
#include "string.hpp"
namespace utils
{
info_string::info_string(const std::string& buffer)
{
this->parse(buffer);
}
info_string::info_string(const std::string_view& buffer)
: info_string(std::string{buffer})
{
}
void info_string::set(const std::string& key, const std::string& value)
{
this->key_value_pairs_[key] = value;
}
std::string info_string::get(const std::string& key) const
{
const auto value = this->key_value_pairs_.find(key);
if (value != this->key_value_pairs_.end())
{
return value->second;
}
return "";
}
void info_string::parse(std::string buffer)
{
if (buffer[0] == '\\')
{
buffer = buffer.substr(1);
}
auto key_values = string::split(buffer, '\\');
for (size_t i = 0; !key_values.empty() && i < (key_values.size() - 1); i += 2)
{
const auto& key = key_values[i];
const auto& value = key_values[i + 1];
this->key_value_pairs_[key] = value;
}
}
std::string info_string::build() const
{
//auto first = true;
std::string info_string;
for (auto i = this->key_value_pairs_.begin(); i != this->key_value_pairs_.end(); ++i)
{
//if (first) first = false;
/*else*/
info_string.append("\\");
info_string.append(i->first); // Key
info_string.append("\\");
info_string.append(i->second); // Value
}
return info_string;
}
}

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#pragma once
#include <string>
#include <unordered_map>
namespace utils
{
class info_string
{
public:
info_string() = default;
info_string(const std::string& buffer);
info_string(const std::string_view& buffer);
void set(const std::string& key, const std::string& value);
std::string get(const std::string& key) const;
std::string build() const;
private:
std::unordered_map<std::string, std::string> key_value_pairs_{};
void parse(std::string buffer);
};
}

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#include "io.hpp"
#include "nt.hpp"
#include <fstream>
namespace utils::io
{
bool remove_file(const std::string& file)
{
return DeleteFileA(file.data()) == TRUE;
}
bool move_file(const std::string& src, const std::string& target)
{
return MoveFileA(src.data(), target.data()) == TRUE;
}
bool file_exists(const std::string& file)
{
return std::ifstream(file).good();
}
bool write_file(const std::string& file, const std::string& data, const bool append)
{
const auto pos = file.find_last_of("/\\");
if (pos != std::string::npos)
{
create_directory(file.substr(0, pos));
}
std::ofstream stream(
file, std::ios::binary | std::ofstream::out | (append ? std::ofstream::app : 0));
if (stream.is_open())
{
stream.write(data.data(), data.size());
stream.close();
return true;
}
return false;
}
std::string read_file(const std::string& file)
{
std::string data;
read_file(file, &data);
return data;
}
bool read_file(const std::string& file, std::string* data)
{
if (!data) return false;
data->clear();
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (!stream.is_open()) return false;
stream.seekg(0, std::ios::end);
const std::streamsize size = stream.tellg();
stream.seekg(0, std::ios::beg);
if (size > -1)
{
data->resize(static_cast<uint32_t>(size));
stream.read(const_cast<char*>(data->data()), size);
stream.close();
return true;
}
}
return false;
}
size_t file_size(const std::string& file)
{
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (stream.good())
{
stream.seekg(0, std::ios::end);
return static_cast<size_t>(stream.tellg());
}
}
return 0;
}
bool create_directory(const std::string& directory)
{
return std::filesystem::create_directories(directory);
}
bool directory_exists(const std::string& directory)
{
return std::filesystem::is_directory(directory);
}
bool directory_is_empty(const std::string& directory)
{
return std::filesystem::is_empty(directory);
}
std::vector<std::string> list_files(const std::string& directory)
{
std::vector<std::string> files;
for (auto& file : std::filesystem::directory_iterator(directory))
{
files.push_back(file.path().generic_string());
}
return files;
}
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target)
{
std::filesystem::copy(src, target,
std::filesystem::copy_options::overwrite_existing |
std::filesystem::copy_options::recursive);
}
}

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#pragma once
#include <string>
#include <vector>
#include <filesystem>
namespace utils::io
{
bool remove_file(const std::string& file);
bool move_file(const std::string& src, const std::string& target);
bool file_exists(const std::string& file);
bool write_file(const std::string& file, const std::string& data, bool append = false);
bool read_file(const std::string& file, std::string* data);
std::string read_file(const std::string& file);
size_t file_size(const std::string& file);
bool create_directory(const std::string& directory);
bool directory_exists(const std::string& directory);
bool directory_is_empty(const std::string& directory);
std::vector<std::string> list_files(const std::string& directory);
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target);
}

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#include "memory.hpp"
#include "nt.hpp"
namespace utils
{
memory::allocator memory::mem_allocator_;
memory::allocator::~allocator()
{
this->clear();
}
void memory::allocator::clear()
{
std::lock_guard _(this->mutex_);
for (auto& data : this->pool_)
{
memory::free(data);
}
this->pool_.clear();
}
void memory::allocator::free(void* data)
{
std::lock_guard _(this->mutex_);
const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
if (j != this->pool_.end())
{
memory::free(data);
this->pool_.erase(j);
}
}
void memory::allocator::free(const void* data)
{
this->free(const_cast<void*>(data));
}
void* memory::allocator::allocate(const size_t length)
{
std::lock_guard _(this->mutex_);
const auto data = memory::allocate(length);
this->pool_.push_back(data);
return data;
}
bool memory::allocator::empty() const
{
return this->pool_.empty();
}
char* memory::allocator::duplicate_string(const std::string& string)
{
std::lock_guard _(this->mutex_);
const auto data = memory::duplicate_string(string);
this->pool_.push_back(data);
return data;
}
bool memory::allocator::find(const void* data)
{
std::lock_guard _(this->mutex_);
const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
return j != this->pool_.end();
}
void* memory::allocate(const size_t length)
{
return calloc(length, 1);
}
char* memory::duplicate_string(const std::string& string)
{
const auto new_string = allocate_array<char>(string.size() + 1);
std::memcpy(new_string, string.data(), string.size());
return new_string;
}
void memory::free(void* data)
{
if (data)
{
::free(data);
}
}
void memory::free(const void* data)
{
free(const_cast<void*>(data));
}
bool memory::is_set(const void* mem, const char chr, const size_t length)
{
const auto mem_arr = static_cast<const char*>(mem);
for (size_t i = 0; i < length; ++i)
{
if (mem_arr[i] != chr)
{
return false;
}
}
return true;
}
bool memory::is_bad_read_ptr(const void* ptr)
{
MEMORY_BASIC_INFORMATION mbi = {};
if (VirtualQuery(ptr, &mbi, sizeof(mbi)))
{
const DWORD mask = (PAGE_READONLY | PAGE_READWRITE | PAGE_WRITECOPY | PAGE_EXECUTE_READ |
PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY);
auto b = !(mbi.Protect & mask);
// check the page is not a guard page
if (mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS)) b = true;
return b;
}
return true;
}
bool memory::is_bad_code_ptr(const void* ptr)
{
MEMORY_BASIC_INFORMATION mbi = {};
if (VirtualQuery(ptr, &mbi, sizeof(mbi)))
{
const DWORD mask = (PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY);
auto b = !(mbi.Protect & mask);
// check the page is not a guard page
if (mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS)) b = true;
return b;
}
return true;
}
bool memory::is_rdata_ptr(void* pointer)
{
const std::string rdata = ".rdata";
const auto pointer_lib = utils::nt::library::get_by_address(pointer);
for (const auto& section : pointer_lib.get_section_headers())
{
const auto size = sizeof(section->Name);
char name[size + 1];
name[size] = 0;
std::memcpy(name, section->Name, size);
if (name == rdata)
{
const auto target = size_t(pointer);
const size_t source_start = size_t(pointer_lib.get_ptr()) + section->PointerToRawData;
const size_t source_end = source_start + section->SizeOfRawData;
return target >= source_start && target <= source_end;
}
}
return false;
}
memory::allocator* memory::get_allocator()
{
return &memory::mem_allocator_;
}
}

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#pragma once
#include <mutex>
#include <vector>
namespace utils
{
class memory final
{
public:
class allocator final
{
public:
~allocator();
void clear();
void free(void* data);
void free(const void* data);
void* allocate(size_t length);
template <typename T>
inline T* allocate()
{
return this->allocate_array<T>(1);
}
template <typename T>
inline T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(this->allocate(count * sizeof(T)));
}
bool empty() const;
char* duplicate_string(const std::string& string);
bool find(const void* data);
private:
std::mutex mutex_;
std::vector<void*> pool_;
};
static void* allocate(size_t length);
template <typename T>
static inline T* allocate()
{
return allocate_array<T>(1);
}
template <typename T>
static inline T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(allocate(count * sizeof(T)));
}
static char* duplicate_string(const std::string& string);
static void free(void* data);
static void free(const void* data);
static bool is_set(const void* mem, char chr, size_t length);
static bool is_bad_read_ptr(const void* ptr);
static bool is_bad_code_ptr(const void* ptr);
static bool is_rdata_ptr(void* ptr);
static allocator* get_allocator();
private:
static allocator mem_allocator_;
};
}

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#include "nt.hpp"
namespace utils::nt
{
library library::load(const std::string& name)
{
return library(LoadLibraryA(name.data()));
}
library library::load(const std::filesystem::path& path)
{
return library::load(path.generic_string());
}
library library::get_by_address(void* address)
{
HMODULE handle = nullptr;
GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, static_cast<LPCSTR>(address), &handle);
return library(handle);
}
library::library()
{
this->module_ = GetModuleHandleA(nullptr);
}
library::library(const std::string& name)
{
this->module_ = GetModuleHandleA(name.data());
}
library::library(const HMODULE handle)
{
this->module_ = handle;
}
bool library::operator==(const library& obj) const
{
return this->module_ == obj.module_;
}
library::operator bool() const
{
return this->is_valid();
}
library::operator HMODULE() const
{
return this->get_handle();
}
PIMAGE_NT_HEADERS library::get_nt_headers() const
{
if (!this->is_valid()) return nullptr;
return reinterpret_cast<PIMAGE_NT_HEADERS>(this->get_ptr() + this->get_dos_header()->e_lfanew);
}
PIMAGE_DOS_HEADER library::get_dos_header() const
{
return reinterpret_cast<PIMAGE_DOS_HEADER>(this->get_ptr());
}
PIMAGE_OPTIONAL_HEADER library::get_optional_header() const
{
if (!this->is_valid()) return nullptr;
return &this->get_nt_headers()->OptionalHeader;
}
std::vector<PIMAGE_SECTION_HEADER> library::get_section_headers() const
{
std::vector<PIMAGE_SECTION_HEADER> headers;
auto nt_headers = this->get_nt_headers();
auto section = IMAGE_FIRST_SECTION(nt_headers);
for (uint16_t i = 0; i < nt_headers->FileHeader.NumberOfSections; ++i, ++section)
{
if (section) headers.push_back(section);
else OutputDebugStringA("There was an invalid section :O");
}
return headers;
}
std::uint8_t* library::get_ptr() const
{
return reinterpret_cast<std::uint8_t*>(this->module_);
}
void library::unprotect() const
{
if (!this->is_valid()) return;
DWORD protection;
VirtualProtect(this->get_ptr(), this->get_optional_header()->SizeOfImage, PAGE_EXECUTE_READWRITE,
&protection);
}
size_t library::get_relative_entry_point() const
{
if (!this->is_valid()) return 0;
return this->get_nt_headers()->OptionalHeader.AddressOfEntryPoint;
}
void* library::get_entry_point() const
{
if (!this->is_valid()) return nullptr;
return this->get_ptr() + this->get_relative_entry_point();
}
bool library::is_valid() const
{
return this->module_ != nullptr && this->get_dos_header()->e_magic == IMAGE_DOS_SIGNATURE;
}
std::string library::get_name() const
{
if (!this->is_valid()) return "";
auto path = this->get_path();
const auto pos = path.find_last_of("/\\");
if (pos == std::string::npos) return path;
return path.substr(pos + 1);
}
std::string library::get_path() const
{
if (!this->is_valid()) return "";
char name[MAX_PATH] = {0};
GetModuleFileNameA(this->module_, name, sizeof name);
return name;
}
std::string library::get_folder() const
{
if (!this->is_valid()) return "";
const auto path = std::filesystem::path(this->get_path());
return path.parent_path().generic_string();
}
void library::free()
{
if (this->is_valid())
{
FreeLibrary(this->module_);
this->module_ = nullptr;
}
}
HMODULE library::get_handle() const
{
return this->module_;
}
void** library::get_iat_entry(const std::string& module_name, const std::string& proc_name) const
{
if (!this->is_valid()) return nullptr;
const library other_module(module_name);
if (!other_module.is_valid()) return nullptr;
auto* const target_function = other_module.get_proc<void*>(proc_name);
if (!target_function) return nullptr;
auto* header = this->get_optional_header();
if (!header) return nullptr;
auto* import_descriptor = reinterpret_cast<PIMAGE_IMPORT_DESCRIPTOR>(this->get_ptr() + header->DataDirectory
[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress);
while (import_descriptor->Name)
{
if (!_stricmp(reinterpret_cast<char*>(this->get_ptr() + import_descriptor->Name), module_name.data()))
{
auto* original_thunk_data = reinterpret_cast<PIMAGE_THUNK_DATA>(import_descriptor->
OriginalFirstThunk + this->get_ptr());
auto* thunk_data = reinterpret_cast<PIMAGE_THUNK_DATA>(import_descriptor->FirstThunk + this->
get_ptr());
while (original_thunk_data->u1.AddressOfData)
{
if(thunk_data->u1.Function == (uint64_t)target_function) {
return reinterpret_cast<void**>(&thunk_data->u1.Function);
}
const size_t ordinal_number = original_thunk_data->u1.AddressOfData & 0xFFFFFFF;
if (ordinal_number <= 0xFFFF) {
if (GetProcAddress(other_module.module_, reinterpret_cast<char*>(ordinal_number)) ==
target_function)
{
return reinterpret_cast<void**>(&thunk_data->u1.Function);
}
}
++original_thunk_data;
++thunk_data;
}
//break;
}
++import_descriptor;
}
return nullptr;
}
void raise_hard_exception()
{
int data = false;
const library ntdll("ntdll.dll");
ntdll.invoke_pascal<void>("RtlAdjustPrivilege", 19, true, false, &data);
ntdll.invoke_pascal<void>("NtRaiseHardError", 0xC000007B, 0, nullptr, nullptr, 6, &data);
}
std::string load_resource(const int id)
{
auto* const res = FindResource(library(), MAKEINTRESOURCE(id), RT_RCDATA);
if (!res) return {};
auto* const handle = LoadResource(nullptr, res);
if (!handle) return {};
return std::string(LPSTR(LockResource(handle)), SizeofResource(nullptr, res));
}
void relaunch_self()
{
const utils::nt::library self;
STARTUPINFOA startup_info;
PROCESS_INFORMATION process_info;
ZeroMemory(&startup_info, sizeof(startup_info));
ZeroMemory(&process_info, sizeof(process_info));
startup_info.cb = sizeof(startup_info);
char current_dir[MAX_PATH];
GetCurrentDirectoryA(sizeof(current_dir), current_dir);
auto* const command_line = GetCommandLineA();
CreateProcessA(self.get_path().data(), command_line, nullptr, nullptr, false, NULL, nullptr, current_dir,
&startup_info, &process_info);
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE) CloseHandle(process_info.hThread);
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE) CloseHandle(process_info.hProcess);
}
void terminate(const uint32_t code)
{
TerminateProcess(GetCurrentProcess(), code);
}
}

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
// min and max is required by gdi, therefore NOMINMAX won't work
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
#include <string>
#include <functional>
#include <filesystem>
namespace utils::nt
{
class library final
{
public:
static library load(const std::string& name);
static library load(const std::filesystem::path& path);
static library get_by_address(void* address);
library();
explicit library(const std::string& name);
explicit library(HMODULE handle);
library(const library& a) : module_(a.module_)
{
}
bool operator!=(const library& obj) const { return !(*this == obj); };
bool operator==(const library& obj) const;
operator bool() const;
operator HMODULE() const;
void unprotect() const;
void* get_entry_point() const;
size_t get_relative_entry_point() const;
bool is_valid() const;
std::string get_name() const;
std::string get_path() const;
std::string get_folder() const;
std::uint8_t* get_ptr() const;
void free();
HMODULE get_handle() const;
template <typename T>
T get_proc(const std::string& process) const
{
if (!this->is_valid()) T{};
return reinterpret_cast<T>(GetProcAddress(this->module_, process.data()));
}
template <typename T>
std::function<T> get(const std::string& process) const
{
if (!this->is_valid()) return std::function<T>();
return static_cast<T*>(this->get_proc<void*>(process));
}
template <typename T, typename... Args>
T invoke(const std::string& process, Args ... args) const
{
auto method = this->get<T(__cdecl)(Args ...)>(process);
if (method) return method(args...);
return T();
}
template <typename T, typename... Args>
T invoke_pascal(const std::string& process, Args ... args) const
{
auto method = this->get<T(__stdcall)(Args ...)>(process);
if (method) return method(args...);
return T();
}
template <typename T, typename... Args>
T invoke_this(const std::string& process, void* this_ptr, Args ... args) const
{
auto method = this->get<T(__thiscall)(void*, Args ...)>(this_ptr, process);
if (method) return method(args...);
return T();
}
std::vector<PIMAGE_SECTION_HEADER> get_section_headers() const;
PIMAGE_NT_HEADERS get_nt_headers() const;
PIMAGE_DOS_HEADER get_dos_header() const;
PIMAGE_OPTIONAL_HEADER get_optional_header() const;
void** get_iat_entry(const std::string& module_name, const std::string& proc_name) const;
private:
HMODULE module_;
};
__declspec(noreturn) void raise_hard_exception();
std::string load_resource(int id);
void relaunch_self();
__declspec(noreturn) void terminate(uint32_t code = 0);
}

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#include "signature.hpp"
#include <thread>
#include <mutex>
#include <intrin.h>
namespace utils::hook
{
void signature::load_pattern(const std::string& pattern)
{
this->mask_.clear();
this->pattern_.clear();
uint8_t nibble = 0;
auto has_nibble = false;
for (auto val : pattern)
{
if (val == ' ') continue;
if (val == '?')
{
this->mask_.push_back(val);
this->pattern_.push_back(0);
}
else
{
if ((val < '0' || val > '9') && (val < 'A' || val > 'F') && (val < 'a' || val > 'f'))
{
throw std::runtime_error("Invalid pattern");
}
char str[] = {val, 0};
const auto current_nibble = static_cast<uint8_t>(strtol(str, nullptr, 16));
if (!has_nibble)
{
has_nibble = true;
nibble = current_nibble;
}
else
{
has_nibble = false;
const uint8_t byte = current_nibble | (nibble << 4);
this->mask_.push_back('x');
this->pattern_.push_back(byte);
}
}
}
while (!this->mask_.empty() && this->mask_.back() == '?')
{
this->mask_.pop_back();
this->pattern_.pop_back();
}
if (this->has_sse_support())
{
while (this->pattern_.size() < 16)
{
this->pattern_.push_back(0);
}
}
if (has_nibble)
{
throw std::runtime_error("Invalid pattern");
}
}
std::vector<size_t> signature::process_range(uint8_t* start, const size_t length) const
{
if (this->has_sse_support()) return this->process_range_vectorized(start, length);
return this->process_range_linear(start, length);
}
std::vector<size_t> signature::process_range_linear(uint8_t* start, const size_t length) const
{
std::vector<size_t> result;
for (size_t i = 0; i < length; ++i)
{
const auto address = start + i;
size_t j = 0;
for (; j < this->mask_.size(); ++j)
{
if (this->mask_[j] != '?' && this->pattern_[j] != address[j])
{
break;
}
}
if (j == this->mask_.size())
{
result.push_back(size_t(address));
}
}
return result;
}
std::vector<size_t> signature::process_range_vectorized(uint8_t* start, const size_t length) const
{
std::vector<size_t> result;
__declspec(align(16)) char desired_mask[16] = {0};
for (size_t i = 0; i < this->mask_.size(); i++)
{
desired_mask[i / 8] |= (this->mask_[i] == '?' ? 0 : 1) << i % 8;
}
const auto mask = _mm_load_si128(reinterpret_cast<const __m128i*>(desired_mask));
const auto comparand = _mm_loadu_si128(reinterpret_cast<const __m128i*>(this->pattern_.data()));
for (size_t i = 0; i < length; ++i)
{
const auto address = start + i;
const auto value = _mm_loadu_si128(reinterpret_cast<const __m128i*>(address));
const auto comparison = _mm_cmpestrm(value, 16, comparand, static_cast<int>(this->mask_.size()),
_SIDD_CMP_EQUAL_EACH);
const auto matches = _mm_and_si128(mask, comparison);
const auto equivalence = _mm_xor_si128(mask, matches);
if (_mm_test_all_zeros(equivalence, equivalence))
{
result.push_back(size_t(address));
}
}
return result;
}
signature::signature_result signature::process() const
{
const auto range = this->length_ - this->mask_.size();
const auto cores = std::max(1u, std::thread::hardware_concurrency());
if (range <= cores * 10ull) return this->process_serial();
return this->process_parallel();
}
signature::signature_result signature::process_serial() const
{
const auto sub = this->has_sse_support() ? 16 : this->mask_.size();
return {this->process_range(this->start_, this->length_ - sub)};
}
signature::signature_result signature::process_parallel() const
{
const auto sub = this->has_sse_support() ? 16 : this->mask_.size();
const auto range = this->length_ - sub;
const auto cores = std::max(1u, std::thread::hardware_concurrency() / 2);
// Only use half of the available cores
const auto grid = range / cores;
std::mutex mutex;
std::vector<size_t> result;
std::vector<std::thread> threads;
for (auto i = 0u; i < cores; ++i)
{
const auto start = this->start_ + (grid * i);
const auto length = (i + 1 == cores) ? (this->start_ + this->length_ - sub) - start : grid;
threads.emplace_back([&, start, length]()
{
auto local_result = this->process_range(start, length);
if (local_result.empty()) return;
std::lock_guard _(mutex);
for (const auto& address : local_result)
{
result.push_back(address);
}
});
}
for (auto& t : threads)
{
if (t.joinable())
{
t.join();
}
}
std::sort(result.begin(), result.end());
return {std::move(result)};
}
bool signature::has_sse_support() const
{
if (this->mask_.size() <= 16)
{
int cpu_id[4];
__cpuid(cpu_id, 0);
if (cpu_id[0] >= 1)
{
__cpuidex(cpu_id, 1, 0);
return (cpu_id[2] & (1 << 20)) != 0;
}
}
return false;
}
}
utils::hook::signature::signature_result operator"" _sig(const char* str, const size_t len)
{
return utils::hook::signature(std::string(str, len)).process();
}

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#pragma once
#include "nt.hpp"
#include <cstdint>
namespace utils::hook
{
class signature final
{
public:
class signature_result
{
public:
signature_result(std::vector<size_t>&& matches) : matches_(std::move(matches))
{
}
[[nodiscard]] uint8_t* get(const size_t index) const
{
if (index >= this->count())
{
throw std::runtime_error("Invalid index");
}
return reinterpret_cast<uint8_t*>(this->matches_[index]);
}
[[nodiscard]] size_t count() const
{
return this->matches_.size();
}
private:
std::vector<size_t> matches_;
};
explicit signature(const std::string& pattern, const nt::library library = {})
: signature(pattern, library.get_ptr(), library.get_optional_header()->SizeOfImage)
{
}
signature(const std::string& pattern, void* start, void* end)
: signature(pattern, start, size_t(end) - size_t(start))
{
}
signature(const std::string& pattern, void* start, const size_t length)
: start_(static_cast<uint8_t*>(start)), length_(length)
{
this->load_pattern(pattern);
}
signature_result process() const;
private:
std::string mask_;
std::basic_string<uint8_t> pattern_;
uint8_t* start_;
size_t length_;
void load_pattern(const std::string& pattern);
signature_result process_parallel() const;
signature_result process_serial() const;
std::vector<size_t> process_range(uint8_t* start, size_t length) const;
std::vector<size_t> process_range_linear(uint8_t* start, size_t length) const;
std::vector<size_t> process_range_vectorized(uint8_t* start, size_t length) const;
bool has_sse_support() const;
};
}
utils::hook::signature::signature_result operator"" _sig(const char* str, size_t len);

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#include "smbios.hpp"
#include "memory.hpp"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <intrin.h>
namespace utils::smbios
{
namespace
{
#pragma warning(push)
#pragma warning(disable: 4200)
struct RawSMBIOSData
{
BYTE Used20CallingMethod;
BYTE SMBIOSMajorVersion;
BYTE SMBIOSMinorVersion;
BYTE DmiRevision;
DWORD Length;
BYTE SMBIOSTableData[];
};
typedef struct
{
BYTE type;
BYTE length;
WORD handle;
} dmi_header;
#pragma warning(pop)
std::vector<uint8_t> get_smbios_data()
{
DWORD size = 0;
std::vector<uint8_t> data{};
size = GetSystemFirmwareTable('RSMB', 0, nullptr, size);
data.resize(size);
GetSystemFirmwareTable('RSMB', 0, data.data(), size);
return data;
}
std::string parse_uuid(const uint8_t* data)
{
if (utils::memory::is_set(data, 0, 16) || utils::memory::is_set(data, -1, 16))
{
return {};
}
char uuid[16] = {0};
*reinterpret_cast<unsigned long*>(uuid + 0) =
_byteswap_ulong(*reinterpret_cast<const unsigned long*>(data + 0));
*reinterpret_cast<unsigned short*>(uuid + 4) =
_byteswap_ushort(*reinterpret_cast<const unsigned short*>(data + 4));
*reinterpret_cast<unsigned short*>(uuid + 6) =
_byteswap_ushort(*reinterpret_cast<const unsigned short*>(data + 6));
memcpy(uuid + 8, data + 8, 8);
return std::string(uuid, sizeof(uuid));
}
}
std::string get_uuid()
{
auto smbios_data = get_smbios_data();
auto* raw_data = reinterpret_cast<RawSMBIOSData*>(smbios_data.data());
auto* data = raw_data->SMBIOSTableData;
for (DWORD i = 0; i + sizeof(dmi_header) < raw_data->Length;)
{
auto* header = reinterpret_cast<dmi_header*>(data + i);
if (header->length < 4)
{
return {};
}
if (header->type == 0x01 && header->length >= 0x19)
{
return parse_uuid(data + i + 0x8);
}
i += header->length;
while ((i + 1) < raw_data->Length && *reinterpret_cast<uint16_t*>(data + i) != 0)
{
++i;
}
i += 2;
}
return {};
}
}

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#pragma once
#include <string>
namespace utils::smbios
{
std::string get_uuid();
}

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#include "string.hpp"
#include <sstream>
#include <cstdarg>
#include <algorithm>
#include "nt.hpp"
namespace utils::string
{
const char* va(const char* fmt, ...)
{
static thread_local va_provider<8, 256> provider;
va_list ap;
va_start(ap, fmt);
const char* result = provider.get(fmt, ap);
va_end(ap);
return result;
}
std::vector<std::string> split(const std::string& s, const char delim)
{
std::stringstream ss(s);
std::string item;
std::vector<std::string> elems;
while (std::getline(ss, item, delim))
{
elems.push_back(item); // elems.push_back(std::move(item)); // if C++11 (based on comment from @mchiasson)
}
return elems;
}
std::string to_lower(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const char input)
{
return static_cast<char>(tolower(input));
});
return text;
}
std::string to_upper(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const char input)
{
return static_cast<char>(toupper(input));
});
return text;
}
bool starts_with(const std::string& text, const std::string& substring)
{
return text.find(substring) == 0;
}
bool ends_with(const std::string& text, const std::string& substring)
{
if (substring.size() > text.size()) return false;
return std::equal(substring.rbegin(), substring.rend(), text.rbegin());
}
std::string dump_hex(const std::string& data, const std::string& separator)
{
std::string result;
for (unsigned int i = 0; i < data.size(); ++i)
{
if (i > 0)
{
result.append(separator);
}
result.append(va("%02X", data[i] & 0xFF));
}
return result;
}
std::string get_clipboard_data()
{
if (OpenClipboard(nullptr))
{
std::string data;
auto* const clipboard_data = GetClipboardData(1u);
if (clipboard_data)
{
auto* const cliptext = static_cast<char*>(GlobalLock(clipboard_data));
if (cliptext)
{
data.append(cliptext);
GlobalUnlock(clipboard_data);
}
}
CloseClipboard();
return data;
}
return {};
}
void strip(const char* in, char* out, int max)
{
if (!in || !out) return;
max--;
auto current = 0;
while (*in != 0 && current < max)
{
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
{
++in;
}
else
{
*out = *in;
++out;
++current;
}
++in;
}
*out = '\0';
}
#pragma warning(push)
#pragma warning(disable: 4100)
std::string convert(const std::wstring& wstr)
{
std::string result;
result.reserve(wstr.size());
for (const auto& chr : wstr)
{
result.push_back(static_cast<char>(chr));
}
return result;
}
std::wstring convert(const std::string& str)
{
std::wstring result;
result.reserve(str.size());
for (const auto& chr : str)
{
result.push_back(static_cast<wchar_t>(chr));
}
return result;
}
#pragma warning(pop)
std::string replace(std::string str, const std::string& from, const std::string& to)
{
if (from.empty())
{
return str;
}
size_t start_pos = 0;
while ((start_pos = str.find(from, start_pos)) != std::string::npos)
{
str.replace(start_pos, from.length(), to);
start_pos += to.length();
}
return str;
}
}

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#pragma once
#include "memory.hpp"
#include <cstdint>
#ifndef ARRAYSIZE
template <class Type, size_t n>
size_t ARRAYSIZE(Type (&)[n]) { return n; }
#endif
namespace utils::string
{
template <size_t Buffers, size_t MinBufferSize>
class va_provider final
{
public:
static_assert(Buffers != 0 && MinBufferSize != 0, "Buffers and MinBufferSize mustn't be 0");
va_provider() : current_buffer_(0)
{
}
char* get(const char* format, const va_list ap)
{
++this->current_buffer_ %= ARRAYSIZE(this->string_pool_);
auto entry = &this->string_pool_[this->current_buffer_];
if (!entry->size || !entry->buffer)
{
throw std::runtime_error("String pool not initialized");
}
while (true)
{
const int res = vsnprintf_s(entry->buffer, entry->size, _TRUNCATE, format, ap);
if (res > 0) break; // Success
if (res == 0) return nullptr; // Error
entry->double_size();
}
return entry->buffer;
}
private:
class entry final
{
public:
explicit entry(const size_t _size = MinBufferSize) : size(_size), buffer(nullptr)
{
if (this->size < MinBufferSize) this->size = MinBufferSize;
this->allocate();
}
~entry()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->size = 0;
this->buffer = nullptr;
}
void allocate()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->buffer = memory::get_allocator()->allocate_array<char>(this->size + 1);
}
void double_size()
{
this->size *= 2;
this->allocate();
}
size_t size;
char* buffer;
};
size_t current_buffer_;
entry string_pool_[Buffers];
};
const char* va(const char* fmt, ...);
std::vector<std::string> split(const std::string& s, char delim);
std::string to_lower(std::string text);
std::string to_upper(std::string text);
bool starts_with(const std::string& text, const std::string& substring);
bool ends_with(const std::string& text, const std::string& substring);
std::string dump_hex(const std::string& data, const std::string& separator = " ");
std::string get_clipboard_data();
void strip(const char* in, char* out, int max);
std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str);
std::string replace(std::string str, const std::string& from, const std::string& to);
}

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#include "thread.hpp"
#include "string.hpp"
#include "finally.hpp"
#include <TlHelp32.h>
namespace utils::thread
{
bool set_name(const HANDLE t, const std::string& name)
{
const nt::library kernel32("kernel32.dll");
if (!kernel32)
{
return false;
}
const auto set_description = kernel32.get_proc<HRESULT(WINAPI *)(HANDLE, PCWSTR)>("SetThreadDescription");
if (!set_description)
{
return false;
}
return SUCCEEDED(set_description(t, string::convert(name).data()));
}
bool set_name(const DWORD id, const std::string& name)
{
auto* const t = OpenThread(THREAD_SET_LIMITED_INFORMATION, FALSE, id);
if (!t) return false;
const auto _ = utils::finally([t]()
{
CloseHandle(t);
});
return set_name(t, name);
}
bool set_name(std::thread& t, const std::string& name)
{
return set_name(t.native_handle(), name);
}
bool set_name(const std::string& name)
{
return set_name(GetCurrentThread(), name);
}
std::vector<DWORD> get_thread_ids()
{
auto* const h = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, GetCurrentProcessId());
if (h == INVALID_HANDLE_VALUE)
{
return {};
}
const auto _ = utils::finally([h]()
{
CloseHandle(h);
});
THREADENTRY32 entry{};
entry.dwSize = sizeof(entry);
if (!Thread32First(h, &entry))
{
return {};
}
std::vector<DWORD> ids{};
do
{
const auto check_size = entry.dwSize < FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID)
+ sizeof(entry.th32OwnerProcessID);
entry.dwSize = sizeof(entry);
if (check_size && entry.th32OwnerProcessID == GetCurrentProcessId())
{
ids.emplace_back(entry.th32ThreadID);
}
}
while (Thread32Next(h, &entry));
return ids;
}
void for_each_thread(const std::function<void(HANDLE)>& callback)
{
const auto ids = get_thread_ids();
for (const auto& id : ids)
{
auto* const thread = OpenThread(THREAD_ALL_ACCESS, FALSE, id);
if (thread != nullptr)
{
const auto _ = utils::finally([thread]()
{
CloseHandle(thread);
});
callback(thread);
}
}
}
void suspend_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
SuspendThread(thread);
}
});
}
void resume_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
ResumeThread(thread);
}
});
}
}

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#pragma once
#include <thread>
#include "nt.hpp"
namespace utils::thread
{
bool set_name(HANDLE t, const std::string& name);
bool set_name(DWORD id, const std::string& name);
bool set_name(std::thread& t, const std::string& name);
bool set_name(const std::string& name);
template <typename ...Args>
std::thread create_named_thread(const std::string& name, Args&&... args)
{
auto t = std::thread(std::forward<Args>(args)...);
set_name(t, name);
return t;
}
std::vector<DWORD> get_thread_ids();
void for_each_thread(const std::function<void(HANDLE)>& callback);
void suspend_other_threads();
void resume_other_threads();
}

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