Get playername
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@ -98,6 +98,11 @@ namespace steam_proxy
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return steam_overlay_module_;
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return steam_overlay_module_;
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}
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}
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const char* get_player_name()
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{
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return this->client_friends_.invoke<const char*>("GetPersonaName");
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}
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private:
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private:
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utils::nt::library steam_client_module_{};
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utils::nt::library steam_client_module_{};
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utils::nt::library steam_overlay_module_{};
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utils::nt::library steam_overlay_module_{};
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@ -105,6 +110,7 @@ namespace steam_proxy
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steam::interface client_engine_{};
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steam::interface client_engine_{};
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steam::interface client_user_{};
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steam::interface client_user_{};
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steam::interface client_utils_{};
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steam::interface client_utils_{};
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steam::interface client_friends_{};
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void* steam_pipe_ = nullptr;
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void* steam_pipe_ = nullptr;
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void* global_user_ = nullptr;
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void* global_user_ = nullptr;
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@ -141,9 +147,10 @@ namespace steam_proxy
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this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
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this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
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this->global_user_ = this->steam_client_module_.invoke<void*>(
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this->global_user_ = this->steam_client_module_.invoke<void*>(
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"Steam_ConnectToGlobalUser", this->steam_pipe_);
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"Steam_ConnectToGlobalUser", this->steam_pipe_);
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this->client_user_ = this->client_engine_.invoke<void*>(8, this->steam_pipe_, this->global_user_);
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this->client_user_ = this->client_engine_.invoke<void*>(8, this->global_user_, this->steam_pipe_);
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// GetIClientUser
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// GetIClientUser
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this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
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this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
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this->client_friends_ = this->client_engine_.invoke<void*>(13, this->global_user_, this->steam_pipe_); // GetIClientFriends
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}
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}
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ownership_state start_mod(const std::string& title, const size_t app_id)
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ownership_state start_mod(const std::string& title, const size_t app_id)
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@ -236,6 +243,12 @@ namespace steam_proxy
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// TODO: Find a better way to do this
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// TODO: Find a better way to do this
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return component_loader::get<component>()->get_overlay_module();
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return component_loader::get<component>()->get_overlay_module();
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}
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}
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const char* get_player_name()
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{
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static std::string name = component_loader::get<component>()->get_player_name();
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return name.data();
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}
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}
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}
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REGISTER_COMPONENT(steam_proxy::component)
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REGISTER_COMPONENT(steam_proxy::component)
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@ -4,4 +4,5 @@
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namespace steam_proxy
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namespace steam_proxy
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{
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{
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const utils::nt::library& get_overlay_module();
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const utils::nt::library& get_overlay_module();
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const char* get_player_name();
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}
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}
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@ -1,5 +1,6 @@
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#include <std_include.hpp>
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#include <std_include.hpp>
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#include "../steam.hpp"
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#include "../steam.hpp"
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#include "component/steam_proxy.hpp"
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//#include <game/game.hpp>
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//#include <game/game.hpp>
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@ -7,7 +8,7 @@ namespace steam
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{
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{
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const char* friends::GetPersonaName()
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const char* friends::GetPersonaName()
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{
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{
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return "boiii";
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return steam_proxy::get_player_name();
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}
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}
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unsigned long long friends::SetPersonaName(const char* pchPersonaName)
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unsigned long long friends::SetPersonaName(const char* pchPersonaName)
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