feat: added new options on the stats menu

This commit is contained in:
Jari van der Kaap 2023-03-10 23:58:57 +01:00
parent d0bc6f17b7
commit 5ed8b1dbce
3 changed files with 245 additions and 18 deletions

View File

@ -5,7 +5,20 @@ end
DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", function ( controller ) DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", function ( controller )
local optionsTable = {} local optionsTable = {}
table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all loot", "Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot", "cg_unlockall_loot", { local updateDvar = function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
local oldValue = Engine.DvarInt( nil, dvarName )
local newValue = f1_arg1.value
UpdateInfoModels( f1_arg1 )
if oldValue == newValue then
return
end
Engine.SetDvar( dvarName, f1_arg1.value )
if dvarName == "cg_unlockall_loot" then
Engine.SetDvar( "ui_enableAllHeroes", f1_arg1.value )
end
end
table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Loot", "Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot", "cg_unlockall_loot", {
{ {
option = "MENU_DISABLED", option = "MENU_DISABLED",
value = 0, value = 0,
@ -15,16 +28,165 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
option = "MENU_ENABLED", option = "MENU_ENABLED",
value = 1 value = 1
}, },
}, nil, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4) }, nil, updateDvar ))
local oldValue = Engine.DvarInt( nil, dvarName ) if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
local newValue = f1_arg1.value table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Purchases", "All items that need to be purchased with unlock tokens are unlocked.", "MPStatsSettings_purchase_all", "cg_unlockall_purchases", {
UpdateInfoModels( f1_arg1 ) {
if oldValue == newValue then option = "MENU_DISABLED",
return value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar ))
end end
Engine.SetDvar( dvarName, f1_arg1.value ) table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Attachments", "All attachments on weapons are unlocked.", "MPStatsSettings_unlockall_attachments", "cg_unlockall_attachments", {
Engine.SetDvar( "ui_enableAllHeroes", f1_arg1.value ) {
end) ) option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar ))
-- Placeholder for later
--[[table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all camos", "All camos on weapons are unlocked.", "MPStatsSettings_unlockall_camos", "cg_unlockall_camos", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar ))]]
local rankLevels = {}
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
rankLevels = { 1, 10, 20, 30, 40, 50, 55 }
elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
rankLevels = { 1, 10, 20, 30, 35 }
end
local rankObjs = {}
local hasDefault = false
local currentRank = CoD.BlackMarketUtility.GetCurrentRank( controller ) + 1
for index, value in ipairs(rankLevels) do
table.insert( rankObjs, {
name = value,
value = value - 1,
default = value == currentRank,
title = "Rank Level",
desc = ""
})
if not hasDefault then
hasDefault = value == currentRank
end
end
if not hasDefault then
table.insert( rankObjs, {
name = currentRank,
value = currentRank - 1,
default = true,
title = "Rank Level",
desc = ""
})
end
local prestigeTable = {}
for i = 0, 10 do
table.insert( prestigeTable, {
name = i == 0 and "None" or i,
value = i,
default = i == CoD.PrestigeUtility.GetCurrentPLevel( controller ),
title = "Prestige",
desc = ""
})
end
local createSettingsDatasource = function ( controller, datasourceName, optionsTable, currentValue, loopEdges, action )
if currentValue == nil then
currentValue = 0
end
DataSources[datasourceName] = DataSourceHelpers.ListSetup( datasourceName, function ( f47_arg0 )
local f47_local0 = {}
for f47_local4, f47_local5 in ipairs( optionsTable ) do
table.insert( f47_local0, {
models = {
text = optionsTable[f47_local4].name
},
properties = {
title = optionsTable[f47_local4].title,
desc = optionsTable[f47_local4].desc,
image = optionsTable[f47_local4].image,
value = optionsTable[f47_local4].value,
default = optionsTable[f47_local4].default,
action = action,
selectIndex = optionsTable[f47_local4].value == currentValue,
loopEdges = loopEdges,
showChangeIndicator = function ( f48_arg0, f48_arg1, f48_arg2 )
return f48_arg0.default ~= true
end
}
} )
end
f47_local0[1].properties.first = true
f47_local0[#optionsTable].properties.last = true
return f47_local0
end, nil, nil, nil )
return datasourceName
end
table.insert( optionsTable, {
models = {
name = "Rank Level",
desc = "",
image = nil,
optionsDatasource = createSettingsDatasource( controller, "MPStatsSettings_rank_level", rankObjs, CoD.BlackMarketUtility.GetCurrentRank( controller ), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
UpdateInfoModels( f1_arg1 )
local rankTable = nil
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
rankTable = "gamedata/tables/mp/mp_ranktable.csv"
elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
rankTable = "gamedata/tables/zm/zm_ranktable.csv"
end
local skipLines = Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER and 3 or 2
local maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, f1_arg1.value + skipLines, 7))
if maxXp == nil then
maxXp = 9999999999
end
Engine.ExecNow(f1_arg0, "statsetbyname rankxp " .. maxXp - 1)
Engine.ExecNow(f1_arg0, "statsetbyname rank " .. f1_arg1.value)
Engine.Exec( f1_arg0, "uploadstats " .. tostring( Engine.CurrentSessionMode() ) )
end )
},
properties = {
revert = function ( f50_arg0 ) end
}
})
table.insert( optionsTable, {
models = {
name = "Prestige",
desc = "",
image = nil,
optionsDatasource = createSettingsDatasource( controller, "MPStatsSettings_rank_prestige", prestigeTable, CoD.PrestigeUtility.GetCurrentPLevel( controller ), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
UpdateInfoModels( f1_arg1 )
local newPrestige = f1_arg1.value
Engine.ExecNow(f1_arg0, "statsetbyname plevel " .. newPrestige)
Engine.ExecNow(f1_arg0, "statsetbyname hasprestiged " .. (newPrestige > 0 and 1 or 0))
Engine.Exec( f1_arg0, "uploadstats " .. tostring( Engine.CurrentSessionMode() ) )
end )
},
properties = {
revert = function ( f50_arg0 ) end
}
})
return optionsTable return optionsTable
end) end)
@ -33,8 +195,8 @@ if Dvar.cg_unlockall_loot:get() == true then
Engine.SetDvar( "ui_enableAllHeroes", 1 ) Engine.SetDvar( "ui_enableAllHeroes", 1 )
end end
LUI.createMenu.MPStatsMenu = function ( controller ) LUI.createMenu.BoiiiStatsMenu = function ( controller )
local self = CoD.Menu.NewForUIEditor( "MPStatsMenu" ) local self = CoD.Menu.NewForUIEditor( "BoiiiStatsMenu" )
if PreLoadFunc then if PreLoadFunc then
PreLoadFunc( self, controller ) PreLoadFunc( self, controller )
end end
@ -43,7 +205,7 @@ LUI.createMenu.MPStatsMenu = function ( controller )
self:setLeftRight( true, true, 0, 0 ) self:setLeftRight( true, true, 0, 0 )
self:setTopBottom( true, true, 0, 0 ) self:setTopBottom( true, true, 0, 0 )
self:playSound( "menu_open", controller ) self:playSound( "menu_open", controller )
self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "MPStatsMenu.buttonPrompts" ) self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "BoiiiStatsMenu.buttonPrompts" )
self.anyChildUsesUpdateState = true self.anyChildUsesUpdateState = true
local GameSettingsBackground = CoD.GameSettings_Background.new( self, controller ) local GameSettingsBackground = CoD.GameSettings_Background.new( self, controller )
@ -95,7 +257,7 @@ LUI.createMenu.MPStatsMenu = function ( controller )
LUI.OverrideFunction_CallOriginalSecond( self, "close", function ( element ) LUI.OverrideFunction_CallOriginalSecond( self, "close", function ( element )
element.GameSettingsBackground:close() element.GameSettingsBackground:close()
element.Options:close() element.Options:close()
Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "MPStatsMenu.buttonPrompts" ) ) Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "BoiiiStatsMenu.buttonPrompts" ) )
end ) end )
if PostLoadFunc then if PostLoadFunc then
@ -109,7 +271,7 @@ CoD.LobbyButtons.MP_STATS = {
stringRef = "STATS", stringRef = "STATS",
action = function ( self, element, controller, param, menu ) action = function ( self, element, controller, param, menu )
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true ) SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
OpenPopup( menu, "MPStatsMenu", controller ) OpenPopup( menu, "BoiiiStatsMenu", controller )
end, end,
customId = "btnMPStats" customId = "btnMPStats"
} }
@ -240,6 +402,26 @@ CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_STATS ) AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_STATS )
end end
CoD.LobbyMenus.ZMButtonsOnline = function ( f33_arg0, f33_arg1, f33_arg2 )
if IsStarterPack() then
AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.QUIT )
return
elseif f33_arg2 == 1 then
AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_SOLO_GAME )
AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_FIND_MATCH )
AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_CUSTOM_GAMES )
AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.THEATER_ZM )
AddSpacer( f33_arg1 )
end
AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS )
-- Disable these for now, demonware emulation still needs to be implemented
--AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_MEGACHEW_FACTORY )
--AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_GOBBLEGUM_RECIPES )
AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUILD_KITS )
AddSpacer( f33_arg1 )
AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.MP_STATS )
end
local targetButtons = { local targetButtons = {
[LobbyData.UITargets.UI_MAIN.id] = CoD.LobbyMenus.ModeSelect, [LobbyData.UITargets.UI_MAIN.id] = CoD.LobbyMenus.ModeSelect,
[LobbyData.UITargets.UI_MODESELECT.id] = CoD.LobbyMenus.ModeSelect, [LobbyData.UITargets.UI_MODESELECT.id] = CoD.LobbyMenus.ModeSelect,

View File

@ -116,7 +116,7 @@ namespace dvars
} }
//TODO: Fix archive dvars not stripping names from registered dvars //TODO: Fix archive dvars not stripping names from registered dvars
if (dvar->debugName == "cg_unlockall_loot"s) if (dvar->debugName == "cg_unlockall_loot"s || dvar->debugName == "cg_unlockall_purchases"s || dvar->debugName == "cg_unlockall_attachments"s || dvar->debugName == "cg_unlockall_camos"s)
{ {
return true; return true;
} }

View File

@ -11,10 +11,16 @@ namespace loot
namespace namespace
{ {
game::dvar_t* dvar_cg_unlockall_loot; game::dvar_t* dvar_cg_unlockall_loot;
game::dvar_t* dvar_cg_unlockall_purchases;
game::dvar_t* dvar_cg_unlockall_attachments;
game::dvar_t* dvar_cg_cg_unlockall_camos;
utils::hook::detour loot_getitemquantity_hook; utils::hook::detour loot_getitemquantity_hook;
utils::hook::detour liveinventory_getitemquantity_hook; utils::hook::detour liveinventory_getitemquantity_hook;
utils::hook::detour liveinventory_areextraslotspurchased_hook; utils::hook::detour liveinventory_areextraslotspurchased_hook;
utils::hook::detour bg_unlockablesisitempurchased_hook;
utils::hook::detour bg_unlockablesisitemattachmentlocked_hook;
utils::hook::detour bg_unlockablesisattachmentslotlocked_hook;
int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode,
const int item_id) const int item_id)
@ -53,6 +59,36 @@ namespace loot
return liveinventory_areextraslotspurchased_hook.invoke<bool>(controller_index); return liveinventory_areextraslotspurchased_hook.invoke<bool>(controller_index);
} }
bool bg_unlockablesisitempurchased_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index)
{
if (dvar_cg_unlockall_purchases->current.enabled)
{
return true;
}
return bg_unlockablesisitempurchased_hook.invoke<bool>(mode, controller_index, item_index);
}
bool bg_unlockablesisitemattachmentlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_num)
{
if (dvar_cg_unlockall_attachments->current.enabled)
{
return false;
}
return bg_unlockablesisitemattachmentlocked_hook.invoke<bool>(mode, controller_index, item_index, attachment_num);
}
bool bg_unlockablesisattachmentslotlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_slot_index)
{
if (dvar_cg_unlockall_attachments->current.enabled)
{
return false;
}
return bg_unlockablesisattachmentslotlocked_hook.invoke<bool>(mode, controller_index, item_index, attachment_slot_index);
}
}; };
struct component final : client_component struct component final : client_component
@ -61,10 +97,19 @@ namespace loot
{ {
dvar_cg_unlockall_loot = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_loot"), "cg_unlockall_loot", false, (game::dvarFlags_e)0x0, "Unlocks blackmarket loot"); dvar_cg_unlockall_loot = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_loot"), "cg_unlockall_loot", false, (game::dvarFlags_e)0x0, "Unlocks blackmarket loot");
dvar_cg_unlockall_loot->debugName = "cg_unlockall_loot"; dvar_cg_unlockall_loot->debugName = "cg_unlockall_loot";
dvar_cg_unlockall_purchases = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_purchases"), "cg_unlockall_purchases", false, (game::dvarFlags_e)0x0, "Unlock all purchases with tokens");
dvar_cg_unlockall_purchases->debugName = "cg_unlockall_purchases";
dvar_cg_unlockall_attachments = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_attachments"), "cg_unlockall_attachments", false, (game::dvarFlags_e)0x0, "Unlocks all attachments");
dvar_cg_unlockall_attachments->debugName = "cg_unlockall_attachments";
dvar_cg_cg_unlockall_camos = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_camos"), "cg_unlockall_camos", false, (game::dvarFlags_e)0x0, "Unlocks all camos");
dvar_cg_cg_unlockall_camos->debugName = "cg_unlockall_camos";
loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub); loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub);
liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub); liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub);
liveinventory_areextraslotspurchased_hook.create(0x141E08950_g, liveinventory_areextraslotspurchased_stub); liveinventory_areextraslotspurchased_hook.create(0x141E08950_g, liveinventory_areextraslotspurchased_stub);
bg_unlockablesisitempurchased_hook.create(0x1426A9620_g, bg_unlockablesisitempurchased_stub);
bg_unlockablesisitemattachmentlocked_hook.create(0x1426A88D0_g, bg_unlockablesisitemattachmentlocked_stub);
bg_unlockablesisattachmentslotlocked_hook.create(0x1426A86D0_g, bg_unlockablesisattachmentslotlocked_stub);
scheduler::once([]() { scheduler::once([]() {
if (dvar_cg_unlockall_loot->current.enabled) if (dvar_cg_unlockall_loot->current.enabled)