changed favorite servers list to concurrency container
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parent
f68c8269e3
commit
5b71627d74
@ -5,7 +5,6 @@
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#include "game/game.hpp"
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#include "game/game.hpp"
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#include <utils/string.hpp>
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#include <utils/string.hpp>
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#include <utils/concurrency.hpp>
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#include <utils/hook.hpp>
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
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#include <utils/io.hpp>
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@ -28,7 +27,7 @@ namespace server_list
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utils::concurrency::container<state> master_state;
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utils::concurrency::container<state> master_state;
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std::unordered_set<game::netadr_t> favorite_servers{};
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utils::concurrency::container<server_list> favorite_servers{};
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void handle_server_list_response(const game::netadr_t& target,
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void handle_server_list_response(const game::netadr_t& target,
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const network::data_view& data, state& s)
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const network::data_view& data, state& s)
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@ -97,14 +96,16 @@ namespace server_list
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}
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}
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void write_favorite_servers()
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void write_favorite_servers()
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{
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favorite_servers.access([&](std::unordered_set<game::netadr_t>& servers)
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{
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{
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std::string servers_buffer = "";
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std::string servers_buffer = "";
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for (auto itr : favorite_servers)
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for (auto itr : servers)
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{
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{
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servers_buffer.append(utils::string::va("%i.%i.%i.%i:%u\n", itr.ipv4.a, itr.ipv4.b, itr.ipv4.c, itr.ipv4.d, itr.port));
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servers_buffer.append(utils::string::va("%i.%i.%i.%i:%u\n", itr.ipv4.a, itr.ipv4.b, itr.ipv4.c, itr.ipv4.d, itr.port));
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}
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}
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utils::io::write_file(get_favorite_servers_file_path(), servers_buffer);
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utils::io::write_file(get_favorite_servers_file_path(), servers_buffer);
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});
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}
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}
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void read_favorite_servers()
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void read_favorite_servers()
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@ -115,18 +116,20 @@ namespace server_list
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return;
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return;
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}
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}
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favorite_servers.clear();
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favorite_servers.access([&path](std::unordered_set<game::netadr_t>& servers)
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{
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servers.clear();
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std::string filedata;
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std::string filedata;
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if (utils::io::read_file(path, &filedata))
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if (utils::io::read_file(path, &filedata))
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{
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{
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auto servers = utils::string::split(filedata, '\n');
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auto srv = utils::string::split(filedata, '\n');
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for (auto server_address : servers)
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for (auto server_address : srv)
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{
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{
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auto server = network::address_from_string(server_address);
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auto server = network::address_from_string(server_address);
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favorite_servers.insert(server);
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servers.insert(server);
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}
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}
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}
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}
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});
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}
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}
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}
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}
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@ -157,25 +160,30 @@ namespace server_list
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void add_favorite_server(game::netadr_t addr)
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void add_favorite_server(game::netadr_t addr)
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{
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{
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favorite_servers.insert(addr);
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favorite_servers.access([&addr](std::unordered_set<game::netadr_t>& servers)
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{
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servers.insert(addr);
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});
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write_favorite_servers();
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write_favorite_servers();
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}
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}
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void remove_favorite_server(game::netadr_t addr)
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void remove_favorite_server(game::netadr_t addr)
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{
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{
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for (auto it = favorite_servers.begin(); it != favorite_servers.end(); ++it)
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favorite_servers.access([&addr](std::unordered_set<game::netadr_t>& servers)
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{
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for (auto it = servers.begin(); it != servers.end(); ++it)
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{
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{
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if (network::are_addresses_equal(*it, addr))
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if (network::are_addresses_equal(*it, addr))
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{
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{
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favorite_servers.erase(it);
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servers.erase(it);
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break;
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break;
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}
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}
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}
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}
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});
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write_favorite_servers();
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write_favorite_servers();
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}
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}
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std::unordered_set<game::netadr_t>& get_favorite_servers()
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utils::concurrency::container<server_list>& get_favorite_servers()
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{
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{
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return favorite_servers;
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return favorite_servers;
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}
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}
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@ -1,6 +1,8 @@
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#pragma once
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#pragma once
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#include <game/game.hpp>
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#include <game/game.hpp>
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#include <utils/concurrency.hpp>
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namespace server_list
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namespace server_list
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{
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{
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bool get_master_server(game::netadr_t& address);
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bool get_master_server(game::netadr_t& address);
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@ -10,5 +12,6 @@ namespace server_list
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void add_favorite_server(game::netadr_t addr);
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void add_favorite_server(game::netadr_t addr);
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void remove_favorite_server(game::netadr_t addr);
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void remove_favorite_server(game::netadr_t addr);
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std::unordered_set<game::netadr_t>& get_favorite_servers();
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using server_list = std::unordered_set<game::netadr_t>;
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utils::concurrency::container<server_list>& get_favorite_servers();
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}
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}
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@ -219,18 +219,19 @@ namespace steam
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{
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{
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favorites_response = pRequestServersResponse;
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favorites_response = pRequestServersResponse;
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auto& srvs = server_list::get_favorite_servers();
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srvs.access([&](std::unordered_set<game::netadr_t> s)
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{
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const auto res = favorites_response.load();
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const auto res = favorites_response.load();
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if (!res)
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if (!res)
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{
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{
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return favorites_request;
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return;
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}
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}
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auto s = server_list::get_favorite_servers();
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if (s.empty())
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if (s.empty())
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{
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{
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res->RefreshComplete(favorites_request, eNoServersListedOnMasterServer);
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res->RefreshComplete(favorites_request, eNoServersListedOnMasterServer);
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return favorites_request;
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return;
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}
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}
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favorites_servers.access([s](servers& srvs)
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favorites_servers.access([s](servers& srvs)
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@ -252,6 +253,7 @@ namespace steam
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{
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{
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ping_server(srv, handle_favorites_server_response);
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ping_server(srv, handle_favorites_server_response);
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}
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}
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});
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return favorites_request;
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return favorites_request;
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}
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}
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