Merge branch 'momo5502:main' into main
This commit is contained in:
commit
582e4966e4
3989
data/lookup_tables/dvar_lookup_table.csv
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3989
data/lookup_tables/dvar_lookup_table.csv
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File diff suppressed because it is too large
Load Diff
@ -14,13 +14,108 @@ namespace dvars
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namespace
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namespace
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{
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{
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bool initial_config_read = false;
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bool initial_config_read = false;
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utils::hook::detour dvar_register_new_hook;
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utils::hook::detour dvar_set_variant_hook;
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utils::hook::detour dvar_set_variant_hook;
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utils::hook::detour set_config_dvar_hook;
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void dvar_for_each_name_stub(void (*callback)(const char*))
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utils::hook::detour for_each_name_match_hook;
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{
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utils::hook::detour get_debug_name_hook;
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for (int i = 0; i < *game::g_dvarCount; ++i)
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{
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const auto offset = game::is_server() ? 136 : 160;
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const auto* dvar = reinterpret_cast<game::dvar_t*>(&game::s_dvarPool[offset * i]);
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if ((!game::Com_SessionMode_IsMode(game::MODE_COUNT) ||
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!game::Dvar_IsSessionModeBaseDvar(dvar)) &&
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(dvar->flags & 0x8000) == 0)
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{
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if (dvar->debugName)
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{
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callback(dvar->debugName);
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}
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}
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}
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}
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void dvar_for_each_name_client_num_stub(int localClientNum, void (*callback)(int, const char*))
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{
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for (int i = 0; i < *game::g_dvarCount; ++i)
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{
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const auto offset = game::is_server() ? 136 : 160;
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const auto* dvar = reinterpret_cast<game::dvar_t*>(&game::s_dvarPool[offset * i]);
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if ((!game::Com_SessionMode_IsMode(game::MODE_COUNT) ||
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!game::Dvar_IsSessionModeBaseDvar(dvar)) &&
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(dvar->flags & 0x8000) == 0)
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{
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if (dvar->debugName)
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{
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callback(localClientNum, dvar->debugName);
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}
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}
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}
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}
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void read_dvar_name_hashes_data(std::unordered_map<std::uint32_t, std::string>& map)
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{
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const auto path = game::get_appdata_path() / "data" / "lookup_tables" / "dvar_lookup_table.csv";
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std::string data;
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if (!utils::io::read_file(path, &data))
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{
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printf("Failed to read Dvar lookup table\n");
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return;
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}
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std::istringstream stream(data);
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std::string line;
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while (std::getline(stream, line, '\n'))
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{
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if (utils::string::starts_with(line, "//"))
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{
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continue;
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}
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const auto separator = line.find(',');
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if (separator == std::string::npos)
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{
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continue;
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}
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const auto debug_name = line.substr(separator + 1);
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if (!debug_name.empty())
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{
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std::istringstream hash_string(line.substr(0, separator));
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std::uint32_t hash_value;
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hash_string >> hash_value;
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map.emplace(hash_value, debug_name);
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}
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}
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}
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void copy_dvar_names_to_pool()
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{
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std::unordered_map<std::uint32_t, std::string> dvar_hash_name_map;
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read_dvar_name_hashes_data(dvar_hash_name_map);
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for (int i = 0; i < *game::g_dvarCount; ++i)
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{
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const auto offset = game::is_server() ? 136 : 160;
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auto* dvar = reinterpret_cast<game::dvar_t*>(&game::s_dvarPool[offset * i]);
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if (!dvar->debugName)
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{
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const auto it = dvar_hash_name_map.find(dvar->name);
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if (it != dvar_hash_name_map.end())
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{
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dvar->debugName = game::CopyString(it->second.data());
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}
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}
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}
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}
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const std::string get_config_file_path()
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const std::string get_config_file_path()
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{
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{
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@ -79,14 +174,29 @@ namespace dvars
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}
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}
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}
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}
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class component final : public client_component
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class component final : public generic_component
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{
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{
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public:
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public:
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void post_unpack() override
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void post_unpack() override
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{
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if (!game::is_server())
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{
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{
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scheduler::once(read_archive_dvars, scheduler::pipeline::main);
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scheduler::once(read_archive_dvars, scheduler::pipeline::main);
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dvar_set_variant_hook.create(0x1422C9A90_g, dvar_set_variant_stub);
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dvar_set_variant_hook.create(0x1422C9A90_g, dvar_set_variant_stub);
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// Show all known dvars in console
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utils::hook::jump(0x1422BD890_g, dvar_for_each_name_stub);
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utils::hook::jump(0x1422BD7E0_g, dvar_for_each_name_client_num_stub);
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}
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scheduler::once(copy_dvar_names_to_pool, scheduler::pipeline::main);
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// All dvars are recognized as command
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utils::hook::nop(game::select(0x14215297A, 0x14050949A), 2);
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// Show all dvars in dvarlist command
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utils::hook::nop(game::select(0x142152C87, 0x140509797), 6);
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// Show all dvars in dvardump command
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utils::hook::nop(game::select(0x142152659, 0x140509179), 6);
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}
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}
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};
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};
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}
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}
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@ -736,6 +736,7 @@ namespace game
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struct dvar_t
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struct dvar_t
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{
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{
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dvarStrHash_t name;
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dvarStrHash_t name;
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char _pad[0x4];
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const char* debugName;
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const char* debugName;
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const char* description;
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const char* description;
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unsigned int flags;
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unsigned int flags;
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@ -78,7 +78,11 @@ namespace game
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WEAK symbol<TLSData*()> Sys_GetTLS{0x142184210, 0x140525EB0};
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WEAK symbol<TLSData*()> Sys_GetTLS{0x142184210, 0x140525EB0};
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WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x1421844C0};
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WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x1421844C0};
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// Unnamed
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WEAK symbol<const char* (const char* name)> CopyString{0x1422ACC80, 0x14056BD70};
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// Dvar
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// Dvar
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WEAK symbol<bool(const dvar_t* dvar)> Dvar_IsSessionModeBaseDvar{0x1422C2E00, 0x140576890};
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WEAK symbol<dvar_t*(const char* dvarName)> Dvar_FindVar{0x1422BD730, 0x140575540};
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WEAK symbol<dvar_t*(const char* dvarName)> Dvar_FindVar{0x1422BD730, 0x140575540};
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WEAK symbol<unsigned int(const char* str)> Dvar_GenerateHash{0x14133DBF0};
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WEAK symbol<unsigned int(const char* str)> Dvar_GenerateHash{0x14133DBF0};
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WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BD6A0};
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WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BD6A0};
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@ -93,8 +97,6 @@ namespace game
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WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{
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WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{
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0x1422C7F60
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0x1422C7F60
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};
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};
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WEAK symbol<char> s_dvarPool{0x157AC8220};
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WEAK symbol<int> g_dvarCount{0x157AC81CC};
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// UI
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// UI
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WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F298B0, 0x0};
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WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F298B0, 0x0};
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@ -136,7 +138,6 @@ namespace game
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WEAK symbol<const char* (char* str)> I_CleanStr{0x1422E9C10, 0x140580E80};
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WEAK symbol<const char* (char* str)> I_CleanStr{0x1422E9C10, 0x140580E80};
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// Variables
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// Variables
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WEAK symbol<cmd_function_s> cmd_functions{0x15689FF58, 0x14946F860};
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WEAK symbol<cmd_function_s> cmd_functions{0x15689FF58, 0x14946F860};
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WEAK symbol<CmdArgs> sv_cmd_args{0x15689CE30, 0x14944C740};
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WEAK symbol<CmdArgs> sv_cmd_args{0x15689CE30, 0x14944C740};
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@ -148,6 +149,9 @@ namespace game
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WEAK symbol<Join> s_join{0x15574C640};
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WEAK symbol<Join> s_join{0x15574C640};
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WEAK symbol<char> s_dvarPool{0x157AC8220, 0x14A3CB620};
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WEAK symbol<int> g_dvarCount{0x157AC81CC, 0x14A3CB5FC};
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namespace s_wcd
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namespace s_wcd
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{
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{
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WEAK symbol<HWND> codLogo{0x157E77A50, 0x14A640BC0};
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WEAK symbol<HWND> codLogo{0x157E77A50, 0x14A640BC0};
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