Small refactoring
This commit is contained in:
parent
5aefef6171
commit
5740210e72
@ -9,6 +9,9 @@ namespace splash
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{
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namespace
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{
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HWND window{};
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std::thread window_thread{};
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HANDLE load_splash_image()
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{
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const auto self = utils::nt::library::get_by_address(load_splash_image);
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@ -27,6 +30,27 @@ namespace splash
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set_dpi(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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}
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}
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void destroy_window()
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{
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if (window && IsWindow(window))
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{
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ShowWindow(window, SW_HIDE);
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DestroyWindow(window);
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window = nullptr;
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if (window_thread.joinable())
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{
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window_thread.join();
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}
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window = nullptr;
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}
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else if (window_thread.joinable())
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{
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window_thread.detach();
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}
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}
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}
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class component final : public component_interface
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@ -36,7 +60,7 @@ namespace splash
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: image_(load_splash_image())
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{
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enable_dpi_awareness();
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this->window_thread_ = std::thread([this]
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window_thread = std::thread([this]
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{
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this->draw();
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});
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@ -44,64 +68,25 @@ namespace splash
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~component()
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{
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if (this->window_thread_.joinable())
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if (window_thread.joinable())
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{
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this->window_thread_.detach();
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window_thread.detach();
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}
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}
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void pre_destroy() override
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{
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this->destroy();
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destroy_window();
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}
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void post_unpack() override
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{
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this->destroy();
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}
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void hide()
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{
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if (this->window_ && IsWindow(this->window_))
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{
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ShowWindow(this->window_, SW_HIDE);
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UpdateWindow(this->window_);
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}
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this->destroy();
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}
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HWND get_window() const
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{
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return this->window_;
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destroy_window();
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}
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private:
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std::atomic_bool join_safe_{false};
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HWND window_{};
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HANDLE image_{};
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std::thread window_thread_{};
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void destroy()
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{
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if (this->window_ && IsWindow(this->window_))
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{
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ShowWindow(this->window_, SW_HIDE);
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DestroyWindow(this->window_);
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this->window_ = nullptr;
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if (this->window_thread_.joinable())
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{
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this->window_thread_.join();
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}
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this->window_ = nullptr;
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}
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else if (this->window_thread_.joinable())
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{
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this->window_thread_.detach();
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}
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}
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void draw()
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{
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@ -111,13 +96,13 @@ namespace splash
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std::this_thread::sleep_for(1ms);
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}
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this->window_ = nullptr;
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window = nullptr;
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UnregisterClassA("Black Ops III Splash Screen", utils::nt::library{});
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}
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bool draw_frame() const
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{
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if (!this->window_)
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if (!window)
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{
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return false;
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}
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@ -130,7 +115,7 @@ namespace splash
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TranslateMessage(&msg);
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DispatchMessageW(&msg);
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if (msg.message == WM_DESTROY && msg.hwnd == this->window_)
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if (msg.message == WM_DESTROY && msg.hwnd == window)
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{
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PostQuitMessage(0);
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}
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@ -167,17 +152,17 @@ namespace splash
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if (image_)
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{
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this->window_ = CreateWindowExA(WS_EX_APPWINDOW, "Black Ops III Splash Screen", "BOIII",
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WS_POPUP | WS_SYSMENU,
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(x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr,
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nullptr,
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host, nullptr);
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window = CreateWindowExA(WS_EX_APPWINDOW, "Black Ops III Splash Screen", "BOIII",
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WS_POPUP | WS_SYSMENU,
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(x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr,
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nullptr,
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host, nullptr);
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if (this->window_)
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if (window)
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{
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auto* const image_window = CreateWindowExA(0, "Static", nullptr, WS_CHILD | WS_VISIBLE | 0xEu,
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0, 0,
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320, 100, this->window_, nullptr, host, nullptr);
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320, 100, window, nullptr, host, nullptr);
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if (image_window)
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{
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RECT rect;
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@ -193,15 +178,15 @@ namespace splash
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rect.right = rect.left + width;
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rect.bottom = rect.top + height;
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AdjustWindowRect(&rect, WS_CHILD | WS_VISIBLE | 0xEu, 0);
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SetWindowPos(this->window_, nullptr, rect.left, rect.top, rect.right - rect.left,
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SetWindowPos(window, nullptr, rect.left, rect.top, rect.right - rect.left,
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rect.bottom - rect.top, SWP_NOZORDER);
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SetWindowRgn(this->window_,
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SetWindowRgn(window,
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CreateRoundRectRgn(0, 0, rect.right - rect.left, rect.bottom - rect.top, 15,
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15), TRUE);
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ShowWindow(this->window_, SW_SHOW);
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UpdateWindow(this->window_);
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ShowWindow(window, SW_SHOW);
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UpdateWindow(window);
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}
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}
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}
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@ -211,22 +196,18 @@ namespace splash
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void hide()
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{
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auto* splash_component = component_loader::get<component>();
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if (splash_component)
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if (window && IsWindow(window))
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{
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splash_component->hide();
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ShowWindow(window, SW_HIDE);
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UpdateWindow(window);
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}
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destroy_window();
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}
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HWND get_window()
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{
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auto* splash_component = component_loader::get<component>();
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if (splash_component)
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{
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return splash_component->get_window();
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}
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return nullptr;
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return window;
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}
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}
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@ -21,6 +21,20 @@ namespace steam_proxy
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{
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utils::binary_resource runner_file(RUNNER, "boiii-runner.exe");
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utils::nt::library steam_client_module{};
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utils::nt::library steam_overlay_module{};
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void* steam_pipe = nullptr;
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void* global_user = nullptr;
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steam::interface client_engine{};
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steam::interface client_user{};
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steam::interface client_utils{};
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steam::interface client_friends{};
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steam::interface client_ugc{};
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utils::concurrency::container<subscribed_item_map> subscribed_items;
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enum class ownership_state
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{
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success,
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@ -34,6 +48,129 @@ namespace steam_proxy
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static const auto disabled = utils::flags::has_flag("nosteam");
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return disabled;
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}
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void* load_client_engine()
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{
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if (!steam_client_module) return nullptr;
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for (auto i = 1; i > 0; ++i)
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{
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std::string name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
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auto* const temp_client_engine = steam_client_module
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.invoke<void*>("CreateInterface", name.data(), nullptr);
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if (temp_client_engine) return temp_client_engine;
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}
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return nullptr;
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}
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void load_client()
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{
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const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
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if (steam_path.empty()) return;
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utils::nt::library::load(steam_path / "tier0_s64.dll");
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utils::nt::library::load(steam_path / "vstdlib_s64.dll");
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steam_overlay_module = utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
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steam_client_module = utils::nt::library::load(steam_path / "steamclient64.dll");
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if (!steam_client_module) return;
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client_engine = load_client_engine();
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if (!client_engine) return;
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steam_pipe = steam_client_module.invoke<void*>("Steam_CreateSteamPipe");
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global_user = steam_client_module.invoke<void*>(
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"Steam_ConnectToGlobalUser", steam_pipe);
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client_user = client_engine.invoke<void*>(8, global_user, steam_pipe);
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client_utils = client_engine.invoke<void*>(14, steam_pipe);
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client_friends = client_engine.invoke<void*>(13, global_user, steam_pipe);
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client_ugc = client_engine.invoke<void*>(61, global_user, steam_pipe);
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}
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void do_cleanup()
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{
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client_engine = nullptr;
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client_user = nullptr;
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client_utils = nullptr;
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steam_pipe = nullptr;
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global_user = nullptr;
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steam_client_module = utils::nt::library{nullptr};
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}
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void clean_up_on_error()
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{
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scheduler::schedule([]
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{
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if (steam_client_module
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&& steam_pipe
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&& global_user
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&& steam_client_module.invoke<bool>("Steam_BConnected", global_user,
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steam_pipe)
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&& steam_client_module.invoke<bool>("Steam_BLoggedOn", global_user, steam_pipe)
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)
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{
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return scheduler::cond_continue;
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}
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do_cleanup();
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return scheduler::cond_end;
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});
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}
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ownership_state start_mod_unsafe(const std::string& title, size_t app_id)
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{
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if (!client_utils || !client_user)
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{
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return ownership_state::nosteam;
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}
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if (!client_user.invoke<bool>("BIsSubscribedApp", app_id))
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{
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//app_id = 480; // Spacewar
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return ownership_state::unowned;
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}
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if (is_disabled())
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{
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return ownership_state::success;
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}
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client_utils.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
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char our_directory[MAX_PATH] = {0};
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GetCurrentDirectoryA(sizeof(our_directory), our_directory);
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const auto path = runner_file.get_extracted_file();
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const std::string cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
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steam::game_id game_id;
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game_id.raw.type = 1; // k_EGameIDTypeGameMod
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game_id.raw.app_id = app_id & 0xFFFFFF;
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const auto* mod_id = "bo3";
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game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
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client_user.invoke<bool>("SpawnProcess", path.data(), cmdline.data(), our_directory,
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&game_id.bits, title.data(), 0, 0, 0);
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return ownership_state::success;
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}
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ownership_state start_mod(const std::string& title, const size_t app_id)
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{
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__try
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{
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return start_mod_unsafe(title, app_id);
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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do_cleanup();
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return ownership_state::error;
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}
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}
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}
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class component final : public component_interface
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@ -41,21 +178,15 @@ namespace steam_proxy
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public:
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void pre_start() override
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{
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/*if (is_disabled())
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{
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return;
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}*/
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this->load_client();
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this->clean_up_on_error();
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load_client();
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clean_up_on_error();
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}
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void post_unpack() override
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{
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#ifndef DEV_BUILD
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try
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{
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const auto res = this->start_mod("\xE2\x98\x84\xEF\xB8\x8F" " BOIII"s, steam::SteamUtils()->GetAppID());
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const auto res = start_mod("\xE2\x98\x84\xEF\xB8\x8F" " BOIII"s, steam::SteamUtils()->GetAppID());
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switch (res)
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{
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@ -72,261 +203,100 @@ namespace steam_proxy
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catch (std::exception& e)
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{
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printf("Steam: %s\n", e.what());
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MessageBoxA(GetForegroundWindow(), e.what(), "Error", MB_ICONERROR);
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MessageBoxA(GetForegroundWindow(), e.what(), "BOIII Error", MB_ICONERROR);
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TerminateProcess(GetCurrentProcess(), 1234);
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}
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#endif
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}
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void pre_destroy() override
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{
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if (this->steam_client_module_)
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if (steam_client_module && steam_pipe)
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{
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if (this->steam_pipe_)
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if (global_user)
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{
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if (this->global_user_)
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{
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this->steam_client_module_.invoke<void>("Steam_ReleaseUser", this->steam_pipe_,
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this->global_user_);
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}
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this->steam_client_module_.invoke<bool>("Steam_BReleaseSteamPipe", this->steam_pipe_);
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}
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}
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}
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const utils::nt::library& get_overlay_module() const
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{
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return steam_overlay_module_;
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}
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const char* get_player_name()
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{
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return this->client_friends_.invoke<const char*>("GetPersonaName");
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}
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void update_subscribed_items()
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{
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subscribed_item_map map{};
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const auto _ = utils::finally([&]
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{
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this->subscribed_items_.access([&](subscribed_item_map& items)
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{
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items = std::move(map);
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});
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});
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if (!this->client_ugc_)
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{
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return;
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}
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try
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{
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const auto app_id = steam::SteamUtils()->GetAppID();
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const auto num_items = this->client_ugc_.invoke<uint32_t>("GetNumSubscribedItems", app_id);
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if (!num_items)
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{
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return;
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steam_client_module.invoke<void>("Steam_ReleaseUser", steam_pipe,
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global_user);
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}
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std::vector<uint64_t> ids;
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ids.resize(num_items);
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auto result = this->client_ugc_.invoke<uint32_t>("GetSubscribedItems", app_id, ids.data(),
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num_items);
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result = std::min(num_items, result);
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for (uint32_t i = 0; i < result; ++i)
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{
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char buffer[0x1000] = {0};
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subscribed_item item{};
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item.state = this->client_ugc_.invoke<uint32_t>("GetItemState", app_id, ids[i]);
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item.available = this->client_ugc_.invoke<bool>("GetItemInstallInfo", app_id, ids[i],
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&item.size_on_disk,
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buffer,
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sizeof(buffer), &item.time_stamp);
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item.path = buffer;
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map[ids[i]] = std::move(item);
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}
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steam_client_module.invoke<bool>("Steam_BReleaseSteamPipe", steam_pipe);
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}
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catch (...)
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{
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this->client_ugc_ = {};
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}
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}
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void access_subscribed_items(
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const std::function<void(const subscribed_item_map&)>& callback)
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{
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this->subscribed_items_.access(callback);
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}
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private:
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utils::nt::library steam_client_module_{};
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utils::nt::library steam_overlay_module_{};
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steam::interface client_engine_{};
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steam::interface client_user_{};
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steam::interface client_utils_{};
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steam::interface client_friends_{};
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steam::interface client_ugc_{};
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utils::concurrency::container<subscribed_item_map> subscribed_items_;
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void* steam_pipe_ = nullptr;
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void* global_user_ = nullptr;
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void* load_client_engine() const
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{
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if (!this->steam_client_module_) return nullptr;
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for (auto i = 1; i > 0; ++i)
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{
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std::string name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
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auto* const client_engine = this->steam_client_module_
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.invoke<void*>("CreateInterface", name.data(), nullptr);
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if (client_engine) return client_engine;
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}
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return nullptr;
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}
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void load_client()
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{
|
||||
const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
|
||||
if (steam_path.empty()) return;
|
||||
|
||||
utils::nt::library::load(steam_path / "tier0_s64.dll");
|
||||
utils::nt::library::load(steam_path / "vstdlib_s64.dll");
|
||||
this->steam_overlay_module_ = utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
|
||||
this->steam_client_module_ = utils::nt::library::load(steam_path / "steamclient64.dll");
|
||||
if (!this->steam_client_module_) return;
|
||||
|
||||
this->client_engine_ = load_client_engine();
|
||||
if (!this->client_engine_) return;
|
||||
|
||||
this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
|
||||
this->global_user_ = this->steam_client_module_.invoke<void*>(
|
||||
"Steam_ConnectToGlobalUser", this->steam_pipe_);
|
||||
this->client_user_ = this->client_engine_.invoke<void*>(8, this->global_user_, this->steam_pipe_);
|
||||
// GetIClientUser
|
||||
this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
|
||||
this->client_friends_ = this->client_engine_.invoke<void*>(13, this->global_user_, this->steam_pipe_);
|
||||
// GetIClientFriends
|
||||
this->client_ugc_ = this->client_engine_.invoke<void*>(61, this->global_user_, this->steam_pipe_);
|
||||
// GetIClientUGC
|
||||
}
|
||||
|
||||
ownership_state start_mod(const std::string& title, const size_t app_id)
|
||||
{
|
||||
__try
|
||||
{
|
||||
return this->start_mod_unsafe(title, app_id);
|
||||
}
|
||||
__except (EXCEPTION_EXECUTE_HANDLER)
|
||||
{
|
||||
this->do_cleanup();
|
||||
return ownership_state::error;
|
||||
}
|
||||
}
|
||||
|
||||
ownership_state start_mod_unsafe(const std::string& title, size_t app_id)
|
||||
{
|
||||
if (!this->client_utils_ || !this->client_user_)
|
||||
{
|
||||
return ownership_state::nosteam;
|
||||
}
|
||||
|
||||
if (!this->client_user_.invoke<bool>("BIsSubscribedApp", app_id))
|
||||
{
|
||||
//app_id = 480; // Spacewar
|
||||
return ownership_state::unowned;
|
||||
}
|
||||
|
||||
if (is_disabled())
|
||||
{
|
||||
return ownership_state::success;
|
||||
}
|
||||
|
||||
this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
|
||||
|
||||
char our_directory[MAX_PATH] = {0};
|
||||
GetCurrentDirectoryA(sizeof(our_directory), our_directory);
|
||||
|
||||
const auto path = runner_file.get_extracted_file();
|
||||
const std::string cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
|
||||
|
||||
steam::game_id game_id;
|
||||
game_id.raw.type = 1; // k_EGameIDTypeGameMod
|
||||
game_id.raw.app_id = app_id & 0xFFFFFF;
|
||||
|
||||
const auto* mod_id = "bo3";
|
||||
game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
|
||||
|
||||
this->client_user_.invoke<bool>("SpawnProcess", path.data(), cmdline.data(), our_directory,
|
||||
&game_id.bits, title.data(), 0, 0, 0);
|
||||
|
||||
return ownership_state::success;
|
||||
}
|
||||
|
||||
void do_cleanup()
|
||||
{
|
||||
this->client_engine_ = nullptr;
|
||||
this->client_user_ = nullptr;
|
||||
this->client_utils_ = nullptr;
|
||||
|
||||
this->steam_pipe_ = nullptr;
|
||||
this->global_user_ = nullptr;
|
||||
|
||||
this->steam_client_module_ = utils::nt::library{nullptr};
|
||||
}
|
||||
|
||||
void clean_up_on_error()
|
||||
{
|
||||
scheduler::schedule([this]()
|
||||
{
|
||||
if (this->steam_client_module_
|
||||
&& this->steam_pipe_
|
||||
&& this->global_user_
|
||||
&& this->steam_client_module_.invoke<bool>("Steam_BConnected", this->global_user_,
|
||||
this->steam_pipe_)
|
||||
&& this->steam_client_module_.invoke<bool>("Steam_BLoggedOn", this->global_user_, this->steam_pipe_)
|
||||
)
|
||||
{
|
||||
return scheduler::cond_continue;
|
||||
}
|
||||
|
||||
this->do_cleanup();
|
||||
return scheduler::cond_end;
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const utils::nt::library& get_overlay_module()
|
||||
{
|
||||
// TODO: Find a better way to do this
|
||||
return component_loader::get<component>()->get_overlay_module();
|
||||
return steam_overlay_module;
|
||||
}
|
||||
|
||||
const char* get_player_name()
|
||||
{
|
||||
static std::string name = component_loader::get<component>()->get_player_name();
|
||||
return name.data();
|
||||
if (client_friends)
|
||||
{
|
||||
return client_friends.invoke<const char*>("GetPersonaName");
|
||||
}
|
||||
|
||||
return "boiii";
|
||||
}
|
||||
|
||||
void update_subscribed_items()
|
||||
{
|
||||
component_loader::get<component>()->update_subscribed_items();
|
||||
subscribed_item_map map{};
|
||||
|
||||
const auto _ = utils::finally([&]
|
||||
{
|
||||
subscribed_items.access([&](subscribed_item_map& items)
|
||||
{
|
||||
items = std::move(map);
|
||||
});
|
||||
});
|
||||
|
||||
if (!client_ugc)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
const auto app_id = steam::SteamUtils()->GetAppID();
|
||||
const auto num_items = client_ugc.invoke<uint32_t>("GetNumSubscribedItems", app_id);
|
||||
|
||||
if (!num_items)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<uint64_t> ids;
|
||||
ids.resize(num_items);
|
||||
|
||||
auto result = client_ugc.invoke<uint32_t>("GetSubscribedItems", app_id, ids.data(),
|
||||
num_items);
|
||||
result = std::min(num_items, result);
|
||||
|
||||
for (uint32_t i = 0; i < result; ++i)
|
||||
{
|
||||
char buffer[0x1000] = {0};
|
||||
subscribed_item item{};
|
||||
|
||||
item.state = client_ugc.invoke<uint32_t>("GetItemState", app_id, ids[i]);
|
||||
item.available = client_ugc.invoke<bool>("GetItemInstallInfo", app_id, ids[i],
|
||||
&item.size_on_disk,
|
||||
buffer,
|
||||
sizeof(buffer), &item.time_stamp);
|
||||
item.path = buffer;
|
||||
|
||||
map[ids[i]] = std::move(item);
|
||||
}
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
client_ugc = {};
|
||||
}
|
||||
}
|
||||
|
||||
void access_subscribed_items(const std::function<void(const subscribed_item_map&)>& callback)
|
||||
void access_subscribed_items(
|
||||
const std::function<void(const subscribed_item_map&)>& callback)
|
||||
{
|
||||
component_loader::get<component>()->access_subscribed_items(callback);
|
||||
subscribed_items.access(callback);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -93,7 +93,7 @@ namespace updater
|
||||
}
|
||||
}
|
||||
|
||||
void perform_update(HWND parent_window)
|
||||
void perform_update(const HWND parent_window)
|
||||
{
|
||||
const utils::progress_ui progress_ui{};
|
||||
progress_ui.set_title("Updating BOIII");
|
||||
|
Loading…
Reference in New Issue
Block a user