set com_maxclients ingame to allow direct connect
- 4 for zombies - 18 for multiplayer
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@ -1,4 +1,3 @@
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-- Removed check for public matches to allow team change in ranked matches
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CoD.IsTeamChangeAllowed = function()
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if Engine.GetGametypeSetting( "allowInGameTeamChange" ) == 1 then
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@ -8,6 +7,18 @@ CoD.IsTeamChangeAllowed = function()
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end
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end
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-- Set com_maxclients InGame so players can join via direct connect
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local maxclients = function()
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if Engine.IsZombiesGame() then
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return 4
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else
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return 18
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end
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end
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Engine.SetDvar( "com_maxclients", maxclients() )
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DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOptions", function (controller)
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local options = {}
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if Engine.IsDemoPlaying() then
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