Fix dedicated server crashes
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6114357110
commit
4fbb3fdc11
@ -25,6 +25,11 @@ namespace getinfo
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{
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{
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int count = 0;
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int count = 0;
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const auto client_states = *reinterpret_cast<uint64_t*>(game::select(0x1576FB318, 0x14A178E98));
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const auto client_states = *reinterpret_cast<uint64_t*>(game::select(0x1576FB318, 0x14A178E98));
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if (!client_states)
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{
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return 0;
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}
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const auto object_length = game::is_server() ? 0xE5110 : 0xE5170;
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const auto object_length = game::is_server() ? 0xE5110 : 0xE5170;
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for (int i = 0; i < get_max_client_count(); ++i)
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for (int i = 0; i < get_max_client_count(); ++i)
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@ -41,6 +46,12 @@ namespace getinfo
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int get_bot_count()
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int get_bot_count()
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{
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{
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const auto client_states = *reinterpret_cast<uint64_t*>(game::select(0x1576FB318, 0x14A178E98));
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if (!client_states)
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{
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return 0;
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}
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int count = 0;
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int count = 0;
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for (int i = 0; i < get_max_client_count(); ++i)
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for (int i = 0; i < get_max_client_count(); ++i)
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@ -78,10 +89,12 @@ namespace getinfo
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utils::info_string info{};
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utils::info_string info{};
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info.set("challenge", std::string(data.begin(), data.end()));
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info.set("challenge", std::string(data.begin(), data.end()));
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info.set("gamename", "T7");
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info.set("gamename", "T7");
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info.set("hostname", game::get_dvar_string(game::is_server() ? "live_steam_server_name" : "sv_hostname"));
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info.set("hostname",
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game::get_dvar_string(game::is_server() ? "live_steam_server_name" : "sv_hostname"));
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info.set("gametype", game::get_dvar_string("g_gametype"));
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info.set("gametype", game::get_dvar_string("g_gametype"));
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//info.set("sv_motd", get_dvar_string("sv_motd"));
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//info.set("sv_motd", get_dvar_string("sv_motd"));
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info.set("description", game::is_server() ? game::get_dvar_string("live_steam_server_description") : "");
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info.set("description",
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game::is_server() ? game::get_dvar_string("live_steam_server_description") : "");
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("mapname", game::get_dvar_string("mapname"));
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info.set("mapname", game::get_dvar_string("mapname"));
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info.set("isPrivate", game::get_dvar_string("g_password").empty() ? "0" : "1");
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info.set("isPrivate", game::get_dvar_string("g_password").empty() ? "0" : "1");
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