Merge pull request #505 from momo5502/feature/auth-protocol
Support packet fragmentation
This commit is contained in:
commit
4b1808c331
@ -4,6 +4,7 @@
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#include "auth.hpp"
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#include "command.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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#include "profile_infos.hpp"
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#include <game/game.hpp>
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@ -17,6 +18,8 @@
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#include <utils/info_string.hpp>
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#include <utils/cryptography.hpp>
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#include <game/fragment_handler.hpp>
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namespace auth
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{
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namespace
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@ -100,10 +103,7 @@ namespace auth
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std::string serialize_connect_data(const char* data, const int length)
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{
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utils::byte_buffer buffer{};
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profile_infos::profile_info info{};
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info.version = 4; // invalid
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info.serialize(buffer);
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//profile_infos::get_profile_info().value_or(profile_infos::profile_info{}).serialize(buffer);
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profile_infos::get_profile_info().value_or(profile_infos::profile_info{}).serialize(buffer);
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buffer.write_string(data, static_cast<size_t>(length));
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@ -112,24 +112,38 @@ namespace auth
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return buffer.move_buffer();
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}
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int send_connect_data_stub(const game::netsrc_t sock, game::netadr_t* adr, const char* data, int len)
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void send_fragmented_connect_packet(const game::netsrc_t sock, game::netadr_t* adr, const char* data,
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const int length)
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{
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const auto connect_data = serialize_connect_data(data, length);
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game::fragment_handler::fragment_data //
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(connect_data.data(), connect_data.size(), [&](const utils::byte_buffer& buffer)
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{
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utils::byte_buffer packet_buffer{};
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packet_buffer.write("connect");
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packet_buffer.write(" ");
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packet_buffer.write(buffer);
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const auto& fragment_packet = packet_buffer.get_buffer();
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game::NET_OutOfBandData(
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sock, adr, fragment_packet.data(),
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static_cast<int>(fragment_packet.size()));
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});
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}
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int send_connect_data_stub(const game::netsrc_t sock, game::netadr_t* adr, const char* data, const int len)
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{
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try
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{
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std::string buffer{};
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const auto is_connect_sequence = len >= 7 && strncmp("connect", data, 7) == 0;
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if (is_connect_sequence)
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if (!is_connect_sequence)
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{
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buffer.append("connect");
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buffer.push_back(' ');
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buffer.append(serialize_connect_data(data, len));
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data = buffer.data();
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len = static_cast<int>(buffer.size());
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return game::NET_OutOfBandData(sock, adr, data, len);
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}
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return reinterpret_cast<decltype(&send_connect_data_stub)>(0x142173600_g)(sock, adr, data, len);
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send_fragmented_connect_packet(sock, adr, data, len);
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return true;
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}
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catch (std::exception& e)
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{
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@ -139,16 +153,8 @@ namespace auth
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return 0;
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}
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void handle_connect_packet(const game::netadr_t& target, const network::data_view& data)
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void dispatch_connect_packet(const game::netadr_t& target, const std::string& data)
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{
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if (!game::is_server_running())
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{
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return;
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}
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printf("Deserialized with size: %llX\n", data.size());
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utils::byte_buffer buffer(data);
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const profile_infos::profile_info info(buffer);
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@ -177,6 +183,22 @@ namespace auth
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}
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});
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}
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void handle_connect_packet_fragment(const game::netadr_t& target, const network::data_view& data)
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{
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if (!game::is_server_running())
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{
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return;
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}
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utils::byte_buffer buffer(data);
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std::string final_packet{};
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if (game::fragment_handler::handle(target, buffer, final_packet))
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{
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dispatch_connect_packet(target, final_packet);
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}
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}
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}
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uint64_t get_guid()
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@ -200,7 +222,7 @@ namespace auth
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{
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// Skip connect handler
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utils::hook::set<uint8_t>(game::select(0x142253EFA, 0x14053714A), 0xEB);
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network::on("connect", handle_connect_packet);
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network::on("connect", handle_connect_packet_fragment);
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// Patch steam id bit check
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std::vector<std::pair<size_t, size_t>> patches{};
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@ -10,6 +10,8 @@
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#include "network.hpp"
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#include "game/fragment_handler.hpp"
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namespace network
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{
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namespace
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@ -292,6 +294,8 @@ namespace network
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{
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void post_unpack() override
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{
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scheduler::loop(game::fragment_handler::clean, scheduler::async, 5s);
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utils::hook::nop(game::select(0x1423322B6, 0x140596DF6), 4);
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// don't increment data pointer to optionally skip socket byte
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utils::hook::call(game::select(0x142332283, 0x140596DC3), read_socket_byte_stub);
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@ -6,7 +6,6 @@
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#include "party.hpp"
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#include "scheduler.hpp"
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#include <utils/nt.hpp>
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#include <utils/properties.hpp>
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#include <utils/concurrency.hpp>
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@ -14,6 +13,7 @@
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#include <utils/io.hpp>
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#include "game/utils.hpp"
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#include "game/fragment_handler.hpp"
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namespace profile_infos
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{
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@ -44,9 +44,12 @@ namespace profile_infos
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return {std::move(info)};
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}
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void send_profile_info(const game::netadr_t& address, const std::string& buffer)
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void send_profile_info(const game::netadr_t& address, const std::string& data)
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{
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network::send(address, "profileInfo", buffer);
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game::fragment_handler::fragment_data(data.data(), data.size(), [&address](const utils::byte_buffer& buffer)
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{
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network::send(address, "profileInfo", buffer.get_buffer());
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});
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}
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void distribute_profile_info(const uint64_t user_id, const profile_info& info)
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@ -253,10 +256,16 @@ namespace profile_infos
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}
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utils::byte_buffer buffer(data);
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const auto user_id = buffer.read<uint64_t>();
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const profile_info info(buffer);
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add_profile_info(user_id, info);
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std::string final_packet{};
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if (game::fragment_handler::handle(server, buffer, final_packet))
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{
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buffer = utils::byte_buffer(final_packet);
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const auto user_id = buffer.read<uint64_t>();
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const profile_info info(buffer);
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add_profile_info(user_id, info);
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}
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});
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}
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}
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155
src/client/game/fragment_handler.cpp
Normal file
155
src/client/game/fragment_handler.cpp
Normal file
@ -0,0 +1,155 @@
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#include <std_include.hpp>
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#include "fragment_handler.hpp"
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namespace game::fragment_handler
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{
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namespace
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{
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constexpr size_t MAX_FRAGMENTS = 100;
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using fragments = std::unordered_map<size_t, std::string>;
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struct fragmented_packet
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{
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size_t fragment_count{0};
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fragments fragments{};
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std::chrono::high_resolution_clock::time_point insertion_time = std::chrono::high_resolution_clock::now();
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};
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using id_fragment_map = std::unordered_map<uint64_t, fragmented_packet>;
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using address_fragment_map = std::unordered_map<netadr_t, id_fragment_map>;
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utils::concurrency::container<address_fragment_map> global_map{};
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std::vector<std::string> construct_fragments(const void* data, const size_t length)
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{
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std::vector<std::string> fragments{};
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constexpr size_t max_fragment_size = 0x400;
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for (size_t i = 0; i < length; i += max_fragment_size)
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{
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const auto current_fragment_size = std::min(length - i, max_fragment_size);
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std::string fragment(static_cast<const char*>(data) + i, current_fragment_size);
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fragments.push_back(std::move(fragment));
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}
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return fragments;
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}
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}
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bool handle(const netadr_t& target, utils::byte_buffer& buffer, std::string& final_packet)
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{
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const auto fragment_id = buffer.read<uint64_t>();
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const size_t fragment_count = buffer.read<uint32_t>();
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const size_t fragment_index = buffer.read<uint32_t>();
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auto fragment_data = buffer.get_remaining_data();
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if (fragment_index > fragment_count || !fragment_count || fragment_count > MAX_FRAGMENTS)
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{
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return false;
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}
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return global_map.access<bool>([&](address_fragment_map& map)
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{
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auto& user_map = map[target];
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if (!user_map.contains(fragment_id) && user_map.size() > MAX_FRAGMENTS)
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{
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return false;
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}
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auto& packet_queue = user_map[fragment_id];
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if (packet_queue.fragment_count == 0)
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{
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packet_queue.fragment_count = fragment_count;
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}
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if (packet_queue.fragment_count != fragment_count)
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{
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return false;
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}
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if (packet_queue.fragments.size() + 1 < fragment_count)
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{
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packet_queue.fragments[fragment_index] = std::move(fragment_data);
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return false;
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}
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final_packet.clear();
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for (size_t i = 0; i < fragment_count; ++i)
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{
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if (i == fragment_index)
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{
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final_packet.append(fragment_data);
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}
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else
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{
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final_packet.append(packet_queue.fragments.at(i));
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}
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}
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return true;
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});
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}
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void clean()
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{
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global_map.access([](address_fragment_map& map)
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{
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for (auto i = map.begin(); i != map.end();)
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{
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auto& user_map = i->second;
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for (auto j = user_map.begin(); j != user_map.end();)
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{
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const auto now = std::chrono::high_resolution_clock::now();
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const auto diff = now - j->second.insertion_time;
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if (diff > 5s)
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{
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j = user_map.erase(j);
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}
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else
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{
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++j;
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}
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}
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if (user_map.empty())
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{
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i = map.erase(i);
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}
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else
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{
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++i;
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}
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}
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});
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}
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void fragment_handler::fragment_data(const void* data, const size_t size,
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const std::function<void(const utils::byte_buffer& buffer)>& callback)
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{
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static std::atomic_uint64_t current_id{0};
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const auto id = current_id++;
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const auto fragments = construct_fragments(data, size);
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for (size_t i = 0; i < fragments.size(); ++i)
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{
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utils::byte_buffer buffer{};
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buffer.write(id);
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buffer.write(static_cast<uint32_t>(fragments.size()));
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buffer.write(static_cast<uint32_t>(i));
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auto& fragment = fragments.at(i);
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buffer.write(fragment.data(), fragment.size());
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callback(buffer);
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}
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}
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}
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17
src/client/game/fragment_handler.hpp
Normal file
17
src/client/game/fragment_handler.hpp
Normal file
@ -0,0 +1,17 @@
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#pragma once
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#include <utils/byte_buffer.hpp>
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#include <utils/concurrency.hpp>
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#include "../component/network.hpp"
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namespace game::fragment_handler
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{
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bool handle(const netadr_t& target, utils::byte_buffer& buffer,
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std::string& final_packet);
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void clean();
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void fragment_data(const void* data, const size_t size,
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const std::function<void(const utils::byte_buffer& buffer)>& callback);
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}
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File diff suppressed because it is too large
Load Diff
@ -1,269 +1,272 @@
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#pragma once
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#include "structs.hpp"
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#define WEAK __declspec(selectany)
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namespace game
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{
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#define Com_Error(code, fmt, ...) Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__)
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// CL
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WEAK symbol<void(int controllerIndex, XSESSION_INFO* hostInfo, const netadr_t* addr, int numPublicSlots,
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int numPrivateSlots, const char* mapname, const char* gametype,
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const char* somethingWithUserMaps)> CL_ConnectFromLobby
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{0x14134C570};
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WEAK symbol<bool(int localClientNum, int index, char* buf, int size, bool addClanName)> CL_GetClientName{
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0x1413E3140
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};
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// Game
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WEAK symbol<void(gentity_s* ent, gentity_s* target, int mode, const char* chatText)> G_Say{0x0, 0x140299170};
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WEAK symbol<void(const char* fmt, ...)> G_LogPrintf{0x0, 0x1402A7BB0};
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// Com
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x142148F60, 0x140505630};
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8170, 0x140501470};
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7370};
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WEAK symbol<void(eNetworkModes networkMode)> Com_SessionMode_SetNetworkMode{0x1420F75B0, 0x140500B80};
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WEAK symbol<eGameModes(eGameModes gameMode)> Com_SessionMode_SetGameMode{0x1420F7570, 0x140500B40};
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WEAK symbol<eModes(eModes mode)> Com_SessionMode_SetMode{0x1420F7570};
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WEAK symbol<void(const char* gametype, bool loadDefaultSettings)> Com_GametypeSettings_SetGametype{
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0x1420F5980
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};
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WEAK symbol<unsigned int(const char* settingName, bool getDefault)> Com_GametypeSettings_GetUInt{0x1420F4E00, 0x1404FE5C0};
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WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
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WEAK symbol<void(int localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
|
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0x14214A4D0
|
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};
|
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WEAK symbol<const char*(const char* fullpath)> Com_LoadRawTextFile{0x1420F61B0};
|
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|
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC010, 0x1404F75B0};
|
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WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{
|
||||
0x14133BE10, 0x1404F78D0
|
||||
};
|
||||
WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
|
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0x1420ECC90, 0x1404F8210
|
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};
|
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WEAK symbol<void()> Cbuf_AddServerText_f{0x0, 0x1407DB4C0};
|
||||
WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddServerCommandInternal
|
||||
{
|
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0x0, 0x1404F8280
|
||||
};
|
||||
WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* text,
|
||||
bool fromRemoteConsole)> Cmd_ExecuteSingleCommand{
|
||||
0x1420ED380, 0x1404F8890
|
||||
};
|
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WEAK symbol<void(int localClientNum, ControllerIndex_t localControllerIndex, const char* text_in, int max_tokens,
|
||||
bool evalExpressions, CmdArgs* args)> Cmd_TokenizeStringKernel{0x1420EED60, 0x1404FA300};
|
||||
WEAK symbol<void()> Cmd_EndTokenizedString{0x1420ECED0, 0x1404F8420};
|
||||
WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40};
|
||||
|
||||
// DB
|
||||
WEAK symbol<void(XZoneInfo* zoneInfo, uint32_t zoneCount, bool sync, bool suppressSync)> DB_LoadXAssets{
|
||||
0x1414236A0
|
||||
};
|
||||
WEAK symbol<void(XAssetType type, XAssetEnum* func, void* inData, bool includeOverride)> DB_EnumXAssets{
|
||||
0x141420970, 0x1401D5A50
|
||||
};
|
||||
WEAK symbol<XAssetHeader(XAssetType type, const char* name, bool errorIfMissing, int waitTime)> DB_FindXAssetHeader{
|
||||
0x141420ED0, 0x1401D5FB0
|
||||
};
|
||||
WEAK symbol<const char*(const XAsset* asset)> DB_GetXAssetName{0x1413E9DA0, 0x14019F080};
|
||||
WEAK symbol<bool(const char* zoneName, int source)> DB_FileExists{0x141420B40};
|
||||
WEAK symbol<void()> DB_ReleaseXAssets{0x1414247C0};
|
||||
|
||||
// Live
|
||||
#pragma once
|
||||
|
||||
#include "structs.hpp"
|
||||
|
||||
#define WEAK __declspec(selectany)
|
||||
|
||||
namespace game
|
||||
{
|
||||
#define Com_Error(code, fmt, ...) Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__)
|
||||
|
||||
// CL
|
||||
WEAK symbol<void(int controllerIndex, XSESSION_INFO* hostInfo, const netadr_t* addr, int numPublicSlots,
|
||||
int numPrivateSlots, const char* mapname, const char* gametype,
|
||||
const char* somethingWithUserMaps)> CL_ConnectFromLobby
|
||||
{0x14134C570};
|
||||
WEAK symbol<bool(int localClientNum, int index, char* buf, int size, bool addClanName)> CL_GetClientName{
|
||||
0x1413E3140
|
||||
};
|
||||
|
||||
// Game
|
||||
WEAK symbol<void(gentity_s* ent, gentity_s* target, int mode, const char* chatText)> G_Say{0x0, 0x140299170};
|
||||
WEAK symbol<void(const char* fmt, ...)> G_LogPrintf{0x0, 0x1402A7BB0};
|
||||
|
||||
// Com
|
||||
WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x142148F60, 0x140505630};
|
||||
WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8170, 0x140501470};
|
||||
WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7370};
|
||||
WEAK symbol<void(eNetworkModes networkMode)> Com_SessionMode_SetNetworkMode{0x1420F75B0, 0x140500B80};
|
||||
WEAK symbol<eGameModes(eGameModes gameMode)> Com_SessionMode_SetGameMode{0x1420F7570, 0x140500B40};
|
||||
WEAK symbol<eModes(eModes mode)> Com_SessionMode_SetMode{0x1420F7570};
|
||||
WEAK symbol<void(const char* gametype, bool loadDefaultSettings)> Com_GametypeSettings_SetGametype{
|
||||
0x1420F5980
|
||||
};
|
||||
WEAK symbol<unsigned int(const char* settingName, bool getDefault)> Com_GametypeSettings_GetUInt{
|
||||
0x1420F4E00, 0x1404FE5C0
|
||||
};
|
||||
WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
|
||||
WEAK symbol<void(int localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
|
||||
0x14214A4D0
|
||||
};
|
||||
WEAK symbol<const char*(const char* fullpath)> Com_LoadRawTextFile{0x1420F61B0};
|
||||
|
||||
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC010, 0x1404F75B0};
|
||||
WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{
|
||||
0x14133BE10, 0x1404F78D0
|
||||
};
|
||||
WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
|
||||
0x1420ECC90, 0x1404F8210
|
||||
};
|
||||
WEAK symbol<void()> Cbuf_AddServerText_f{0x0, 0x1407DB4C0};
|
||||
WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddServerCommandInternal
|
||||
{
|
||||
0x0, 0x1404F8280
|
||||
};
|
||||
WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* text,
|
||||
bool fromRemoteConsole)> Cmd_ExecuteSingleCommand{
|
||||
0x1420ED380, 0x1404F8890
|
||||
};
|
||||
WEAK symbol<void(int localClientNum, ControllerIndex_t localControllerIndex, const char* text_in, int max_tokens,
|
||||
bool evalExpressions, CmdArgs* args)> Cmd_TokenizeStringKernel{0x1420EED60, 0x1404FA300};
|
||||
WEAK symbol<void()> Cmd_EndTokenizedString{0x1420ECED0, 0x1404F8420};
|
||||
WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40};
|
||||
|
||||
// DB
|
||||
WEAK symbol<void(XZoneInfo* zoneInfo, uint32_t zoneCount, bool sync, bool suppressSync)> DB_LoadXAssets{
|
||||
0x1414236A0
|
||||
};
|
||||
WEAK symbol<void(XAssetType type, XAssetEnum* func, void* inData, bool includeOverride)> DB_EnumXAssets{
|
||||
0x141420970, 0x1401D5A50
|
||||
};
|
||||
WEAK symbol<XAssetHeader(XAssetType type, const char* name, bool errorIfMissing, int waitTime)> DB_FindXAssetHeader{
|
||||
0x141420ED0, 0x1401D5FB0
|
||||
};
|
||||
WEAK symbol<const char*(const XAsset* asset)> DB_GetXAssetName{0x1413E9DA0, 0x14019F080};
|
||||
WEAK symbol<bool(const char* zoneName, int source)> DB_FileExists{0x141420B40};
|
||||
WEAK symbol<void()> DB_ReleaseXAssets{0x1414247C0};
|
||||
|
||||
// Live
|
||||
WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C380};
|
||||
|
||||
// Info
|
||||
WEAK symbol<const char* (const char*, const char* key)> Info_ValueForKey{ 0x1422E87B0 };
|
||||
|
||||
// MSG
|
||||
WEAK symbol<uint8_t(msg_t* msg)> MSG_ReadByte{0x142155450, 0x14050D1B0};
|
||||
|
||||
// NET
|
||||
WEAK symbol<bool(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendPacket{
|
||||
0x1423323B0, 0x140596E40
|
||||
};
|
||||
WEAK symbol<bool(char const*, netadr_t*)> NET_StringToAdr{0x142172780, 0x140515110};
|
||||
|
||||
// Sys
|
||||
WEAK symbol<int()> Sys_Milliseconds{0x142332870};
|
||||
WEAK symbol<void()> Sys_ShowConsole{0x1423333C0, 0x140597E40};
|
||||
WEAK symbol<TLSData*()> Sys_GetTLS{0x1421837B0, 0x140525EB0};
|
||||
WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x142183A60};
|
||||
|
||||
// Unnamed
|
||||
WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
|
||||
|
||||
WEAK symbol<bool()> isModLoaded{0x1420D5020};
|
||||
WEAK symbol<void(int, const char*, int)> loadMod{0x1420D6930};
|
||||
|
||||
// Dvar
|
||||
WEAK symbol<bool(const dvar_t* dvar)> Dvar_IsSessionModeBaseDvar{0x1422C23A0, 0x140576890};
|
||||
WEAK symbol<dvar_t*(const char* dvarName)> Dvar_FindVar{0x1422BCCD0, 0x140575540};
|
||||
WEAK symbol<unsigned int(const char* str)> Dvar_GenerateHash{0x14133DBF0, 0x140185800};
|
||||
WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BCC40};
|
||||
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetDebugName{0x1422BD250};
|
||||
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetString{0x1422BF590, 0x140575E30};
|
||||
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_DisplayableValue{0x1422BC080};
|
||||
WEAK symbol<bool(const dvar_t* dvar)> Dvar_GetBool{0x1422BCED0};
|
||||
WEAK symbol<int(const dvar_t* dvar)> Dvar_GetInt{0x0, 0x140575C20};
|
||||
WEAK symbol<float(const dvar_t* dvar)> Dvar_GetFLoat{0x0, 0x140575B20};
|
||||
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, int flags,
|
||||
const char* description)> Dvar_RegisterBool{
|
||||
0x1422D0900, 0x14057B500
|
||||
};
|
||||
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags,
|
||||
const char* description)> Dvar_RegisterFloat{
|
||||
0x0, 0x14057B6B0
|
||||
};
|
||||
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, int flags,
|
||||
const char* description)> Dvar_SessionModeRegisterBool{
|
||||
0x1422D0D40, 0x14057BAA0
|
||||
};
|
||||
WEAK symbol<void(dvarStrHash_t hash, bool value, eModes mode)> Dvar_SessionModeSetDefaultBool{
|
||||
0x1422D0E90, 0x14057BCE0
|
||||
};
|
||||
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, const char* value, int flags,
|
||||
const char* description)> Dvar_RegisterString{
|
||||
0x1422D0B70, 0x14057B890
|
||||
};
|
||||
WEAK symbol<void(void (*callback)(const dvar_t*, void*), void* userData)> Dvar_ForEach{0x1422BCD00};
|
||||
WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{
|
||||
0x1422C7500
|
||||
};
|
||||
WEAK symbol<dvar_t*(dvar_t* dvar, eModes mode)> Dvar_GetSessionModeSpecificDvar{
|
||||
0x1422BF500, 0x140575D90
|
||||
};
|
||||
|
||||
// UI
|
||||
WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50};
|
||||
WEAK symbol<void()> UI_CoD_LobbyUI_Init{0x141F2BD80, 0x1404A1F50};
|
||||
WEAK symbol<void()> UI_CoD_Shutdown{0x141F32E10, 0x0};
|
||||
WEAK symbol<void(const char*, const char*, int, game::hks::lua_State*)> UI_AddMenu{0x1427018F0, 0x0};
|
||||
WEAK symbol<const char*(int)> UI_CoD_GetRootNameForController{0x141F28940, 0x0};
|
||||
WEAK symbol<void(hks::lua_State*, const char*)> Lua_CoD_LoadLuaFile{0x141F11A20, 0x0};
|
||||
WEAK symbol<void(int localClientNum)> CG_LUIHUDRestart{0x140F7E970};
|
||||
WEAK symbol<const char*(const char*, const char* key)> Info_ValueForKey{0x1422E87B0};
|
||||
|
||||
// MSG
|
||||
WEAK symbol<uint8_t(msg_t* msg)> MSG_ReadByte{0x142155450, 0x14050D1B0};
|
||||
|
||||
// NET
|
||||
WEAK symbol<bool(netsrc_t sock, netadr_t* adr, const void* data, int len)> NET_OutOfBandData{0x142173600};
|
||||
WEAK symbol<bool(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendPacket{
|
||||
0x1423323B0, 0x140596E40
|
||||
};
|
||||
WEAK symbol<bool(char const*, netadr_t*)> NET_StringToAdr{0x142172780, 0x140515110};
|
||||
|
||||
// Sys
|
||||
WEAK symbol<int()> Sys_Milliseconds{0x142332870};
|
||||
WEAK symbol<void()> Sys_ShowConsole{0x1423333C0, 0x140597E40};
|
||||
WEAK symbol<TLSData*()> Sys_GetTLS{0x1421837B0, 0x140525EB0};
|
||||
WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x142183A60};
|
||||
|
||||
// Unnamed
|
||||
WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
|
||||
|
||||
WEAK symbol<bool()> isModLoaded{0x1420D5020};
|
||||
WEAK symbol<void(int, const char*, int)> loadMod{0x1420D6930};
|
||||
|
||||
// Dvar
|
||||
WEAK symbol<bool(const dvar_t* dvar)> Dvar_IsSessionModeBaseDvar{0x1422C23A0, 0x140576890};
|
||||
WEAK symbol<dvar_t*(const char* dvarName)> Dvar_FindVar{0x1422BCCD0, 0x140575540};
|
||||
WEAK symbol<unsigned int(const char* str)> Dvar_GenerateHash{0x14133DBF0, 0x140185800};
|
||||
WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BCC40};
|
||||
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetDebugName{0x1422BD250};
|
||||
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetString{0x1422BF590, 0x140575E30};
|
||||
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_DisplayableValue{0x1422BC080};
|
||||
WEAK symbol<bool(const dvar_t* dvar)> Dvar_GetBool{0x1422BCED0};
|
||||
WEAK symbol<int(const dvar_t* dvar)> Dvar_GetInt{0x0, 0x140575C20};
|
||||
WEAK symbol<float(const dvar_t* dvar)> Dvar_GetFLoat{0x0, 0x140575B20};
|
||||
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, int flags,
|
||||
const char* description)> Dvar_RegisterBool{
|
||||
0x1422D0900, 0x14057B500
|
||||
};
|
||||
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags,
|
||||
const char* description)> Dvar_RegisterFloat{
|
||||
0x0, 0x14057B6B0
|
||||
};
|
||||
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, int flags,
|
||||
const char* description)> Dvar_SessionModeRegisterBool{
|
||||
0x1422D0D40, 0x14057BAA0
|
||||
};
|
||||
WEAK symbol<void(dvarStrHash_t hash, bool value, eModes mode)> Dvar_SessionModeSetDefaultBool{
|
||||
0x1422D0E90, 0x14057BCE0
|
||||
};
|
||||
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, const char* value, int flags,
|
||||
const char* description)> Dvar_RegisterString{
|
||||
0x1422D0B70, 0x14057B890
|
||||
};
|
||||
WEAK symbol<void(void (*callback)(const dvar_t*, void*), void* userData)> Dvar_ForEach{0x1422BCD00};
|
||||
WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{
|
||||
0x1422C7500
|
||||
};
|
||||
WEAK symbol<dvar_t*(dvar_t* dvar, eModes mode)> Dvar_GetSessionModeSpecificDvar{
|
||||
0x1422BF500, 0x140575D90
|
||||
};
|
||||
|
||||
// UI
|
||||
WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50};
|
||||
WEAK symbol<void()> UI_CoD_LobbyUI_Init{0x141F2BD80, 0x1404A1F50};
|
||||
WEAK symbol<void()> UI_CoD_Shutdown{0x141F32E10, 0x0};
|
||||
WEAK symbol<void(const char*, const char*, int, game::hks::lua_State*)> UI_AddMenu{0x1427018F0, 0x0};
|
||||
WEAK symbol<const char*(int)> UI_CoD_GetRootNameForController{0x141F28940, 0x0};
|
||||
WEAK symbol<void(hks::lua_State*, const char*)> Lua_CoD_LoadLuaFile{0x141F11A20, 0x0};
|
||||
WEAK symbol<void(int localClientNum)> CG_LUIHUDRestart{0x140F7E970};
|
||||
WEAK symbol<void(int localClientNum)> CL_CheckKeepDrawingConnectScreen{0x1413CCAE0};
|
||||
WEAK symbol<void(const char* key, int value, hks::lua_State* luaVM)> Lua_SetTableInt{ 0x141F066E0 };
|
||||
|
||||
// Scr
|
||||
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x1412E9870, 0x14016F160};
|
||||
WEAK symbol<void(scriptInstance_t inst, const char* value)> Scr_AddString{0x0, 0x14016F320};
|
||||
WEAK symbol<const char*(scriptInstance_t inst, unsigned int index)> Scr_GetString{0x0, 0x140171490};
|
||||
WEAK symbol<void(gentity_s* ent, ScrVarCanonicalName_t stringValue, unsigned int paramcount)> Scr_Notify_Canon{
|
||||
0x0, 0x1402F5FF0
|
||||
};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst)> Scr_GetNumParam{0x0, 0x140171320};
|
||||
|
||||
WEAK symbol<void(const char* name, const char* key, unsigned int playbackFlags, float volume, void* callbackInfo,
|
||||
int id)> Cinematic_StartPlayback{0x1412BE3A0};
|
||||
WEAK symbol<void(uint64_t id, bool cancelAll)> Cinematic_StopPlayback{0x1412BEA70};
|
||||
|
||||
// Rendering
|
||||
WEAK symbol<void(const char*, int, const void*, float, float, float, float, float, const float*, int)>
|
||||
R_AddCmdDrawText{
|
||||
0x141CD98D0
|
||||
};
|
||||
|
||||
// PCache
|
||||
WEAK symbol<void(ControllerIndex_t controllerIndex)> PCache_DeleteEntries{0x141E8D710};
|
||||
|
||||
// SV
|
||||
WEAK symbol<bool()> SV_Loaded{0x142252250, 0x140535460};
|
||||
WEAK symbol<void*()> SV_AddTestClient{0x142248F40, 0x14052E3E0};
|
||||
WEAK symbol<void (netadr_t from)> SV_DirectConnect{0x142249880, 0x14052EC60};
|
||||
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{
|
||||
0x14224F580, 0x140532CA0
|
||||
};
|
||||
WEAK symbol<void(client_s* cl_0, svscmd_type type, const char* fmt, ...)> SV_SendServerCommand{0x0, 0x140537F10};
|
||||
WEAK symbol<bool(int clientNum)> SV_IsTestClient{0x14224AB60, 0x14052FF40};
|
||||
WEAK symbol<void(int controllerIndex, const char* server, MapPreload preload, bool savegame)> SV_SpawnServer{
|
||||
0x1422528C0, 0x140535B20
|
||||
};
|
||||
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0x1420EF130, 0x1404FA6C0};
|
||||
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0x1420EF0E0, 0x1404FA670};
|
||||
|
||||
// FS
|
||||
WEAK symbol<char*(int bytes)> FS_AllocMem{0x1422AC9F0, 0x14056C340};
|
||||
|
||||
// Utils
|
||||
WEAK symbol<const char*(char* str)> I_CleanStr{0x1422E9050, 0x140580E80};
|
||||
|
||||
// Variables
|
||||
WEAK symbol<cmd_function_s> cmd_functions{0x15689DF58, 0x14946F860};
|
||||
WEAK symbol<CmdArgs> sv_cmd_args{0x15689AE30, 0x14944C740};
|
||||
|
||||
WEAK symbol<gentity_s> g_entities{0x0, 0x1471031B0};
|
||||
|
||||
WEAK symbol<int> level_time{0x0, 0x1474FDC94};
|
||||
|
||||
WEAK symbol<SOCKET> ip_socket{0x157E75818, 0x14A640988};
|
||||
|
||||
WEAK symbol<Join> s_join{0x15574A640};
|
||||
|
||||
WEAK symbol<char> s_dvarPool{0x157AC6220, 0x14A3CB620};
|
||||
WEAK symbol<int> g_dvarCount{0x157AC61CC, 0x14A3CB5FC};
|
||||
|
||||
WEAK symbol<int> fs_loadStack{0x157A65310, 0x14A39C650};
|
||||
|
||||
// Client and dedi struct size differs :(
|
||||
WEAK symbol<client_s_cl*> svs_clients_cl{0x1576F9318, 0};
|
||||
WEAK symbol<client_s*> svs_clients{0x0, 0x14A178E98};
|
||||
|
||||
// Dvar variables
|
||||
WEAK symbol<dvar_t*> com_maxclients{0x0, 0x14948EE70};
|
||||
|
||||
namespace s_wcd
|
||||
{
|
||||
WEAK symbol<HWND> codLogo{0x157E75A50, 0x14A640BC0};
|
||||
WEAK symbol<HFONT> hfBufferFont{0x157E75A58, 0x14A640BC8};
|
||||
WEAK symbol<HWND> hWnd{0x157E75A40, 0x14A640BB0};
|
||||
WEAK symbol<HWND> hwndBuffer{0x157E75A48, 0x14A640BB8};
|
||||
WEAK symbol<HWND> hwndInputLine{0x157E75A60, 0x14A640BD0};
|
||||
WEAK symbol<int> windowHeight{0x157E7606C, 0x14A6411DC};
|
||||
WEAK symbol<int> windowWidth{0x157E76068, 0x14A6411D8};
|
||||
WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E76070, 0x14A6411E0};
|
||||
}
|
||||
|
||||
// Global game definitions
|
||||
constexpr auto CMD_MAX_NESTING = 8;
|
||||
|
||||
// Re-implementations
|
||||
eModes Com_SessionMode_GetMode();
|
||||
|
||||
bool I_islower(int c);
|
||||
bool I_isupper(int c);
|
||||
|
||||
unsigned int Scr_CanonHash(const char* str);
|
||||
|
||||
namespace hks
|
||||
{
|
||||
WEAK symbol<lua_State*> lua_state{0x159C76D88, 0x14858C408};
|
||||
WEAK symbol<void(lua_State* s, const char* str, unsigned int l)> hksi_lua_pushlstring{0x140A18430, 0x1401DE6F0};
|
||||
|
||||
WEAK symbol<void(lua_State* s, const HksObject* tbl, const HksObject* key, const HksObject* val)>
|
||||
hks_obj_settable{0x141D4B660, 0x1403F41B0};
|
||||
WEAK symbol<HksObject*(HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)>
|
||||
hks_obj_gettable{0x141D4ABF0, 0x1403F3750};
|
||||
WEAK symbol<void(lua_State* s, int nargs, int nresults, const unsigned int* pc)> vm_call_internal{
|
||||
0x141D70FE0, 0x140418E40
|
||||
};
|
||||
WEAK symbol<HashTable*(lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{
|
||||
0x141D3B5F0, 0x1403E46D0
|
||||
};
|
||||
WEAK symbol<cclosure*(lua_State* s, lua_function function, int num_upvalues, int internal_,
|
||||
int profilerTreatClosureAsFunc)> cclosure_Create{0x141D3B7E0, 0x1403E48C0};
|
||||
WEAK symbol<int(lua_State* s, int t)> hksi_luaL_ref{0x141D4D1A0, 0x1403F5CF0};
|
||||
WEAK symbol<void(lua_State* s, int t, int ref)> hksi_luaL_unref{0x141D4D320, 0x1403F5E70};
|
||||
|
||||
WEAK symbol<int(lua_State* s, const HksCompilerSettings* options, const char* buff, unsigned __int64 sz,
|
||||
const char* name)> hksi_hksL_loadbuffer{0x141D4BD80, 0x1403F48D0};
|
||||
WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0x141D4D8D0, 0x1403F64B0};
|
||||
WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0x141D4DB90, 0x1403F6770};
|
||||
WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0x141D4D050, 0x1403F5BA0};
|
||||
WEAK symbol<const char*> s_compilerTypeName{0x140A18430};
|
||||
}
|
||||
}
|
||||
WEAK symbol<void(const char* key, int value, hks::lua_State* luaVM)> Lua_SetTableInt{0x141F066E0};
|
||||
|
||||
// Scr
|
||||
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x1412E9870, 0x14016F160};
|
||||
WEAK symbol<void(scriptInstance_t inst, const char* value)> Scr_AddString{0x0, 0x14016F320};
|
||||
WEAK symbol<const char*(scriptInstance_t inst, unsigned int index)> Scr_GetString{0x0, 0x140171490};
|
||||
WEAK symbol<void(gentity_s* ent, ScrVarCanonicalName_t stringValue, unsigned int paramcount)> Scr_Notify_Canon{
|
||||
0x0, 0x1402F5FF0
|
||||
};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst)> Scr_GetNumParam{0x0, 0x140171320};
|
||||
|
||||
WEAK symbol<void(const char* name, const char* key, unsigned int playbackFlags, float volume, void* callbackInfo,
|
||||
int id)> Cinematic_StartPlayback{0x1412BE3A0};
|
||||
WEAK symbol<void(uint64_t id, bool cancelAll)> Cinematic_StopPlayback{0x1412BEA70};
|
||||
|
||||
// Rendering
|
||||
WEAK symbol<void(const char*, int, const void*, float, float, float, float, float, const float*, int)>
|
||||
R_AddCmdDrawText{
|
||||
0x141CD98D0
|
||||
};
|
||||
|
||||
// PCache
|
||||
WEAK symbol<void(ControllerIndex_t controllerIndex)> PCache_DeleteEntries{0x141E8D710};
|
||||
|
||||
// SV
|
||||
WEAK symbol<bool()> SV_Loaded{0x142252250, 0x140535460};
|
||||
WEAK symbol<void*()> SV_AddTestClient{0x142248F40, 0x14052E3E0};
|
||||
WEAK symbol<void (netadr_t from)> SV_DirectConnect{0x142249880, 0x14052EC60};
|
||||
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{
|
||||
0x14224F580, 0x140532CA0
|
||||
};
|
||||
WEAK symbol<void(client_s* cl_0, svscmd_type type, const char* fmt, ...)> SV_SendServerCommand{0x0, 0x140537F10};
|
||||
WEAK symbol<bool(int clientNum)> SV_IsTestClient{0x14224AB60, 0x14052FF40};
|
||||
WEAK symbol<void(int controllerIndex, const char* server, MapPreload preload, bool savegame)> SV_SpawnServer{
|
||||
0x1422528C0, 0x140535B20
|
||||
};
|
||||
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0x1420EF130, 0x1404FA6C0};
|
||||
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0x1420EF0E0, 0x1404FA670};
|
||||
|
||||
// FS
|
||||
WEAK symbol<char*(int bytes)> FS_AllocMem{0x1422AC9F0, 0x14056C340};
|
||||
|
||||
// Utils
|
||||
WEAK symbol<const char*(char* str)> I_CleanStr{0x1422E9050, 0x140580E80};
|
||||
|
||||
// Variables
|
||||
WEAK symbol<cmd_function_s> cmd_functions{0x15689DF58, 0x14946F860};
|
||||
WEAK symbol<CmdArgs> sv_cmd_args{0x15689AE30, 0x14944C740};
|
||||
|
||||
WEAK symbol<gentity_s> g_entities{0x0, 0x1471031B0};
|
||||
|
||||
WEAK symbol<int> level_time{0x0, 0x1474FDC94};
|
||||
|
||||
WEAK symbol<SOCKET> ip_socket{0x157E75818, 0x14A640988};
|
||||
|
||||
WEAK symbol<Join> s_join{0x15574A640};
|
||||
|
||||
WEAK symbol<char> s_dvarPool{0x157AC6220, 0x14A3CB620};
|
||||
WEAK symbol<int> g_dvarCount{0x157AC61CC, 0x14A3CB5FC};
|
||||
|
||||
WEAK symbol<int> fs_loadStack{0x157A65310, 0x14A39C650};
|
||||
|
||||
// Client and dedi struct size differs :(
|
||||
WEAK symbol<client_s_cl*> svs_clients_cl{0x1576F9318, 0};
|
||||
WEAK symbol<client_s*> svs_clients{0x0, 0x14A178E98};
|
||||
|
||||
// Dvar variables
|
||||
WEAK symbol<dvar_t*> com_maxclients{0x0, 0x14948EE70};
|
||||
|
||||
namespace s_wcd
|
||||
{
|
||||
WEAK symbol<HWND> codLogo{0x157E75A50, 0x14A640BC0};
|
||||
WEAK symbol<HFONT> hfBufferFont{0x157E75A58, 0x14A640BC8};
|
||||
WEAK symbol<HWND> hWnd{0x157E75A40, 0x14A640BB0};
|
||||
WEAK symbol<HWND> hwndBuffer{0x157E75A48, 0x14A640BB8};
|
||||
WEAK symbol<HWND> hwndInputLine{0x157E75A60, 0x14A640BD0};
|
||||
WEAK symbol<int> windowHeight{0x157E7606C, 0x14A6411DC};
|
||||
WEAK symbol<int> windowWidth{0x157E76068, 0x14A6411D8};
|
||||
WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E76070, 0x14A6411E0};
|
||||
}
|
||||
|
||||
// Global game definitions
|
||||
constexpr auto CMD_MAX_NESTING = 8;
|
||||
|
||||
// Re-implementations
|
||||
eModes Com_SessionMode_GetMode();
|
||||
|
||||
bool I_islower(int c);
|
||||
bool I_isupper(int c);
|
||||
|
||||
unsigned int Scr_CanonHash(const char* str);
|
||||
|
||||
namespace hks
|
||||
{
|
||||
WEAK symbol<lua_State*> lua_state{0x159C76D88, 0x14858C408};
|
||||
WEAK symbol<void(lua_State* s, const char* str, unsigned int l)> hksi_lua_pushlstring{0x140A18430, 0x1401DE6F0};
|
||||
|
||||
WEAK symbol<void(lua_State* s, const HksObject* tbl, const HksObject* key, const HksObject* val)>
|
||||
hks_obj_settable{0x141D4B660, 0x1403F41B0};
|
||||
WEAK symbol<HksObject*(HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)>
|
||||
hks_obj_gettable{0x141D4ABF0, 0x1403F3750};
|
||||
WEAK symbol<void(lua_State* s, int nargs, int nresults, const unsigned int* pc)> vm_call_internal{
|
||||
0x141D70FE0, 0x140418E40
|
||||
};
|
||||
WEAK symbol<HashTable*(lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{
|
||||
0x141D3B5F0, 0x1403E46D0
|
||||
};
|
||||
WEAK symbol<cclosure*(lua_State* s, lua_function function, int num_upvalues, int internal_,
|
||||
int profilerTreatClosureAsFunc)> cclosure_Create{0x141D3B7E0, 0x1403E48C0};
|
||||
WEAK symbol<int(lua_State* s, int t)> hksi_luaL_ref{0x141D4D1A0, 0x1403F5CF0};
|
||||
WEAK symbol<void(lua_State* s, int t, int ref)> hksi_luaL_unref{0x141D4D320, 0x1403F5E70};
|
||||
|
||||
WEAK symbol<int(lua_State* s, const HksCompilerSettings* options, const char* buff, unsigned __int64 sz,
|
||||
const char* name)> hksi_hksL_loadbuffer{0x141D4BD80, 0x1403F48D0};
|
||||
WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0x141D4D8D0, 0x1403F64B0};
|
||||
WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0x141D4DB90, 0x1403F6770};
|
||||
WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0x141D4D050, 0x1403F5BA0};
|
||||
WEAK symbol<const char*> s_compilerTypeName{0x140A18430};
|
||||
}
|
||||
}
|
||||
|
@ -41,9 +41,9 @@ namespace utils
|
||||
this->offset_ += length;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> byte_buffer::read_data(const size_t length)
|
||||
std::string byte_buffer::read_data(const size_t length)
|
||||
{
|
||||
std::vector<uint8_t> result{};
|
||||
std::string result{};
|
||||
result.resize(length);
|
||||
|
||||
this->read(result.data(), result.size());
|
||||
|
@ -20,6 +20,11 @@ namespace utils
|
||||
|
||||
void write(const void* buffer, size_t length);
|
||||
|
||||
void write(const char* text)
|
||||
{
|
||||
this->write(text, strlen(text));
|
||||
}
|
||||
|
||||
void write_string(const char* str, const size_t length)
|
||||
{
|
||||
this->write<uint32_t>(static_cast<uint32_t>(length));
|
||||
@ -42,6 +47,13 @@ namespace utils
|
||||
this->write(&object, sizeof(object));
|
||||
}
|
||||
|
||||
template<>
|
||||
void write<byte_buffer>(const byte_buffer& object)
|
||||
{
|
||||
const auto& buffer = object.get_buffer();
|
||||
this->write(buffer.data(), buffer.size());
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void write(const std::vector<T>& vec)
|
||||
{
|
||||
@ -109,7 +121,17 @@ namespace utils
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> read_data(size_t length);
|
||||
size_t get_remaining_size() const
|
||||
{
|
||||
return this->buffer_.size() - offset_;
|
||||
}
|
||||
|
||||
std::string get_remaining_data()
|
||||
{
|
||||
return this->read_data(this->get_remaining_size());
|
||||
}
|
||||
|
||||
std::string read_data(size_t length);
|
||||
|
||||
private:
|
||||
bool writing_{false};
|
||||
|
Loading…
Reference in New Issue
Block a user