Merge pull request #505 from momo5502/feature/auth-protocol
Support packet fragmentation
This commit is contained in:
commit
4b1808c331
@ -4,6 +4,7 @@
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#include "auth.hpp"
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#include "command.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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#include "profile_infos.hpp"
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#include <game/game.hpp>
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@ -17,6 +18,8 @@
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#include <utils/info_string.hpp>
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#include <utils/cryptography.hpp>
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#include <game/fragment_handler.hpp>
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namespace auth
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{
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namespace
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@ -100,10 +103,7 @@ namespace auth
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std::string serialize_connect_data(const char* data, const int length)
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{
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utils::byte_buffer buffer{};
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profile_infos::profile_info info{};
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info.version = 4; // invalid
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info.serialize(buffer);
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//profile_infos::get_profile_info().value_or(profile_infos::profile_info{}).serialize(buffer);
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profile_infos::get_profile_info().value_or(profile_infos::profile_info{}).serialize(buffer);
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buffer.write_string(data, static_cast<size_t>(length));
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@ -112,24 +112,38 @@ namespace auth
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return buffer.move_buffer();
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}
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int send_connect_data_stub(const game::netsrc_t sock, game::netadr_t* adr, const char* data, int len)
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void send_fragmented_connect_packet(const game::netsrc_t sock, game::netadr_t* adr, const char* data,
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const int length)
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{
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const auto connect_data = serialize_connect_data(data, length);
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game::fragment_handler::fragment_data //
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(connect_data.data(), connect_data.size(), [&](const utils::byte_buffer& buffer)
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{
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utils::byte_buffer packet_buffer{};
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packet_buffer.write("connect");
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packet_buffer.write(" ");
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packet_buffer.write(buffer);
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const auto& fragment_packet = packet_buffer.get_buffer();
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game::NET_OutOfBandData(
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sock, adr, fragment_packet.data(),
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static_cast<int>(fragment_packet.size()));
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});
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}
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int send_connect_data_stub(const game::netsrc_t sock, game::netadr_t* adr, const char* data, const int len)
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{
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try
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{
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std::string buffer{};
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const auto is_connect_sequence = len >= 7 && strncmp("connect", data, 7) == 0;
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if (is_connect_sequence)
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if (!is_connect_sequence)
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{
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buffer.append("connect");
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buffer.push_back(' ');
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buffer.append(serialize_connect_data(data, len));
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data = buffer.data();
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len = static_cast<int>(buffer.size());
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return game::NET_OutOfBandData(sock, adr, data, len);
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}
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return reinterpret_cast<decltype(&send_connect_data_stub)>(0x142173600_g)(sock, adr, data, len);
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send_fragmented_connect_packet(sock, adr, data, len);
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return true;
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}
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catch (std::exception& e)
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{
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@ -139,16 +153,8 @@ namespace auth
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return 0;
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}
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void handle_connect_packet(const game::netadr_t& target, const network::data_view& data)
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void dispatch_connect_packet(const game::netadr_t& target, const std::string& data)
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{
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if (!game::is_server_running())
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{
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return;
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}
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printf("Deserialized with size: %llX\n", data.size());
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utils::byte_buffer buffer(data);
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const profile_infos::profile_info info(buffer);
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@ -177,6 +183,22 @@ namespace auth
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}
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});
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}
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void handle_connect_packet_fragment(const game::netadr_t& target, const network::data_view& data)
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{
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if (!game::is_server_running())
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{
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return;
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}
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utils::byte_buffer buffer(data);
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std::string final_packet{};
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if (game::fragment_handler::handle(target, buffer, final_packet))
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{
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dispatch_connect_packet(target, final_packet);
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}
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}
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}
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uint64_t get_guid()
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@ -200,7 +222,7 @@ namespace auth
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{
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// Skip connect handler
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utils::hook::set<uint8_t>(game::select(0x142253EFA, 0x14053714A), 0xEB);
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network::on("connect", handle_connect_packet);
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network::on("connect", handle_connect_packet_fragment);
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// Patch steam id bit check
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std::vector<std::pair<size_t, size_t>> patches{};
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@ -10,6 +10,8 @@
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#include "network.hpp"
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#include "game/fragment_handler.hpp"
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namespace network
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{
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namespace
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@ -292,6 +294,8 @@ namespace network
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{
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void post_unpack() override
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{
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scheduler::loop(game::fragment_handler::clean, scheduler::async, 5s);
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utils::hook::nop(game::select(0x1423322B6, 0x140596DF6), 4);
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// don't increment data pointer to optionally skip socket byte
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utils::hook::call(game::select(0x142332283, 0x140596DC3), read_socket_byte_stub);
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@ -6,7 +6,6 @@
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#include "party.hpp"
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#include "scheduler.hpp"
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#include <utils/nt.hpp>
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#include <utils/properties.hpp>
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#include <utils/concurrency.hpp>
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@ -14,6 +13,7 @@
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#include <utils/io.hpp>
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#include "game/utils.hpp"
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#include "game/fragment_handler.hpp"
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namespace profile_infos
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{
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@ -44,9 +44,12 @@ namespace profile_infos
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return {std::move(info)};
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}
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void send_profile_info(const game::netadr_t& address, const std::string& buffer)
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void send_profile_info(const game::netadr_t& address, const std::string& data)
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{
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network::send(address, "profileInfo", buffer);
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game::fragment_handler::fragment_data(data.data(), data.size(), [&address](const utils::byte_buffer& buffer)
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{
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network::send(address, "profileInfo", buffer.get_buffer());
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});
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}
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void distribute_profile_info(const uint64_t user_id, const profile_info& info)
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@ -253,10 +256,16 @@ namespace profile_infos
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}
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utils::byte_buffer buffer(data);
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std::string final_packet{};
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if (game::fragment_handler::handle(server, buffer, final_packet))
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{
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buffer = utils::byte_buffer(final_packet);
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const auto user_id = buffer.read<uint64_t>();
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const profile_info info(buffer);
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add_profile_info(user_id, info);
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}
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});
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}
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}
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155
src/client/game/fragment_handler.cpp
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155
src/client/game/fragment_handler.cpp
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@ -0,0 +1,155 @@
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#include <std_include.hpp>
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#include "fragment_handler.hpp"
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namespace game::fragment_handler
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{
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namespace
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{
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constexpr size_t MAX_FRAGMENTS = 100;
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using fragments = std::unordered_map<size_t, std::string>;
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struct fragmented_packet
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{
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size_t fragment_count{0};
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fragments fragments{};
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std::chrono::high_resolution_clock::time_point insertion_time = std::chrono::high_resolution_clock::now();
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};
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using id_fragment_map = std::unordered_map<uint64_t, fragmented_packet>;
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using address_fragment_map = std::unordered_map<netadr_t, id_fragment_map>;
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utils::concurrency::container<address_fragment_map> global_map{};
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std::vector<std::string> construct_fragments(const void* data, const size_t length)
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{
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std::vector<std::string> fragments{};
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constexpr size_t max_fragment_size = 0x400;
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for (size_t i = 0; i < length; i += max_fragment_size)
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{
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const auto current_fragment_size = std::min(length - i, max_fragment_size);
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std::string fragment(static_cast<const char*>(data) + i, current_fragment_size);
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fragments.push_back(std::move(fragment));
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}
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return fragments;
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}
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}
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bool handle(const netadr_t& target, utils::byte_buffer& buffer, std::string& final_packet)
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{
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const auto fragment_id = buffer.read<uint64_t>();
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const size_t fragment_count = buffer.read<uint32_t>();
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const size_t fragment_index = buffer.read<uint32_t>();
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auto fragment_data = buffer.get_remaining_data();
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if (fragment_index > fragment_count || !fragment_count || fragment_count > MAX_FRAGMENTS)
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{
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return false;
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}
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return global_map.access<bool>([&](address_fragment_map& map)
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{
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auto& user_map = map[target];
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if (!user_map.contains(fragment_id) && user_map.size() > MAX_FRAGMENTS)
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{
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return false;
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}
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auto& packet_queue = user_map[fragment_id];
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if (packet_queue.fragment_count == 0)
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{
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packet_queue.fragment_count = fragment_count;
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}
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if (packet_queue.fragment_count != fragment_count)
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{
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return false;
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}
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if (packet_queue.fragments.size() + 1 < fragment_count)
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{
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packet_queue.fragments[fragment_index] = std::move(fragment_data);
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return false;
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}
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final_packet.clear();
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for (size_t i = 0; i < fragment_count; ++i)
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{
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if (i == fragment_index)
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{
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final_packet.append(fragment_data);
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}
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else
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{
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final_packet.append(packet_queue.fragments.at(i));
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}
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}
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return true;
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});
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}
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void clean()
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{
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global_map.access([](address_fragment_map& map)
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{
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for (auto i = map.begin(); i != map.end();)
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{
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auto& user_map = i->second;
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for (auto j = user_map.begin(); j != user_map.end();)
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{
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const auto now = std::chrono::high_resolution_clock::now();
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const auto diff = now - j->second.insertion_time;
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if (diff > 5s)
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{
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j = user_map.erase(j);
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}
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else
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{
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++j;
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}
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}
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if (user_map.empty())
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{
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i = map.erase(i);
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}
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else
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{
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++i;
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}
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}
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});
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}
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void fragment_handler::fragment_data(const void* data, const size_t size,
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const std::function<void(const utils::byte_buffer& buffer)>& callback)
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{
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static std::atomic_uint64_t current_id{0};
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const auto id = current_id++;
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const auto fragments = construct_fragments(data, size);
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for (size_t i = 0; i < fragments.size(); ++i)
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{
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utils::byte_buffer buffer{};
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buffer.write(id);
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buffer.write(static_cast<uint32_t>(fragments.size()));
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buffer.write(static_cast<uint32_t>(i));
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auto& fragment = fragments.at(i);
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buffer.write(fragment.data(), fragment.size());
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callback(buffer);
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}
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}
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}
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17
src/client/game/fragment_handler.hpp
Normal file
17
src/client/game/fragment_handler.hpp
Normal file
@ -0,0 +1,17 @@
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#pragma once
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#include <utils/byte_buffer.hpp>
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#include <utils/concurrency.hpp>
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#include "../component/network.hpp"
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namespace game::fragment_handler
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{
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bool handle(const netadr_t& target, utils::byte_buffer& buffer,
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std::string& final_packet);
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void clean();
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void fragment_data(const void* data, const size_t size,
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const std::function<void(const utils::byte_buffer& buffer)>& callback);
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}
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@ -1,6 +1,6 @@
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#pragma once
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#define PROTOCOL 2
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#define PROTOCOL 3
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#ifdef __cplusplus
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namespace game
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@ -31,7 +31,9 @@ namespace game
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WEAK symbol<void(const char* gametype, bool loadDefaultSettings)> Com_GametypeSettings_SetGametype{
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0x1420F5980
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};
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WEAK symbol<unsigned int(const char* settingName, bool getDefault)> Com_GametypeSettings_GetUInt{0x1420F4E00, 0x1404FE5C0};
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WEAK symbol<unsigned int(const char* settingName, bool getDefault)> Com_GametypeSettings_GetUInt{
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0x1420F4E00, 0x1404FE5C0
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};
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WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
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WEAK symbol<void(int localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
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0x14214A4D0
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@ -83,6 +85,7 @@ namespace game
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WEAK symbol<uint8_t(msg_t* msg)> MSG_ReadByte{0x142155450, 0x14050D1B0};
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// NET
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WEAK symbol<bool(netsrc_t sock, netadr_t* adr, const void* data, int len)> NET_OutOfBandData{0x142173600};
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WEAK symbol<bool(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendPacket{
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0x1423323B0, 0x140596E40
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};
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@ -41,9 +41,9 @@ namespace utils
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this->offset_ += length;
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}
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std::vector<uint8_t> byte_buffer::read_data(const size_t length)
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std::string byte_buffer::read_data(const size_t length)
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{
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std::vector<uint8_t> result{};
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std::string result{};
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result.resize(length);
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this->read(result.data(), result.size());
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@ -20,6 +20,11 @@ namespace utils
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void write(const void* buffer, size_t length);
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void write(const char* text)
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{
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this->write(text, strlen(text));
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}
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void write_string(const char* str, const size_t length)
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{
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this->write<uint32_t>(static_cast<uint32_t>(length));
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@ -42,6 +47,13 @@ namespace utils
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this->write(&object, sizeof(object));
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}
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template<>
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void write<byte_buffer>(const byte_buffer& object)
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{
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const auto& buffer = object.get_buffer();
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this->write(buffer.data(), buffer.size());
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}
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template <typename T>
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void write(const std::vector<T>& vec)
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{
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@ -109,7 +121,17 @@ namespace utils
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return result;
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}
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std::vector<uint8_t> read_data(size_t length);
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size_t get_remaining_size() const
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{
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return this->buffer_.size() - offset_;
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}
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std::string get_remaining_data()
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{
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return this->read_data(this->get_remaining_size());
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}
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std::string read_data(size_t length);
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private:
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bool writing_{false};
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