Install first hook and do cleanup
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parent
60915bd335
commit
47d6d960d8
@ -13,7 +13,7 @@ namespace arxan
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{
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namespace
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{
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const auto pseudo_steam_id = 0x1337;
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constexpr auto pseudo_steam_id = 0x1337;
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const auto pseudo_steam_handle = reinterpret_cast<HANDLE>(reinterpret_cast<uint64_t>(INVALID_HANDLE_VALUE) -
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pseudo_steam_id);
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@ -28,16 +28,6 @@ namespace arxan
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return reinterpret_cast<HANDLE>(static_cast<DWORD64>(pid));
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}
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void check_steam_install()
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{
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if (!*steam::SteamAPI_GetSteamInstallPath())
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{
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MessageBoxA(nullptr, "Steam must be installed for the game to run. Please install steam!", "Error",
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MB_ICONERROR);
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TerminateProcess(GetCurrentProcess(), 1);
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}
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}
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HANDLE WINAPI open_process_stub(const DWORD access, const BOOL inherit, const DWORD pid)
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{
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if (pid == pseudo_steam_id)
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@ -372,8 +362,6 @@ namespace arxan
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public:
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void post_load() override
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{
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check_steam_install();
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hide_being_debugged();
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scheduler::loop(hide_being_debugged, scheduler::pipeline::async);
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@ -11,7 +11,7 @@ namespace console
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{
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void create_game_console()
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{
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reinterpret_cast<void(*)()>(utils::nt::library{}.get_ptr() + 0x2333F80)();
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reinterpret_cast<void(*)()>(0x142333F80_g)();
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}
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}
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@ -20,11 +20,23 @@ namespace console
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public:
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void post_unpack() override
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{
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this->terminate_runner_ = false;
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this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
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{
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create_game_console();
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{
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utils::hook::detour d;
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d.create(0x142333B40_g, utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.mov(r8, "BOIII Console");
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a.mov(r9d, 0x80CA0000);
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a.sub(eax, edx);
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a.jmp(0x142333B4F_g);
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}));
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create_game_console();
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}
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MSG msg{};
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while (!this->terminate_runner_)
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@ -1,6 +1,8 @@
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#include <std_include.hpp>
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#include "component_loader.hpp"
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#include <utils/nt.hpp>
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void component_loader::register_component(std::unique_ptr<component_interface>&& component_)
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{
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get_components().push_back(std::move(component_));
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@ -88,3 +90,10 @@ std::vector<std::unique_ptr<component_interface>>& component_loader::get_compone
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return *components;
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}
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size_t operator"" _g(const size_t val)
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{
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static auto base = size_t(utils::nt::library{}.get_ptr());
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assert(base && "Failed to resolve base");
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return base + (val - 0x140000000);
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}
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@ -56,3 +56,5 @@ namespace \
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{ \
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static component_loader::installer<name> __component; \
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}
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size_t operator"" _g(const size_t val);
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@ -77,7 +77,7 @@ namespace
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bool run()
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{
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srand(uint32_t(time(nullptr)) ^ (~GetTickCount()));
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srand(uint32_t(time(nullptr)) ^ ~(GetTickCount() * GetCurrentProcessId()));
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{
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auto premature_shutdown = true;
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@ -76,6 +76,7 @@
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#include <optional>
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#include <unordered_set>
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#include <variant>
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#include <cassert>
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#include <MinHook.h>
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#include <asmjit/core/jitruntime.h>
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@ -2,6 +2,7 @@
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#include "steam.hpp"
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#include <utils/nt.hpp>
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#include <utils/io.hpp>
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namespace steam
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{
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@ -105,12 +106,21 @@ namespace steam
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bool SteamAPI_RestartAppIfNecessary()
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{
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return false;
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const std::string steam_path = SteamAPI_GetSteamInstallPath();
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if (!steam_path.empty() && ::utils::io::file_exists(steam_path + "/steam.exe"))
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{
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return false;
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}
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MessageBoxA(nullptr, "Steam must be installed for the game to run. Please install steam!", "Error", MB_ICONERROR);
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ShellExecuteA(nullptr, "open", "https://store.steampowered.com/about/", nullptr, nullptr, SW_SHOWNORMAL);
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TerminateProcess(GetCurrentProcess(), 1);
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return true;
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}
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bool SteamAPI_Init()
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{
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const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
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const std::filesystem::path steam_path = SteamAPI_GetSteamInstallPath();
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if (steam_path.empty()) return true;
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::utils::nt::library::load(steam_path / "tier0_s64.dll");
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