Unlock secret entitlement calling cards.
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c833aec584
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4437a8d10e
@ -28,6 +28,8 @@ namespace loot
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utils::hook::detour bg_unlockablesitemoptionlocked_hook;
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utils::hook::detour bg_unlockedgetchallengeunlockedforindex_hook;
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utils::hook::detour bg_unlockablescharactercustomizationitemlocked_hook;
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utils::hook::detour bg_emblemisentitlementbackgroundgranted_hook;
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utils::hook::detour liveentitlements_isentitlementactiveforcontroller_hook;
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int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id)
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{
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@ -135,6 +137,29 @@ namespace loot
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return bg_unlockablescharactercustomizationitemlocked_hook.invoke<bool>(mode, controllerIndex, characterIndex, itemType, itemIndex);
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}
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bool bg_emblemisentitlementbackgroundgranted_stub(const game::ControllerIndex_t controllerIndex, game::BGEmblemBackgroundID backgroundId)
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{
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// backgroundId's for blank CWL calling cards
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if (dvar_cg_unlockall_calling_cards->current.value.enabled && (backgroundId != 684 && backgroundId != 685 && backgroundId != 687 && backgroundId != 693 &&
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backgroundId != 695 && backgroundId != 701 && backgroundId != 703 && backgroundId != 707 && backgroundId != 708))
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{
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return true;
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}
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return bg_emblemisentitlementbackgroundgranted_hook.invoke<bool>(controllerIndex, backgroundId);
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}
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bool liveentitlements_isentitlementactiveforcontroller_stub(const game::ControllerIndex_t controllerIndex, int incentiveId)
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{
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// incentiveId for unavailable incentive
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if (dvar_cg_unlockall_calling_cards->current.value.enabled && incentiveId != 29)
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{
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return true;
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}
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return liveentitlements_isentitlementactiveforcontroller_hook.invoke<bool>(controllerIndex, incentiveId);
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}
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};
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struct component final : client_component
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@ -158,6 +183,8 @@ namespace loot
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bg_unlockablesemblemorbackinglockedbychallenge_hook.create(0x1426A3AE0_g, bg_unlockablesemblemorbackinglockedbychallenge_stub);
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bg_unlockedgetchallengeunlockedforindex_hook.create(0x1426AF5F0_g, bg_unlockedgetchallengeunlockedforindex_stub);
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bg_unlockablescharactercustomizationitemlocked_hook.create(0x1426A2030_g, bg_unlockablescharactercustomizationitemlocked_stub);
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bg_emblemisentitlementbackgroundgranted_hook.create(0x142667520_g, bg_emblemisentitlementbackgroundgranted_stub);
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liveentitlements_isentitlementactiveforcontroller_hook.create(0x141E124E0_g, liveentitlements_isentitlementactiveforcontroller_stub);
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scheduler::once([]() {
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if (dvar_cg_unlockall_loot->current.value.enabled)
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@ -1681,13 +1681,15 @@ namespace game
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unsigned char itemIndex;
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};
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enum CharacterItemType : __int32
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enum CharacterItemType
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{
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CHARACTER_ITEM_TYPE_BODY = 0x0,
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CHARACTER_ITEM_TYPE_HELMET = 0x1,
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CHARACTER_ITEM_TYPE_COUNT = 0x2,
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};
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typedef __int16 BGEmblemBackgroundID;
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union XAssetHeader
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{
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/*PhysPreset* physPreset;
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