Changed UI Scripting init on frontend to different hook when everything is initialized
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@ -18,6 +18,7 @@ namespace ui_scripting
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std::unordered_map<game::hks::cclosure*, std::function<arguments(const function_arguments& args)>> converted_functions;
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utils::hook::detour ui_cod_init_hook;
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utils::hook::detour ui_cod_lobbyui_init_hook;
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utils::hook::detour ui_shutdown_hook;
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utils::hook::detour hks_package_require_hook;
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utils::hook::detour lua_cod_getrawfile_hook;
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@ -216,9 +217,18 @@ namespace ui_scripting
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}
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}
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void ui_cod_init_stub(void* a1, void* a2)
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void ui_cod_init_stub(bool frontend)
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{
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ui_cod_init_hook.invoke(a1, a2);
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ui_cod_init_hook.invoke(frontend);
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if (game::Com_IsRunningUILevel())
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return;
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const auto _0 = utils::finally(&try_start);
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}
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void ui_cod_lobbyui_init_stub()
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{
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ui_cod_lobbyui_init_hook.invoke();
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const auto _0 = utils::finally(&try_start);
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}
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@ -361,6 +371,7 @@ namespace ui_scripting
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hks_package_require_hook.create(0x141D28EF0_g, hks_package_require_stub);
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ui_cod_init_hook.create(0x141F298B0_g, ui_cod_init_stub);
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ui_cod_lobbyui_init_hook.create(0x141F2C620_g, ui_cod_lobbyui_init_stub);
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ui_shutdown_hook.create(0x14270E9C0_g, ui_shutdown_stub);
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lua_cod_getrawfile_hook.create(0x141F0F880_g, lua_cod_getrawfile_stub);
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@ -20,7 +20,8 @@ namespace game
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// Com
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x1421499C0, 0x140505630};
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8BD0};
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7DD0};
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7DD0};
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WEAK symbol<bool()> Com_IsRunningUILevel{0x142148DB0};
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WEAK symbol<void(uint32_t localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
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0x14214AF30
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};
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