Adjust console for servers
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parent
f12e6261d1
commit
4312255566
@ -6,9 +6,9 @@
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#include "steam/steam.hpp"
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#include <utils/hook.hpp>
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#include "utils/io.hpp"
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#include "utils/string.hpp"
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#include "utils/thread.hpp"
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#include <utils/io.hpp>
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#include <utils/string.hpp>
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#include <utils/thread.hpp>
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#define ProcessDebugPort 7
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#define ProcessDebugObjectHandle 30
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@ -5,8 +5,6 @@
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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namespace branding
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{
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namespace
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@ -23,11 +23,12 @@ namespace console
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void print_message(const char* message)
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{
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#ifndef NDEBUG
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OutputDebugStringA(message);
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#endif
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if (started && !terminate_runner)
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{
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#ifndef NDEBUG
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OutputDebugStringA(message);
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#endif
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game::Com_Printf(0, 0, "%s", message);
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}
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}
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@ -46,7 +47,7 @@ namespace console
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{
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a.push(rbx);
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a.mov(eax, 0x8030);
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a.jmp(0x142333667_g);
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a.jmp(game::select(0x142333667, 0x140597527));
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});
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static_cast<void(*)(const char*)>(print_func)(message);
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@ -97,13 +98,13 @@ namespace console
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game::Cbuf_AddText(0, "quit\n");
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[[fallthrough]];
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default:
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return utils::hook::invoke<LRESULT>(0x142333520_g, hwnd, msg, wparam, lparam);
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return utils::hook::invoke<LRESULT>(game::select(0x142333520, 0x1405973E0), hwnd, msg, wparam, lparam);
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}
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}
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LRESULT input_line_wnd_proc(const HWND hwnd, const UINT msg, const WPARAM wparam, const LPARAM lparam)
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{
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return utils::hook::invoke<LRESULT>(0x142333820_g, hwnd, msg, wparam, lparam);
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return utils::hook::invoke<LRESULT>(game::select(0x142333820, 0x1405976E0), hwnd, msg, wparam, lparam);
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}
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void sys_create_console_stub(const HINSTANCE h_instance)
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@ -111,7 +112,7 @@ namespace console
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char text[CONSOLE_BUFFER_SIZE]{0};
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const auto* class_name = "BOIII WinConsole";
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const auto* window_name = "BOIII Console";
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const auto* window_name = game::is_server() ? "BOIII Server" : "BOIII Console";
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WNDCLASSA wnd_class{};
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wnd_class.style = 0;
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@ -193,14 +194,19 @@ namespace console
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}
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}
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struct component final : client_component
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struct component final : generic_component
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{
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void post_unpack() override
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{
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utils::hook::set<uint8_t>(0x14133D2FE_g, 0xEB); // Always enable ingame console
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utils::hook::jump(printf, print_stub);
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utils::hook::jump(0x1423337F0_g, queue_message);
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utils::hook::nop(0x14233380A_g, 2); // Print from every thread
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if (!game::is_server())
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{
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utils::hook::set<uint8_t>(0x14133D2FE_g, 0xEB); // Always enable ingame console
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}
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utils::hook::jump(game::select(0x1423337F0, 0x1405976B0), queue_message);
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utils::hook::nop(game::select(0x14233380A, 0x1405976CA), 2); // Print from every thread
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//const auto self = utils::nt::library::get_by_address(sys_create_console_stub);
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//logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
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@ -209,8 +215,6 @@ namespace console
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const auto img = utils::image::load_image(res);
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logo = utils::image::create_bitmap(img);
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utils::hook::jump(printf, print_stub);
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terminate_runner = false;
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this->message_runner_ = utils::thread::create_named_thread("Console IO", []
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@ -240,7 +244,7 @@ namespace console
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{
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{
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static utils::hook::detour sys_create_console_hook;
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sys_create_console_hook.create(0x1423339C0_g, sys_create_console_stub);
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sys_create_console_hook.create(game::select(0x1423339C0, 0x140597880), sys_create_console_stub);
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game::Sys_ShowConsole();
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started = true;
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@ -14,14 +14,14 @@ namespace game
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{0x14134C570};
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// Com
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x1421499C0};
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x1421499C0, 0x140505630};
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8BD0};
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7DD0};
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WEAK symbol<void(uint32_t localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
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0x14214AF30
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};
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WEAK symbol<void(uint32_t localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0};
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WEAK symbol<void(uint32_t localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0, 0x1404F75B0};
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WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
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0x1420ED530, 0x1404F8210
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};
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@ -29,7 +29,7 @@ namespace game
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bool fromRemoteConsol)> Cmd_ExecuteSingleCommand{
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0x1420EDC20
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};
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WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0};
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WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40};
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// DB
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WEAK symbol<void(XZoneInfo* zoneInfo, uint32_t zoneCount, bool sync, bool suppressSync)> DB_LoadXAssets{
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@ -48,7 +48,7 @@ namespace game
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// Sys
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WEAK symbol<int()> Sys_Milliseconds{0x142333430};
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WEAK symbol<void()> Sys_ShowConsole{0x142333F80};
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WEAK symbol<void()> Sys_ShowConsole{0x142333F80, 0x140597E40 };
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WEAK symbol<TLSData*()> Sys_GetTLS{0x142184210, 0x140525EB0};
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// Dvar
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@ -81,14 +81,14 @@ namespace game
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namespace s_wcd
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{
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WEAK symbol<HWND> codLogo{0x157E77A50};
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WEAK symbol<HFONT> hfBufferFont{0x157E77A58};
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WEAK symbol<HWND> hWnd{0x157E77A40};
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WEAK symbol<HWND> hwndBuffer{0x157E77A48};
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WEAK symbol<HWND> hwndInputLine{0x157E77A60};
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WEAK symbol<int> windowHeight{0x157E7806C};
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WEAK symbol<int> windowWidth{0x157E78068};
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WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E78070};
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WEAK symbol<HWND> codLogo{0x157E77A50, 0x14A640BC0};
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WEAK symbol<HFONT> hfBufferFont{0x157E77A58, 0x14A640BC8};
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WEAK symbol<HWND> hWnd{0x157E77A40, 0x14A640BB0};
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WEAK symbol<HWND> hwndBuffer{0x157E77A48, 0x14A640BB8};
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WEAK symbol<HWND> hwndInputLine{0x157E77A60, 0x14A640BD0};
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WEAK symbol<int> windowHeight{0x157E7806C, 0x14A6411DC};
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WEAK symbol<int> windowWidth{0x157E78068, 0x14A6411D8};
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WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E78070, 0x14A6411E0};
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}
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// Global game definitions
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