fix: only have bot count on multiplayer servers
This commit is contained in:
parent
51582936c4
commit
3f97e5d4e6
@ -53,6 +53,7 @@ DataSources.LobbyServer = {
|
|||||||
SetModelValue(serverModel, "dedicated", serverInfo.dedicated)
|
SetModelValue(serverModel, "dedicated", serverInfo.dedicated)
|
||||||
SetModelValue(serverModel, "ranked", serverInfo.ranked)
|
SetModelValue(serverModel, "ranked", serverInfo.ranked)
|
||||||
SetModelValue(serverModel, "hardcore", serverInfo.hardcore)
|
SetModelValue(serverModel, "hardcore", serverInfo.hardcore)
|
||||||
|
SetModelValue(serverModel, "zombies", serverInfo.zombies)
|
||||||
-- Added the bot count
|
-- Added the bot count
|
||||||
SetModelValue(serverModel, "botCount", serverInfo.botCount)
|
SetModelValue(serverModel, "botCount", serverInfo.botCount)
|
||||||
return serverModel
|
return serverModel
|
||||||
@ -323,6 +324,12 @@ CoD.ServerBrowserRowInternal.new = function(menu, controller)
|
|||||||
botCount:setText("[" .. Engine.Localize(_botCount) .. "]")
|
botCount:setText("[" .. Engine.Localize(_botCount) .. "]")
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
botCount:linkToElementModel(self, "zombies", true, function(model)
|
||||||
|
local zombies = Engine.GetModelValue(model)
|
||||||
|
if zombies ~= nil then
|
||||||
|
botCount:setAlpha(zombies and 0 or 1)
|
||||||
|
end
|
||||||
|
end)
|
||||||
self:addElement(botCount)
|
self:addElement(botCount)
|
||||||
self.botCount = botCount
|
self.botCount = botCount
|
||||||
|
|
||||||
@ -359,6 +366,7 @@ CoD.ServerBrowserRowInternal.new = function(menu, controller)
|
|||||||
element.gametype:close()
|
element.gametype:close()
|
||||||
element.playerCount:close()
|
element.playerCount:close()
|
||||||
element.maxPlayers:close()
|
element.maxPlayers:close()
|
||||||
|
element.botCount:close()
|
||||||
element.ping:close()
|
element.ping:close()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user