Merge pull request #680 from diamante0018/main
fix: hot join issues for zombies & campaign
This commit is contained in:
commit
3e86213404
@ -97,7 +97,7 @@ namespace bots
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int format_bot_string(char* buffer, [[maybe_unused]] const char* format, const char* name, const char* xuid,
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const char* xnaddr, int protocol, int net_field_chk, const char* session_mode, int qport)
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{
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const auto find_name = [](const std::string& needle) -> const char*
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const auto find_clan_name = [](const std::string& needle) -> const char*
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{
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for (const auto& entry : get_bot_names())
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{
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@ -110,7 +110,8 @@ namespace bots
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return "3arc";
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};
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return sprintf_s(buffer, 1024, bot_format_string, name, find_name(name), xuid, xnaddr, protocol, net_field_chk, session_mode, qport);
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return sprintf_s(buffer, 1024, bot_format_string, name, find_clan_name(name),
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xuid, xnaddr, protocol, net_field_chk, session_mode, qport);
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}
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}
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@ -5,8 +5,6 @@
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#include "auth.hpp"
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#include "steam/steam.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -2,7 +2,6 @@
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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@ -12,7 +11,7 @@ namespace dedicated_patches
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{
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utils::hook::detour spawn_server_hook;
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void scr_are_textures_loaded_stub([[maybe_unused]] game::scriptInstance_t inst)
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void scr_are_textures_loaded_stub()
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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}
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@ -68,14 +68,6 @@ namespace getinfo
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return count;
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}
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namespace
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{
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int Com_SessionMode_GetGameMode()
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{
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return *reinterpret_cast<int*>(game::select(0x1568ED7F4, 0x14948DB04)) << 14 >> 28;
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}
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}
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int get_assigned_team()
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{
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return (rand() % 2) + 1;
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@ -112,7 +104,7 @@ namespace getinfo
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info.set("protocol", std::to_string(PROTOCOL));
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info.set("sub_protocol", std::to_string(SUB_PROTOCOL));
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info.set("playmode", std::to_string(game::Com_SessionMode_GetMode()));
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info.set("gamemode", std::to_string(Com_SessionMode_GetGameMode()));
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info.set("gamemode", std::to_string(game::Com_SessionMode_GetGameMode()));
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info.set("sv_running", std::to_string(game::is_server_running()));
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info.set("dedicated", game::is_server() ? "1" : "0");
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info.set("hc", std::to_string(game::Com_GametypeSettings_GetUInt("hardcoremode", false)));
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@ -54,7 +54,7 @@ namespace party
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{
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const auto local_client = *reinterpret_cast<DWORD*>(0x14342155C_g);
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const auto current_mode = game::Com_SessionMode_GetMode();
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game::Com_SwitchMode(local_client, current_mode, mode, 6);
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game::Com_SwitchMode(local_client, static_cast<game::eModes>(current_mode), mode, 6);
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}, scheduler::main);
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}
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@ -2,8 +2,7 @@
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#include "loader/component_loader.hpp"
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#include <game/game.hpp>
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#include "network.hpp"
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#include <game/utils.hpp>
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#include <utils/hook.hpp>
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@ -11,21 +10,10 @@ namespace patches
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{
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namespace
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{
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utils::hook::detour sv_execute_client_messages_hook;
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const game::dvar_t* lobby_min_players;
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void sv_execute_client_messages_stub(game::client_s* client, game::msg_t* msg)
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{
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if ((client->reliableSequence - client->reliableAcknowledge) < 0)
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{
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client->reliableAcknowledge = client->reliableSequence;
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network::send(client->address, "error", "EXE_LOSTRELIABLECOMMANDS");
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return;
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}
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sv_execute_client_messages_hook.invoke<void>(client, msg);
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}
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void script_errors_stub(const char* file, int line, unsigned int code, const char* fmt, ...)
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void script_errors_stub([[maybe_unused]] const char* file, [[maybe_unused]] int line,
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[[maybe_unused]] unsigned int code, const char* fmt, ...)
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{
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char buffer[0x1000];
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@ -38,6 +26,30 @@ namespace patches
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game::Com_Error(game::ERROR_SCRIPT_DROP, "%s", buffer);
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}
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void scr_get_num_expected_players()
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{
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const auto mode = game::Com_SessionMode_GetMode();
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if (mode == game::MODE_ZOMBIES || mode == game::MODE_CAMPAIGN)
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, lobby_min_players->current.value.integer);
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}
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const auto num_expected_players = std::max(1, game::LobbyHost_GetClientCount(game::LOBBY_TYPE_GAME, game::LOBBY_CLIENT_TYPE_ALL));
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, num_expected_players);
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}
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void sv_execute_client_messages_stub(game::client_s* client, game::msg_t* msg)
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{
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if ((client->reliableSequence - client->reliableAcknowledge) < 0)
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{
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client->reliableAcknowledge = client->reliableSequence;
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game::SV_DropClient(client, "EXE_LOSTRELIABLECOMMANDS", true, true);
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return;
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}
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game::SV_ExecuteClientMessage(client, msg);
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}
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}
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struct component final : generic_component
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@ -53,13 +65,16 @@ namespace patches
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// don't make script errors fatal error
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utils::hook::call(game::select(0x1412CAC4D, 0x140158EB2), script_errors_stub);
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// Change 4 character name limit to 3 characters
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// change 4 character name limit to 3 characters
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utils::hook::set<uint8_t>(game::select(0x14224DA53, 0x140531143), 3);
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utils::hook::set<uint8_t>(game::select(0x14224DBB4, 0x1405312A8), 3);
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utils::hook::set<uint8_t>(game::select(0x14224DF8C, 0x1405316DC), 3);
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// make sure client's reliableAck are not negative
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sv_execute_client_messages_hook.create(game::select(0x14224A460, 0x14052F840), sv_execute_client_messages_stub);
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// make sure reliableAck is not negative or too big
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utils::hook::call(game::select(0x14225489C, 0x140537C4C), sv_execute_client_messages_stub);
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lobby_min_players = game::register_dvar_int("lobby_min_players", 1, 1, 8, game::DVAR_NONE, "");
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utils::hook::jump(game::select(0x141A7BCF0, 0x1402CB900), scr_get_num_expected_players, true);
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}
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};
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}
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@ -84,7 +84,7 @@ namespace scheduler
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};
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volatile bool kill = false;
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std::thread thread;
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std::thread async_thread;
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task_pipeline pipelines[pipeline::count];
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utils::hook::detour r_end_frame_hook;
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@ -153,7 +153,7 @@ namespace scheduler
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{
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void post_load() override
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{
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thread = utils::thread::create_named_thread("Async Scheduler", []()
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async_thread = utils::thread::create_named_thread("Async Scheduler", []()
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{
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while (!kill)
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{
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@ -180,9 +180,9 @@ namespace scheduler
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void pre_destroy() override
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{
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kill = true;
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if (thread.joinable())
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if (async_thread.joinable())
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{
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thread.join();
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async_thread.join();
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}
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}
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};
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@ -30,12 +30,12 @@ namespace scheduler
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void execute(const pipeline type);
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void schedule(const std::function<bool()>& callback, pipeline type = pipeline::async,
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void schedule(const std::function<bool()>& callback, pipeline type,
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std::chrono::milliseconds delay = 0ms);
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void loop(const std::function<void()>& callback, pipeline type = pipeline::async,
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void loop(const std::function<void()>& callback, pipeline type,
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std::chrono::milliseconds delay = 0ms);
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void once(const std::function<void()>& callback, pipeline type = pipeline::async,
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void once(const std::function<void()>& callback, pipeline type,
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std::chrono::milliseconds delay = 0ms);
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void on_game_initialized(const std::function<void()>& callback, pipeline type = pipeline::async,
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void on_game_initialized(const std::function<void()>& callback, pipeline type,
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std::chrono::milliseconds delay = 0ms);
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}
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@ -14,7 +14,7 @@ namespace script
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{
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constexpr size_t GSC_MAGIC = 0x1C000A0D43534780;
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utils::hook::detour db_findxassetheader_hook;
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utils::hook::detour db_find_x_asset_header_hook;
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utils::hook::detour gscr_get_bgb_remaining_hook;
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std::unordered_map<std::string, game::RawFile*> loaded_scripts;
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@ -33,7 +33,6 @@ namespace script
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void load_script(std::string& name, const std::string& data)
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{
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auto& allocator = *utils::memory::get_allocator();
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const auto* file_string = allocator.duplicate_string(data);
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const auto appdata_path = (game::get_appdata_path() / "data/").generic_string();
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const auto host_path = (utils::nt::library{}.get_folder() / "boiii/").generic_string();
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@ -50,12 +49,12 @@ namespace script
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name.erase(i, host_path.length());
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}
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auto* rawfile = allocator.allocate<game::RawFile>();
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rawfile->name = name.c_str();
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rawfile->buffer = file_string;
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rawfile->len = static_cast<int>(data.length());
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auto* raw_file = allocator.allocate<game::RawFile>();
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raw_file->name = allocator.duplicate_string(name);
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raw_file->buffer = allocator.duplicate_string(data);
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raw_file->len = static_cast<int>(data.length());
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loaded_scripts[name] = rawfile;
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loaded_scripts[name] = raw_file;
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}
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void load_scripts_folder(const std::string& script_dir)
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@ -94,11 +93,11 @@ namespace script
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load_scripts_folder((host.get_folder() / "boiii/scripts").string());
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}
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game::RawFile* db_findxassetheader_stub(const game::XAssetType type, const char* name,
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game::RawFile* db_find_x_asset_header_stub(const game::XAssetType type, const char* name,
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const bool error_if_missing,
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const int wait_time)
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{
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auto* asset_header = db_findxassetheader_hook.invoke<game::RawFile*>(
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auto* asset_header = db_find_x_asset_header_hook.invoke<game::RawFile*>(
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type, name, error_if_missing, wait_time);
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if (type != game::ASSET_TYPE_SCRIPTPARSETREE)
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@ -134,10 +133,10 @@ namespace script
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}
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else
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{
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scheduler::once(load_scripts, scheduler::pipeline::renderer);
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scheduler::once(load_scripts, scheduler::pipeline::main);
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}
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db_findxassetheader_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_findxassetheader_stub);
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db_find_x_asset_header_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_find_x_asset_header_stub);
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gscr_get_bgb_remaining_hook.create(game::select(0x141A8CAB0, 0x1402D2310), gscr_get_bgb_remaining_stub);
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}
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};
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@ -890,7 +890,7 @@ namespace game
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enum LobbyType
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{
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LOBBY_TYPE_INVALID = 0xFFFFFFFF,
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LOBBY_TYPE_INVALID = -1,
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LOBBY_TYPE_PRIVATE = 0x0,
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LOBBY_TYPE_GAME = 0x1,
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LOBBY_TYPE_TRANSITION = 0x2,
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@ -900,6 +900,14 @@ namespace game
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LOBBY_TYPE_AUTO = 0x3,
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};
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enum LobbyClientType
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{
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LOBBY_CLIENT_TYPE_INVALID = -1,
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LOBBY_CLIENT_TYPE_ALL = 0x0,
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LOBBY_CLIENT_TYPE_LOCAL = 0x1,
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LOBBY_CLIENT_TYPE_REMOTE = 0x2,
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};
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enum LobbyNetworkMode
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{
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LOBBY_NETWORKMODE_INVALID = 0xFFFFFFFF,
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@ -1610,7 +1618,6 @@ namespace game
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char __pad6[171432];
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};
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#ifdef __cplusplus
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static_assert(sizeof(client_s) == 0xE5110);
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@ -1647,14 +1654,23 @@ namespace game
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struct EntityState
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{
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int number;
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};
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}; // Incomplete
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struct gentity_s
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{
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EntityState s;
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unsigned char __pad0[0x24C];
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gclient_s* client;
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unsigned char __pad1[0x2A0];
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unsigned char __pad1[0x17C];
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struct
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{
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unsigned int notifyString;
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unsigned int index;
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unsigned char stoppable;
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int basetime;
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int duration;
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} snd_wait;
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unsigned char __pad2[0x110];
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};
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#ifdef __cplusplus
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@ -4,11 +4,6 @@
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namespace game
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{
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eModes Com_SessionMode_GetMode()
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{
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return eModes(*reinterpret_cast<uint32_t*>(game::select(0x1568ED7F4, 0x14948DB04)) << 28 >> 28);
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}
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bool I_islower(int c)
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{
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return c >= 'a' && c <= 'z';
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@ -29,6 +29,8 @@ namespace game
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x142148F60, 0x140505630};
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8170, 0x140501470};
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7370};
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WEAK symbol<int()> Com_SessionMode_GetMode{0x1420F6D30 , 0x1405002D0};
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WEAK symbol<int()> Com_SessionMode_GetGameMode{0x1420F68B0, 0x1404FFE50};
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WEAK symbol<void(eNetworkModes networkMode)> Com_SessionMode_SetNetworkMode{0x1420F75B0, 0x140500B80};
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WEAK symbol<eGameModes(eGameModes gameMode)> Com_SessionMode_SetGameMode{0x1420F7570, 0x140500B40};
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WEAK symbol<eModes(eModes mode)> Com_SessionMode_SetMode{0x1420F7570};
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@ -135,7 +137,7 @@ namespace game
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};
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WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, int value, int min, int max, unsigned int flags,
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const char* description)> Dvar_RegisterInt{
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0x0, 0x14057B7B0
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0x1422D0AE0, 0x14057B7B0
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};
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WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags,
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const char* description)> Dvar_RegisterFloat{
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@ -210,10 +212,20 @@ namespace game
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};
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WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0x1420EF130, 0x1404FA6C0};
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WEAK symbol<void()> SV_Cmd_EndTokenizedString{0x1420EF0E0, 0x1404FA670};
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WEAK symbol<void(void* client, msg_t* msg)> SV_ExecuteClientMessage{0x14224A460, 0x14052F840};
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WEAK symbol<void(void* drop, const char* reason, bool tellThem, bool removeFromLobby)> SV_DropClient{
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0x14224A050, 0x14052F430
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};
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// FS
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WEAK symbol<char*(int bytes)> FS_AllocMem{0x1422AC9F0, 0x14056C340};
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// Lobby
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WEAK symbol<int(LobbyType lobbyType, LobbyClientType clientType)> LobbyHost_GetClientCount{
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0x141ED8AC0, 0x14048A360
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};
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// Utils
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WEAK symbol<const char*(char* str)> I_CleanStr{0x1422E9050, 0x140580E80};
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WEAK symbol<void(char* dest, size_t destsize, const char* src)> I_strcpy{
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@ -267,8 +279,6 @@ namespace game
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constexpr auto CMD_MAX_NESTING = 8;
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// Re-implementations
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eModes Com_SessionMode_GetMode();
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bool I_islower(int c);
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bool I_isupper(int c);
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@ -136,11 +136,10 @@ namespace game
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}
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auto* dvar_to_change = dvar;
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if (dvar_to_change->type == DVAR_TYPE_SESSIONMODE_BASE_DVAR)
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{
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const auto mode = Com_SessionMode_GetMode();
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dvar_to_change = Dvar_GetSessionModeSpecificDvar(dvar_to_change, mode);
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dvar_to_change = Dvar_GetSessionModeSpecificDvar(dvar_to_change, static_cast<eModes>(mode));
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}
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dvar_to_change->flags |= flags;
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@ -156,11 +155,10 @@ namespace game
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}
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auto* dvar_to_change = dvar;
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if (dvar_to_change->type == DVAR_TYPE_SESSIONMODE_BASE_DVAR)
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{
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const auto mode = Com_SessionMode_GetMode();
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dvar_to_change = Dvar_GetSessionModeSpecificDvar(dvar_to_change, mode);
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dvar_to_change = Dvar_GetSessionModeSpecificDvar(dvar_to_change, static_cast<eModes>(mode));
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}
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dvar_to_change->flags = flags;
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