commit
3e742f690d
@ -45,10 +45,11 @@ namespace console
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a.jmp(0x142333667_g);
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});
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OutputDebugStringA(message);
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static_cast<void(*)(const char*)>(print_func)(message);
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}
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void empty_message_queue()
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std::queue<std::string> empty_message_queue()
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{
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std::queue<std::string> current_queue{};
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@ -58,12 +59,7 @@ namespace console
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queue = {};
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});
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while (!current_queue.empty())
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{
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auto& msg = current_queue.front();
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print_message_to_console(msg.data());
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current_queue.pop();
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}
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return current_queue;
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}
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void print_stub(const char* fmt, ...)
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@ -199,7 +195,7 @@ namespace console
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utils::hook::set<uint8_t>(0x14133D2FE_g, 0xEB); // Always enable ingame console
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utils::hook::jump(0x1423337F0_g, queue_message);
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utils::hook::jump(0x142333660_g, queue_message);
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utils::hook::nop(0x14233380A_g, 2); // Print from every thread
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const auto self = utils::nt::library::get_by_address(sys_create_console_stub);
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logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
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@ -208,16 +204,23 @@ namespace console
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terminate_runner = false;
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this->message_runner_ = std::thread([]
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this->message_runner_ = utils::thread::create_named_thread("Console IO", []
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{
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while (!terminate_runner)
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{
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empty_message_queue();
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std::this_thread::sleep_for(10ms);
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auto current_queue = empty_message_queue();
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while(!current_queue.empty())
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{
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const auto& msg = current_queue.front();
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print_message_to_console(msg.data());
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current_queue.pop();
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}
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std::this_thread::sleep_for(15ms);
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}
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});
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this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
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this->console_runner_ = utils::thread::create_named_thread("Console Window", [this]
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{
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{
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static utils::hook::detour sys_create_console_hook;
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@ -237,7 +240,7 @@ namespace console
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}
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else
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{
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std::this_thread::sleep_for(1ms);
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std::this_thread::sleep_for(5ms);
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}
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}
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});
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Loading…
Reference in New Issue
Block a user