valid checksums + dedi support
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32f8dbb9f1
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@ -15,8 +15,9 @@ namespace script
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constexpr size_t GSC_MAGIC = 0x1C000A0D43534780;
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utils::hook::detour db_findxassetheader_hook;
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utils::hook::detour gscr_get_bgb_remaining_hook;
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utils::hook::detour load_gametype_script_hook;
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utils::hook::detour server_script_checksum_hook;
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utils::hook::detour gscr_get_bgb_remaining_hook;
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std::unordered_map<std::string, game::RawFile*> loaded_scripts;
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@ -113,19 +114,12 @@ namespace script
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auto* script = get_loaded_script(name);
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if (script)
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{
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// TODO: don't check checksums for custom GSC, but only for stock scripts we override
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//utils::hook::copy(const_cast<char*>(script->buffer + 0x8), asset_header->buffer + 0x8, 4);
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return script;
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}
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return asset_header;
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}
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void gscr_get_bgb_remaining_stub(game::scriptInstance_t inst, void* entref)
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 255);
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}
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void load_gametype_script_stub()
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{
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if (!game::Com_IsInGame() || game::Com_IsRunningUILevel())
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@ -137,15 +131,33 @@ namespace script
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load_gametype_script_hook.invoke<void>();
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load_scripts();
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}
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int server_script_checksum_stub()
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{
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return 1;
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}
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void gscr_get_bgb_remaining_stub(game::scriptInstance_t inst, void* entref)
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 255);
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}
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}
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struct component final : generic_component
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{
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void post_unpack() override
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{
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// Return custom or overrided scripts if found
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db_findxassetheader_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_findxassetheader_stub);
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// Load our scripts when the gametype script is loaded
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load_gametype_script_hook.create(game::select(0x141AAD850, 0x1402D7140), load_gametype_script_stub);
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// Force GSC checksums to be valid
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utils::hook::call(game::select(0x1408F2E5D, 0x1400E2D22), server_script_checksum_stub);
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// Workaround for "Out of X" gobblegum
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gscr_get_bgb_remaining_hook.create(game::select(0x141A8CAB0, 0x1402D2310), gscr_get_bgb_remaining_stub);
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load_gametype_script_hook.create(0x141AAD850_g, load_gametype_script_stub);
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}
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};
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};
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@ -1814,9 +1814,7 @@ namespace game
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PlayerSoundsTable* playerSounds;
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PlayerFXTable* playerFX;
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SharedWeaponSounds* sharedWeaponSounds;
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*/
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RawFile* rawfile;
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/*
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StringTable* stringTable;
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StructuredTable* structuredTable;
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LeaderboardDef* leaderboardDef;
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@ -34,8 +34,8 @@ namespace game
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WEAK symbol<unsigned int(const char* settingName, bool getDefault)> Com_GametypeSettings_GetUInt{
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0x1420F4E00, 0x1404FE5C0
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};
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WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
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WEAK symbol<bool()> Com_IsInGame{0x1421482C0};
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WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350, 0x14045C070};
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WEAK symbol<bool()> Com_IsInGame{0x1421482C0, 0x140504B90};
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WEAK symbol<void(int localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
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0x14214A4D0
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};
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@ -81,9 +81,6 @@ namespace game
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WEAK symbol<qboolean(void* ent)> StuckInClient{0x1415A8360, 0x14023BFE0};
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// GScr
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WEAK symbol<void()> GScr_LoadGametypeScript{0x14092F680, 0x0};
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// Live
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WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C380};
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@ -180,7 +177,7 @@ namespace game
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0x0, 0x1402F5FF0
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};
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WEAK symbol<unsigned int(scriptInstance_t inst)> Scr_GetNumParam{0x0, 0x140171320};
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WEAK symbol<unsigned int(scriptInstance_t inst, const char* filename)> Scr_LoadScript{0x1412C83F0};
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WEAK symbol<unsigned int(scriptInstance_t inst, const char* filename)> Scr_LoadScript{0x1412C83F0, 0x140156610};
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WEAK symbol<void(const char* name, const char* key, unsigned int playbackFlags, float volume, void* callbackInfo,
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int id)> Cinematic_StartPlayback{0x1412BE3A0};
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