Replace _clientids.gsc with _serversettings.gsc
Server crashes after a few hours due to script vm. Overwriting _serversettings.gsc seems to better option when setting level.allow_teamchange 1.
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#using scripts\codescripts\struct;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\system_shared;
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#insert scripts\shared\shared.gsh;
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#namespace clientids;
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REGISTER_SYSTEM( "clientids", &__init__, undefined )
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function __init__()
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{
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callback::on_start_gametype( &init );
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callback::on_connect( &on_player_connect );
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}
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function init()
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{
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level.clientid = 0;
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wait 0.5;
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level.allow_teamchange = "1";
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}
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function on_player_connect()
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{
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self.clientid = matchRecordNewPlayer( self );
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if ( !isdefined( self.clientid ) || self.clientid == -1 )
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{
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self.clientid = level.clientid;
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level.clientid++;
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}
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}
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BIN
data/scripts/mp/gametypes/_serversettings.gsc
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BIN
data/scripts/mp/gametypes/_serversettings.gsc
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196
data/scripts/mp/gametypes/_serversettings.gsc_raw
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196
data/scripts/mp/gametypes/_serversettings.gsc_raw
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#using scripts\codescripts\struct;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\system_shared;
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#insert scripts\shared\shared.gsh;
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#namespace serversettings;
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REGISTER_SYSTEM( "serversettings", &__init__, undefined )
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function __init__()
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{
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callback::on_start_gametype( &init );
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}
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function init()
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{
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level.hostname = GetDvarString( "sv_hostname");
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if(level.hostname == "")
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level.hostname = "CoDHost";
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SetDvar("sv_hostname", level.hostname);
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SetDvar("ui_hostname", level.hostname);
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level.motd = GetDvarString( "scr_motd" );
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if(level.motd == "")
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level.motd = "";
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SetDvar("scr_motd", level.motd);
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SetDvar("ui_motd", level.motd);
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level.allowvote = GetDvarString( "g_allowvote");
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if(level.allowvote == "")
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level.allowvote = "1";
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SetDvar("g_allowvote", level.allowvote);
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SetDvar("ui_allowvote", level.allowvote);
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level.allow_teamchange = "1";
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SetDvar("ui_allow_teamchange", level.allow_teamchange);
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level.friendlyfire = GetGametypeSetting( "friendlyfiretype" );
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SetDvar("ui_friendlyfire", level.friendlyfire);
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if(GetDvarString( "scr_mapsize") == "")
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SetDvar("scr_mapsize", "64");
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else if(GetDvarfloat( "scr_mapsize") >= 64)
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SetDvar("scr_mapsize", "64");
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else if(GetDvarfloat( "scr_mapsize") >= 32)
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SetDvar("scr_mapsize", "32");
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else if(GetDvarfloat( "scr_mapsize") >= 16)
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SetDvar("scr_mapsize", "16");
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else
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SetDvar("scr_mapsize", "8");
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level.mapsize = GetDvarfloat( "scr_mapsize");
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constrain_gametype(GetDvarString( "g_gametype"));
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constrain_map_size(level.mapsize);
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for(;;)
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{
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update();
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wait 5;
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}
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}
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function update()
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{
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sv_hostname = GetDvarString( "sv_hostname");
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if(level.hostname != sv_hostname)
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{
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level.hostname = sv_hostname;
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SetDvar("ui_hostname", level.hostname);
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}
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scr_motd = GetDvarString( "scr_motd");
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if(level.motd != scr_motd)
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{
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level.motd = scr_motd;
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SetDvar("ui_motd", level.motd);
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}
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g_allowvote = GetDvarString( "g_allowvote");
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if(level.allowvote != g_allowvote)
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{
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level.allowvote = g_allowvote;
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SetDvar("ui_allowvote", level.allowvote);
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}
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scr_friendlyfire = GetGametypeSetting( "friendlyfiretype" );
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if(level.friendlyfire != scr_friendlyfire)
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{
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level.friendlyfire = scr_friendlyfire;
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SetDvar("ui_friendlyfire", level.friendlyfire);
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}
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}
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function constrain_gametype(gametype)
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{
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entities = getentarray();
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for(i = 0; i < entities.size; i++)
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{
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entity = entities[i];
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if(gametype == "dm")
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{
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if(isdefined(entity.script_gametype_dm) && entity.script_gametype_dm != "1")
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{
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//iprintln("DELETED(GameType): ", entity.classname);
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entity delete();
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}
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}
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else if(gametype == "tdm")
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{
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if(isdefined(entity.script_gametype_tdm) && entity.script_gametype_tdm != "1")
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{
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//iprintln("DELETED(GameType): ", entity.classname);
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entity delete();
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}
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}
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else if(gametype == "ctf")
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{
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if(isdefined(entity.script_gametype_ctf) && entity.script_gametype_ctf != "1")
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{
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//iprintln("DELETED(GameType): ", entity.classname);
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entity delete();
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}
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}
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else if(gametype == "hq")
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{
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if(isdefined(entity.script_gametype_hq) && entity.script_gametype_hq != "1")
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{
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//iprintln("DELETED(GameType): ", entity.classname);
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entity delete();
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}
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}
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else if(gametype == "sd")
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{
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if(isdefined(entity.script_gametype_sd) && entity.script_gametype_sd != "1")
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{
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//iprintln("DELETED(GameType): ", entity.classname);
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entity delete();
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}
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}
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else if(gametype == "koth")
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{
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if(isdefined(entity.script_gametype_koth) && entity.script_gametype_koth != "1")
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{
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//iprintln("DELETED(GameType): ", entity.classname);
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entity delete();
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}
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}
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}
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}
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function constrain_map_size(mapsize)
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{
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entities = getentarray();
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for(i = 0; i < entities.size; i++)
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{
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entity = entities[i];
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if(int(mapsize) == 8)
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{
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if(isdefined(entity.script_mapsize_08) && entity.script_mapsize_08 != "1")
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{
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//iprintln("DELETED(MapSize): ", entity.classname);
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entity delete();
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}
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}
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else if(int(mapsize) == 16)
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{
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if(isdefined(entity.script_mapsize_16) && entity.script_mapsize_16 != "1")
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{
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//iprintln("DELETED(MapSize): ", entity.classname);
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entity delete();
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}
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}
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else if(int(mapsize) == 32)
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{
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if(isdefined(entity.script_mapsize_32) && entity.script_mapsize_32 != "1")
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{
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//iprintln("DELETED(MapSize): ", entity.classname);
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entity delete();
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}
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}
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else if(int(mapsize) == 64)
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{
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if(isdefined(entity.script_mapsize_64) && entity.script_mapsize_64 != "1")
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{
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//iprintln("DELETED(MapSize): ", entity.classname);
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entity delete();
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}
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}
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}
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}
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