Trigger pcache updates
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bee66b1e91
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@ -7,6 +7,7 @@
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#include "profile_infos.hpp"
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#include <game/game.hpp>
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#include <game/utils.hpp>
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#include <utils/nt.hpp>
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#include <utils/hook.hpp>
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@ -16,7 +17,6 @@
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#include <utils/info_string.hpp>
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#include <utils/cryptography.hpp>
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namespace auth
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{
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namespace
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@ -127,7 +127,10 @@ namespace auth
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void handle_connect_packet(const game::netadr_t& target, const network::data_view& data)
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{
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// TODO: SV running?
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if (!game::get_dvar_bool("sv_running"))
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{
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return;
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}
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utils::byte_buffer buffer(data);
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const profile_infos::profile_info info(buffer);
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@ -4,6 +4,7 @@
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#include "profile_infos.hpp"
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#include "network.hpp"
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#include "party.hpp"
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#include "scheduler.hpp"
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#include <utils/nt.hpp>
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#include <utils/properties.hpp>
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@ -90,6 +91,31 @@ namespace profile_infos
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distribute_profile_info(*game::svs_clients_cl, buffer.get_buffer());
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}
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}
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void schedule_pcache_update()
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{
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static std::atomic_bool update_triggered{false};
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if (game::is_server() || update_triggered.exchange(true))
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{
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return;
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}
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scheduler::once([]
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{
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game::PCache_DeleteEntries(game::CONTROLLER_INDEX_FIRST);
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update_triggered = false;
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}, scheduler::main, 5s);
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}
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void clean_cached_profile_infos()
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{
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if (!game::get_dvar_bool("sv_running"))
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{
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return;
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}
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// TODO
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}
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}
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profile_info::profile_info(utils::byte_buffer& buffer)
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@ -111,12 +137,12 @@ namespace profile_infos
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return;
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}
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printf("Adding profile info: %llX\n", user_id);
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profile_mapping.access([&](profile_map& profiles)
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{
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profiles[user_id] = info;
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});
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schedule_pcache_update();
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}
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void distribute_profile_info_to_user(const game::netadr_t& addr, const uint64_t user_id, const profile_info& info)
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@ -203,23 +229,28 @@ namespace profile_infos
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utils::io::write_file("players/user/profile_info", data);
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}
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struct component final : client_component
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struct component final : generic_component
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{
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void post_unpack() override
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{
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network::on("profileInfo", [](const game::netadr_t& server, const network::data_view& data)
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scheduler::loop(clean_cached_profile_infos, scheduler::main, 5s);
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if (game::is_client())
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{
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if (!party::is_host(server))
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network::on("profileInfo", [](const game::netadr_t& server, const network::data_view& data)
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{
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return;
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}
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if (!party::is_host(server))
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{
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return;
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}
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utils::byte_buffer buffer(data);
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const auto user_id = buffer.read<uint64_t>();
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const profile_info info(buffer);
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utils::byte_buffer buffer(data);
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const auto user_id = buffer.read<uint64_t>();
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const profile_info info(buffer);
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add_profile_info(user_id, info);
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});
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add_profile_info(user_id, info);
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});
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}
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}
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};
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}
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@ -157,6 +157,9 @@ namespace game
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0x141CD98D0
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};
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// PCache
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WEAK symbol<void(ControllerIndex_t controllerIndex)> PCache_DeleteEntries{0x141E8D710};
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// SV
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WEAK symbol<bool()> SV_Loaded{0x142252250, 0x140535460};
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WEAK symbol<void*()> SV_AddTestClient{0x142248F40, 0x14052E3E0};
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