Correct max player count
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ec11bffbaa
commit
34291fb4d3
@ -12,8 +12,6 @@
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#include <version.hpp>
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#include "command.hpp"
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namespace getinfo
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{
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namespace
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@ -29,6 +27,16 @@ namespace getinfo
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return game::Dvar_GetString(dvar);
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}
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int get_dvar_int(const char* dvar_name)
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{
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const auto dvar = game::Dvar_FindVar(dvar_name);
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if (!dvar)
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{
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return {};
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}
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return game::Dvar_GetInt(dvar);
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}
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int Com_SessionMode_GetGameMode()
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{
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@ -52,15 +60,16 @@ namespace getinfo
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utils::info_string info{};
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info.set("challenge", std::string(data.begin(), data.end()));
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info.set("gamename", "T7");
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info.set("hostname", get_dvar_string("sv_hostname"));
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info.set("hostname", get_dvar_string(game::is_server() ? "live_steam_server_name" : "sv_hostname"));
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info.set("gametype", get_dvar_string("g_gametype"));
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//info.set("sv_motd", get_dvar_string("sv_motd"));
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info.set("description", game::is_server() ? get_dvar_string("live_steam_server_description") : "");
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("mapname", get_dvar_string("mapname"));
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//info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
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//info.set("clients", utils::string::va("%i", get_client_count()));
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//info.set("bots", utils::string::va("%i", get_bot_count()));
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//info.set("sv_maxclients", utils::string::va("%i", *game::mp::svs_numclients));
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info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
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info.set("clients", utils::string::va("%i", 0));
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info.set("bots", utils::string::va("%i", /*get_bot_count()*/0));
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info.set("sv_maxclients", utils::string::va("%i", get_dvar_int("com_maxclients")));
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info.set("protocol", utils::string::va("%i", PROTOCOL));
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info.set("playmode", utils::string::va("%i", game::Com_SessionMode_GetMode()));
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info.set("gamemode", utils::string::va("%i", Com_SessionMode_GetGameMode()));
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@ -79,6 +79,7 @@ namespace game
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WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BD6A0};
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WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetDebugName{0x1422BDCB0};
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WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetString{0x1422BFFF0, 0x140575E30};
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WEAK symbol<int(const dvar_t* dvar)> Dvar_GetInt{0x1422BF2C0, 0x140575C20};
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WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{
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0x1422C7F60
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};
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@ -40,12 +40,12 @@ namespace steam
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server.m_bDoNotRefresh = false;
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strcpy_s(server.m_szGameDir, "");
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strcpy_s(server.m_szMap, info.get("mapname").data());
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strcpy_s(server.m_szGameDescription, "Example BO^3I^5I^6I ^7Server");
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strcpy_s(server.m_szGameDescription, info.get("description").data());
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server.m_nAppID = 311210;
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server.m_nPlayers = atoi(info.get("clients").data());
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server.m_nMaxPlayers = atoi(info.get("sv_maxclients").data());
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server.m_nBotPlayers = atoi(info.get("bots").data());
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server.m_bPassword = false;
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server.m_bPassword = info.get("isPrivate") == "1";
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server.m_bSecure = true;
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server.m_ulTimeLastPlayed = 0;
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server.m_nServerVersion = 1000;
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