Merge pull request #558 from Brentdevent/mods
Improve mod/usermap support
This commit is contained in:
commit
2e461f2d7d
@ -116,8 +116,8 @@ namespace getinfo
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info.set("sv_running", std::to_string(game::is_server_running()));
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info.set("dedicated", game::is_server() ? "1" : "0");
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info.set("hc", std::to_string(game::Com_GametypeSettings_GetUInt("hardcoremode", false)));
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info.set("modname", workshop::get_mod_name(game::get_dvar_string("fs_game")));
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info.set("fs_game", game::get_dvar_string("fs_game"));
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info.set("modName", workshop::get_mod_resized_name(game::get_dvar_string("fs_game")));
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info.set("modId", workshop::get_mod_publisher_id(game::get_dvar_string("fs_game")));
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info.set("shortversion", SHORTVERSION);
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network::send(target, "infoResponse", info.build(), '\n');
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@ -42,7 +42,7 @@ namespace party
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{
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auth::clear_stored_guids();
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workshop::load_mod_if_needed(usermap_id, mod_id);
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workshop::setup_same_mod_as_host(usermap_id, mod_id);
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game::XSESSION_INFO info{};
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game::CL_ConnectFromLobby(0, &info, &addr, 1, 0, mapname.data(), gamemode.data(), usermap_id.data());
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@ -189,7 +189,7 @@ namespace party
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return;
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}
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const auto mod_id = info.get("fs_game");
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const auto mod_id = info.get("modId");
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//const auto hostname = info.get("sv_hostname");
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const auto playmode = info.get("playmode");
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@ -13,15 +13,14 @@ namespace workshop
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namespace
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{
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utils::hook::detour setup_server_map_hook;
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utils::hook::detour load_usermap_hook;
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bool has_mod(const std::string& pub_id)
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{
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const auto total_mods = *reinterpret_cast<unsigned int*>(0x15678D170_g);
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for (unsigned int i = 0; i < total_mods; ++i)
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for (unsigned int i = 0; i < *game::modsCount; ++i)
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{
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const auto mod_data = reinterpret_cast<game::workshop_data*>(0x15678D178_g + (sizeof(game::workshop_data) * i));
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if (mod_data->publisherId == pub_id)
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const auto& mod_data = game::modsPool[i];
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if (mod_data.publisherId == pub_id)
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{
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return true;
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}
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@ -30,55 +29,35 @@ namespace workshop
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return false;
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}
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void load_usermap_mod_if_needed(const std::string& publisher_id)
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void load_usermap_mod_if_needed()
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{
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if (!game::isModLoaded() && !publisher_id.empty())
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if (!game::isModLoaded())
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{
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game::loadMod(0, "usermaps", true);
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game::loadMod(0, "usermaps", false);
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}
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}
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void setup_server_map_stub(int localClientNum, const char* mapname, const char* gametype)
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void setup_server_map_stub(int localClientNum, const char* map, const char* gametype)
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{
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const auto publisher_id = get_usermap_publisher_id(mapname);
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load_usermap_mod_if_needed(publisher_id);
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setup_server_map_hook.invoke(localClientNum, mapname, gametype);
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if (utils::string::is_numeric(map) ||
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!get_usermap_publisher_id(map).empty())
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{
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load_usermap_mod_if_needed();
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}
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bool has_workshop_item_stub(int type, const char* mapname, int a3)
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{
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const auto publisher_id = get_usermap_publisher_id(mapname);
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const auto name = publisher_id.empty() ? mapname : publisher_id.data();
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return utils::hook::invoke<bool>(0x1420D6380_g, type, name, a3);
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setup_server_map_hook.invoke(localClientNum, map, gametype);
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}
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game::workshop_data* load_usermap_stub(const char* mapname)
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void load_workshop_data(game::workshop_data& item)
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{
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const auto publisher_id = get_usermap_publisher_id(mapname);
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const auto name = publisher_id.empty() ? mapname : publisher_id.data();
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return utils::hook::invoke<game::workshop_data*>(0x1420D5700_g, name);
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}
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}
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std::string get_mod_name(const std::string& mod_id)
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{
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if (mod_id == "usermaps" || !game::is_server())
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{
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return mod_id;
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}
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const utils::nt::library host{};
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const auto base_path = host.get_folder().generic_string();
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const auto path = utils::string::va("%s/mods/%s/zone/workshop.json", base_path.data(), mod_id.data());
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const auto base_path = item.absolutePathZoneFiles;
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const auto path = utils::string::va("%s/workshop.json", base_path);
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const auto json_str = utils::io::read_file(path);
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if (json_str.empty())
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{
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printf("[ Workshop ] workshop.json has not been found in mod folder: %s\n", mod_id.data());
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return mod_id;
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printf("[ Workshop ] workshop.json has not been found in folder:\n%s\n", path);
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return;
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}
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rapidjson::Document doc;
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@ -86,36 +65,146 @@ namespace workshop
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if (parse_result.IsError() || !doc.IsObject())
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{
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printf("[ Workshop ] Unable to parse workshop.json\n");
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return mod_id;
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printf("[ Workshop ] Unable to parse workshop.json from folder:\n%s\n", path);
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return;
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}
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if (doc.HasMember("Title"))
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if (!doc.HasMember("Title") ||
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!doc.HasMember("Description") ||
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!doc.HasMember("FolderName") ||
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!doc.HasMember("PublisherID"))
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{
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std::string title = doc["Title"].GetString();
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if (title.size() > 31)
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{
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title.resize(31);
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printf("[ Workshop ] workshop.json is invalid:\n%s\n", path);
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return;
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}
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return title;
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utils::string::copy(item.title, doc["Title"].GetString());
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utils::string::copy(item.description, doc["Description"].GetString());
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utils::string::copy(item.folderName, doc["FolderName"].GetString());
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utils::string::copy(item.publisherId, doc["PublisherID"].GetString());
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item.publisherIdInteger = std::stoul(item.publisherId);
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}
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printf("[ Workshop ] workshop.json has no \"Title\" member.\n");
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return mod_id;
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void load_usermap_content_stub(void* usermaps_count, int type)
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{
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utils::hook::invoke<void>(game::select(0x1420D6430, 0x1404E2360), usermaps_count, type);
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for (unsigned int i = 0; i < *game::usermapsCount; ++i)
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{
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auto& usermap_data = game::usermapsPool[i];
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// foldername == title -> non-steam workshop usercontent
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if (std::strcmp(usermap_data.folderName, usermap_data.title))
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{
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continue;
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}
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std::string get_usermap_publisher_id(const std::string& mapname)
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{
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const auto total_usermaps = *reinterpret_cast<unsigned int*>(0x1567B3580_g);
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load_workshop_data(usermap_data);
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}
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}
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for (unsigned int i = 0; i < total_usermaps; ++i)
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void load_mod_content_stub(void* mods_count, int type)
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{
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const auto usermap_data = reinterpret_cast<game::workshop_data*>(0x1567B3588_g + (sizeof(game::workshop_data) * i));
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if (usermap_data->folderName == mapname)
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utils::hook::invoke<void>(game::select(0x1420D6430, 0x1404E2360), mods_count, type);
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for (unsigned int i = 0; i < *game::modsCount; ++i)
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{
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return usermap_data->publisherId;
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auto& mod_data = game::modsPool[i];
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if (std::strcmp(mod_data.folderName, mod_data.title))
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{
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continue;
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}
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load_workshop_data(mod_data);
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}
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}
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game::workshop_data* load_usermap_stub(const char* map_arg)
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{
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std::string pub_id = map_arg;
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if (!utils::string::is_numeric(map_arg))
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{
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pub_id = get_usermap_publisher_id(map_arg);
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}
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return load_usermap_hook.invoke<game::workshop_data*>(pub_id.data());
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}
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bool has_workshop_item_stub(int type, const char* map, int a3)
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{
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std::string pub_id = map;
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if (!utils::string::is_numeric(map))
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{
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pub_id = get_usermap_publisher_id(map);
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}
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return utils::hook::invoke<bool>(0x1420D6380_g, type, pub_id.data(), a3);
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}
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}
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std::string get_mod_resized_name(const std::string& dir_name)
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{
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std::string result = dir_name;
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for (unsigned int i = 0; i < *game::modsCount; ++i)
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{
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const auto& mod_data = game::modsPool[i];
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if (utils::string::ends_with(mod_data.contentPathToZoneFiles, dir_name))
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{
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result = mod_data.title;
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break;
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}
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}
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if (result.size() > 31)
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{
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result.resize(31);
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}
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return result;
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}
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std::string get_usermap_publisher_id(const std::string& zone_name)
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{
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for (unsigned int i = 0; i < *game::usermapsCount; ++i)
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{
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const auto& usermap_data = game::usermapsPool[i];
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if (usermap_data.folderName == zone_name)
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{
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if (!utils::string::is_numeric(usermap_data.publisherId))
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{
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printf("[ Workshop ] WARNING: The publisherId is not numerical you might have set your usermap folder incorrectly!\n%s\n",
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usermap_data.absolutePathZoneFiles);
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}
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return usermap_data.publisherId;
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}
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}
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return {};
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}
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std::string get_mod_publisher_id(const std::string& dir_name)
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{
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if (dir_name == "usermaps")
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{
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return dir_name;
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}
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for (unsigned int i = 0; i < *game::modsCount; ++i)
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{
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const auto& mod_data = game::modsPool[i];
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if (utils::string::ends_with(mod_data.contentPathToZoneFiles, dir_name))
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{
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if (!utils::string::is_numeric(mod_data.publisherId))
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{
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printf("[ Workshop ] WARNING: The publisherId is not numerical you might have set your mod folder incorrectly!\n%s\n",
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mod_data.absolutePathZoneFiles);
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}
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return mod_data.publisherId;
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}
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}
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@ -151,24 +240,42 @@ namespace workshop
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return true;
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}
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void load_mod_if_needed(const std::string& usermap, const std::string& mod)
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void setup_same_mod_as_host(const std::string& usermap, const std::string& mod)
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{
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if (!usermap.empty() || mod != "usermaps")
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{
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game::loadMod(0, mod.data(), true);
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return;
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}
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if (game::isModLoaded())
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{
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game::loadMod(0, "", true);
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}
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}
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class component final : public client_component
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class component final : public generic_component
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{
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public:
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void post_unpack() override
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{
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setup_server_map_hook.create(0x14135CD20_g, setup_server_map_stub);
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// %s/%s/%s/zone -> %s/%s/%s
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utils::hook::set<uint8_t>(game::select(0x14303E8D8, 0x140E73BB8), 0);
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// %s/%s/zone -> %s/%s
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utils::hook::set<uint8_t>(game::select(0x14303E7AD, 0x140E73AD5), 0);
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// Allow client to switch maps if server sends zone name instead of publisher id
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load_usermap_hook.create(game::select(0x1420D5700, 0x1404E18B0), load_usermap_stub);
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utils::hook::call(game::select(0x1420D67F5, 0x1404E25F2), load_usermap_content_stub);
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if (game::is_server())
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{
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utils::hook::jump(0x1404E2635_g, load_mod_content_stub);
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return;
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}
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utils::hook::call(0x1420D6745_g, load_mod_content_stub);
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utils::hook::call(0x14135CD84_g, has_workshop_item_stub);
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utils::hook::call(0x14135CE48_g, load_usermap_stub);
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setup_server_map_hook.create(0x14135CD20_g, setup_server_map_stub);
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}
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};
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}
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@ -2,9 +2,10 @@
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namespace workshop
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{
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std::string get_usermap_publisher_id(const std::string& mapname);
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std::string get_mod_name(const std::string& mod_id);
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std::string get_usermap_publisher_id(const std::string& folder_name);
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std::string get_mod_publisher_id(const std::string& folder_name);
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std::string get_mod_resized_name(const std::string& folder_name);
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bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id);
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bool check_valid_mod_id(const std::string& pub_id);
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void load_mod_if_needed(const std::string& usermap, const std::string& mod);
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void setup_same_mod_as_host(const std::string& usermap, const std::string& mod);
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}
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@ -106,7 +106,7 @@ namespace game
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WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
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WEAK symbol<bool()> isModLoaded{0x1420D5020};
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WEAK symbol<void(int, const char*, bool)> loadMod{0x1420D6930};
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WEAK symbol<void(int localClientNum, const char* mod, bool)> loadMod{0x1420D6930};
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// Dvar
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WEAK symbol<bool(const dvar_t* dvar)> Dvar_IsSessionModeBaseDvar{0x1422C23A0, 0x140576890};
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@ -216,6 +216,12 @@ namespace game
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WEAK symbol<char> s_dvarPool{0x157AC6220, 0x14A3CB620};
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WEAK symbol<int> g_dvarCount{0x157AC61CC, 0x14A3CB5FC};
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WEAK symbol<unsigned int> modsCount{0x15678D170, 0x14933EAE0};
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WEAK symbol<workshop_data> modsPool{0x15678D178, 0x14933EAE8};
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WEAK symbol<unsigned int> usermapsCount{0x1567B3580, 0x149364EE8};
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WEAK symbol<workshop_data> usermapsPool{0x1567B3588, 0x149364EF0};
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WEAK symbol<int> fs_loadStack{0x157A65310, 0x14A39C650};
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// Client and dedi struct size differs :(
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@ -77,7 +77,7 @@ namespace steam
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mode == game::MODE_ZOMBIES ? "true" : "false",
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server.m_nPlayers,
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atoi(info.get("bots").data()),
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info.get("modname").data());
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info.get("modName").data());
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copy_safe(server.m_szGameTags, tags);
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@ -66,6 +66,15 @@ namespace utils::string
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return std::equal(substring.rbegin(), substring.rend(), text.rbegin());
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}
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bool is_numeric(const std::string& text)
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{
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if (text.size() <= 0 || !std::isdigit(text[0])) return false;
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return std::ranges::all_of(text.begin(), text.end(), [](const char input)
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{
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return std::isdigit(input) != 0;
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});
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}
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std::string dump_hex(const std::string& data, const std::string& separator)
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{
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std::string result;
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@ -84,6 +84,8 @@ namespace utils::string
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bool starts_with(const std::string& text, const std::string& substring);
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bool ends_with(const std::string& text, const std::string& substring);
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bool is_numeric(const std::string& text);
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std::string dump_hex(const std::string& data, const std::string& separator = " ");
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std::string get_clipboard_data();
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