cleanup game settings

This commit is contained in:
Diavolo 2023-04-10 10:13:14 +02:00
parent 9326405be3
commit 27c197e95e

View File

@ -11,54 +11,54 @@ namespace gamesettings
namespace namespace
{ {
// <name, path> // <name, path>
std::unordered_map<std::string, std::string> gamesettings_files; std::unordered_map<std::string, std::string> game_settings_files;
const std::string get_gamesettings_name(const std::vector<std::string>& sub_strings) std::string get_game_settings_name(const std::vector<std::string>& sub_strings)
{ {
if (sub_strings.size() > 2) if (sub_strings.size() > 2)
{ {
return sub_strings[sub_strings.size() - 2] + '/' + sub_strings[sub_strings.size() - 1]; return sub_strings[sub_strings.size() - 2] + '/' + sub_strings[sub_strings.size() - 1];
} }
return ""; return std::string();
} }
const std::string get_gamesettings_path(const std::string& name) std::string get_game_settings_path(const std::string& name)
{ {
const auto itr = gamesettings_files.find(name); const auto itr = game_settings_files.find(name);
return (itr == gamesettings_files.end()) ? "" : itr->second; return (itr == game_settings_files.end()) ? std::string() : itr->second;
} }
void search_gamesettings_folder(const std::string& gamesettings_dir) void search_game_settings_folder(const std::string& game_settings_dir)
{ {
if (!utils::io::directory_exists(gamesettings_dir)) if (!utils::io::directory_exists(game_settings_dir))
{ {
return; return;
} }
const auto files = utils::io::list_files(gamesettings_dir, true); const auto files = utils::io::list_files(game_settings_dir, true);
for (const auto& path : files) for (const auto& path : files)
{ {
if (!std::filesystem::is_directory(path)) if (!std::filesystem::is_directory(path))
{ {
auto sub_strings = utils::string::split(path.generic_string(), '/'); auto sub_strings = utils::string::split(path.generic_string(), '/');
gamesettings_files.insert_or_assign(get_gamesettings_name(sub_strings), path.generic_string()); game_settings_files.insert_or_assign(get_game_settings_name(sub_strings), path.generic_string());
} }
} }
} }
bool has_gamesettings_file_on_disk(const char* path) bool has_game_settings_file_on_disk(const char* path)
{ {
if (!path) if (!path)
{ {
return false; return false;
} }
auto sub_strings = utils::string::split(path, '/'); const auto sub_strings = utils::string::split(path, '/');
auto gamesettings_name = get_gamesettings_name(sub_strings); const auto game_settings_name = get_game_settings_name(sub_strings);
return get_gamesettings_path(gamesettings_name) != ""; return !get_game_settings_path(game_settings_name).empty();
} }
void cmd_exec_stub(utils::hook::assembler& a) void cmd_exec_stub(utils::hook::assembler& a)
@ -69,7 +69,7 @@ namespace gamesettings
a.pushad64(); a.pushad64();
a.mov(rcx, r10); a.mov(rcx, r10);
a.call_aligned(has_gamesettings_file_on_disk); a.call_aligned(has_game_settings_file_on_disk);
a.cmp(rax, 1); a.cmp(rax, 1);
; ;
a.popad64(); a.popad64();
@ -86,11 +86,11 @@ namespace gamesettings
int read_file_stub(const char* qpath, void** buffer) int read_file_stub(const char* qpath, void** buffer)
{ {
auto sub_strings = utils::string::split(qpath, '/'); const auto sub_strings = utils::string::split(qpath, '/');
auto game_settings_name = get_gamesettings_name(sub_strings); const auto game_settings_name = get_game_settings_name(sub_strings);
std::string gamesettings_data; std::string gamesettings_data;
utils::io::read_file(get_gamesettings_path(game_settings_name), &gamesettings_data); utils::io::read_file(get_game_settings_path(game_settings_name), &gamesettings_data);
if (!gamesettings_data.empty()) if (!gamesettings_data.empty())
{ {
@ -113,8 +113,8 @@ namespace gamesettings
{ {
const utils::nt::library host{}; const utils::nt::library host{};
search_gamesettings_folder((game::get_appdata_path() / "data/gamesettings").string()); search_game_settings_folder((game::get_appdata_path() / "data/gamesettings").string());
search_gamesettings_folder((host.get_folder() / "boiii/gamesettings").string()); search_game_settings_folder((host.get_folder() / "boiii/gamesettings").string());
} }
} }