More networking progress
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4fb26887ac
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250364903e
@ -5,33 +5,57 @@
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#include <utils/hook.hpp>
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#include <utils/hook.hpp>
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#include "utils/string.hpp"
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namespace network
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namespace network
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{
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{
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namespace
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namespace
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{
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{
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int net_compare_base_address(const game::netadr_t* a1, const game::netadr_t* a2)
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using callback = std::function<void(const game::netadr_t&, const std::basic_string_view<uint8_t>&)>;
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{
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if (a1->type == a2->type)
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{
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switch (a1->type)
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{
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case game::netadrtype_t::NA_BOT:
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case game::netadrtype_t::NA_LOOPBACK:
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return a1->port == a2->port;
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case game::netadrtype_t::NA_IP:
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std::unordered_map<std::string, callback>& get_callbacks()
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return memcmp(&a1->ipv4.a, &a2->ipv4.a, 4) == 0;
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{
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default:
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static std::unordered_map<std::string, callback> callbacks{};
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break;
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return callbacks;
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}
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}
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bool handle_command(game::netadr_t* address, const char* command, const game::msg_t* message)
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{
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/*const auto cmd_string = utils::string::to_lower(command);
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auto& callbacks = get_callbacks();
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const auto handler = callbacks.find(cmd_string);
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const auto offset = cmd_string.size() + 5;
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if (message->cursize < offset || handler == callbacks.end())
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{
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return false;
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}
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}
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const std::basic_string_view data(message->data + offset, message->cursize - offset);
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handler->second(*address, data);
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return true;*/
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OutputDebugStringA(command);
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return false;
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return false;
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}
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}
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int net_compare_address(const game::netadr_t* a1, const game::netadr_t* a2)
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void handle_command_stub(utils::hook::assembler& a)
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{
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{
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return net_compare_base_address(a1, a2) && a1->port == a2->port;
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a.pushad64();
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a.mov(r8, r12);
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a.mov(rdx, rcx); // command
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a.lea(rcx, qword_ptr(rsp, 0x30 + 0x80)); // address
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a.call_aligned(handle_command);
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a.movzx(rax, al);
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a.mov(qword_ptr(rsp, 0x78), rax);
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a.popad64();
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a.jmp(0x14134D14B_g);
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}
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}
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}
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}
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@ -43,52 +67,65 @@ namespace network
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// redirect dw_sendto to raw socket
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// redirect dw_sendto to raw socket
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utils::hook::jump(0x14233307E_g, 0x1423330C7_g);
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utils::hook::jump(0x14233307E_g, 0x1423330C7_g);
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utils::hook::nop(0x142333056_g, 5); // don't add sock to packet
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utils::hook::set<uint8_t>(0x14233305E_g, 0); // don't add checksum to packet
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utils::hook::set<uint8_t>(0x142332E55_g, 0); // clear local net id
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utils::hook::jump(0x142332E72_g, 0x142332E8E_g); // skip checksum parsing
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// intercept command handling
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// intercept command handling
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/*utils::hook::jump(0x14020A175, utils::hook::assemble(handle_command_stub), true);
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utils::hook::jump(0x14134D146_g, utils::hook::assemble(handle_command_stub));
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// handle xuid without secure connection
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/*std::thread([]
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utils::hook::nop(0x14043FFF8, 6);
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{
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while (true)
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{
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{
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MessageBoxA(0, 0, 0, 0);
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utils::hook::jump(0x1403DA700, net_compare_address);
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static auto& ip_socket = *(SOCKET*)0x157E77818_g;
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utils::hook::jump(0x1403DA750, net_compare_base_address);
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if (!ip_socket)
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{
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ip_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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// don't establish secure conenction
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const auto address = htonl(INADDR_ANY);
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utils::hook::set<uint8_t>(0x140232BBD, 0xEB);
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const auto port = htons(28960);
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utils::hook::set<uint8_t>(0x140232C9A, 0xEB);
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utils::hook::set<uint8_t>(0x140232F8D, 0xEB);
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utils::hook::set<uint8_t>(0x14020862F, 0xEB);
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// ignore unregistered connection
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sockaddr_in server_addr{};
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utils::hook::jump(0x140439EA9, reinterpret_cast<void*>(0x140439E28));
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server_addr.sin_family = AF_INET;
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utils::hook::set<uint8_t>(0x140439E9E, 0xEB);
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server_addr.sin_addr.s_addr = address;
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server_addr.sin_port = port;
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// disable xuid verification
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if (bind(ip_socket, reinterpret_cast<sockaddr*>(&server_addr), sizeof(server_addr)) ==
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utils::hook::set<uint8_t>(0x140022319, 0xEB);
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SOCKET_ERROR)
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utils::hook::set<uint8_t>(0x140022334, 0xEB);
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{
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throw std::runtime_error("Failed to bind socket");
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}
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}
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// disable xuid verification
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std::string data = utils::string::va("\xFF\xFF\xFF\xFF" "getservers S1 %i full empty", 1);
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utils::hook::nop(0x14043CC4C, 2);
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utils::hook::set<uint8_t>(0x14043CCA8, 0xEB);
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// ignore configstring mismatch
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game::netadr_t addr{};
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utils::hook::set<uint8_t>(0x140211610, 0xEB);
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addr.type = game::NA_RAWIP;
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addr.port = 20810;
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*(unsigned long*)&addr.ipv4.a = inet_addr("116.203.183.23");
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addr.localNetID = game::NS_CLIENT1;
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game::NET_SendPacket(game::NS_CLIENT1, (int)data.size(), data.data(), &addr);
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}
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}
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}).detach();*/
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}
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// ignore dw handle in SV_PacketEvent
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void pre_destroy() override
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utils::hook::set<uint8_t>(0x140442F6D, 0xEB);
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{
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utils::hook::call(0x140442F61, &net_compare_address);
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static auto& ip_socket = *(SOCKET*)0x157E77818_g;
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if (ip_socket)
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// ignore dw handle in SV_FindClientByAddress
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{
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utils::hook::set<uint8_t>(0x14044256D, 0xEB);
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closesocket(ip_socket);
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utils::hook::call(0x140442561, &net_compare_address);
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ip_socket = 0;
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}
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// ignore dw handle in SV_DirectConnect
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utils::hook::set<uint8_t>(0x140439BA8, 0xEB);
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utils::hook::set<uint8_t>(0x140439DA5, 0xEB);
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utils::hook::call(0x140439B9B, &net_compare_address);
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utils::hook::call(0x140439D98, &net_compare_address);
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*/
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}
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}
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};
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};
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}
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}
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//REGISTER_COMPONENT(network::component)
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REGISTER_COMPONENT(network::component)
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@ -491,6 +491,57 @@ namespace game
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netsrc_t localNetID;
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netsrc_t localNetID;
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};
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};
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typedef int qboolean;
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enum PacketModeList
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{
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PACKETDATA_FIRST = 0x0,
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PACKETDATA_UNDEFINED = 0x0,
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PACKETDATA_HEADER = 0x1,
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PACKETDATA_OVERHEAD = 0x2,
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PACKETDATA_DATA = 0x3,
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PACKETDATA_RELIABLEDATA = 0x4,
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PACKETDATA_ZEROFLOAT = 0x5,
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PACKETDATA_SMALLFLOAT = 0x6,
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PACKETDATA_LARGEFLOAT = 0x7,
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PACKETDATA_ZEROINT = 0x8,
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PACKETDATA_SMALLANGLE = 0x9,
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PACKETDATA_ZEROANGLE = 0xA,
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PACKETDATA_TIMEDELTA = 0xB,
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PACKETDATA_TIME = 0xC,
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PACKETDATA_24BITFLAGINDEX = 0xD,
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PACKETDATA_GROUNDENTITY = 0xE,
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PACKETDATA_ENTITYNUM = 0xF,
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PACKETDATA_LASTFIELDCHANGED = 0x10,
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PACKETDATA_NOTNETWORKDATA = 0x11,
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PACKETDATA_ORIGINDELTA = 0x12,
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PACKETDATA_ORIGIN = 0x13,
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NUM_PACKETDATA_MODES = 0x14,
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};
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struct PacketMode
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{
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unsigned int start;
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PacketModeList mode;
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};
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struct msg_t
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{
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qboolean overflowed;
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qboolean readOnly;
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byte* data;
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byte* splitData;
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int maxsize;
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int cursize;
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int splitSize;
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int readcount;
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int bit;
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int lastEntityRef;
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qboolean flush;
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netsrc_t targetLocalNetID;
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//PacketMode analysis;
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};
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -22,6 +22,8 @@ namespace game
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// Live
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// Live
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WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C410_g};
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WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C410_g};
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// NET
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WEAK symbol<bool(netsrc_t sock, int length, const void* data, netadr_t* to)> NET_SendPacket{0x142332F70_g};
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// Sys
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// Sys
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WEAK symbol<void()> Sys_ShowConsole{0x142333F80_g};
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WEAK symbol<void()> Sys_ShowConsole{0x142333F80_g};
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WEAK symbol<TLSData*()> Sys_GetTLS{0x142184210_g};
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WEAK symbol<TLSData*()> Sys_GetTLS{0x142184210_g};
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